| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

5pinDizzy
Amarr Umpteenth Podding
|
Posted - 2008.08.18 19:05:00 -
[1]
Energized or non energized, I've practically never seen it used.
Anyone know of any examples where these modules might actually be useful?
And I mean what is considered a GOOD setup, not just there because it can be.
|

AstroPhobic
Minmatar
|
Posted - 2008.08.18 19:06:00 -
[2]
Suppose they'd be ueseful... in...
nope, nevermind.
Maybe if you're making a plate damnation and you ran out of PG for plates and you don't want to add more hardeners due to stacking/gangmod? |

tropic89
|
Posted - 2008.08.18 21:25:00 -
[3]
shhhh, try putting them on a capital, yea... its win win. |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.08.18 21:33:00 -
[4]
If you:
A. Are going for maximum buffer B. Have enough EANMs already fitted that the stacking penalty brings the bonus below 15% C. Are not fitting for a remote rep gang and D. Don't have enough grid left for a plate
Then you may perhaps have some use for them. But only maybe.
In other words, they're generally useless. |

Summer's End
Caldari Provisions
|
Posted - 2008.08.18 22:15:00 -
[5]
Useful when that 15% more armor is greater than whatever plate you could have fitted is. |

Sanzorz
Amarr EVEfan.dk
|
Posted - 2008.08.18 22:16:00 -
[6]
Useless indeed. They ain't worth it for pve and you can often find better soloutions for PvP than using Regen plating. It would be nice to see some kind of other bonus on it. Perhaps a bonus added when more Regen platings are fitted or a repair amount bonus much like SBA modules. |

Raymond Sterns
Utopian Research I.E.L. The ENTITY.
|
Posted - 2008.08.18 22:28:00 -
[7]
I'd honestly like to see them give a passive armor-regen bonus. Not enough to make it significant in battle, but handy if you are short cap/lacking a repper and no way to heal. |

Gromik
Mining Bytes Inc.
|
Posted - 2008.08.18 22:29:00 -
[8]
Edited by: Gromik on 18/08/2008 22:30:54 I have found 1 setup that I would use a regenerative plate on. And the only reason I use it there is because of stacking penalties and a lack of available PG to put on a plate that would give me 15% more armor.
Case: 1x EANM II equipped while receiving a armored warfare mindlink-ed resistance bonus that makes an EANM II give me lower EHP returns. With the catch that I am not in a remote rep gang. If I were, the higher resists from another EANM II (or even ANM II) trump the higher armor total.
Conclusion: Yeah, not very useful. Note: I don't fly capitals, where 15% would give more EHP, but higher resists are usually preferred over EHP on caps (afaik).
|

Liang Nuren
Perkone
|
Posted - 2008.08.18 22:31:00 -
[9]
Originally by: Raymond Sterns I'd honestly like to see them give a passive armor-regen bonus. Not enough to make it significant in battle, but handy if you are short cap/lacking a repper and no way to heal.
YES YES YES YES YES PLZ... hell I don't care if you even make it not work when cloaked.
-Liang |

Gromik
Mining Bytes Inc.
|
Posted - 2008.08.18 22:34:00 -
[10]
Originally by: Liang Nuren
Originally by: Raymond Sterns I'd honestly like to see them give a passive armor-regen bonus. Not enough to make it significant in battle, but handy if you are short cap/lacking a repper and no way to heal.
YES YES YES YES YES PLZ... hell I don't care if you even make it not work when cloaked.
-Liang
I'm sure there'd be complaints of that being overpowered, but dang, that would be nice to have.
Even just a few HP a second would do wonders for long excursions. |

Mythrell
Omega Enterprises
|
Posted - 2008.08.18 23:29:00 -
[11]
EIther this module needs a boost or Trimark Armor Pump needs a nerf.
Once again a case where rig is equilevant to best T2 mod. Tsk.
Oh and yes, I'd vote for the boost part, it has never had any real use, other than maybe in some capital setups.
|

tarin adur
Gallente Edge Inc.
|
Posted - 2008.08.18 23:32:00 -
[12]
i suppose you can fit it on an Auguror navy issue so that you can break the 100,000 armor b arrier(Slaves,plates,regen plates,etc) |

Abrazzar
|
Posted - 2008.08.18 23:35:00 -
[13]
Give Regenerative Plating the ability to boost armor repair amount, slightly, by 5-10%. Probably would need a reduction of the armor amount bonus to balance the effect, or maybe add a penalty to something else, like a 2-5% reduction in cap recharge, though penalties on modules are always a issue. |

Aleus Stygian
|
Posted - 2008.08.19 00:21:00 -
[14]
Originally by: Liang Nuren
Originally by: Raymond Sterns I'd honestly like to see them give a passive armor-regen bonus. Not enough to make it significant in battle, but handy if you are short cap/lacking a repper and no way to heal.
YES YES YES YES YES PLZ... hell I don't care if you even make it not work when cloaked.
-Liang
I share these sentiments. |

Liang Nuren
Perkone
|
Posted - 2008.08.19 00:31:00 -
[15]
Originally by: Aleus Stygian I share these sentiments.
I'd like to expound on this and say that effectively making it a small repper wouldn't really be sufficient. It'd have to be able to help buffer tanks out as well as service as a post-battle "repper".
You know, like act as a 15% buffer hp (otherwise useless module) and give 1% armor/sec or something.
-Liang |

Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2008.08.19 00:39:00 -
[16]
Edited by: Rawr Cristina on 19/08/2008 00:40:47 They have a minor use as they don't slow your ship down like Plates do, but their bonus simply isn't worth an entire low-slot
If they were 20% they would be worth it IMO
oh, and I'm not sure about the passive armour regen thing. Only way I can see that working was if it didnt work in combat and had a ridiculously slow rate of regen (like Hull repper level) |

The Djego
Minmatar merovinger inc
|
Posted - 2008.08.19 00:44:00 -
[17]
Originally by: Liang Nuren
Originally by: Aleus Stygian I share these sentiments.
I'd like to expound on this and say that effectively making it a small repper wouldn't really be sufficient. It'd have to be able to help buffer tanks out as well as service as a post-battle "repper".
You know, like act as a 15% buffer hp (otherwise useless module) and give 1% armor/sec or something.
-Liang
Hm Slaves, Plates, Trimarks, that would be quite powerfull(passive Tank with 100 Seconds recharge and 30-70k Armor )
I would like a little boost(5-10%) in repair Amount(boosting Buffer Singelrep Tanks) or may by a slight passive Armor gain(more like 0.1% would be realistic). |

Liang Nuren
Perkone
|
Posted - 2008.08.19 00:47:00 -
[18]
Originally by: The Djego
Hm Slaves, Plates, Trimarks, that would be quite powerfull(passive Tank with 100 Seconds recharge and 30-70k Armor )
I dunno... all I know is that I'd really appreciate a slow (but reasonable) plate tank regen.
-Liang |

The Djego
Minmatar merovinger inc
|
Posted - 2008.08.19 01:00:00 -
[19]
Originally by: Liang Nuren
Originally by: The Djego
Hm Slaves, Plates, Trimarks, that would be quite powerfull(passive Tank with 100 Seconds recharge and 30-70k Armor )
I dunno... all I know is that I'd really appreciate a slow (but reasonable) plate tank regen.
-Liang
Yeah would be quite nice, since GCC is 15 Minutes anyway i can live with 0.1%.  |

Liang Nuren
Perkone
|
Posted - 2008.08.19 01:03:00 -
[20]
Originally by: The Djego Yeah would be quite nice, since GCC is 15 Minutes anyway i can live with 0.1%. 
Haha, yeah, that'd give it a 1000s recharge time... which is totally reasonable. So, gimme 15% armor and 1000s recharge time... go go go!
-Liang |

Derek Sigres
|
Posted - 2008.08.19 01:39:00 -
[21]
Originally by: Liang Nuren
Originally by: The Djego Yeah would be quite nice, since GCC is 15 Minutes anyway i can live with 0.1%. 
Haha, yeah, that'd give it a 1000s recharge time... which is totally reasonable. So, gimme 15% armor and 1000s recharge time... go go go!
-Liang
Why not just have each plate reduce recharge time? Base "regeneration" time would be based off the stats for caldari shield's (given they aren't modified by skills I don't know if you'd have to reduce it to keep from being overpowered). Each subsequent mod reduces the time by 15%. Given they are lowslot modules that would mean the most you can have is 8 - and even an Amarrian battleship with maxed recharge time wouldnt' be all that fearsome - it'd basically be the battleship version of a Tank Drake. |

Liang Nuren
Perkone
|
Posted - 2008.08.19 01:42:00 -
[22]
Originally by: Derek Sigres Why not just have each plate reduce recharge time? Base "regeneration" time would be based off the stats for caldari shield's (given they aren't modified by skills I don't know if you'd have to reduce it to keep from being overpowered). Each subsequent mod reduces the time by 15%. Given they are lowslot modules that would mean the most you can have is 8 - and even an Amarrian battleship with maxed recharge time wouldnt' be all that fearsome - it'd basically be the battleship version of a Tank Drake.
Hmmm, well, because it'd be making shields == armor. I rather like the diversity of shield/armor tanking... but would appreciate some of that bioregenerative armor that you always read about in scifi. :P
-Liang |

Derek Sigres
|
Posted - 2008.08.19 01:53:00 -
[23]
Originally by: Liang Nuren
Originally by: Derek Sigres Why not just have each plate reduce recharge time? Base "regeneration" time would be based off the stats for caldari shield's (given they aren't modified by skills I don't know if you'd have to reduce it to keep from being overpowered). Each subsequent mod reduces the time by 15%. Given they are lowslot modules that would mean the most you can have is 8 - and even an Amarrian battleship with maxed recharge time wouldnt' be all that fearsome - it'd basically be the battleship version of a Tank Drake.
Hmmm, well, because it'd be making shields == armor. I rather like the diversity of shield/armor tanking... but would appreciate some of that bioregenerative armor that you always read about in scifi. :P
-Liang
But armor plats already require cap and cpu to fit. I mean, clearly in the far future rivets and welding are silly ideas - instead they just use intelligent electric fields to hold everything together so really armor is really just a non regenerative shield.
On the other hand can you IMAGINE the recarge on a Slaved/Trimarked Abaddon with a full lowslot like I suggested? It's a good thing it caps itself out naturally or it'd be the END OF EVE! (Seriously, one could potentially achieve better than 130hp/s recharge rate)
I'd totally fly such a monstrosity. I'd name it "Drake"
Also, on second thought my idea is dumb unless I'm the only one who gets the ships and modules. |

P'uck
|
Posted - 2008.08.19 02:41:00 -
[24]
Edited by: P''uck on 19/08/2008 02:42:00
Originally by: Summer's End Useful when that 15% more armor is greater than whatever plate you could have fitted is.
That, and grid.
and this:
Originally by: Liang Nuren
Originally by: Raymond Sterns I'd honestly like to see them give a passive armor-regen bonus. Not enough to make it significant in battle, but handy if you are short cap/lacking a repper and no way to heal.
YES YES YES YES YES PLZ... hell I don't care if you even make it not work when cloaked.
-Liang
might be nice... but seriously, you wont see ANY active setups anymore. but heck. theyre dead anyway, so why not  |

Kulmid
The Elear FOUNDATI0N
|
Posted - 2008.08.19 03:05:00 -
[25]
Originally by: Liang Nuren
Haha, yeah, that'd give it a 1000s recharge time... which is totally reasonable. So, gimme 15% armor and 1000s recharge time... go go go!
-Liang
1000s? a battleships natural shield regen is lower than that, how about like 10hp/s. On frigs it makes them able to passively armor tank but on a plated up battleship has little to no effect on the overall tank.
|

Derek Sigres
|
Posted - 2008.08.19 04:06:00 -
[26]
Originally by: Kulmid
Originally by: Liang Nuren
Haha, yeah, that'd give it a 1000s recharge time... which is totally reasonable. So, gimme 15% armor and 1000s recharge time... go go go!
-Liang
1000s? a battleships natural shield regen is lower than that, how about like 10hp/s. On frigs it makes them able to passively armor tank but on a plated up battleship has little to no effect on the overall tank.
Try under 1000s recharge and 40k+ EHP. Handily get better natural regen than a perma run LAR. |

Liang Nuren
Perkone
|
Posted - 2008.08.19 04:15:00 -
[27]
Originally by: Derek Sigres Try under 1000s recharge and 40k+ EHP. Handily get better natural regen than a perma run LAR.
A plated Abaddon with 150K armor EHP with 1000s repair would have ~150 DPS tank.
-Liang |

Saietor Blackgreen
The First Foundation SOLAR FLEET
|
Posted - 2008.08.19 06:15:00 -
[28]
NMT 3 hp/sec.
Otherwise it will start obsoleting small armor repairers. |

Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2008.08.19 13:35:00 -
[29]
2.5 hp / sec
it shouldn't aid your defence; passive recharge tanking is what Shields are for. If it would be applied to Armour, it would have to be so slow that it made no difference in a fight; just slowly fixed it afterwards. |

Gimpb
|
Posted - 2008.08.19 14:23:00 -
[30]
Originally by: Raymond Sterns I'd honestly like to see them give a passive armor-regen bonus. Not enough to make it significant in battle, but handy if you are short cap/lacking a repper and no way to heal.
Cool idea.
6 months from now the prophecy replaces the drake.  |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |