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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.04 08:37:00 -
[91]
Originally by: Atsuko Ratu I'm pretty sure the interceptors role was to tackle ships. Why should they be kill-able with 5 light drones? 
I'm killing 5 warrior IIs just fine while tackling in my malediction on sisi. Dont say stuff that simply isnt true. Speed was broken before and now its just fine. Adapt and l2p. Sorry. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Esmenet
Gallente
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Posted - 2008.08.04 10:19:00 -
[92]
Originally by: Aleus Stygian
It doesn't work against large enough blobs, and even when in enemy territory all you can do is pick off the poor bastards who are unlucky, like sniveling little opportunists and scavengers. It doesn't change anything major about the faction warfare in 0.0, and it makes lowsec even more of a hassle than it already is and should be.
If you want to change and balance warfare in 0.0, look to the threads on Black Ops ships. And possibly those on making it so that MWD requires more skill training and better fits in order to work, to cut down on VCbee tactic effectiveness and the like.
Lol using those negative words just make you look like a moron. It drastically changes 0.0 warfare because it allows people(especially small alliances) to have fun outside of large laggy fleetfights.
Currently 0.0 is balanced massively in favour of the defender, and speed allows you to get past some of that. Vote against the nano nerf! |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 11:05:00 -
[93]
Originally by: Esmenet
It drastically changes 0.0 warfare because it allows people(especially small alliances) to have fun outside of large laggy fleetfights.
You can still have fun, go buy a AFs, EAS and inties. ----------------------------------------- [Video] I'm a soldier, so remember the name |

VicturusTeSaluto
Metafarmers
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Posted - 2008.08.04 11:30:00 -
[94]
Originally by: Aleus Stygian I think I'll just voice my opinion outright, before making a thread on this or something:
They haven't nerfed nanos enough.
It's the simple truth that even the damn ships meant to counter the speed tanks can't catch them anymore. And when you can push a battleship past 4 km/s you know that something is clearly wrong here. As far as I am concerned, taking into mind the interface and the technology and pretty much simply the way that EVE is meant to be played in gang and fleet battles, nanos and speed tanks are unbalanced and disproportionately powerful.
Get a grip, and realize that the devs are simply trying their hardest to even out the game.
Get over yourself. Not everyone enjoys fleet battles and not everyone enjoys to fly heavily tanked battleships in massive, laggy blobs.
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