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Beltantis Torrence
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Posted - 2008.08.13 12:34:00 -
[1]
Yeah. Lachesis is somewhat worthless now and I don't think I've ever seen one actually flown nor can I imagine why you'd want to fly one. It can't fit a non-nano tank and the Celestis line can only affect 1 target at a time unlike the rest of the recon boats that can neutralize 2-3.
I think some of these suggestions might be a bit 'too good' though. I think it'd make a world of difference to up the effectiveness to 10-15% and maybe up the range bonus a bit on the disruptor style weapons so that it can scram out to about 25km without fielding a faction scram. On the Lachesis give it a 100m3 drone bay so it can field potentially 4 heavies and an additional low slot with slightly better powergrid so it can comfortably fit a tank. With the Lachesis its DPS is in line with other ships of its type but its tanking is way off (assuming non-nano fit) and the whole thing about damps is in their current state they can only reasonable affect 1 target at a time whereas other recon ships can affect 2-3. So they need an improvement to effectiveness and the Lachesis specifically needs to tank a bit better.
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Beltantis Torrence
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Posted - 2008.08.13 18:04:00 -
[2]
Originally by: Taram Caldar
Use ships the way they are meant to be used. The Arazu (and the Lachesis) are both excellent gang warfare ships. They're not the best solo boats in the world (though with the speed nerfs they'll be MUCH better at it) but they are very useful.
And those stating that they need to be able to 'neutralize 2-3 enemy ships "like the other recons"' are delusional. When exactly was the Rapier or the Pilgrim able to 'neutralize' more than 1 ship at a time effectively?
They are able to right now. They can web 2+ ships down by 90% speed quite easily. Pilgrim can split neuts likewise rather effectively.
Originally by: Taram Caldar
1 Arazu or 1 Lachesis, used properly, can damp up to 3 snipers to a point where they can't engage. They can damp up to 3 falcons to the point where they have to warp in much closer in order to get locks to jam. They can use all 3 damps to nullify any single ship to incredibly low lock ranges unless they're using stacks of sensor boosters to counter the damps. Against ships that don't have sensor boosters fitted they are almost as powerful as a falcon, but have 0 chance of failure. If you want it's damps to be as effective as jammers are on a Falcon? Sounds great to me, but give up your drone bay in the process. Remember: Falcons have no drones... they have TWO launcher slots and ONE turret slot. Somehow I don't see pilots wanting to give up their drone bays. Do you?
This whole bit here is you proving you've never flown the damn things. If you think you can damp 3 targets down enough then you're obviously blissfully unaware that a single damp on a target is worthless.
Originally by: Taram Caldar
There's nothing wrong with the lach/arazu... except that people are trying to get it boosted to give it a HUGE advantage when using scramblers (which is not how they were intended to be used).
No, I'd like it to be at least marginally useful against more than one enemy, which it currently isn't.
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Beltantis Torrence
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Posted - 2008.08.14 20:57:00 -
[3]
Edited by: Beltantis Torrence on 14/08/2008 21:03:32 Edited by: Beltantis Torrence on 14/08/2008 21:03:00
Originally by: Taram Caldar
...If you have two snipers sitting out at 150km...
Regarding the first bit, if you're solo then the rapier isn't for you but that's true of all recons. They can do solo work but they don't excel at it (nor do many ships really, Eve isn't a game that caters to solo pvp). Point is they can do their job (webbing) on multiple targets very well.
Probably with sniper example above is that you can't reach anywhere close to 150km. So how are you going to do that without getting popped while trying to close the distance or expecting them to wait there while you slow boat cloaked over to them? Just isn't really viable. Lets put it this way, if they had the range to do that @ 150km, they'd be very useful for exactly that but they don't because they need to get into range. So either the damps need to be more effective or have longer range so that you can hit people far enough away that the damp is useful.
Edited to add: So the basic problem is that at the range that you can damp people at, people who are fighting you in that range aren't going to have any issues targeting you with one damp on them. You need all three to make them not able to attack you. The sniper thing is pointless because its useless at doing that, the range isn't long enough to hit snipers. So unless you're against solo people where you can dedicate all your damps to one target they aren't useful at all. Even with the scramming boost they're not incredibly useful since even with the bonus scramming range isn't very far (with faction stuff you're talking bubble distance, making it a very expensive tackler).
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Beltantis Torrence
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Posted - 2008.08.18 10:19:00 -
[4]
Edited by: Beltantis Torrence on 18/08/2008 10:20:49
Originally by: Ruciza
So many words equal so much hogwash. I present to you a noob who doesn't grasp the concept of falloff, just like 95% of the other people here. No problem, it's just a game, you can't be good at everything.
Taram Caldar, I salute you. Finally somebody with some sense. If you really want it, you can use damps to neutralize Falcons beyond 200km. Admittedly the Lach is better for that.
Explain how you can get your distance out beyond 200km in an Arazu/Lachesis without having a full set of implants and gang mods specifically targetted to improving your range? Full set of centurion, max'd skills and T2 rigs will only take it out to 180km. As it is an unrigged Arazu can't hit out to 150. With both rigs used up on range it can just barely reach that far. When you need to start talking about implants to prove something is balance you've failed.
Or are you suggesting to fly the Arazu against snipers you a full set of implants? Smack talking alts are weak btw. Grow a pair and post with your main if you want to make ******* remarks.
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Beltantis Torrence
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Posted - 2008.08.26 02:07:00 -
[5]
Originally by: here'n'there bump!
This horse is dead. Stop beating it pls.
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Beltantis Torrence
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Posted - 2008.08.26 02:11:00 -
[6]
Originally by: Ruciza An unrigged Arazu can't hit out to 150km? Of course it can.
Where I come from 45 + 90 < 150. Missing > 50% of the time is not acceptable. Done arguing.
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Beltantis Torrence
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Posted - 2008.08.27 16:05:00 -
[7]
Originally by: Karentaki
Originally by: Beltantis Torrence
Originally by: here'n'there bump!
This horse is dead. Stop beating it pls.
Alt of someone stupid enough to die to an Arazu spotted?
Anyway, it's hardly a dead issue until the issue either goes away or is fixed.
Nah its just that we're repeating the same thing....over and over....The two main schools of thought are :
1) Arazu needs better range or effectiveness on RSD's.
2) Arazu is fine.
At this point its just flames and rehashes. FWIW I'm in group #1.
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