Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tolarus
Clown Punchers. Clown Punchers Syndicate
|
Posted - 2008.08.07 15:58:00 -
[1]
Would like to see the timer between clone jumps lowered from 24 hours to 12 hours. EvE is a very busy world and having limited man power to handle several tasks a reduction of the time between clone jumps would be very helpful.
Could be a neat idea to anyone who's involved in factional warfare, allow combatants to redeploy faster to combat areas etc.
So what would be the pros and cons of this if it were to be implemented?
|

Julian Newmatar
Caldari Matari Research Foundation
|
Posted - 2008.08.07 19:48:00 -
[2]
This has been asked for a hundred times and is allways ignored, it makes sense and would make jc's more usefull without making them OP.
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.08.07 20:03:00 -
[3]
I'd rather see the EVE Store getting rights to sell EVE labelled Ritalin.
Should/would/could have, HAVE you chav!
Also Known As |

Freezehunter
Gallente Black Knight Squadron OWN Alliance
|
Posted - 2008.08.07 20:09:00 -
[4]
I made a post about this a while back, suggesting that they make a skill that can reduce the time by a few hours for every level...
It was completely ignored by CCP...
Freakin' annoying the JC system is... >.>
|

Lothros Andastar
Gallente Associated North American Lovers of Dolphins
|
Posted - 2008.08.08 00:25:00 -
[5]
How about no?
How about being thankful for Even having Jumpclones?
|

Kiki Arnolds
Caldari
|
Posted - 2008.08.08 03:32:00 -
[6]
I'd settle for 20 hour timers, just as good as 12 hour ones for most people... though much shorter ones would be great. ç¦ |

Tulalia
Caldari
|
Posted - 2008.08.08 04:01:00 -
[7]
how about a JC levels. cheap ones at the standard 100k are activated every 24 hours, 1 mil JCs get you every 18 hour, 3 mil gives you every 12 hours. But I guess there is no point in discussing it if its gonna be ignored *sigh* -------------------------------------------------- Leave my hair alone... |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.08.08 05:24:00 -
[8]
How about level 1 once a month, level 2 once a week, level 3 once every 3 days, level 4 every other day and level 5 once every 24 hours?
This isn't Counterstrike in space, jumpclones was a major concession on CCPs behalf watering down their game because of whiney ass fraghags, now you're asking for an unconditional surrender. Disgusting.
Should/would/could have, HAVE you chav!
Also Known As |

Kil'Roy
Minmatar The Rat Patrol
|
Posted - 2008.08.08 05:39:00 -
[9]
Originally by: Tulalia how about a JC levels. cheap ones at the standard 100k are activated every 24 hours, 1 mil JCs get you every 18 hour, 3 mil gives you every 12 hours. But I guess there is no point in discussing it if its gonna be ignored *sigh*
It's called "Pod Jumping" and it is equal to the vaule of your Medical Clone and can be done as many times a day you want.
It's real convient, you can set it to anywhere you have a Corp Office.
|

Julian Newmatar
Caldari Matari Research Foundation
|
Posted - 2008.08.08 12:15:00 -
[10]
Originally by: Kil'Roy
Originally by: Tulalia how about a JC levels. cheap ones at the standard 100k are activated every 24 hours, 1 mil JCs get you every 18 hour, 3 mil gives you every 12 hours. But I guess there is no point in discussing it if its gonna be ignored *sigh*
It's called "Pod Jumping" and it is equal to the vaule of your Medical Clone and can be done as many times a day you want.
It's real convient, you can set it to anywhere you have a Corp Office.
And it's being nerfed in the next patch, you can now on SISI only set it to anywhere you have a corp office that also has a medical bay.
|

Isobia
|
Posted - 2008.08.08 12:57:00 -
[11]
Quote: It's called "Pod Jumping" and it is equal to the vaule of your Medical Clone and can be done as many times a day you want.
Only problem with that is your implants...
|

DoctorDeath
Minmatar Endeavor Enterprises INC
|
Posted - 2008.08.08 13:29:00 -
[12]
Edited by: DoctorDeath on 08/08/2008 13:29:53
Originally by: Tolarus Would like to see the timer between clone jumps lowered from 24 hours to 12 hours. EvE is a very busy world and having limited man power to handle several tasks a reduction of the time between clone jumps would be very helpful.
Could be a neat idea to anyone who's involved in factional warfare, allow combatants to redeploy faster to combat areas etc.
So what would be the pros and cons of this if it were to be implemented?
this has be asked meny of time, the answer ive seen from CCP on this anything less then 24 hours would make jumpclones to useful. such as
"you are at war, in the morning you jump to clone B you do your crap the war targets finally figure out where you are. and 12 hours after that you jump back to Clone A".
now what about those who don't have jumpclones. yes i know its something you have to work for to get.
but if your not welling to commit 24 hours in one place you really don't need to go there.
|

