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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.07.28 19:57:00 -
[1]
I've been reading a lot on the upcoming changes and trying to imagine the various ways in which they'll affect PvP, from frigates to battleships. I can already see several fits of mine which will change post-patch.
What I'm curious to hear is which particular ships do you think will most likely fit ABs now over MWDs? And what classes of ships (if any) would altogether benefit from dropping MWDs? -- Meridius Dex --
Amarr = EVE on Hard setting |

Soporo
Caldari
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Posted - 2008.07.28 20:03:00 -
[2]
Edited by: Soporo on 28/07/2008 20:05:26
One would think any ship or fit which puts you in knife range all the time, but where you still want an active speed mod.
Ohter than that I have no specific ideas. I'm far too used to flying Caldari f-a-t-a-s-s-e-s where "speed" is something other people get and worry about.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.28 20:04:00 -
[3]
I might fit a tackling jag with an afterburner and a mwd...
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ApaKaka
Lone Starr Corporation
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Posted - 2008.07.28 20:08:00 -
[4]
Deimos with AB might be cool, if the blasters can track with a tracking computer on. Would have to try it to be sure though..
I'm already doubtful writing this... so :)
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Sid Zero
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Posted - 2008.07.28 20:10:00 -
[5]
Wolf Enyo Shieldy Rocket Crow Armortanked Curse
AB will work better on faster (ie smaller) ships, for orbitting in webrange.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.28 20:10:00 -
[6]
I'm kind of divided on this one, depending on what I'm planning on engaging.
Keeping a MWD lets me chase down just about anything, and I can use that nifty 25% bonus to scrambler range to shut down an enemy's MWD from 11+KM without having to worry about webs abruptly ending my ship. However, if I do get within scrambler range and my MWD gets shut down I'm pretty much screwed as I'll be down to 40% of my base speed.
Using an AB, however, makes it harder to chase down fast ships (not as much of an issue, I'd still be able to catch BCs and slower, and even if they've got a warp scrambler and a web I can keep a high enough speed to fly under the tracking of their guns (~600+ m/s even if webbed with an AB).
I think I'd need to fly around with each fitting for awhile first in order to get a good handle on which is appropriate for which situation. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Sid Zero
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Posted - 2008.07.28 20:12:00 -
[7]
Originally by: ApaKaka Deimos with AB might be cool, if the blasters can track with a tracking computer on. Would have to try it to be sure though..
Nah... even with the changes I'd stick to Wambler/Web/MWD... MWD over AB simply for getting in range quicker.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.28 20:12:00 -
[8]
Edited by: MotherMoon on 28/07/2008 20:12:18 maybe AFs should get a 50-75% increase to afterburner speed bonus now?
and interceptor a 25% to 50% increase bonus for MWD?
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ApaKaka
Lone Starr Corporation
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Posted - 2008.07.28 20:13:00 -
[9]
Originally by: Tarminic I'm kind of divided on this one, depending on what I'm planning on engaging.
Keeping a MWD lets me chase down just about anything, and I can use that nifty 25% bonus to scrambler range to shut down an enemy's MWD from 11+KM without having to worry about webs abruptly ending my ship. However, if I do get within scrambler range and my MWD gets shut down I'm pretty much screwed as I'll be down to 40% of my base speed.
Using an AB, however, makes it harder to chase down fast ships (not as much of an issue, I'd still be able to catch BCs and slower, and even if they've got a warp scrambler and a web I can keep a high enough speed to fly under the tracking of their guns (~600+ m/s even if webbed with an AB).
I think I'd need to fly around with each fitting for awhile first in order to get a good handle on which is appropriate for which situation.
Pretty sure Devblog stated that scramblers will be boosted from between 7.5 to 15km ,, so 15km + 25 % = almost 19km with 25% bonus, overheating will give you sexy time.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.28 20:18:00 -
[10]
Originally by: ApaKaka Pretty sure Devblog stated that scramblers will be boosted from between 7.5 to 15km ,, so 15km + 25 % = almost 19km with 25% bonus, overheating will give you sexy time.
I don't see that anywhere in the devblog...would be interesting if true. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Lieutenant Isis
Gristle Industries
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Posted - 2008.07.28 20:20:00 -
[11]
Originally by: ApaKaka
Originally by: Tarminic I'm kind of divided on this one, depending on what I'm planning on engaging.
Keeping a MWD lets me chase down just about anything, and I can use that nifty 25% bonus to scrambler range to shut down an enemy's MWD from 11+KM without having to worry about webs abruptly ending my ship. However, if I do get within scrambler range and my MWD gets shut down I'm pretty much screwed as I'll be down to 40% of my base speed.
