| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Valfien
Gallente
|
Posted - 2008.08.17 05:19:00 -
[1]
Is it possible to increase a ships drone bandwidth.
|

Kahega Amielden
Minmatar 24th Imperial Crusade
|
Posted - 2008.08.17 05:28:00 -
[2]
No
|

Valfien
Gallente
|
Posted - 2008.08.17 05:51:00 -
[3]
Thank you for the fast reply. Sadly I thought that may be the case.
|

F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
|
Posted - 2008.08.17 10:22:00 -
[4]
You should know that bandwidth is a recent addition to the game, and there may be changes forthcoming. At least CCP has hinted at such. Hopefully this is true, since Bandwidth opens up a lot of options for drone boats.
Just don't hold your breath about it.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
|

Xindi Kraid
Kraid Salvaging
|
Posted - 2008.08.17 11:14:00 -
[5]
Edited by: Xindi Kraid on 17/08/2008 11:14:51 Drones seem to have gotten the short end of the stick in terms of improvemtns. Not as many skills as missiles and gunnery and only a few modules that improve drones.
*crosses fingers for Ishtar and Ishkur to get bandwidth improvements with bay size improvements*
-So says Xindi Kraid
Caveat Emptor Caveat Venditor CAVEAT |

Gartel Reiman
Civis Romanus Sum
|
Posted - 2008.08.17 11:33:00 -
[6]
It's unlikely that you'll ever be able to modify your bandwidth, as this would be the equivalent of being able to add extra weapon hardpoints to your ship.
However, with the bandwidth system, CCP could now give the player modules and/or rigs (probably the latter would make more sense, IMO) that allows them to increase their dronebay size. Previously, this would have had the same effect as increasing bandwidth (as the two used to be the same thing) but now, increasing the bay size would allow you to carry more backup drones, or a greater variety of drones, and as such wouldn't be overpowered.
Though yeah - don't hold your breath. 
|

Xindi Kraid
Kraid Salvaging
|
Posted - 2008.08.17 11:57:00 -
[7]
Come now you don't want an Ishkur sending 2 heavies your way? or swarming you with 5 mediums?
(franklyy I think it would be nice to allow T2 droneboats to launch 10 drones since the drones ARE thier attack.{+1 to number of drones controlled per level of T2 ship skill (assualt ship heavy asault ship etc.) -So says Xindi Kraid
Caveat Emptor Caveat Venditor CAVEAT |

Gartel Reiman
Civis Romanus Sum
|
Posted - 2008.08.18 11:36:00 -
[8]
Originally by: Xindi Kraid (franklyy I think it would be nice to allow T2 droneboats to launch 10 drones since the drones ARE thier attack.{+1 to number of drones controlled per level of T2 ship skill (assualt ship heavy asault ship etc.)
That will never happen either, because of lag. In particular, the Drone Interfacing skill used to let you launch 1 more drone per level. However, with twice as many drones there was not only twice as much to render, but also twice as many calculation calls made by the drones as they fired each shot. I believe that droneboats also used to get bonuses to launched drones, though I may be wrong here too as this was before my time.
To reduce the strain on the server, Drone Interfacing was switched to give +20% to drone damage and hitpoints per level, which acheives almost exactly the same thing but with half as many drones (i.e. you have the same DPS from drones and it takes as much damage to kill them all). Likewise droneboats tend to give a similar bonus, and I cannot imagine that CCP would suddenly reverse their decision, so this is likely what you're going to get. 5 drones acting as 10 drones due to double-damage bonuses.
|

Gojyu
Ever Flow HUZZAH FEDERATION
|
Posted - 2008.08.18 12:43:00 -
[9]
Originally by: Xindi Kraid Come now you don't want an Ishkur sending 2 heavies your way? or swarming you with 5 mediums?
(franklyy I think it would be nice to allow T2 droneboats to launch 10 drones since the drones ARE thier attack.{+1 to number of drones controlled per level of T2 ship skill (assualt ship heavy asault ship etc.)
You have absolutely no idea how overpowered that would be. I just took a quick look at eft for hard numbers, with my current drone skills and tech 2 rails, an ishtar would be capable of pumping out over 1000 dps
|

Letouk Mernel
|
Posted - 2008.08.18 13:05:00 -
[10]
Originally by: Gojyu In terms of skills, you'll find they've actually got a wide range of skills- optimal range, movement speed, hp etc. They also have one of the strongest all-round skills in the game- Drone interfacing. No other weapon system gets a 20% bonus per level only using one skill.
Look under Gunnery and Missiles and you'll see equivalent skills that give optimal / falloff, ROF, tracking benefits, so those skills aren't any different for drones than they are for any other weapon system.
Drone Interfacing used to let people pilot an extra drone per level, just like the Drones skill. People used to be able to field 10 drones. Non-drone ships didn't have the drone bay to field that many, but Gallente drone ships did.
The only reason they changed Drone Interfacing to its "strongest all around" version that you see and like so much is because they figured that having 5 x's on the screen instead of 10 would reduce lag, so they doubled the damage output of drones via that skill, and also had to mess around with drone bay sizes and introduce bandwidth as a new constraint just so they could keep non-drone ships that were previously limited to 3 drones still be limited to 3 drones.
I'd love to see what your argument would be if they nerf the number of turrets and launcher slots on every ship to half, then introduce a rank 5 gunnery skill and a rank 5 missile skill that lets you do double damage with your guns and missiles. Make you work to gain back what they nerfed away from you (half your DPS).
|

Falaricae
|
Posted - 2008.08.18 13:44:00 -
[11]
Originally by: Letouk Mernel
I'd love to see what your argument would be if they nerf the number of turrets and launcher slots on every ship to half, then introduce a rank 5 gunnery skill and a rank 5 missile skill that lets you do double damage with your guns and missiles. Make you work to gain back what they nerfed away from you (half your DPS).
Bring it on. Just remove all fitting requirements from weapons and allow me to switch modules on the fly while I'm in space. You could limit the number of alternate modules just to be fair. After 30 days of training I would have the same DPS, could carry a mix of DPS, e-war and utility modules and refit my ship in seconds while in space. CCP should really implement this nerf.
|

Letouk Mernel
|
Posted - 2008.08.18 14:56:00 -
[12]
Edited by: Letouk Mernel on 18/08/2008 14:59:25 They didn't give drones more/new abilities when they made the Drone Interfacing change, why would they buff guns? I'm not arguing that drones are a crappy weapon system; I'm pointing out that Drone Interfacing isn't an "uber" skill and that CCP typically just nerfs things and rarely boosts the DPS capabilities of anything. Look at how long the Amarr change took.
(EDIT: to put it another way, ok I'll bring it on: I'll go campaigning for "nerf guns, have all ships be able to only install half the number of guns in order to reduce lag, and add more skills and longer training times" and you go ask for those fancy things you asked for, and let's see what they're likely to do.)
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |