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domelicious1
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Posted - 2008.08.06 09:59:00 -
[1]
How would you go about increasing maneuverability of your ship? Is there something you can add, a skill you can train??
Any help appreciated!
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Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.08.06 10:01:00 -
[2]
Modules for reducing inertia are the inertia stabilisers
Also reducing your mass helps agility (and adding mass increases it, which is why mwd plates and stuff like that slow you down)
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Rustlers
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Posted - 2008.08.06 10:01:00 -
[3]
Evasive Maneuvering...its a skill under navigation. also you could use nanofibre internal structures
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yrknat
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Posted - 2008.08.06 10:09:00 -
[4]
skill: evasive manouvering, spaceship command
mods: nanofibers, inertia stabilizers
rigs: polycarbons, low friction nozzle joints
implants: i think theres a rogue's implant, also i believe theres a pirate set that improves agility, but I can't recall the name right now.
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RazluP
Project GateKeeper
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Posted - 2008.08.06 11:07:00 -
[5]
Originally by: yrknat implants: i think theres a rogue's implant, also i believe theres a pirate set that improves agility, but I can't recall the name right now.
The Thukker Tribe implants give you agility
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Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
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Posted - 2008.08.06 11:23:00 -
[6]
Skills: Evasive Maneauvering: 5% agility / level Spaceship Command: 2% Agility / level
Modules: Nanofiber: Decreases mass / increases speed when using AB/MWD Overdrive: Just increase of speed Inertia: Agility Modifier Polycarbon: Read Nanofiber Auxilliary Thruster: Read Overdrive Low Friction Nozzle: Read Inertia
Also do note that stacking penalties applies with modules, so dont use more then 3 of the same sort (recommended) So for example: 2 Polycarbon/1 Nanofiber since both decreases mass. ------------ Somebody set up us the bomb |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.06 11:30:00 -
[7]
Originally by: RazluP
Originally by: yrknat implants: i think theres a rogue's implant, also i believe theres a pirate set that improves agility, but I can't recall the name right now.
The Thukker Tribe implants give you agility
In other words, Nomad implants. Only low-grade ones are currently available.
Also, the skills Capital Ships and Advanced Spaceship Command make ships that require those skills a bit nimbler. Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Gartel Reiman
Civis Romanus Sum TRUST Coalition
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Posted - 2008.08.06 12:30:00 -
[8]
Originally by: Kazuo Ishiguro Also, the skills Capital Ships and Advanced Spaceship Command make ships that require those skills a bit nimbler.
Keep going - the Capital Ships skill gives an agility bonus to capital ships too. (Though if you're looking to fit modules to maximise a capital's agility, you're doing ti wrong...) 
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Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.08.06 12:52:00 -
[9]
Originally by: Gartel Reiman
Originally by: Kazuo Ishiguro Also, the skills Capital Ships and Advanced Spaceship Command make ships that require those skills a bit nimbler.
Keep going - the Capital Ships skill gives an agility bonus to capital ships too. (Though if you're looking to fit modules to maximise a capital's agility, you're doing ti wrong...) 
A cappital can be more agile than a standard fit battleship if it needs to be and I promise that helps around a pos.
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