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Tih Ahh
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Posted - 2004.05.28 18:18:00 -
[1]
I see a lot of posts with frigate setups using RCU's in the low slots. People always reply with, "never use a RCU on a frigate, use a micro auxillery power core." But they never say why, and a lot of people don't understand the subtle difference between the two modules. A while ago I had an "aha!" moment when I discovered it. Most people, including me, have missed the fact that the RCU gives a 10% boost in power grid, but the Aux Power Core gives a 10 boost in power grid. When glancing at the Power Core's attributes, I missed the fact that the percent sign wasn't there.
As an example, the rifter has 35 MW of power grid not counting skill modifications. An RCU will give the ship a 3.5 MW boost, but a Micro Aux Power grid will give a 10 MW power boost, at a 5 tf smaller cpu cost. That is a big difference.
The downside to the Micro Aux Power Core is that it requires Energy Management level 4 to operate, which is not a skill most pilots place a high priority. -- minmatar.net - United Minmatar News & Forums |

0verkill
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Posted - 2004.05.28 18:22:00 -
[2]
Quote: The downside to the Micro Aux Power Core is that it requires Energy Management level 4 to operate, which is not a skill most pilots place a high priority.
Actually ESO and ESM are 2 of the most important skills you could have. 0verkill Just because you're paranoid doesn't mean we aren't out to get you.
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Christopher Scott
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Posted - 2004.05.28 18:22:00 -
[3]
I believe every frigate pilot should be able to use Micro Aux powercores. You can boost your powergrid to wicked levels, and fit some really interesting setups! :)
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Christopher Scott
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Posted - 2004.05.28 18:22:00 -
[4]
Edited by: Christopher Scott on 28/05/2004 18:23:05 Double post. 
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Bella Verde
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Posted - 2004.05.28 18:23:00 -
[5]
Energy management 4 IS a high priority skill, if not level 5. On a frigate, for sheer powergrid performance, a micro power core is a must.
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Lentia
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Posted - 2004.05.28 19:12:00 -
[6]
Edited by: Lentia on 28/05/2004 19:14:08 Cap = Life
Lentia Military Officer http://www.staf.online-guild.com/ |

Tih Ahh
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Posted - 2004.05.28 19:16:00 -
[7]
Ok, so energy management is a very important skill. I stand corrected. -- minmatar.net - United Minmatar News & Forums |

Mechkilla
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Posted - 2004.05.28 19:22:00 -
[8]
Edited by: Mechkilla on 28/05/2004 19:25:24 You forgot something important Tih Ahh. The 10MW boost is only the base boost of that module. Your engineering skill is counting in and gives you additionally 0.5 MW per level. With engineering level 5 you will get 12.5MW per module. A nice bonus for frigates and industrials. :)
____________________________________________ CEO of Asgard Schiffswerften *** Proud member of [G] ***
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Admiral IceBlock
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Posted - 2004.05.28 20:01:00 -
[9]
Tih Ahh, you dont have Energy Management trained? 
"We brake for nobody"
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Grabtharr
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Posted - 2004.05.28 21:58:00 -
[10]
Edited by: Grabtharr on 28/05/2004 22:00:45
Originally by: Tih Ahh I see a lot of posts with frigate setups using RCU's in the low slots. People always reply with, "never use a RCU on a frigate, use a micro auxillery power core." But they never say why, and a lot of people don't understand the subtle difference between the two modules. A while ago I had an "aha!" moment when I discovered it. Most people, including me, have missed the fact that the RCU gives a 10% boost in power grid, but the Aux Power Core gives a 10 boost in power grid. When glancing at the Power Core's attributes, I missed the fact that the percent sign wasn't there.
As an example, the rifter has 35 MW of power grid not counting skill modifications. An RCU will give the ship a 3.5 MW boost, but a Micro Aux Power grid will give a 10 MW power boost, at a 5 tf smaller cpu cost. That is a big difference.
The downside to the Micro Aux Power Core is that it requires Energy Management level 4 to operate, which is not a skill most pilots place a high priority.
If you plan on making frigates a career, espcially Interceptors then it is actually more important to have the ancillary skills, like Energy Management, maxed since nuances are crtitcal in the smaller ships. You should have all the skills that allow you to maximize CPU and grid maxed as well as the ones that allow your mods to use less CPU and power. You can get away with slack skills in a Battleship but not in a Frig.
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Tih Ahh
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Posted - 2004.05.28 22:28:00 -
[11]
I have energy management at lvl 4 now, but there are so many gunnery, engineering, electronics and spaceship command skills to get up there also. -- minmatar.net - United Minmatar News & Forums |

Einheriar Ulrich
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Posted - 2004.05.29 02:40:00 -
[12]
Edited by: Einheriar Ulrich on 29/05/2004 02:41:15
Originally by: Tih Ahh I have energy management at lvl 4 now, but there are so many gunnery, engineering, electronics and spaceship command skills to get up there also.
Well that the problem where should i go with my char.
Many of those new to the game, have the luxury of specialising their char, us oldtimers(around since beta), have had all the time of the world, to really max most of our skills.
Energy mangement is an adamant skill, it helps in so many ways.
I would recommend to use micro aux on a interceptor or frigate, but if you cant use them yet then uses rcu¦s, in the long run good tactics will help you alot further than just sheer skills. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
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