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Larkness
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Posted - 2008.08.10 11:20:00 -
[1]
Hey guys,
So I had a little brainwave while planning my new pos the other day and it got me thinking - what if we could get fighter drone hanger bays anchor-able within control tower fields?
Now of course it would be limited to 0.3 or below , secondly you could only assign or give them primary targets if u had say starbase defense management to a say lvl 4 maybe as this could be an advanced skill.
And if people want to contribute to this more in terms of what the drone bay size should be, as well as possible suggestions for powergrid and cpu that would be helpful - just think of this way - you can pretty much anchor just about any captial weapon except A)Fighter Drones and B) Doomsday device on a POS , but hay how cool would a POS fighter bay and doomsday device be
But I hope a Dev reads this cause i think this could provide some more interesting tactical opportunity's POS defence....
I await peoples response 
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Larkness
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Posted - 2008.08.10 11:20:00 -
[2]
Hey guys,
So I had a little brainwave while planning my new pos the other day and it got me thinking - what if we could get fighter drone hanger bays anchor-able within control tower fields?
Now of course it would be limited to 0.3 or below , secondly you could only assign or give them primary targets if u had say starbase defense management to a say lvl 4 maybe as this could be an advanced skill.
And if people want to contribute to this more in terms of what the drone bay size should be, as well as possible suggestions for powergrid and cpu that would be helpful - just think of this way - you can pretty much anchor just about any captial weapon except A)Fighter Drones and B) Doomsday device on a POS , but hay how cool would a POS fighter bay and doomsday device be
But I hope a Dev reads this cause i think this could provide some more interesting tactical opportunity's POS defence....
I await peoples response 
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J'Mkarr Soban
Amarr Proxenetae Invicti
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Posted - 2008.08.10 11:38:00 -
[3]
This is a brilliant idea, much like the Fighter Hangers in Sins of a Solar Empire.
I can't think of a reason against this. It would give some flexibility to defence.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |

Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.08.10 11:42:00 -
[4]
i give my unconditional support to this. i fail to see any balance issues whatsoever. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Cpt Constantinus
Celestial Janissaries
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Posted - 2008.08.10 12:12:00 -
[5]
The idea itself is a good one imo but i think that POS sieges would get even laggier with dozens of extra drones on the grid.
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Taris Gedar
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.08.10 12:20:00 -
[6]
Originally by: Cpt Constantinus The idea itself is a good one imo but i think that POS sieges would get even laggier with dozens of extra drones on the grid.
that ^^
as long as the lag issue isn't solved a POS with fighter drones wouldn't be bearable imho.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.10 12:37:00 -
[7]
Agreed; 1 drone adds almost as much lag as a whole ship. However, it might be ok with a limit of 5 deployed fighters and 5 drones per POS, or if the structure was resource-intensive and you could only fit one or two anyway. Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.10 14:20:00 -
[8]
This sounds awesome... with a few modifications.
You need someone interfacing with the POS to use the Fighters. They don't automatically launch and direct themselves like the turrets do.
You can only command as many as your Drones skill allows (like normal), so even if you have 50 Fighters in the station/module, you can only fly 5 yourself.
This means to properly defend a POS with the Fighters, you'd need several Corp/Fleetmates to come help you direct the battle.
--- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

Kiki Arnolds
Caldari
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Posted - 2008.08.10 14:29:00 -
[9]
One key thing about fighters, they can warp around a system... do you intend to allow fighters from the POS to support gate camps, be used to fighter bomb, rat, mission etc? ç¦ |

Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.10 14:43:00 -
[10]
Edited by: Marcus Gideon on 10/08/2008 14:44:47
Originally by: Kiki Arnolds One key thing about fighters, they can warp around a system... do you intend to allow fighters from the POS to support gate camps, be used to fighter bomb, rat, mission etc?
If mounting this particular module required sovereignty, then you very well could use them in that regard. Maybe limit them so they can't Jump to a neighboring system (not sure if Fighters even can do that or not), and that way they only work in that system. But defending the entry gate of a dead-end system is really defending the POS from invaders as well, so yeah... I could see that.
If you're worried about too much lag... then just limit the capacity of the module, while making the fitting costs relatively high. Then the first few Campers can grab a handful of Fighters (if they don't already have Drones themselves) and take off with them. But it won't mean that EVERY corpmember has his own wing of them. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

Killzone 45
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Posted - 2008.08.10 15:05:00 -
[11]
now i don't think that the fighters for the pos should be able to warp off. I think they should be used for the pos defense only not camping ect.
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Larkness
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Posted - 2008.08.10 15:06:00 -
[12]
Hey thanks for the support guys i realize its not a perfect idea which is why i was asking what everyone would think of this - im going to try and post this in the CSM forums as one of the GM's has suggested and bring to there attention so the dev's can take a closer look at this...as it could be very interesting 
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Ethaet
Gallente Aliastra
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Posted - 2008.08.10 15:28:00 -
[13]
Edited by: Ethaet on 10/08/2008 15:28:31 Very nice idea.
Agreed that the fighters should be limited to the POS area though and not able to warp off, or you could just anchor a few at every pos and give 9001 dps to anyone in system. -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard  |

Bi Tor
Caldari State Protectorate
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Posted - 2008.08.10 15:49:00 -
[14]
Originally by: Killzone 45 now i don't think that the fighters for the pos should be able to warp off. I think they should be used for the pos defense only not camping ect.
I agree The fighters mission is POS defense, the their NPC pilots would not warp off and risk their base of operations.
I think to use them the required skills should be: Starbase Defense Management Lv. IV Fighters Lv I The proper roles of course.
As to the number of controllable drones that would be based upon the skills of the user, specifically the Drones and Adv. Drone Interfacing skill. Each Fighter base would have 10 Drone Controllers allowing 2 pilots to control 10 Fighters from a base.
The fighters would have damage and hp bonuses based upon the skills of the controlling pilot.
If you included Drone Bays I would suggest capacity's of 625m3/250m3/125m3. This would give 5 flights of 5 from each bay. Max Drones controlled would still be based upon the Drones skill Level. NOTE: Total combined Drones and Fighters controlled would be 10.
Drones control range would still need to be determined, I recommend 200% for drones and 300% for Fighters.
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Aiko Intaki
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Posted - 2008.08.10 17:46:00 -
[15]
Make POS fighters require a controlling player, and allow POS drones to be "auto deployed"?
Would the fighters be assignable, as from a carrier? If so, a low sec POS for assigning fighters becomes somewhat interesting. Could you choose shield repair drones in addition to, or instead of other regular drones? Could this be a possible buff to the Gallente outpost?
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Larkness
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Posted - 2008.08.12 04:07:00 -
[16]
***bump****
Alrite so we've prett much settled on this much - can only be used in POS defence (ie not allowed to warp) pending otherwise - u need the fighter drone skill to use them and starbase def 4 - either limit the drone bay size or have high requirements for grid fitting - could have two types one for normal combat and logistic drones and then one for fighters only...perhaps
Anything else???
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.08.12 07:56:00 -
[17]
kk sounds like a good idea (I'm sure I've heard it before on this forum, though I've been on this forum for years). Only real issue I see with it is lag.
points I thought of to add (only suggestions) - fighters receive damage bonus? maybe only fighters of the race of the tower. - I'd say let them warp (only in offense) this would let someone pull fighters off a tower, take them to a safespot and have their way with them. - Should be outside the pos bubble so they can be disabled. - can set orders on what health they recall fighters (delayed effect), or time away from pos before they come back. - Come in 3 sizes (small, medium, large) - should have plenty of drone bay (s: 5, m: 10, l: 20) while only being able to launch a few fighters (1, 2, 4) - fighters should slowly repair while in fighter bay.
that's all I can think of atm
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Xindi Kraid
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Posted - 2008.08.12 08:04:00 -
[18]
I like this idea.
As for warping they should normally be restrained to the base of operation but with starbase management you can assign drones to yourself or another player and have them follow you but they shouldn't auytomatically follow you. It would also tkae leadership or something per fighter commanded --Bird of Prey: Forum God
Caveat Emptor Caveat Venditor CAVEAT |
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