Using an AB, however, makes it harder to chase down fast ships (not as much of an issue, I'd still be able to catch BCs and slower, and even if they've got a warp scrambler and a web I can keep a high enough speed to fly under the tracking of their guns (~600+ m/s even if webbed with an AB).
I think I'd need to fly around with each fitting for awhile first in order to get a good handle on which is appropriate for which situation.
Pretty sure Devblog stated that scramblers will be boosted from between 7.5 to 15km ,, so 15km + 25 % = almost 19km with 25% bonus, overheating will give you sexy time.
t2 still has the 9km range, so unless you want to spend the ISK on an faction/deadspace/officer mod you'll have to stay below 10.8KM range (overheat) with them.
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ApaKaka
Lone Starr Corporation
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Posted - 2008.07.28 20:25:00 -
[12]
Originally by: Lieutenant Isis
Originally by: ApaKaka
Originally by: Tarminic I'm kind of divided on this one, depending on what I'm planning on engaging.
Keeping a MWD lets me chase down just about anything, and I can use that nifty 25% bonus to scrambler range to shut down an enemy's MWD from 11+KM without having to worry about webs abruptly ending my ship. However, if I do get within scrambler range and my MWD gets shut down I'm pretty much screwed as I'll be down to 40% of my base speed.
Using an AB, however, makes it harder to chase down fast ships (not as much of an issue, I'd still be able to catch BCs and slower, and even if they've got a warp scrambler and a web I can keep a high enough speed to fly under the tracking of their guns (~600+ m/s even if webbed with an AB).
I think I'd need to fly around with each fitting for awhile first in order to get a good handle on which is appropriate for which situation.
Pretty sure Devblog stated that scramblers will be boosted from between 7.5 to 15km ,, so 15km + 25 % = almost 19km with 25% bonus, overheating will give you sexy time.
t2 still has the 9km range, so unless you want to spend the ISK on an faction/deadspace/officer mod you'll have to stay below 10.8KM range (overheat) with them.
Seems you are right. I'm certain I read that they were going to do 7.5 -> 15km for scrams, maybe they backed down on that claim though because I can't find any reference to it now 
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.28 20:27:00 -
[13]
Originally by: Lieutenant Isis t2 still has the 9km range, so unless you want to spend the ISK on an faction/deadspace/officer mod you'll have to stay below 10.8KM range (overheat) with them.
Or have Interceptors 5 boost that 9KM range to 11.3KM  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Zeba
Minmatar Pator Tech School
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Posted - 2008.07.28 20:30:00 -
[14]
Originally by: Tarminic
Originally by: Lieutenant Isis t2 still has the 9km range, so unless you want to spend the ISK on an faction/deadspace/officer mod you'll have to stay below 10.8KM range (overheat) with them.
Or have Interceptors 5 boost that 9KM range to 11.3KM 
Good thing I already have a bunch of Raptors and Stilletos stacked away here and there as the price of those intys are going to skyrocket after the patch. 
inappropriate signature. ~WeatherMan |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.28 20:34:00 -
[15]
Edited by: Meiyang Lee on 28/07/2008 20:35:24
Originally by: MotherMoon Edited by: MotherMoon on 28/07/2008 20:12:18 maybe AFs should get a 50-75% increase to afterburner speed bonus now?
and interceptor a 25% to 50% increase bonus for MWD?
Considering the mass of the Ishkur was cut down by about 800,000 kg (although it's max base speed was reduces a little bit) I'd say with either an AB or MWD you'll be a whole lot faster than before.
(other AFs probably had similar mass reductions, Ishkur is the only one I checked)
Also, higher meta level MWDs have lower capacitor penalties, really helping out cap dependent ships to fit MWDs. (although the speed boost is now always the same at 500% before skills)
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.28 20:36:00 -
[16]
Originally by: Meiyang Lee Edited by: Meiyang Lee on 28/07/2008 20:35:24
Originally by: MotherMoon Edited by: MotherMoon on 28/07/2008 20:12:18 maybe AFs should get a 50-75% increase to afterburner speed bonus now?
and interceptor a 25% to 50% increase bonus for MWD?
Considering the mass of the Ishkur was cut down by about 800,000 kg (although it's max base speed was reduces a little bit) I'd say with either an AB or MWD you'll be a whole lot faster than before.
(other AFs probably had similar mass reductions, Ishkur is the only one I checked)
Also, higher meta level MWDs have lower capacitor penalties, really helping out cap dependent ships to fit MWDs. (although the speed boost is now always the same at 500% before skills)
Hot damn! It's a good time to be an inty pilot and drone *****!  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.07.28 20:38:00 -
[17]
Pilgrim
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.07.28 21:28:00 -
[18]
One fitting I'm definitely excited about is my 200+ DPS Ganksader having a MWD plus the new scram. I can scream into Gatling laser range, then both point the target and kill his MWD with one mod!
I didn't catch that they were reducing mass on AFs. Is that really happening?
If so, then ABs would make AFs both the ultimate enemy BS tacklers and friendly BS escorts. You still wouldn't chase after nano ships with an AB AF, but you could stick near to your own bigger buddies and keep the gnats off them -- should things go south and they have to escape. -- Meridius Dex --
Amarr = EVE on Hard setting |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.28 21:47:00 -
[19]
Edited by: Meiyang Lee on 28/07/2008 21:55:12 As I said Meridius, I only checked the Ishkur and it went from 2,000,000 kg to 1,216,000. It's top speed was increased from 250 m/s to 287 m/s. Combine those 2 and you end up with one fast little bugger.
With my limited speed skills (Nav 4, AC 1) No speed modules other than the AB/MWD fitted. Base speed: 344 m/s Speed with ABII: 771 m/s Speed with MWD: 1924 m/s
EDIT: Mass changes for the other AFs Retribution: Mass from 1,950,000 to 1,171,000 Speed changed from 240 to 278 Hawk: Mass from 2,250,000 to 1,217,000 !!! Speed from 235 to 273 Wolf: Mass from 1,825,000 to 1,309,000 Speed from 295 to 329
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.28 21:49:00 -
[20]
Originally by: Meiyang Lee As I said Meridius, I only checked the Ishkur and it went from 2,000,000 kg to 1,216,000. It's top speed was increased from 250 m/s to 287 m/s. Combine those 2 and you end up with one fast little bugger.
With my limited speed skills (Nav 4, AC 1) No speed modules other than the AB/MWD fitted. Base speed: 344 m/s Speed with ABII: 771 m/s Speed with MWD: 1924 m/s
Or lord, I could give some poor inty pilots a very unpleasant day with that ship.   ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.28 21:56:00 -
[21]
Originally by: Tarminic
Originally by: Meiyang Lee As I said Meridius, I only checked the Ishkur and it went from 2,000,000 kg to 1,216,000. It's top speed was increased from 250 m/s to 287 m/s. Combine those 2 and you end up with one fast little bugger.
With my limited speed skills (Nav 4, AC 1) No speed modules other than the AB/MWD fitted. Base speed: 344 m/s Speed with ABII: 771 m/s Speed with MWD: 1924 m/s
Or lord, I could give some poor inty pilots a very unpleasant day with that ship.  
Posted some changes to the other racial AFs too. The Caldari one had it's mass more than halved. 
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Artemis Rose
Eleckrostatik
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Posted - 2008.07.28 22:21:00 -
[22]
I'll wait a bit, but I'm pretty sure none of my ships that had MWDs will get ABs.
I'm certainly not going to attempt to close a 45km distance or burn back to a gate with an AB.
__________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Sween Bank
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Posted - 2008.07.28 22:32:00 -
[23]
Originally by: Meiyang Lee Edited by: Meiyang Lee on 28/07/2008 21:58:32 As I said Meridius, I only checked the Ishkur and it went from 2,000,000 kg to 1,216,000. It's top speed was increased from 250 m/s to 287 m/s. Combine those 2 and you end up with one fast little bugger.
With my limited speed skills (Nav 4, AC 1) No speed modules other than the AB/MWD fitted. Base speed: 344 m/s Speed with ABII: 771 m/s Speed with MWD: 1924 m/s
EDIT: Mass changes for the some of the other AFs Retribution: - Mass from 1,950,000 to 1,171,000
Speed changed from 240 to 278
Hawk: - Mass from 2,250,000 to 1,217,000 !!!
 Speed from 235 to 273
Wolf: - Mass from 1,825,000 to 1,309,000
Speed from 295 to 329
What about the enyo and ishkur?
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.28 22:35:00 -
[24]
Originally by: Sween Bank What about the enyo and ishkur?
The ishkur is mentioned at the top of the post you quoted. 
As for the Enyo: Mass: 1,950,000 to 1,171,000 Speed: 240 to 278
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Havohej
The Defias Brotherhood
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Posted - 2008.07.28 23:18:00 -
[25]
Originally by: Meiyang Lee
Wolf: - Mass from 1,825,000 to 1,309,000
Speed from 295 to 329
Schwing.
