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Nikita Alterana
Gallente Executive Outcomes
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Posted - 2008.07.29 21:25:00 -
[1]
not enough skills use Charisma, and because of that, the game is imbalanced so that its basically Achura>All
I say the next round of skills CCP releases should use Charisma, make those FoTM Achura pay for their sheep-ness.
Maybe drone skills could use Charisma, since your controlling the drones, or perhaps some races ship skills could require charisma.
I'm not saying make a ton of Charisma skills, just enough that you can choose to be a race other then achura without gimping your learning times. __________________________________________________ |

Nikita Alterana
Gallente Executive Outcomes
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Posted - 2008.07.29 21:25:00 -
[2]
not enough skills use Charisma, and because of that, the game is imbalanced so that its basically Achura>All
I say the next round of skills CCP releases should use Charisma, make those FoTM Achura pay for their sheep-ness.
Maybe drone skills could use Charisma, since your controlling the drones, or perhaps some races ship skills could require charisma.
I'm not saying make a ton of Charisma skills, just enough that you can choose to be a race other then achura without gimping your learning times. __________________________________________________ |

Lothris Andastar
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Posted - 2008.07.29 23:30:00 -
[3]
Edited by: Lothris Andastar on 29/07/2008 23:31:02 Edited by: Lothris Andastar on 29/07/2008 23:30:29 WTB a whole Skill tree with Charisma as a Primary Attribute
*Looks at the trade tree*
Oh well
*leadership skill tree comes up in your grill*
/me runs away
*corp management skill tree comes and pops a few capps in ma ass*
get the drift?
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Ethaet
Gallente Aliastra
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Posted - 2008.07.29 23:33:00 -
[4]
Better idea: remove learning skills, make training time based only on skill rank. Make those achuras regret it now their 9001 perception is gone and they are left with hugely fugly chars  -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard  |

Lothris Andastar
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Posted - 2008.07.29 23:37:00 -
[5]
Originally by: Ethaet Better idea: remove learning skills, make training time based only on skill rank. Make those achuras regret it now their 9001 perception is gone and they are left with hugely fugly chars 
No keep learning skills
If ya dont have the disaprine to stick with them for a month before having fun, we dont want you in eve
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Joe Starbreaker
AnTi. Atrocitas
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Posted - 2008.07.30 03:48:00 -
[6]
The problem with fleet boosting, corp management, and trading is that people don't tend to do these until late in the game, and then they usually either assume somebody else will take care of it, or they buy an alt to do it. Put in some early-game Charisma skills, and then you will hear the Achura squeal.
Destroyers and battlecruisers, for example, being as they are kind of like "boss" frigates and "boss" cruisers, should require some kind of leadership skills, how about that? Give us a T2 leadership destroyer for gang boosting frigate squads.
Another idea: change gang boosts so that not only the boosters but also the recipients must have some skills to interface with the fleet for maximum effect.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.30 07:11:00 -
[7]
Originally by: Lothris Andastar Edited by: Lothris Andastar on 29/07/2008 23:31:02 Edited by: Lothris Andastar on 29/07/2008 23:30:29 WTB a whole Skill tree with Charisma as a Primary Attribute
*Looks at the trade tree*
Oh well
*leadership skill tree comes up in your grill*
/me runs away
*corp management skill tree comes and pops a few capps in ma ass*
get the drift?
I'm no hippie but...
*hugs all those skill-trees*
My pretty ones! 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2008.07.30 08:26:00 -
[8]
Well with only those 3 skill trees, it isn't even worth training the advanced charisma learning skill to 5. As the training time it costs to get there isn't getting paid back like some of the other attributes.
There should definitely be more skills using charisma as primary. Corporation management, trade, leadership and social trees aren't enough. And the usefulness of those is very limited.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.30 08:34:00 -
[9]
Tell that to fleet commanders, command ship pilots, corporation CEOs and traders 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.30 08:37:00 -
[10]
What you really need is willpower MAIN tree.
Deep space resiliance, extreme situation training etc.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.07.30 08:41:00 -
[11]
i would support a tree of practical skills that use charisma as a primary or at least secondary attribute.
trade, leadership and corp management are skills that dont affect the vast majority of players, who never run a corp, rarely trade and get only basic leadership skills and/or only one link.
the first thing an aspiring player gets told is "if you made charisma a primary attribute, re-roll your character". i dont think that EVE should have a generic dump stat. hell, even in ye olde D&D based computer games, the dump stat was dependent on what your class was.
but in eve, even if your aspiration is to become a fleet manager, you are still told to moderate how much you put on charisma. it seems a little silly.
so yes, +1 to practical charisma based skills. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Jaketh Ivanes
Amarr Imperial Servants
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Posted - 2008.07.30 08:44:00 -
[12]
Originally by: Sheriff Jones What you really need is willpower MAIN tree.
Deep space resiliance, extreme situation training etc.
Weapons and ship skills used to be Willpower... so I got more willpower than perception. CCP never switched my attributes after they switched the requirements 
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.30 08:47:00 -
[13]
Originally by: Jaketh Ivanes
Originally by: Sheriff Jones What you really need is willpower MAIN tree.
Deep space resiliance, extreme situation training etc.
Weapons and ship skills used to be Willpower... so I got more willpower than perception. CCP never switched my attributes after they switched the requirements 
30+ willpower here so...kinda biased too 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2008.07.30 08:54:00 -
[14]
Originally by: Jaketh Ivanes
Originally by: Sheriff Jones What you really need is willpower MAIN tree.
Deep space resiliance, extreme situation training etc.
Weapons and ship skills used to be Willpower... so I got more willpower than perception. CCP never switched my attributes after they switched the requirements 
I was lucky I went for a nice balance, so I didn't get hit to much by the swap. Yes even my charisma is even there pretty balanced, but still my lowest attribute.
As for the remark about fleet commanders, command ship pilots and such. I fly nearly nothing else as command ships. And yes my leadership skills are up to date. But let see about how many skills are we talking? 14 in total, that is with the 2 minings in the list, which aren't needed for combat. Now do you want me to list the number of weapon and ship skills those people need to fly those ships effectivly? I'm sure you see the point I'm raising here with usefullness ;)
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.30 08:57:00 -
[15]
Originally by: Ydyp Ieva As for the remark about fleet commanders, command ship pilots and such. I fly nearly nothing else as command ships. And yes my leadership skills are up to date. But let see about how many skills are we talking? 14 in total, that is with the 2 minings in the list, which aren't needed for combat. Now do you want me to list the number of weapon and ship skills those people need to fly those ships effectivly? I'm sure you see the point I'm raising here with usefullness ;)
Pretty balanced otherwise myself too, skillwise not mental wise, and yes i see what you mean. But there are things like willpower that have NO maintrees. I think those should be handled first.
Also, what do you suggest as skills? Charisma based ships? Holoprojector to broadcast your projection on battlefield for morale?
"I want moar!" isn't a valid argument without some form of suggestion 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2008.07.30 09:18:00 -
[16]
Edited by: Ydyp Ieva on 30/07/2008 09:18:46 First locating the problem, then the solution ;)
For the solution there are already stated ideas. Like make it secondary on some other trees. Problem when they do this with existing trees you get the same as with the gunnery tree. People took specific attributes to specialize into that tree and now poof now it uses charisma. That isn't a good idea if you ask me.
So a new tree of skills would be a better solution. But then what should this tree be and what purpose should it serve? Perhaps this can be taken together with other improvements perhaps, like improvement of the npc AI. As it is now the AI is to simple. Just get a ship in there that tanks, when they all are on that get in the more fragile ships to deal the damage. With the new AI it could be done like you said some sort of taunt, but then in like misguiding the sensors of the ships to make you look more threatening. However this could also be put under an existing tree: leadership. Make electronics a requirement of those type of skills if needed. As it is some form of EW after all.
Another thing is to make the current existing trees a bit better, improving the social skills comes in mind. At the moment they only help the mission runners. Let them also influence other parts then just mission runners. Put them closer to the trade tree. As those can go both hand in hand. If you can talk smooth you could also sell cheaper or get better bargins.
These are only a few of the things I can come up with at this time. I'm sure there are more and even better. And yes this should be done with all those attributes that are deemed useless. As for willpower, it is still one of the attributes that is used on a lot of skills as secondary attribute. As at the moment it is more useful then charisma.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.30 10:08:00 -
[17]
Edited by: Sheriff Jones on 30/07/2008 10:09:03 Just had to mention that the social skills do effect the trade profession as your status increases with corporations 
Also, funnily enough, social skills also help miners by creating better relations(aka refining) with corporations.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2008.07.30 10:14:00 -
[18]
Yup that part I know, but to get those skills influence the standings you have to do at least a mission. And as far as I have seen standings only influence the refining/melting down. Not the market broker fees.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.30 10:23:00 -
[19]
Having a very balanced base stat-layout myself, my lowest and highest are 2 points apart. I'd love to get some more skills that use charisma, although those that use it are quite useful, but usually not for combat. (trade and social skills especially)
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.30 17:58:00 -
[20]
And there was I thinking this was a post to ask people to be more nice to each other, or at least pleasant 
It is a neglected branch in comparison, but quite a few key skills do require it. I'd not complain wildly if a few more required it. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Abrazzar
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Posted - 2008.07.30 18:22:00 -
[21]
They should limit the face and body options in Ambulation for people with low charisma, heh. -------- Ideas for: Mining Ships |

Nikita Alterana
Gallente Executive Outcomes
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Posted - 2008.07.31 20:06:00 -
[22]
I've actually looked at the problem and have a few more thoughts on it:
In a regular fantasy MMO, the good attributes are dependent on what you want to do. IE: a Rogue uses agility, dexterity and intelligence, whereas a knight would more value vitality, strength and dexterity.
But in Eve, everything falls under the umbrella of piloting, regardless of what your doing, missioning, PvP, POS wars, pirating, mining, hauling, your going to be driving ships and your going to need those skills. In order to do SPECIFIC things like corp management, trading, or Command Ships, you need Charisma skills but you don't NEED them, and if you do need them, you get all the skills you'd need for them from an alt. It should be set up so that to do certain things, like EWar, or tanking, or lasers or missiles or drones, different characters do it faster and their attributes are more geared for it. Because as it stands, achuras are better at everything then everyone else.
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Aiko Intaki
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Posted - 2008.07.31 20:32:00 -
[23]
Ambulation == Charisma Buff Gallente women will be the new female Wood Elf!
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.08.01 04:33:00 -
[24]
Originally by: Aiko Intaki Ambulation == Charisma Buff Gallente women will be the new female Wood Elf!
i think you'll find matari woman have bigger ****.
>.> <.<
/runs - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Nikita Alterana
Gallente Executive Outcomes
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Posted - 2008.08.01 21:12:00 -
[25]
bumpage __________________________________________________ |

BlondieBC
Minmatar 7th Tribal Legion
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Posted - 2008.08.02 00:15:00 -
[26]
Originally by: Abrazzar They should limit the face and body options in Ambulation for people with low charisma, heh.
Second that. Those with low charisma should be forced to have hideous looking toons.
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