Ydyp Ieva
Caldari Amarrian Retribution
|
Posted - 2008.08.08 13:59:00 -
[13]
Originally by: DoctorDeath Edited by: DoctorDeath on 08/08/2008 13:29:53
Originally by: Tolarus Would like to see the timer between clone jumps lowered from 24 hours to 12 hours. EvE is a very busy world and having limited man power to handle several tasks a reduction of the time between clone jumps would be very helpful.
Could be a neat idea to anyone who's involved in factional warfare, allow combatants to redeploy faster to combat areas etc.
So what would be the pros and cons of this if it were to be implemented?
this has be asked meny of time, the answer ive seen from CCP on this anything less then 24 hours would make jumpclones to useful. such as
"you are at war, in the morning you jump to clone B you do your crap the war targets finally figure out where you are. and 12 hours after that you jump back to Clone A".
now what about those who don't have jumpclones. yes i know its something you have to work for to get.
but if your not welling to commit 24 hours in one place you really don't need to go there.
I'm not sure what tracking agents you use, but my wield results in less then an hour. So let them jumpclone out. I know where they are in the next 10 minutes if I want. Now moving there is another matter. But that problem you still have with the 24 hours. And moving to a system isn't taking that long as 12 hours, as most normal players only have a playing time of 3-4 hours a day (at least those with a job). So only those with no real live in a job I see a problem in it decreasing it to 12 hours.
|

Ammon Skycloud
Caldari Matari Research Foundation
|
Posted - 2008.08.08 14:28:00 -
[14]
Originally by: DoctorDeath Edited by: DoctorDeath on 08/08/2008 13:29:53
Originally by: Tolarus Would like to see the timer between clone jumps lowered from 24 hours to 12 hours. EvE is a very busy world and having limited man power to handle several tasks a reduction of the time between clone jumps would be very helpful.
Could be a neat idea to anyone who's involved in factional warfare, allow combatants to redeploy faster to combat areas etc.
So what would be the pros and cons of this if it were to be implemented?
this has be asked meny of time, the answer ive seen from CCP on this anything less then 24 hours would make jumpclones to useful. such as
"you are at war, in the morning you jump to clone B you do your crap the war targets finally figure out where you are. and 12 hours after that you jump back to Clone A".
now what about those who don't have jumpclones. yes i know its something you have to work for to get.
but if your not welling to commit 24 hours in one place you really don't need to go there.
Except that 24 hours in this case is more along the lines of 48 hours, some of us have lives outside of eve, so we get to play 3 or 4 hours a day on a good day, lets say i'm out in 0.0 doing my thing, then 3 hours into my 4 hours I need to go to empire 40 jumps away to do some shopping/selling etc. I use my jump clone, an hour later I log out.
Now the next day I log in, my corp, friends, ships assets are all in my 0.0 station 40 jumps away, so my options for day 2 is I can log in and wait for the JC clock to run out and jump back to 0.0, but my play time is already over by then, so having had no fun I log out. 24 hours have passed.
Day 3 I can finally spend some time again since my clone is now back home, and I can play during my play time, all in all since my jump to empire space to do some market pvp, approx 45 hours have passed.
yes 12 hours may be a little short, but 24 is just simply too long, 18 or 20 hours will probably be short enough to solve most peoples issues with JC's whilst still long enough to make them not too over powered.
|

Freezehunter
Gallente Black Knight Squadron OWN Alliance
|
Posted - 2008.08.08 18:29:00 -
[15]
Originally by: Lothros Andastar How about no?
How about being thankful for Even having Jumpclones?
How about you go back to mining veldspar...
And while you are at it, how about you tell your carebear miner/trader/missioning friends how freaking hard it is to PVP in 0.0 when you don't want to lose your +4 clone everytime you go out, BUT you DO want to participate in PVP ops while NOT losing VALUABLE training time on those LONG ASS SPECIALIZATION skills...
How about that, eh?
Btw... /signed...
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.08.08 19:15:00 -
[16]
Originally by: Freezehunter
Originally by: Lothros Andastar How about no?
How about being thankful for Even having Jumpclones?
How about you go back to mining veldspar...
And while you are at it, how about you tell your carebear miner/trader/missioning friends how freaking hard it is to PVP in 0.0 when you don't want to lose your +4 clone everytime you go out, BUT you DO want to participate in PVP ops while NOT losing VALUABLE training time on those LONG ASS SPECIALIZATION skills...
How about that, eh?
Btw... /signed...
Wow, OWNage! Go back to Counterstrike fraghag.
Should/would/could have, HAVE you chav!
Also Known As |

Tolarus
Clown Punchers. Clown Punchers Syndicate
|
Posted - 2008.08.08 21:10:00 -
[17]
Edited by: Tolarus on 08/08/2008 21:12:59 Guys, guys, this isn't the hurting room, take that to the Intergalactic or Corporations and Alliances Summit.
We put our differences aside in here to try to make EvE a better place and to share our ideas... ideas that CCP will most likely never implement. lol
:)
|

Praleon
Gallente Eve Liberation Force Liberty.
|
Posted - 2008.08.09 07:48:00 -
[18]
I am for a MAJOR reduction in JC time. There need to be limits to stop people from utilizing them as a "get out of jail free" card all the time, but, the 24 hour time limit is over the top.
"Track down a war target" and he jump clones away? give me a break. Like there aren't 64 million other ways the guy could have escaped with ZERO CHANCE of being caught...
If he was "REALLY" cornered in a station or behind a shield somewhere, he's just going to either A) Pod Jump, B) Log an Alt, or C) Log off for what, 30 minutes before ADD corp forgets he exists and moves on?
The 24 hour timer just hurts new players and makes the game, again, less convenient.
Praleon CEO Judgement Klan Corporation
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.08.09 12:25:00 -
[19]
Originally by: Praleon I am for a MAJOR reduction in JC time. There need to be limits to stop people from utilizing them as a "get out of jail free" card all the time, but, the 24 hour time limit is over the top.
"Track down a war target" and he jump clones away? give me a break. Like there aren't 64 million other ways the guy could have escaped with ZERO CHANCE of being caught...
If he was "REALLY" cornered in a station or behind a shield somewhere, he's just going to either A) Pod Jump, B) Log an Alt, or C) Log off for what, 30 minutes before ADD corp forgets he exists and moves on?
The 24 hour timer just hurts new players and makes the game, again, less convenient.
Your woes have nothing to do with the real issues you'll face with clonejumping allowed once an hour. You see those big alliances with thousands of members and dozens of titans, they'll be all over you with no restrictions because they can without a jumpclone cooldown so be careful what you wish for when you view the entire game from your own little fishbowl perspective.
Should/would/could have, HAVE you chav!
Also Known As |

Freezehunter
Gallente Black Knight Squadron OWN Alliance
|
Posted - 2008.08.09 12:56:00 -
[20]
Originally by: Danton Marcellus
Originally by: Freezehunter
Originally by: Lothros Andastar How about no?
How about being thankful for Even having Jumpclones?
How about you go back to mining veldspar...
And while you are at it, how about you tell your carebear miner/trader/missioning friends how freaking hard it is to PVP in 0.0 when you don't want to lose your +4 clone everytime you go out, BUT you DO want to participate in PVP ops while NOT losing VALUABLE training time on those LONG ASS SPECIALIZATION skills...
How about that, eh?
Btw... /signed...
Wow, OWNage! Go back to Counterstrike fraghag.
Dude, just STFU...
I'm just saying you empire carebears shouldn't talk about jumpclones...
All you freakin' ever do is do missions and make shitloads of isk, and even IF you lose your ship in the mission, there is ABSOLUTELY no way of you losing your implanted clones...
In 0.0 on the other hand, losing a +4 clone is A PAIN IN THE ASS, first because of the 80 mil isk loss, second because even if you have isk for a new one, it's another dangerous pain in the ASS to bring it in 0.0 again without getting podded along the way...
So please, empire carebear pussies stay out of this thread...
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.08.09 16:52:00 -
[21]
Originally by: Freezehunter
Originally by: Danton Marcellus
Originally by: Freezehunter
Originally by: Lothros Andastar How about no?
How about being thankful for Even having Jumpclones?
How about you go back to mining veldspar...
And while you are at it, how about you tell your carebear miner/trader/missioning friends how freaking hard it is to PVP in 0.0 when you don't want to lose your +4 clone everytime you go out, BUT you DO want to participate in PVP ops while NOT losing VALUABLE training time on those LONG ASS SPECIALIZATION skills...
How about that, eh?
Btw... /signed...
Wow, OWNage! Go back to Counterstrike fraghag.
Dude, just STFU...
I'm just saying you empire carebears shouldn't talk about jumpclones...
All you freakin' ever do is do missions and make shitloads of isk, and even IF you lose your ship in the mission, there is ABSOLUTELY no way of you losing your implanted clones...
In 0.0 on the other hand, losing a +4 clone is A PAIN IN THE ASS, first because of the 80 mil isk loss, second because even if you have isk for a new one, it's another dangerous pain in the ASS to bring it in 0.0 again without getting podded along the way...
So please, empire carebear pussies stay out of this thread...
Who are you unknown wannabe to throw names around?
If you indeed lived in 0.0 80M for some new implants is nothing, I have a stack of 8 sets of +4s lying around in Syndicate just because they were so cheap, what bugs me now is that I have no more jumpclones to dress up... Well not really, jumpclones was dubbed Project G@ylord by me when introduced and I'll stick to it, even though we use them too since I don't want to further gimp the cult.
Should/would/could have, HAVE you chav!
Also Known As |

Kil'Roy
Minmatar The Rat Patrol
|
Posted - 2008.08.09 17:15:00 -
[22]
Wow, some people are just clueless...
Or course you don't "Pod Jump" with implants, unless you are extremely rich...
As any smart player would, you have jump clones that don't have implants, for dangerous ops and such. So, you use those clones for pod jumping.
Are you able to follow that, or am I moving too fast?
Reducing the jump clone timer should be a non-starter, shouldn't even be considered for any reason. There are some lines that shouldn't be crossed, even when players are crying their little hearts out about it.
|

Freezehunter
Gallente Black Knight Squadron OWN Alliance
|
Posted - 2008.08.11 19:30:00 -
[23]
Originally by: Kil'Roy Wow, some people are just clueless...
Or course you don't "Pod Jump" with implants, unless you are extremely rich...
As any smart player would, you have jump clones that don't have implants, for dangerous ops and such. So, you use those clones for pod jumping.
Are you able to follow that, or am I moving too fast?
Reducing the jump clone timer should be a non-starter, shouldn't even be considered for any reason. There are some lines that shouldn't be crossed, even when players are crying their little hearts out about it.
Don't worry,Kilroy, Danton is one of "those" guys that i call parasites, that go to 0.0 only to mine and rat and do explorations and become filthy ritch...
And you'r right, Kil, this guy is CLUELESS...
The main reason i'd want the clone timer to be just about 3 hours is because i want to be able to jump out of my implant clone, get in an empty PVP clone, which i can afford to lose, do the OP, then return to my +4 clone and go do something else..., NOT EVERYONE CAN AFFORD 8 +4 clones you know....
Oh, and Danton, you should STFU with "unknown wannabe", this "unknown wannabe" is ~12000 positions higher than you on the main eve killboard, and doesn't move to 0.0 only to be a parasite, like you...
So maybe you should STFU, 'cause you ain't got shit...
Oh, and as for being ritch and 0.0, not everyone does what YOU do, you parasite, and not everyone can afford multiple accounts so they can be more efficient 0.0 alliance parasites, like you...
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.08.11 19:36:00 -
[24]
Ooooh killboard, I must worship you master of all EVE and player of the game in the correct way.
Should/would/could have, HAVE you chav!
Also Known As |

Caldari 5
Amarr The Element Syndicate Soldiers of the Forgotten Abyss
|
Posted - 2008.08.11 20:28:00 -
[25]
Originally by: Freezehunter
Oh, and Danton, you should STFU with "unknown wannabe", this "unknown wannabe" is ~12000 positions higher than you on the main eve killboard, and doesn't move to 0.0 only to be a parasite, like you...
Killboard? I guess its something that only the PvP players actually care about.
|

Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
|
Posted - 2008.08.11 20:41:00 -
[26]
Originally by: Julian Newmatar
Originally by: Kil'Roy
Originally by: Tulalia how about a JC levels. cheap ones at the standard 100k are activated every 24 hours, 1 mil JCs get you every 18 hour, 3 mil gives you every 12 hours. But I guess there is no point in discussing it if its gonna be ignored *sigh*
It's called "Pod Jumping" and it is equal to the vaule of your Medical Clone and can be done as many times a day you want.
It's real convient, you can set it to anywhere you have a Corp Office.
And it's being nerfed in the next patch, you can now on SISI only set it to anywhere you have a corp office that also has a medical bay.
You would be incorrect sir, as the new updated medical station, seperates the offices into ones that have medical and ones that do not, u can still set a clone to the ones with out a medical bay, but now u atleast know that it does not.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |