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FarScape III
Journey On Squad
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Posted - 2008.08.04 09:16:00 -
[1]
about not having a reason to stop enemy FW pilots caping plexes
sorry if I'm not making sense but, i'll try my best because I want to help FW.
I noticed that when the enemy starts to turn a complex over to their side or whatever, and you chase them away, you donÆt get any benefit except for them not to get VPÆs.
So the problem is that people will just wait till the enemy comes in and makes your systems contested and then you get your VPÆs after, and no one actually has to fight PvP
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.04 09:27:00 -
[2]
Pretty much one of my first questions for the "Live Devblog that got postponed" (and never actually happened, not even months later). FW right now is little more than an excuse to engage in wanton violence, it is almost completely meaningless otherwise... and that drive to keep on fighting without any actual significance is going to get spun down until people start leaving FW en-masse because they no longer see a reason to stick around... let's just hope the devs manage to get some "substance" into FW before that happens.
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THE APPRENTICE || mineral balance || nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.04 09:28:00 -
[3]
Basically, they touted FW as something they were working on for so damned long because they didn't want to introduce it half****ed, however, lo and behold, they did JUST THAT in spite of the heavy delays, promises and assurances it will be "something awesome".
Did I mention I'm bitter about how meaningless FW is right now ? 
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THE APPRENTICE || mineral balance || nanofix
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Brachis
Caldari Eve Liberation Force Liberty.
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Posted - 2008.08.04 09:58:00 -
[4]
Edited by: Brachis on 04/08/2008 10:00:41 I think that the majority of the features within FW aren't half-assed. The problem isn't that the features feel incomplete, or aren't fun. In fact, they really add interesting new features to the existing game mechanics (like deep-strike NPC missions into enemy space) and entirely new mechanics that really add to the importance of strategic movement and system occupancy...
... the problem is the lack of reward.
With so many awesome features, right now it feels like Empyrean Age relies entirely on the "New and Fun" factor to draw in players to the new areas. Currently the rewards for going to the trouble of engaging in combat have no payoff. In fact, there has been a noticeable effect on the economy where almost everything is going up in value (In some senses, not a bad thing), but this rise in price is not being matched by a rise in income by the combatants (not so much a good thing).
If there were more direct rewards for capturing and defending complexes and destroying enemy ships, for example, bounty prizes on just about everything, based on their rank within the enemy militia and ship type, I think that the venue as a whole would become more valuable.
And, yeah, even the missions aren't even nearly worth the payout when compared to the huge risks.
- "I do this with but one small ship and I am called a terrorist... you do it with an entire fleet and are called an Emperor." |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.08.04 10:01:00 -
[5]
Ooo! I know! Whoever gets a system advantage opens up Darkness Falls for their realm!

Seriously though, something along that line wouldn't be a bad idea. Control of a stargate that allows you to jump to some no sov 0.0 area...
where the Jovians have abandoned some mining complex that keeps turning out guardian ai drones that drop unnerfed overdrives and frig sized cruise launchers!
Ok... maybe not. But something worth fighting over and has an effect on the rest of Eve.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.04 10:06:00 -
[6]
Edited by: Akita T on 04/08/2008 10:08:40
Originally by: Brachis I think that the majority of the features within FW aren't half-assed[...]... the problem is the lack of reward
You're contradicting yourself 
It's like saying "well, yeah, we introduced L6 missions, which NEED at least one capital ship to complete alongside a small squad of smaller ships, with new enemy NPC AI that actually is challenging, with possible escalations built into the mission chains depending on how you manage to complete them, alongside a main chain of missions with branching paths and so on and so forth... but right now none of the ships nor structures in any of them drop any loot, salvage nor have any bounties, and mission rewards are set to zero... but the new L6 missions are really nice features, not at all half-assed".
An incomplete (and therefore meaningless, short of the "uh, shiny, new stuff" factor) set of features IS by definition half-assed. And you'd think that after so much delays and waiting for them "in order to get them right", they'd actually manage to get it right... no ?
P.S. *sigh* but yeah, even when EVE really sucks, it's still better than any alternatives... which is kinda' sad, if you think about it.
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THE APPRENTICE || mineral balance || nanofix
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Hegbard
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Posted - 2008.08.04 10:09:00 -
[7]
Originally by: Akita T
FW right now is little more than an excuse to engage in wanton violence, it is almost completely meaningless otherwise... and that drive to keep on fighting without any actual significance is going to get spun down until people start leaving FW en-masse because they no longer see a reason to stick around... let's just hope the devs manage to get some "substance" into FW before that happens.
It has already started happening. If you look at the statistics, the number of kills and the number of people involved in FW has been going steadily down over the past month. And this is over the same time when people are coming back from vacations and the number of people logged in have been going up over the same period.
If you look deeper on the killboards, in the beginning FW ships were expensive and properly fitted. Nowadays, T2 ships are not common anymore and the fits have gone from good T2 fits, to T1. People have ran out of money for the fighting since it doesn't give any rewards whatsoever.
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Mirthe
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Posted - 2008.08.04 10:14:00 -
[8]
Originally by: FarScape III
So the problem is that people will just wait till the enemy comes in and makes your systems contested and then you get your VPÆs after, and no one actually has to fight PvP
I partly agree...
Maybe some defenders will let the enemy take a plex in an uncontested system, but they will (or should) not let the enemy take a second plex in the now contested system... So the PvP will (or should) take place, maybe not at the first, but most probably at/in the 2nd plex.
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ramzahn
Caldari
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Posted - 2008.08.04 10:18:00 -
[9]
Originally by: Akita T
FW right now is little more than an excuse to engage in wanton violence...
Do you really think it was supposed to be anything else. I mean except providing free war-targets for all those intensely bored pirates on the verge of leaving the game.
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Saietor Blackgreen
The First Foundation
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Posted - 2008.08.04 10:25:00 -
[10]
Problem with introducing rewards for FW is that it opens a door for lots of potential exploits. In regular missions its always you vs NPC. In FW its supposed to be You vs Bob.
I can see You and Bob becoming best friend to utilize that reward mechanism in most efficient way. Trust my senses on this, I live in Russia :)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.04 10:51:00 -
[11]
If both Alice and Bob (on opposite sides) play a zero-sum game on bonuses, financial-wise (one man's reward is the other man's penalty), then cooperation in any form would be detrimental. If, say, for instance, the more systems YOUR side controls, the higher the rewards go for offence (and the less you control, the higher those for defence go), both sides want to push forward more, and both sides have a higher vested interest to focus on defence when in a bad position... especially if only the WINNING side gets anything, and the losing side absolutely nothing.
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THE APPRENTICE || mineral balance || nanofix
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Lubomir Penev
interimo
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Posted - 2008.08.04 14:18:00 -
[12]
Originally by: Hegbard
If you look deeper on the killboards, in the beginning FW ships were expensive and properly fitted. Nowadays, T2 ships are not common anymore and the fits have gone from good T2 fits, to T1. People have ran out of money for the fighting since it doesn't give any rewards whatsoever.
It's more than proper PvP corps can only stand flying with whiny noobs so long (and die because of their noob mistakes and noob FCing).
Gallente militia lost Invicta. and Sharks With Frickin' Laser Beams already for example. By the look of it militia will only be an outlet for RPers and complete noobs soon (and then I wonder how long it will take for the noobs to drive the RPers off ). -- I'm done whining about AFs, it looks like they are making them right \o/ |
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