Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SencneS
Amarr Rebellion Against big Irreversible Dinks
|
Posted - 2008.08.11 22:54:00 -
[1]
I would like the CSM's to address the issue in which Probes lose ownership.
Under the current system, all Exploration, Recon, and Survey probes lose ownership under the following situations.
1) Dock up 2) Leave the system 3) Exiting or quitting EVE 4) Disconnection 5) Very rare Lag out but not disconnect in which the server thinks you have disconnected, you have engaged the emergency warp but the client maintains a connection. 6) Client crash 7) Downtime.
One, two, three, and seven are not the issue, however four, five and six are.
One of the things EVE has, that I do enjoy is exploration. In some systems you have to deploy upward of ten probes to cover the entire system. These probes can cost anywhere from 5,000 to 15,000 ISK. These are just exploration probes, if you are surveying a system for moon mining you can deploy upward of 50 probes (if you're fast enough) each costing between 90,000 and 195,000 ISK.
The loss due to technical fault on CCP's behalf is not recoverable. After a petition I was told by a GM that there is no record of the probes launched in the system. So CCP is unable to reimburse the loss of probes.
Under the current system you could lose anywhere between 5,000 ISK and 10,000,000 ISK depending on what you're doing. For CCP to say "Sorry we have no record of that." is just not acceptable.
Forget about the cost for a second, consider the other factor here... TIME.. It doesn't matter what type of probing you are doing, it takes time to find whatever you're doing. Moon surveying can take hours for a single system. Exploration can take just as long, Recon probe can take under a minute. So we're talking about the loss of time as well.
We now have two scales. 5,000 ISK to 10,000,000 ISK 60 seconds to three hours.
We've all seen how CCP wants to incorporate probing more, for Faction Wars, to get Complexes/DED Space where faction and officer items are. All the way to building T2 items. However this simple but highly annoying bug doesn't make people want to spend the time and effort.
Moon probes are probably meant to be an ISK SINK for CCP. However with the RISK of losing near 10 Million ISK multiple times, people will not use the Gaze Survey probes, they'll use the Quest Survey probes.
People want to explore, but they sure don't want to have to keep on deploying between four and ten probes every time the server chooses to boot you off.
Now for the last piece... When you get disconnected, the probes remain in SPACE, they do not disappear. Exploration probes will remain for over an hour if you disconnect when deploying. So now you not only have the lost ownerships probe taking up CPU/Database time, you also have the NEW probe you where forced to deploy again.
Once in a system with a lot of lag, I had 42 probes deployed... but could only use 7 of them. THIRTY FIVE objects in the database sitting there for an hour doing nothing just taking up space because I was disconnected five times. I was even unable to destroy them because I was not the owner.
This needs to be fixed. If you emergency warp, your probes should remain your until you either destroy them or they expire, or (from the list above) One, Two, Three, and Six happens.
Amarr for Life |
SencneS
Amarr Rebellion Against big Irreversible Dinks
|
Posted - 2008.08.11 22:54:00 -
[2]
I would like the CSM's to address the issue in which Probes lose ownership.
Under the current system, all Exploration, Recon, and Survey probes lose ownership under the following situations.
1) Dock up 2) Leave the system 3) Exiting or quitting EVE 4) Disconnection 5) Very rare Lag out but not disconnect in which the server thinks you have disconnected, you have engaged the emergency warp but the client maintains a connection. 6) Client crash 7) Downtime.
One, two, three, and seven are not the issue, however four, five and six are.
One of the things EVE has, that I do enjoy is exploration. In some systems you have to deploy upward of ten probes to cover the entire system. These probes can cost anywhere from 5,000 to 15,000 ISK. These are just exploration probes, if you are surveying a system for moon mining you can deploy upward of 50 probes (if you're fast enough) each costing between 90,000 and 195,000 ISK.
The loss due to technical fault on CCP's behalf is not recoverable. After a petition I was told by a GM that there is no record of the probes launched in the system. So CCP is unable to reimburse the loss of probes.
Under the current system you could lose anywhere between 5,000 ISK and 10,000,000 ISK depending on what you're doing. For CCP to say "Sorry we have no record of that." is just not acceptable.
Forget about the cost for a second, consider the other factor here... TIME.. It doesn't matter what type of probing you are doing, it takes time to find whatever you're doing. Moon surveying can take hours for a single system. Exploration can take just as long, Recon probe can take under a minute. So we're talking about the loss of time as well.
We now have two scales. 5,000 ISK to 10,000,000 ISK 60 seconds to three hours.
We've all seen how CCP wants to incorporate probing more, for Faction Wars, to get Complexes/DED Space where faction and officer items are. All the way to building T2 items. However this simple but highly annoying bug doesn't make people want to spend the time and effort.
Moon probes are probably meant to be an ISK SINK for CCP. However with the RISK of losing near 10 Million ISK multiple times, people will not use the Gaze Survey probes, they'll use the Quest Survey probes.
People want to explore, but they sure don't want to have to keep on deploying between four and ten probes every time the server chooses to boot you off.
Now for the last piece... When you get disconnected, the probes remain in SPACE, they do not disappear. Exploration probes will remain for over an hour if you disconnect when deploying. So now you not only have the lost ownerships probe taking up CPU/Database time, you also have the NEW probe you where forced to deploy again.
Once in a system with a lot of lag, I had 42 probes deployed... but could only use 7 of them. THIRTY FIVE objects in the database sitting there for an hour doing nothing just taking up space because I was disconnected five times. I was even unable to destroy them because I was not the owner.
This needs to be fixed. If you emergency warp, your probes should remain your until you either destroy them or they expire, or (from the list above) One, Two, Three, and Six happens.
Amarr for Life |
Athre
The Higher Standard
|
Posted - 2008.08.11 23:04:00 -
[3]
No record of probes launched?
Lets get this fixed. I have yet to go into probes but its a field I would like to start in the next 3-6 months.
|
Marcus Gideon
Excessive Force
|
Posted - 2008.08.12 00:05:00 -
[4]
This is along the same lines as losing connection with drones.
If you could reestablish your connection with drones and probes, then there wouldn't be so much junk floating about all the time.
You could cancel your probes when you're done, and you could recover your drones after your "d/c emergency warp" always leaves them stranded.
--- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.08.12 03:24:00 -
[5]
Yes, getting your stuff in space back when you disconnect seems like a good plan to me. Same as what I said on the drones e-warping thread. ------------------ Fix the forums! |
SencneS
Amarr Rebellion Against big Irreversible Dinks
|
Posted - 2008.08.13 16:33:00 -
[6]
Yes I read that Drones thread to, although this does seem like a similar situation it's not exactly the same.
If you disconnect with your drones out, there is a chance for recovery. You will be warped back and the drones are still there.
In this case, the probes are completely lost. There is no way to recover them. You can see them, you can fly up to them, they are an object like a Drone, but you can't scoop them.
So on disconnect the lost is guaranteed, with drones, the ability to recover them or some of them, even in a damaged state is still there.
Amarr for Life |
Windjammer
|
Posted - 2008.08.13 17:06:00 -
[7]
Good proposal. Like Herschel Yamamoto said, same as on the drones emergency warp thread (http://oldforums.eveonline.com/?a=topic&threadID=839971&page=1).
Best regards, Windjammer
|
Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.08.13 17:51:00 -
[8]
Originally by: SencneS Yes I read that Drones thread to, although this does seem like a similar situation it's not exactly the same.
If you disconnect with your drones out, there is a chance for recovery. You will be warped back and the drones are still there.
In this case, the probes are completely lost. There is no way to recover them. You can see them, you can fly up to them, they are an object like a Drone, but you can't scoop them.
So on disconnect the lost is guaranteed, with drones, the ability to recover them or some of them, even in a damaged state is still there.
It's the same principle, in any case. The details differ, but the principle of "a disconnect shouldn't result in you losing control of your stuff" is the same in both cases.
Also, seriously, support your own thread :P ------------------ Fix the forums! |
Windjammer
Gallente
|
Posted - 2008.08.13 18:20:00 -
[9]
Originally by: Herschel Yamamoto Also, seriously, support your own thread :P
SnecneS, Herschel means you should check the little box "Support this topic" located just above your character selection box during a reply.
Windjammer
|
DaDutchDude
Sebiestor tribe
|
Posted - 2008.08.13 18:31:00 -
[10]
Sounds like a real issue and easy enough to fix, so supported. I'm not sure how often this really happens and as such, how much priority it should have.
|
|
Karentaki
Aliastra
|
Posted - 2008.08.13 19:41:00 -
[11]
/signed - just make the probes be connected to the ship that launched them rather than the client session ID. ============= RE: The suicide nerf
Originally by: agent apple I believe I can safely speak for many of us when I say,
Dear Devs, Go Back to WOW
|
Hertford
Ars ex Discordia GoonSwarm
|
Posted - 2008.08.13 20:54:00 -
[12]
Just been hit by this, with a disconnect whilst having Quest Survey probes in flight. How ******* annoying. |
RuleoftheBone
Sniggerdly Pandemic Legion
|
Posted - 2008.08.13 21:01:00 -
[13]
I have had this happen a few times. Nothing more annoying than a random disconnect after 30-40 minutes of Quest probes out in a big ass system which basically means a completely wasted 30-40 minutes of spamming that awesome interactive "analyze" button .
Supported.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
|
SencneS
Amarr Rebellion Against big Irreversible Dinks
|
Posted - 2008.08.14 14:00:00 -
[14]
Originally by: RuleoftheBone I have had this happen a few times. Nothing more annoying than a random disconnect after 30-40 minutes of Quest probes out in a big ass system which basically means a completely wasted 30-40 minutes of spamming that awesome interactive "analyze" button .
Supported.
That's the one reason I started this, The loss of asset doesn't reallybother me, it's the time. You can easily waste 20-30 minutes of time on a disconnect.
I like the idea someone else had of assign it to a ShipID rather then a Session ID. That would solve the problem.
Amarr for Life |
Jeirth
Republic Military School
|
Posted - 2008.08.15 11:54:00 -
[15]
|
Internet Knight
The Knighthawks
|
Posted - 2008.08.15 12:12:00 -
[16]
Hi SencneS.
/signed --- How to resolve Singularity character syncing
|
u die
Sugarcane Technologies
|
Posted - 2008.08.15 17:36:00 -
[17]
________________________________________________
|
Roy Batty68
Immortal Dead
|
Posted - 2008.09.26 14:24:00 -
[18]
Just last night I dropped 7 probes in a system to get full coverage and just after the last one I got disconnected. It was a bit frustrating plopping down another full set right next to the ones already there.
The probes keep the corp tag on them. There isn't character association data displayed ever. Not sure if that is something that is just not programmed to be displayed, left out intentionally, or if the data isn't there at all.
Point being, if there is data behind the scenes that tie probes to a character, I don't see why they still can't be used after a disco.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
SysFin
|
Posted - 2008.10.04 21:30:00 -
[19]
|
Apple Boy
Dirty Deeds Corp. Axiom Empire
|
Posted - 2008.10.10 00:00:00 -
[20]
|
|
Myrhial Arkenath
Ghost Festival
|
Posted - 2008.10.10 09:48:00 -
[21]
Voting yes for losing probes due to dc/lag/crash.
Diary of a pod pilot |
Another Forum'Alt
|
Posted - 2008.10.11 13:54:00 -
[22]
This should go for drones too. This is not part of my sig.
...Or is it? |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |