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murder one
Gallente Invincible Reason
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Posted - 2008.08.19 04:17:00 -
[1]
Be they for or against, nano threads have all but disappeared. Indeed, even in the Game Design forum the threads are largely about all the other issues the upcoming patch will introduce (blasters, missiles, recon imbalances), and not about speed.
Already most of the forum banter has moved off the focus of speed (thankfully) and on to other issues. I just find it amusing how quickly the player base changes focus and moves on to other things.
by the way, when was the last time we had a really important dev blog? Something with some real meat to it? And where are the live devblogs? The last recorded dev post by Nozh was in Bellum's blaster thread and that was weeks ago. |

Tortun Nahme
Minmatar Umbra Synergy Final Retribution Alliance
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Posted - 2008.08.19 04:19:00 -
[2]
I think that CCP needs to start nanoing the dev blogs, they dont come fast enough  |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.19 04:23:00 -
[3]
ITT: whining about lack of whining
 |

syphurous
Gallente Center for Advanced Studies
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Posted - 2008.08.19 04:30:00 -
[4]
I wish someone would make a whine about how the agent quality is a stupid idea and needs re-designing so I could sign it. I'm too lazy to make up a eight paragraph ( with bullet points ) moan about it.
As for nano's, they'll be changed before I get there, so I have worries. |

Ampoliros
Shadow Company G00DFELLAS
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Posted - 2008.08.19 04:30:00 -
[5]
Originally by: Tortun Nahme I think that CCP needs to start nanoing the dev blogs, they dont come fast enough 
Dev blogs are like titans for the forums. Their appearance is rare, their effects are devastating, and they can't be nanoed*.
*by a sane pilot
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Ordais
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Posted - 2008.08.19 04:31:00 -
[6]
Originally by: murder one Be they for or against, nano threads have all but disappeared. Indeed, even in the Game Design forum the threads are largely about all the other issues the upcoming patch will introduce (blasters, missiles, recon imbalances), and not about speed.
Already most of the forum banter has moved off the focus of speed (thankfully) and on to other issues. I just find it amusing how quickly the player base changes focus and moves on to other things.
by the way, when was the last time we had a really important dev blog? Something with some real meat to it? And where are the live devblogs? The last recorded dev post by Nozh was in Bellum's blaster thread and that was weeks ago.
Well, if you whould have bothered to check, you whould have noticed that the changes are not on the testserver anymore and ccp anounced they will rework the idea (if it comes at all). So, thats why it stoped. Got it? |

Noobryan
Amarr Pakehaz.
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Posted - 2008.08.19 04:39:00 -
[7]
Originally by: Ordais Got it?
LOL so intense, are you single? :D |

murder one
Gallente Invincible Reason
|
Posted - 2008.08.19 05:05:00 -
[8]
Originally by: Ordais
Originally by: murder one Be they for or against, nano threads have all but disappeared. Indeed, even in the Game Design forum the threads are largely about all the other issues the upcoming patch will introduce (blasters, missiles, recon imbalances), and not about speed.
Already most of the forum banter has moved off the focus of speed (thankfully) and on to other issues. I just find it amusing how quickly the player base changes focus and moves on to other things.
by the way, when was the last time we had a really important dev blog? Something with some real meat to it? And where are the live devblogs? The last recorded dev post by Nozh was in Bellum's blaster thread and that was weeks ago.
Well, if you whould have bothered to check, you whould have noticed that the changes are not on the testserver anymore and ccp anounced they will rework the idea (if it comes at all). So, thats why it stoped. Got it?
I'm fully aware of the test server's status. However, it doesn't have anything to do with the cessation of nano whines. The devs will well and truely gut nano ships in the next patch, bet on it. That's not why it's stopped. Got it?
I know you try hard. Unfortunately, it's not hard enough. |

Saietor Blackgreen
The First Foundation SOLAR FLEET
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Posted - 2008.08.19 05:15:00 -
[9]
Originally by: Ordais ccp anounced they will rework the idea (if it comes at all)
No they didnt. They said they will rework some details of the upcoming change. Dont bring in wishful thinking. |

Mankirks Wife
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Posted - 2008.08.19 05:22:00 -
[10]
Edited by: Mankirks Wife on 19/08/2008 05:23:43
Originally by: murder one I'm fully aware of the test server's status. However, it doesn't have anything to do with the cessation of nano whines. The devs will well and truely gut nano ships in the next patch, bet on it. That's not why it's stopped. Got it?
I'm 100% sure the devs said the changes were still going live next patch but they'd been taken off the test server for other reasons (which didn't affect me so I didn't bother to remember them).
Pretty much the only nerf I've seen stopped after it was announced was the carrier nerf, and that was probably only because *everyone*, not just carrier pilots, said "WTF CCP?"
These changes are sorely needed and won't be the end of the world - CCP nerfed my stab setups to oblivion and I still haul throw lowsec. CCP nerfed my Myrm and I still fly it. FOTM types may abandon nano setups for other things (Force Recons it seems) but nano-HACs will still have their place, they just won't be an I-Win button against everything not-nano and not-uber-specialized. |

Terminus adacai
Caldari
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Posted - 2008.08.19 05:53:00 -
[11]
Originally by: murder one Be they for or against, nano threads have all but disappeared. Indeed, even in the Game Design forum the threads are largely about all the other issues the upcoming patch will introduce (blasters, missiles, recon imbalances), and not about speed.
Already most of the forum banter has moved off the focus of speed (thankfully) and on to other issues. I just find it amusing how quickly the player base changes focus and moves on to other things.
by the way, when was the last time we had a really important dev blog? Something with some real meat to it? And where are the live devblogs? The last recorded dev post by Nozh was in Bellum's blaster thread and that was weeks ago.
Maybe because the Devs addressed th issue and the mature people moved on....
 |

Flipout
Gallente
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Posted - 2008.08.19 05:58:00 -
[12]
Care to link me to where the dev's responded to bellum's blaster thread? Cant seem to find it. |

murder one
Gallente Invincible Reason
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Posted - 2008.08.19 06:55:00 -
[13]
Originally by: Flipout Care to link me to where the dev's responded to bellum's blaster thread? Cant seem to find it.
Here. |

halp me
THE INTERNET.
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Posted - 2008.08.19 07:02:00 -
[14]
the nano nerf crusaders have already accepted victory and moved on, give it some time and when they realize the patch has been delayed for quite some time if not indefinetly like the carrier nerf they will be back and the cycle of life will start once again
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.19 07:24:00 -
[15]
You're seriously overestimated the attention span of the seemingly ADHD-ridden forum-trolling brigade. The test server was announced as having a roll-back on the speed nerf while EA1.1 patch is being worked on, with promised rebalancing on the figures we last saw. Right now, nobody knows for sure exactly how the new numbers will look like, the anti-nano team feels safe in the idea nanos will be nerfed, the anti-anti-nano team doesn't know exactly what to scream about (since they have no data), so for now, it slipped of the "target critical" whine radar.
Just wait until the revamped nanonerf changes come back on SiSi, and prepare for the incoming deluge of whines and counter-whines that will inevitably ensue.
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Laborspast
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Posted - 2008.08.19 07:44:00 -
[16]
Originally by: murder one Be they for or against, nano threads have all but disappeared. Indeed, even in the Game Design forum the threads are largely about all the other issues the upcoming patch will introduce (blasters, missiles, recon imbalances), and not about speed.
Already most of the forum banter has moved off the focus of speed (thankfully) and on to other issues. I just find it amusing how quickly the player base changes focus and moves on to other things.
by the way, when was the last time we had a really important dev blog? Something with some real meat to it? And where are the live devblogs? The last recorded dev post by Nozh was in Bellum's blaster thread and that was weeks ago.
CCP did a wise move. They shit-canned Nanos, pretty much completely ****ed small gang / HAC operations, announced the changes are on Sissi so people can test. CCP then sat back and relaxed, knowing that for the next 3 weeks people would be outraged by these changes.
They fixed "ludicrous speeds" of a vaga going 21,0000 ms to a mere max speed of 4500ish with max implants and skills, bonis from CS mods.
They introduced MDW-disabling technology, making it impossible for small gangs to bust gate camps from nubs in fat and slow BSs.
Now, people are all spent, or just don't give a damn anymore. Why should we care? Doesn't really matter what the PVP community things, because you have 2000 opposing nubs without credit cards trolling this board. These 2000 voices make up the "player-base" according to CSM posts, and sadly, they are winning.
So let them have Eve.
BUT - now you have AFK Cloaking as an "issue" again that needs nerfing so the ratting fools can go about their business without having to fear someone warping in on them. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2008.08.19 07:48:00 -
[17]
Originally by: murder one Be they for or against, nano threads have all but disappeared. Indeed, even in the Game Design forum the threads are largely about all the other issues the upcoming patch will introduce (blasters, missiles, recon imbalances), and not about speed.
Already most of the forum banter has moved off the focus of speed (thankfully) and on to other issues. I just find it amusing how quickly the player base changes focus and moves on to other things.
by the way, when was the last time we had a really important dev blog? Something with some real meat to it? And where are the live devblogs? The last recorded dev post by Nozh was in Bellum's blaster thread and that was weeks ago.
This is pretty normal, ihmo.
The nano-whine stopped when CCP proved that, at last, they'd do something about it very soon, and that it would be signifiant enough to have a real effect.
The whining from the nanoers stopped when the changes on Sisi got reverted. You can expect it back when changes are put on Sisi again. |

Atomos Darksun
Infortunatus Eventus Obsidian Empire
|
Posted - 2008.08.19 07:54:00 -
[18]
Yes, and they were replaced by people whining about WTZ.
Seriously, WTF? That was TWO YEARS AGO |

Lyvv
Amarr Personal Vendetta Vendetta Alliance.
|
Posted - 2008.08.19 07:54:00 -
[19]
Originally by: Shadowsword The whining from the nanoers stopped when the changes on Sisi got reverted. You can expect it back when changes are put on Sisi again.
Yup.
|

Lyvv
Amarr Personal Vendetta Vendetta Alliance.
|
Posted - 2008.08.19 08:15:00 -
[20]
Edited by: Lyvv on 19/08/2008 08:16:40 CCP, imo, is going wrong about all of this. Instead of running around naked with some Nerf-bat, they should start to look at their own shit and fix, enhance or overhaul their hardware.
Currently, you cannot simply get up with 30 guys in a fleet and run amok in a system of your choice and fight a different fleet of similar size.
You experience 5 minute module lags and other funny things, such as combat notices of you being hit even though you are in a safe spot with no targets nearby.
Nano anyone? Try to orbit your targets and shoot em and live with game mechanics failing while flying 8,000 m/s. Try to take ownership of the role you are playing in that fleet as a tackler or heavy tackler (HAC). Impossible if the entire system is lagged to hell, and all caused by 60 people in one system.
These are the real and serious issues they imo should fix before anything else.
Granted... The nano issue was getting out of hand. Ceptors going 24k without a CS or BC w/ mods in system is a bit insane, but then again, the brainfarts they pushed onto Sissi wasn't a solution to the problem either, so they removed them.
Limit the CAP of high-end speeds per ship and be done with it. