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ghost st
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Posted - 2008.08.07 06:50:00 -
[1]
Ive been testing on SISI and warp scramblers shut down the mwd, but warp disruptor's dont.
I think the mwd should have a points system like the regular warping. But unlike the regular warp drive, the mwd can only be effected by scramblers, and that the mwd has a '-1' to the effects of all warp disrupting devices (explain why multiple disruptor's wont work).
This being said i think that stabs should effect mwds, and allow them an additional point on thier mwd. Also due to the proliferation of scramblers stabs should get a little unnerfing of thier negative effects (cut the penalties in half or something).
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Sophia Esperanza
Caldari
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Posted - 2008.08.07 06:57:00 -
[2]
Yeah but more stabs = less room for nano and overdrive making you a lot slower so :/
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ghost st
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Posted - 2008.08.07 06:59:00 -
[3]
Originally by: Sophia Esperanza Yeah but more stabs = less room for nano and overdrive making you a lot slower so :/
But a stab and a mwd, would be better than scrammed w/ to mwd
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.08.07 08:06:00 -
[4]
Also this would give the inbuilt bonuses of the blockade runners some meaning in this new age, making them better at running blockades with MWD's.
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Primnproper
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Posted - 2008.08.07 08:08:00 -
[5]
Sounds like a good idea to me, or maybe some sort of mwd stab rig or something.... |

5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.07 16:27:00 -
[6]
Great idea, I can't see why not, be sure someone at CCP takes notice.
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Exlegion
New Light Hydra Alliance
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Posted - 2008.08.07 16:34:00 -
[7]
I'm hoping CCP considers making scramblers use scripts, one for warp jamming, one for MWD jamming.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.07 16:46:00 -
[8]
YES. Being WCS'd already nerfs your ship by quite a bit, but it'd be great if it blocked the scrams from shutting off the MWD. WCS's are pre-balanced for this IMO.
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Concorduck
Gallente
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Posted - 2008.08.07 16:50:00 -
[9]
they should remove the WCS from the game -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.07 16:51:00 -
[10]
no, stabs should not effect mwds
but should they affect them? that's a better question - -
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.07 16:54:00 -
[11]
Standard fit for blasterboats would then be MWD+Stab+Scram+Disruptor+Webber instead of MWD+AB+Scram+Disruptor+Webber.
At least it fits, I guess. -
DesuSigs |

Tarminic
24th Imperial Crusade
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Posted - 2008.08.07 17:02:00 -
[12]
The average nanohac fights within half of its targeting range, so the drawbacks of a single WCS aren't that noticeable. If this was implemented every nanoship would always have 1 WCS and they won't have to sacrifice fittings to do so (unless they're unrigged, maybe). Seems too beneficial to do anything other than make it a mandatory module. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.08.07 17:13:00 -
[13]
Yet fitting a WCS does sacrifice one nano-fit related module, and there's still the possibility of getting hit with two warp scrams.
In any case... My main reason for supporting this is to save the blockade runners. Perhaps a bonus to the ship or something could work?
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Bo Bojangles
Interstellar eXodus R0ADKILL
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Posted - 2008.08.07 18:14:00 -
[14]
Look somewhere else to save the Blockade Runners, but not this. More mandatory modules to offset a bad idea yet to be implemented and hey, let's even talk about yet another new line of scripts?
Give me a break,...
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