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LetsDoThis
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Posted - 2008.08.01 02:52:00 -
[1]
If you look at what destroyers were used for in wars of old, one of their primary uses were for snuffing out submarines.
This is no idea for crazy modules or anything, but a permanent passive effect of destroyers to be able to detect cloaked ships, but only if the destroyer itself isn't cloaked.
Powerful, hell yeah, but destroyers are also extremely easy to kill, and right now their only role is salvage duty and anti-tackler. (for the 10 seconds it takes 1 BS to lock them and 1-salvo) Also right now stealth is still king.
And I fly cov-ops AND recons so don't say it wouldn't be fair, cov-ops would still have no excuse to ever die, and recons are so powerful that they deserve some vulnerabilities. I can fly pilgrim and falcon. Falcon is probably the most OP small fleet ship, and pilgrim is already worthless for pvp, so no worries there.
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Zarnak Wulf
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Posted - 2008.08.01 02:54:00 -
[2]
A new T2 dessy is one of the oldest requests around. I agree with you that one would be nice. Currently the devs have indicated that they want to change local in its entirety.....so such a ship would have to probably wait for after those changes.
BTW- dessies have found a niche in faction warfare....and I on occasion use them to pop 14km/s crows.....after speed nerf they'll be even more deadly against inties.
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spanky herman
Gulfonodi Industries Shadow Donkeys
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Posted - 2008.08.01 03:00:00 -
[3]
Rather than give it the innate ability - make a launcher for the anti cloak probes in the database and modify the destroyer bonus to fit them to it.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2008.08.01 03:13:00 -
[4]
I think that would be too nice of a thing for a t1 ship.
I would like to see destroyers made into fleet combat frigates that can hit out to 150km.
But as far as decloaking ships goes, that seems like a good role for electronics attack frigs or something like that.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.01 03:46:00 -
[5]
Destroyers as the T1 variants are excellent anti frig and smaller sized poppers (I almost killed a Taranis in one volley, and he decided to run before the 2nd one got off). T1 destroyers are good as is, from salvagers to inty/frig/AF killers.
For the T2 variety we do have interdictors, which are very handy mobile bubble droppers and warp disruptors. Maybe we could modify the bubble to decloak ships in it's range or keep them from cloaking? That may be too powerful against recons not being able to cloak and then getting screwed when someone gets a lock on them before getting out of the bubble, but just decloaking them on warp in isn't a bad idea.
Does this already happen if a recon or cov ops flies into a bubble on a gate in 0.0? But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |

Falcon Troy
Caldari State Protectorate
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Posted - 2008.08.01 04:13:00 -
[6]
To be honest making Interdictors the Tech 2 for Destroyers was pointless. There should have been made only Tech 2 Cruiser "Interdictors" and thats that. No need for two classes: heavy and light.
I would very much like to see either: Some sort of Anti-Cov Ops Destroyers or perhaps some sort of new ship class that has over-sized guns. To start with any Tech 2 variants though, I suggest that the Tech 1 Destroyers have their very obvious weaknesses fixed first so that it transfers to next tier. _____________ Hai. |

Derek Sigres
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Posted - 2008.08.01 04:20:00 -
[7]
FW has interestingly breathed new life into destroyers. It was long said if you could ensure there were no cruisers or large about the inadequacies of Destroyers melt away. And from what I hear that is indeed true. As an odd side note this makes me think that Destroyers in FW might become a FOTM but having yet to participate in those shenanigans due to simple lack of time and interest in hanging about with the noob militia (I'm caldari so they'd be the obvious choice and I hear we keep getting tarred by the numerically inferior gallente militia).
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.08.01 05:03:00 -
[8]
Originally by: Derek Sigres FW has interestingly breathed new life into destroyers. It was long said if you could ensure there were no cruisers or large about the inadequacies of Destroyers melt away. And from what I hear that is indeed true. As an odd side note this makes me think that Destroyers in FW might become a FOTM but having yet to participate in those shenanigans due to simple lack of time and interest in hanging about with the noob militia (I'm caldari so they'd be the obvious choice and I hear we keep getting tarred by the numerically inferior gallente militia).
