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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.08.02 20:33:00 -
[1]
Local.
Local is totally unrealistic. When a guy jumps in, even before gate activation U can see him. U can check him out totally.
Proposal.
Make space for a scanner, like the one we already have. But this one will be continually updated, without having to press scan/scan/scan. Give it a realistic range (which could be module modified). This way in very big systems, you wont know what happened in gate 140AU away. Then put in local channel all info that scanner gets, depending on readings. For example for targets that are cloaked, just say that it has a weak signal (thus not giving away ship type/pilot name/alliance). Unindetified Ship... For better reading give more info accordingly.
You suddenly pick a reading on scanner! Alert. Then when signal is stronger you can see if you have an enemy approaching (perhaps already in warp?) or a friend. More ideas on this so we give it a detailed description are welcome.
The thing is that this way, local will not be like a GOD-LIKE-INTEL, it will look like more like todays flight-sim radars, and i think it will look really really cool. It will give scouts a really new role, and make engaments even unexpected than now.
Local will be still in place, bit it will have feed only by scanners info, i.e. somewhat more realistic.
And did i mention that game will look much more cool? I am excited with this idea!
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.02 20:40:00 -
[2]
Yeah! Let's nuke local like a RAZOR Titan nuking its own POS.
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Lui Kai
Better Than You
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Posted - 2008.08.02 20:41:00 -
[3]
Result 1-20 of 1766 for "remove local" ---------------- Ambulation Answers
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.08.02 20:45:00 -
[4]
Dont start bashing.
I know there are a loot of threads. But i cant actually read them all.
I didnt say remove local. I gave an Idea about putting a radar on (with some nice graphics/and voice warnings) which is something that i havent seen so far.
Its more like modify use of local, and give a nice grafical boost to the game.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.02 20:48:00 -
[5]
Edited by: Dirk Magnum on 02/08/2008 20:49:19 Fair enough. Personally I don't think that local needs any reworking in High Sec, unless you're in a state of declared war. In Low Sec it might be worth replacing with constellation chat, and in nullsec it should be up to whoever holds sovereignty in a given system (NPC nullsec would work the same as Low Sec) to determine how local works there (chances are they'd enable it for friendlies and disable it for reds.)
I'm not really a fan of a radar type system, since the ships already have a scanner. People need to be paying attention and actively interfacing with the scanner, as opposed to having passive systems (a la "BACON") in place for protection.
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.02 20:55:00 -
[6]
I remember when I started there was a little radar thing. . .but then they changed the UI and it went away.
Mind you, it was useless. ----
GO BLUE!! |

Gabbot
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Posted - 2008.08.02 20:55:00 -
[7]
Ideas to make eve a better place:
1) No nano nerfs!
. . . . . . What? Sombody had to say it...     
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Divad Ginleek
Gallente Gateway Industries House of Mercury
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Posted - 2008.08.02 21:39:00 -
[8]
sounds like a winner to me. an auto scanner with a 4-ish AU range. something like the survey scanner for asteroids, with a cycle time and energy use. skills to improve the max range and cycle length.
But i think when you get in station you should be able to see everything in system. Its unrealistic to think that a huge freekin space station has no scanners. it should be able to see the whole system. and that data should be streamed straight to... get ready... an implant! (see, making the information local provides available to those who want it and can train the skills to use it. PVPers can still sneak up on newbs and stupid people, which is all they get now anyway.) ::insert witty signature here:: |

Soporo
Caldari
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Posted - 2008.08.02 22:24:00 -
[9]
Edited by: Soporo on 02/08/2008 22:25:28
Quote: People need to be paying attention and actively interfacing with the scanner, as opposed to having passive systems
No. Unless of course you want to utterly screw Miners and Ratters and anyone not constantly clicking a refresh on the scanner. Your system would reward an already VERY healthy gank environment, and make any time in space annoyingly...fidgety.
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.08.02 22:49:00 -
[10]
4Au radar would be too small to keep an eye on a whole system.
My idea was a base range of 100au maybe ( - + depending on ship type/modules/skills)
Have in mind any Flight simulator.
Now. Local still exists, but the info is directly a name list of the radar. (This could also minimize overview use also)
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.02 22:53:00 -
[11]
Originally by: Bruce Deorum realistic
Ze can of vurms, she is urpened ja?
RADAR signals travel at the speed of light. So obviously your proposed scanner will have a delay in update depending on how far away the target it. -
DesuSigs |

Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.08.02 23:35:00 -
[12]
Originally by: Crumplecorn
Originally by: Bruce Deorum realistic
Ze can of vurms, she is urpened ja?
RADAR signals travel at the speed of light. So obviously your proposed scanner will have a delay in update depending on how far away the target it.
Scanner as per now, is instantly updated. No light speed limits.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.08.03 08:54:00 -
[13]
/signed
kk just my personal spin on it but I'd say give it a few modes that vary in range (4au, 14au, 100au) and cycle time on scan (5sec, 20sec, 60 sec) (numbers just examples). Insert skills to increase range/reduce cycle time etc. (also might wanna give large boosts to this if you are flying a cov ops ship.
As for cloaks being detectable I'd say cov ops cloaks should not be detectable this way.
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Sweet Rosella
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Posted - 2008.08.03 09:10:00 -
[14]
bacon rings a bell
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.08.03 10:27:00 -
[15]
Originally by: Typhado3 /signed
kk just my personal spin on it but I'd say give it a few modes that vary in range (4au, 14au, 100au) and cycle time on scan (5sec, 20sec, 60 sec) (numbers just examples). Insert skills to increase range/reduce cycle time etc. (also might wanna give large boosts to this if you are flying a cov ops ship.
As for cloaks being detectable I'd say cov ops cloaks should not be detectable this way.
Well, i dont want to alter the gameplay much. So i'd prefer the instant update. As for the range modes i would be ok. It would look really cool. And it would just simulate current local channel (which would be there again).
As for cloacked ships i suggest something like this. Cloaked ships show up as a reading, but no position, no ship info, no pilot info shows up. But u know a ship is there. (like in local u know a pilot is there even if he is in a cov op.)
Perhaps Cov Ops Cloak, dont show up at all.
Or perhaps u know when gate activation occurs, but u still get no-reading (thus meaning that someone entered from this gate, but appart from that u are blind...)
It would be so cool. You would actually feel like a true pilot.
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Torothanax
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Posted - 2008.08.03 11:16:00 -
[16]
If yer gonna try to remove local, ya have to at least give people already in system access to the gate activation data. For example: if a gate fires, people in system can see who activated it. That's still be fair to miners and ratters, while giving ambush hunters waiting in a system an advantage. Home base advantage for people already there.
I'll make it even simpler: If you are in system, you can see when people come and go via gates. People that enter system later don't know you are there unless they "see" you on scanner or overview, you speak in local, or you leave through a gate.
I'd think for 0.0 you'd only be able to access the gate data if you have Sov in the system. Maybe have a time delayed system to track hostiles moving through your claimed systems remotely, so people can actually defend thier space. Say 2-5 minutes.
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