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pushdogg
Minmatar Vermin. HUZZAH FEDERATION
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Posted - 2008.08.04 06:22:00 -
[1]
i figured since everyone else is whinning i would get in on it. dear ccp, will you please give the claw a longer locking range, just a little bit, not too much, just enough to accomidate a t2 disruptor.
Pushdogg:) best sig ever:)
Originally by: Soul Harvestor You're an idiot.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.04 06:30:00 -
[2]
Originally by: pushdogg I figured since everyone else is whining i would get in on it:
Dear CCP,
Will you please give the Claw a longer locking range (just a little bit, not too much) to accommodate tremor ammo on tech II artillery?
Sincerely, pushdogg
fix'd But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |

pushdogg
Minmatar Vermin. HUZZAH FEDERATION
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Posted - 2008.08.04 06:31:00 -
[3]
ty:) best sig ever:)
Originally by: Soul Harvestor You're an idiot.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.04 08:49:00 -
[4]
Then I demand more lock range on malediction and sader aswell. Malediction has longer point range the lock and beamsader can hit farther then 24km ----------------------------------------- [Video] I'm a soldier, so remember the name |

Saietor Blackgreen
The First Foundation
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Posted - 2008.08.04 08:59:00 -
[5]
Is there any sense in Tremor, on artillery on interceptor? Will it hit anything?
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.08.04 09:04:00 -
[6]
Originally by: Saietor Blackgreen Is there any sense in Tremor, on artillery on interceptor? Will it hit anything?
Tracking on small guns is higher than most people give long range guns credit for...
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.04 16:49:00 -
[7]
Originally by: Lyria Skydancer Then I demand more lock range on malediction and sader aswell. Malediction has longer point range the lock and beamsader can hit farther then 24km
You do know the Crusader (Ammar Claw equivalent) has a 20 km lock range with no skills, 25km with level 5 long range targeting, while the Claw has a max of 21km? Your no-skilled ship has a near equal targeting range of a claw pilot with LRT V.
Aurora crystals on beams hit to 24 optimal anyway, and I don't see any amarr pilots trying to shoot an enemy in falloff.
Sure our claws go faster, but the low targeting range means we have to tackle (in web range) with autocannons and can't fit a web and scram. This is one reason why I'm looking forward to the nano changes, it will make a ship like this more viable. As an aside, tremor is okay with tracking on an inty with the bonuses (.035) so you would have to keep distance with a straight line and outrun your opponent, which you could do in a claw if and only if you were at 25km+ out from the target, where you are in deep falloff and at risk of the target turning around and getting out of targeting/scramble range.
Essentially what the claw can do the crusader can do better, and it's more of an issue with artillery but is magnified with only 2 midslots and crappy TR. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |

Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.08.04 16:54:00 -
[8]
Originally by: Saietor Blackgreen Is there any sense in Tremor, on artillery on interceptor?
No.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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easei
Trident Enterprises Elitist Cowards
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Posted - 2008.08.04 21:16:00 -
[9]
Originally by: Saietor Blackgreen Is there any sense in using a Claw?
fixed.
No, invest in a Stiletto. It's just better.
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David Devant
Gallente Solarflare Heavy Industries Pure.
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Posted - 2008.08.04 21:42:00 -
[10]
I'm thinking that the claw may begin to rock again post patch. AB, heavy tank, still damn fast, still plenny of damage. If you care about lock range you're a *****.
Cya *snip* - signature removed, email us with a link to the signature if you want to know why. -Ivan K ([email protected]) |

AstroPhobic
Minmatar
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Posted - 2008.08.04 21:44:00 -
[11]
Originally by: David Devant I'm thinking that the claw may begin to rock again post patch. AB, heavy tank, still damn fast, still plenny of damage. If you care about lock range you're a *****.
Cya
WTB claw with "heavy tank" and "plenny of damage". That wont get ****d by a sader. 
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David Devant
Gallente Solarflare Heavy Industries Pure.
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Posted - 2008.08.04 21:59:00 -
[12]
Don't fight one then, what I'm talking about is latching onto a large turret, ship picking off the drones and watching it die slow and horrible like. Doubtless a sader will do that too, but with the Claw you'd go for plate and scram, giving you that GTFO me factor.
BTW my Claw has 4250 ehp. Not bad considering a lot of ships won't even hit it post patch. I really fancy sticking all that fancy (but cheap) C-type gear on it. *snip* - signature removed, email us with a link to the signature if you want to know why. -Ivan K ([email protected]) |