I was using them all along, long before Faction Warfare, and doing just fine. 
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.01 07:06:00 -
[9]
Originally by: Spaztick T1 destroyers are good as is, from salvagers to inty/frig/AF killers.
Don't forget slapping down drones, in a gang support role! 
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.01 07:23:00 -
[10]
Poor poor Catalyst. "Hey I have frigate EHP and grid and CPU, but cruiser signature and agility, and I have bonus to falloff. Now charge with them blasters".
What, it would be boring if all destroyers were same?
Anyway, Cormorant is Caldari Frig 3 away.
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Artemis Rose
Odd End of the Universe
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Posted - 2008.08.01 07:25:00 -
[11]
So... I hop in my T1 destroyer and I can see cloaked ships anywhere in space?
Uhhh.. no ?? __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Malcanis
We are Legend
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Posted - 2008.08.01 07:31:00 -
[12]
I think it would be a great idea to have a range of T2 destroyers;
Anti-cloaking specialist (vs T2 cloaks only, not covops)
Science specialist - bonus to salvaging, maybe to hacking/archeology/surveying as well
CONCORD provide consequences, not safety; only you can do that. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.01 07:33:00 -
[13]
Originally by: Shamis Orzoz I think that would be too nice of a thing for a t1 ship.
I would like to see destroyers made into fleet combat frigates that can hit out to 150km.
But as far as decloaking ships goes, that seems like a good role for electronics attack frigs or something like that.
electronic attack destroyers 
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.01 07:39:00 -
[14]
Originally by: LetsDoThis If you look at what destroyers were used for in wars of old, one of their primary uses were for snuffing out submarines.
This is no idea for crazy modules or anything, but a permanent passive effect of destroyers to be able to detect cloaked ships, but only if the destroyer itself isn't cloaked.
Powerful, hell yeah, but destroyers are also extremely easy to kill, and right now their only role is salvage duty and anti-tackler. (for the 10 seconds it takes 1 BS to lock them and 1-salvo) Also right now stealth is still king.
And I fly cov-ops AND recons so don't say it wouldn't be fair, cov-ops would still have no excuse to ever die, and recons are so powerful that they deserve some vulnerabilities. I can fly pilgrim and falcon. Falcon is probably the most OP small fleet ship, and pilgrim is already worthless for pvp, so no worries there.
1 reason why this WONT happen:
overpowered for gate camping, in 0.0 sec, if this module is turned on it will decloak ppl that have jsut jumped, which will cause much lag and also be an overpowered gate camping method.
I think it wld be incredibly hard for ccp to create code that makes the mod work on only ships with a cloaking mod while not affecting ships that have just gate-jumped.
Otherwise i think ccp wld have already created a decloaker ship
poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.01 07:41:00 -
[15]
Originally by: BiggestT
Originally by: LetsDoThis If you look at what destroyers were used for in wars of old, one of their primary uses were for snuffing out submarines.
This is no idea for crazy modules or anything, but a permanent passive effect of destroyers to be able to detect cloaked ships, but only if the destroyer itself isn't cloaked.
Powerful, hell yeah, but destroyers are also extremely easy to kill, and right now their only role is salvage duty and anti-tackler. (for the 10 seconds it takes 1 BS to lock them and 1-salvo) Also right now stealth is still king.
And I fly cov-ops AND recons so don't say it wouldn't be fair, cov-ops would still have no excuse to ever die, and recons are so powerful that they deserve some vulnerabilities. I can fly pilgrim and falcon. Falcon is probably the most OP small fleet ship, and pilgrim is already worthless for pvp, so no worries there.
1 reason why this WONT happen:
overpowered for gate camping, in 0.0 sec, if this module is turned on it will decloak ppl that have jsut jumped, which will cause much lag and also be an overpowered gate camping method.
I think it wld be incredibly hard for ccp to create code that makes the mod work on only ships with a cloaking mod while not affecting ships that have just gate-jumped.
Otherwise i think ccp wld have already created a decloaker ship
because holding your cloak for another 10 seconds is going to let you survive 
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.01 07:53:00 -
[16]
Edited by: BiggestT on 01/08/2008 07:54:37
Originally by: Chainsaw Plankton
Originally by: BiggestT
Originally by: LetsDoThis If you look at what destroyers were used for in wars of old, one of their primary uses were for snuffing out submarines.
This is no idea for crazy modules or anything, but a permanent passive effect of destroyers to be able to detect cloaked ships, but only if the destroyer itself isn't cloaked.
Powerful, hell yeah, but destroyers are also extremely easy to kill, and right now their only role is salvage duty and anti-tackler. (for the 10 seconds it takes 1 BS to lock them and 1-salvo) Also right now stealth is still king.
And I fly cov-ops AND recons so don't say it wouldn't be fair, cov-ops would still have no excuse to ever die, and recons are so powerful that they deserve some vulnerabilities. I can fly pilgrim and falcon. Falcon is probably the most OP small fleet ship, and pilgrim is already worthless for pvp, so no worries there.
1 reason why this WONT happen:
overpowered for gate camping, in 0.0 sec, if this module is turned on it will decloak ppl that have jsut jumped, which will cause much lag and also be an overpowered gate camping method.
I think it wld be incredibly hard for ccp to create code that makes the mod work on only ships with a cloaking mod while not affecting ships that have just gate-jumped.
Otherwise i think ccp wld have already created a decloaker ship
because holding your cloak for another 10 seconds is going to let you survive 
yes it may, e.g. cov ops jumps in is cloaked for 30 secs, needs to get his bearings to reproach gate, or to get out of bubble.
Also if a gang is trying to bust a camp, they wld simply get picked off 1 by 1 instead of all decloaking at once and attacking. And no, jumping at same time doesnt work, there will always be a tiny gap between ships arriving from a jump gate.
And im not just talknig bout camps, often some1 will have a cplo ppl orbitting a gate, no ceptors..u use a cloak to wait for the ships to orbit far enough away to leave disruptor range, and warp urself off. Will also make it to easy for others to bump ships with warp core stabs..
edit: oh and u ignored the part about the code, difficulty, plz read the whole thing next time kthxbai poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Saietor Blackgreen
The First Foundation Circle-Of-Two
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Posted - 2008.08.01 11:20:00 -
[17]
Edited by: Saietor Blackgreen on 01/08/2008 11:24:59 TBH just a specific launcher for specific cloak-detecting probes should be enough. Longer scantime than recon launcher, maybe shorter scantime than scan launcher. Immense CPU requirements and a roile bonus for destroyers to fit it.
Creating an anti-cloak bubble is too big hit against recons and covops, and is a relatively useless feature against normal cloaks (think gate passing).
There is only a need to have a mean of scanning-out the AFK cloakers in general. And when you did, you fall on their head and drop a couple of BSes with smartbombs and ECM bursts to knock them out of the cloak.
I'd actually even give this ability to interdictors. Just redesign the ISL to launch both interdiction spheres and said probes. This will differentiate HIC from Interdictor even better.
If its a recon or covop, he'll be able to creep away and/or warpoff, fair enough. If he's an AFK cloaker on normal ship or is just lazy to rewarp - well, then he should die to the destroyer with said launcher, an interdictor following him and a bunch of fellas with drones and AOE weapons.
Kinda fair to trade a sensor resolution and a highslot for the ability to be catchable only by a group of people with specialized ship, instead of absolute invisibility.
Yet again, this will not appear till they redesign the Local - Scanner mechanic in general.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
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