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Tai Paktu
Beyond Divinity Inc
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Posted - 2008.08.07 01:11:00 -
[1]
Heatsinks (a crappy name given the damage mod of the same) are off-lined mods that take damage from the overheated modules beside them, thereby spreading the heat damage and reducing it slightly. I'm only really aware of people putting heat sinks in their top rack as an offlined module in a mid or a low could be better used as something to bolster your tank or whatever else longterm instead of only in a situation where you would use heat.
As far as a guide goes, it's basically another level to using your modules and flying your ship and that's something that people generally work out for themselves. General rules though,
1. Overheating a whole rack will burn it out faster than overheating a single module.
2. Don't forget to turn of overheat on webs/points once the target is sufficiently tackled or you'll end up burning out your point with that Drake in structure ( )
3. Use overheating in combination with boosters for better effects.
4. Nanite repair paste is really only worth the hassle in hostile 0.0 where you can't dock and repair at a station.
5. Module damage is decreased by the Thermodynamics skill, recommend at least 4.
Others can feel free to expand and you should learn by trying.
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Tai Paktu
Beyond Divinity Inc
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Posted - 2008.08.07 05:15:00 -
[2]
Technically, only a module offline acts as a true/useful heat sink. While a passive module will absorb heat damage, it will also go offline when it reaches 100% damage, thereby reducing your overall tank/damage/speed or whatever. The point of the offline module acting as the sink is that you lose nothing when it's destroyed.
For example, my Rupture has 4 180mm Auto IIs in the highs and 2 offlined smartbombs in the remaining two. As I overload my guns, some of the damage drains into those smarties allowing me to run longer. If those offlined mods are burned and destroyed, it doesn't effect my DPS at all. If in my lows I had a medium rep, an EANM and 2 Gyros, they would end up taking damage from the overloaded rep, allowing me to run it longer. However, in this scenario, if my EANM burns out from the heat run-off, I lose a large portion of my tank.
See what I mean?
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Tai Paktu
Beyond Divinity Inc
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Posted - 2008.08.08 04:35:00 -
[3]
Originally by: Haradgrim
Originally by: Tai Paktu 2. Don't forget to turn of overheat on webs/points once the target is sufficiently tackled or you'll end up burning out your point with that Drake in structure ( )
It was an Apoc but how did you know? 
We've all been there 
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