Corstaad
Minmatar Vardr ok Lidskjalv Pirate Coalition
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Posted - 2008.08.04 22:04:00 -
[13]
The two mid slot ceptors got a major boost with the scram/web changes. Before these changes you where better off flying rifters into under 10km range. With new changes I'd debate flying one but they still have extreme crap for CPU.
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Fish Brain
D00M. Triumvirate.
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Posted - 2008.08.05 02:07:00 -
[14]
Claw works fine for inty dogfighting now too, no need to wait for the nerf tbh. Although if change to scrams comes along it will make it all the more awesome to fly.
<3 my Claw.
Learn to fit/fly interceptors before starting pointless whine threads.
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pushdogg
Minmatar Vermin. HUZZAH FEDERATION
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Posted - 2008.08.05 06:55:00 -
[15]
Edited by: pushdogg on 05/08/2008 07:04:46
Originally by: Fish Brain Claw works fine for inty dogfighting now too, no need to wait for the nerf tbh. Although if change to scrams comes along it will make it all the more awesome to fly.
<3 my Claw.
Learn to fit/fly interceptors before starting pointless whine threads.
You sir, are very unpolite, and i would like to add that you are posting in a pontless whine thread...making you an accessorie to this pontless whine thread. Furthermore how on earth could you take shots at my claw setup/abilities when you have never seen/encountered my claw. This is hardly a whine and merely a futile request....now getting back on topic, i think the new patch will improve short range claws, as scrams use very little cpu, and even less cap, but for the arty users(tried this, didnt like it), teetering on locking range to assume a reasonable orbit/flyby range is kind of a crap to deal with, and when inty dogfighting with arties, how the hell could you orbit/flyby without losing lock at least once is beyond me.
EDIT: after further research, im sure any capable inty pilot wouldnt have a problem popping your arty claw....but since your idea of dog fighting is bringing along a rapier....... best sig ever:)
Originally by: Soul Harvestor You're an idiot.
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Maeltstome
Minmatar Suicidal Office Clerks
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Posted - 2008.08.05 10:25:00 -
[16]
More lock range plx.
Not getting into the debate above, much fail. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.05 11:44:00 -
[17]
Originally by: Spaztick
Originally by: Lyria Skydancer Then I demand more lock range on malediction and sader aswell. Malediction has longer point range the lock and beamsader can hit farther then 24km
You do know the Crusader (Ammar Claw equivalent) has a 20 km lock range with no skills, 25km with level 5 long range targeting, while the Claw has a max of 21km? Your no-skilled ship has a near equal targeting range of a claw pilot with LRT V.
Aurora crystals on beams hit to 24 optimal anyway, and I don't see any amarr pilots trying to shoot an enemy in falloff.
Sure our claws go faster, but the low targeting range means we have to tackle (in web range) with autocannons and can't fit a web and scram. This is one reason why I'm looking forward to the nano changes, it will make a ship like this more viable. As an aside, tremor is okay with tracking on an inty with the bonuses (.035) so you would have to keep distance with a straight line and outrun your opponent, which you could do in a claw if and only if you were at 25km+ out from the target, where you are in deep falloff and at risk of the target turning around and getting out of targeting/scramble range.
Essentially what the claw can do the crusader can do better, and it's more of an issue with artillery but is magnified with only 2 midslots and crappy TR.
Because amarr ships should have more lock range? You know, the racial perks... ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lamonadetomare
Minmatar Pator Tech School
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Posted - 2008.08.05 12:55:00 -
[18]
Originally by: Lyria Skydancer
Originally by: Spaztick
Originally by: Lyria Skydancer Then I demand more lock range on malediction and sader aswell. Malediction has longer point range the lock and beamsader can hit farther then 24km
You do know the Crusader (Ammar Claw equivalent) has a 20 km lock range with no skills, 25km with level 5 long range targeting, while the Claw has a max of 21km? Your no-skilled ship has a near equal targeting range of a claw pilot with LRT V.
Aurora crystals on beams hit to 24 optimal anyway, and I don't see any amarr pilots trying to shoot an enemy in falloff.
Sure our claws go faster, but the low targeting range means we have to tackle (in web range) with autocannons and can't fit a web and scram. This is one reason why I'm looking forward to the nano changes, it will make a ship like this more viable. As an aside, tremor is okay with tracking on an inty with the bonuses (.035) so you would have to keep distance with a straight line and outrun your opponent, which you could do in a claw if and only if you were at 25km+ out from the target, where you are in deep falloff and at risk of the target turning around and getting out of targeting/scramble range.
Essentially what the claw can do the crusader can do better, and it's more of an issue with artillery but is magnified with only 2 midslots and crappy TR.
Because amarr ships should have more lock range? You know, the racial perks...
for the same reason minmatar should have (alot) more speed than amarr. so why the sader is faster than claw?
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.05 13:35:00 -
[19]
Originally by: Lamonadetomare
for the same reason minmatar should have (alot) more speed than amarr. so why the sader is faster than claw?
Actually the base speed of claw is higher. Just like the lock range sader is higher then claw. Minmatar ships have higher base speed in EVERY class compared to amarr. Sorry you have no valid point. If you increase lock range in one ship class you will have to boost the other ones aswell. Or maybe amarr BS should start getting same base speeds as minmatar eh? ----------------------------------------- [Video] I'm a soldier, so remember the name |

AstroPhobic
Minmatar
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Posted - 2008.08.05 15:04:00 -
[20]
Originally by: Lyria Skydancer
Originally by: Lamonadetomare
for the same reason minmatar should have (alot) more speed than amarr. so why the sader is faster than claw?
Actually the base speed of claw is higher. Just like the lock range sader is higher then claw. Minmatar ships have higher base speed in EVERY class compared to amarr. Sorry you have no valid point. If you increase lock range in one ship class you will have to boost the other ones aswell. Or maybe amarr BS should start getting same base speeds as minmatar eh?
Sader has less mass than the claw, enough to make it faster. Plus it has bonuses to weapon systems that are worth a shit.
But hey, CCP decided that minmatar should no longer be the lightest race either. Who are we to argue? 
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