The Wolf is ALWAYS at the door. 
Originally by: CCP Explorer You can still steal their stuff.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.07.28 23:43:00 -
[26]
I wonder if people know that the implimentation of these speed nerfs/patch isnt going to be for a long while, like possibly this winter expansion or something.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.28 23:44:00 -
[27]
Edited by: Meiyang Lee on 28/07/2008 23:44:08
Originally by: Nova Fox I wonder if people know that the implimentation of these speed nerfs/patch isnt going to be for a long while, like possibly this winter expansion or something.
I know, the devs did mention extensive testing/tweaking if I recall correctly. So I'm not jumping to conclusions, just relaying some figures as they are now on SiSi.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.28 23:49:00 -
[28]
Rifter, Wolf and Jaguar. Everything else, I'll stick to MWDs most likely.
Maybe will try out specific fits (AB cruisers/etc).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.28 23:51:00 -
[29]
Originally by: Havohej
Originally by: Meiyang Lee
Wolf: - Mass from 1,825,000 to 1,309,000
Speed from 295 to 329
Schwing.
The Wolf is ALWAYS at the door. 
I'll just say 'FINALLY'. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.28 23:55:00 -
[30]
The Jaguar probably has had a similar boost, I didn't check all of the AFs. but overal AFs are much faster now, aswell as having considerably better agility. (taking a huge chunk out of their mass certainly helped)
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Antithysis
Gallente The Dark Horses
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Posted - 2008.07.29 00:10:00 -
[31]
I need info about the Harpy STAT!  
-Anti
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.07.29 01:48:00 -
[32]
Edited by: Meridius Dex on 29/07/2008 01:48:20
Originally by: Nova Fox I wonder if people know that the implementation of these speed nerfs/patch isnt going to be for a long while, like possibly this winter expansion or something.
It would suck mightily if that were the case.
I expect as with most of these things that implementation would follow after a few weeks (a month?) of testing. I mean, I've been on Sisi a few times this past week for the first time in like, ever, to practice setting up my first POS. Most of the time there's hardly anyone on the test server. Oftentimes when I log in, it looks like less than a hundred. Certainly most of those people, like me, are doing their own projects.
How much possible player testing could CCP get? I have a feeling they are most of the way there on this thing, after their own deliberations and in-house testing. Much of the player 'testing' that goes on I suspect will be window-dressing. Barring a vast and overwhelming opposition to this (which by all accounts is not the case), I'd expect these changes sooner rather than later.
After all, CCP has Ambulation on the way and that's what they are banking on to expand their subscriber base. Don't expect speed balancing to drag on long enough to muck up the launch of Ambulation. -- Meridius Dex --
Amarr = EVE on Hard setting |

Tek'a Rain
Gallente Collegium Mechanicae Holding
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Posted - 2008.07.29 02:27:00 -
[33]
Originally by: Meridius Dex Most of the time there's hardly anyone on the test server. Oftentimes when I log in, it looks like less than a hundred.
The numbers are often fluctuation, because without new content to draw the interested masses, the bulk of the people on Sisi are just playing about with ship fittings for free or, as you were, practicing POS setup and/or trying to reproduce bugs and the like.
When new stuff arrives, like a new mirror complete with fresh tasty changes to integral mechanics of the game, Then people often swell Sisi to the point of breaking it.
Dont worry, these new bits and bobs will be well poked over, though just how much change and response to feedback is to be expected is debatable.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 02:56:00 -
[34]
Originally by: Meridius Dex I've been reading a lot on the upcoming changes and trying to imagine the various ways in which they'll affect PvP, from frigates to battleships. I can already see several fits of mine which will change post-patch.
What I'm curious to hear is which particular ships do you think will most likely fit ABs now over MWDs? And what classes of ships (if any) would altogether benefit from dropping MWDs?
None. Any ship that *needs* to be flown with an mwd before the patch *needs* that speed after the patch. Both to catch targets and to dictate range. If you fit an afterburner you won't be able to get into range to use your 9km scram generally, so you're still stuck.
Flying small ships against larger ships with ABs has always been popular ( I do it all the time killing mission runners) and that won't change.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Steel Tigeress
Gallente Steel-Wolfs
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Posted - 2008.07.29 04:19:00 -
[35]
Originally by: Bellum Eternus
Originally by: Meridius Dex I've been reading a lot on the upcoming changes and trying to imagine the various ways in which they'll affect PvP, from frigates to battleships. I can already see several fits of mine which will change post-patch.
What I'm curious to hear is which particular ships do you think will most likely fit ABs now over MWDs? And what classes of ships (if any) would altogether benefit from dropping MWDs?
None. Any ship that *needs* to be flown with an mwd before the patch *needs* that speed after the patch. Both to catch targets and to dictate range. If you fit an afterburner you won't be able to get into range to use your 9km scram generally, so you're still stuck.
Flying small ships against larger ships with ABs has always been popular ( I do it all the time killing mission runners) and that won't change.
Except for now with the web being reduced, AB's become alot better. Small ships with an AB just got alot more viable.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2008.07.29 05:03:00 -
[36]
I fit AB to all of my ships, have done that since 2004 - except interceptors and coverts and nanozealot.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Alshulol
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Posted - 2008.07.29 06:41:00 -
[37]
I don't see how these changes wont take effect... the only way CCP will see opposition to this is by reading the forums, and the forums do not represent the majority of eve players. Most of the veterans i know rarely use the forums at all, and all it takes is 5 whiners with 30,000 forum alts to set up the appearance that the eve playerbase is against the revisions.
Thank god for the devs \o/
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.29 07:12:00 -
[38]
Originally by: Antithysis I need info about the Harpy STAT!  
-Anti
Harpy: Mass: 2,125,000 to 1,155,000 Speed: 225 to 264
Similar effect to the Hawk, just under 1,000,000 kg weight reduction and a 39 m/s speed increase. 
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 07:29:00 -
[39]
Originally by: Steel Tigeress
Originally by: Bellum Eternus
Originally by: Meridius Dex I've been reading a lot on the upcoming changes and trying to imagine the various ways in which they'll affect PvP, from frigates to battleships. I can already see several fits of mine which will change post-patch.
What I'm curious to hear is which particular ships do you think will most likely fit ABs now over MWDs? And what classes of ships (if any) would altogether benefit from dropping MWDs?
None. Any ship that *needs* to be flown with an mwd before the patch *needs* that speed after the patch. Both to catch targets and to dictate range. If you fit an afterburner you won't be able to get into range to use your 9km scram generally, so you're still stuck.
Flying small ships against larger ships with ABs has always been popular ( I do it all the time killing mission runners) and that won't change.
Except for now with the web being reduced, AB's become alot better. Small ships with an AB just got alot more viable.
To rephrase wht I just said: small ships (frigs) vs. very large ships (BS) will be much more effective with respect to tanking their damage, but they won't put out enough DPS to kill them very well.
Small ships vs. smaller ships (Cruisers, BCs) will still die, as they can't avoid enough DPS while webbed, even with the reduced webs and ABs.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Theron Gyrow
Gradient Electus Matari
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Posted - 2008.07.29 08:35:00 -
[40]
Do I read this correctly? In Sisi, Harpy is now the lightest AF, Wolf the heaviest?
... I wish I was surprised. -- Gradient forum |

Mymh Heretache
Republic Military School
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Posted - 2008.07.29 08:51:00 -
[41]
Originally by: ApaKaka
Originally by: Lieutenant Isis
Originally by: ApaKaka Pretty sure Devblog stated that scramblers will be boosted from between 7.5 to 15km ,, so 15km + 25 % = almost 19km with 25% bonus, overheating will give you sexy time.
t2 still has the 9km range, so unless you want to spend the ISK on an faction/deadspace/officer mod you'll have to stay below 10.8KM range (overheat) with them.
Seems you are right. I'm certain I read that they were going to do 7.5 -> 15km for scrams, maybe they backed down on that claim though because I can't find any reference to it now 
You're right that those ranges was mentioned, but it was 25km not 15km. Currently the text say "Warp scramblers (the close range ones), are due for a complete makeover.", the original text just said Warp Scramblers. Someone misunderstood it and thought it meant Warp Disruptors as well, plus the range comment probably added to the confusion.
What he meant (at least how I read it) was simple that he took faction and officer modules into consideration. Add those into the calculation and you have 15, 18, hell even a 25km Warp Scrambler (not disruptor).
It goes in line with the rest of the stuff he mentioned, like how faction MWD's would possibly get less cap reduction rather than a speed boost. He simply wanted to point out the ranges of effect on the given module.
Admit the phrasing was poor, especially in conjunction with the people who misread-/call Disruptors 'scramblers', I'm quite sure that's why the text was edited. Anyway, you were right, the ranges was mentioned, but you misread it. 
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