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Letava
Gallente Svefn-G-Englar
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Posted - 2008.07.30 13:48:00 -
[1]
Is there any reason not to allow this? i.e. right click on a scan result from probes, create bookmark. I don't really know the backstory behind probes, but presumably they give your ship coordinates to warp to so why shouldn't we be able to bookmark it? The results get cleared when you change session, so you can't dock and get another ship to warp to results. In the case of exploration, this means I either have to warp my expensive cov ops into a potentially dangerous site, or I have to leave it at a safespot while I warp in my pod to bookmark. In the case of player probing, it means you have to warp in the cov ops first which may get decloaked and alert the target when it would be more practical to go straight in with a combat ship.
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Gabriel Darkefyre
Crystal Ship
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Posted - 2008.08.03 22:07:00 -
[2]
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Herring
Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.08.04 02:53:00 -
[3]
Supported. It should be doable because like he says, your ship's computer has to have the navigation info in order to warp to it; there's no real reason I can see that it shouldn't be an option.
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Mr Friendly
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Posted - 2008.08.04 06:24:00 -
[4]
Likely it has something to do with:
Quote: it means you have to warp in the cov ops first which may get decloaked and alert the target when it would be more practical to go straight in with a combat ship.
I like your idea for exploration as I've lost a Helios to npcs when I got uncloaked and stuck on an asteroid I couldn't see (lol), but in terms of pvp, CCP tends to cast the dice in favour of the defender.
Your change would almost always favor the attacker even in cases where it's presumed the defender has a slight margin of safety or warning they're about to be jumped (like running a plex/site in a ship not suitable for pvp).
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Demus DaVet
Mythos Corp RAZOR Alliance
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Posted - 2008.08.04 07:25:00 -
[5]
------------------------------------------------- Things are generally simple EVE PVP Gameplay: Reloaded |

Myrhial Arkenath
Ghost Festival
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Posted - 2008.08.04 07:53:00 -
[6]
Even though this would make my job a lot easier I think it would unbalance pvp. Making it possible for cosmic signatures only would be fair though.
Diary of a pod pilot |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.08.04 09:13:00 -
[7]
Edited by: Hugh Ruka on 04/08/2008 09:13:30
Originally by: Mr Friendly Likely it has something to do with:
Quote: it means you have to warp in the cov ops first which may get decloaked and alert the target when it would be more practical to go straight in with a combat ship.
I like your idea for exploration as I've lost a Helios to npcs when I got uncloaked and stuck on an asteroid I couldn't see (lol), but in terms of pvp, CCP tends to cast the dice in favour of the defender.
Your change would almost always favor the attacker even in cases where it's presumed the defender has a slight margin of safety or warning they're about to be jumped (like running a plex/site in a ship not suitable for pvp).
Maybe just limit this to a certain accuracy ? If you get too close a result, you can not bm it, you have to warp there directly. Like 2x grid size would be fine I think. --- SIG --- CSM: your support is needed ! |

Penchance
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Posted - 2008.08.04 10:45:00 -
[8]
Originally by: Myrhial Arkenath Even though this would make my job a lot easier I think it would unbalance pvp. Making it possible for cosmic signatures only would be fair though.
I think this is a good idea. It also makes sense(ish) from an in-game standpoint as well. Penchance: CEO and great perish of battleships |

Vladimir Tinakin
Hadean Drive Yards Archaean Cooperative
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Posted - 2008.08.04 15:51:00 -
[9]
Supported, at least for exploration sigs, because cov ops have all the tank of a sodden tissue. And gas clouds suck. ----------------------------------------------- Hadean Drive Yards |

Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.08.04 18:33:00 -
[10]
Supported <3 |
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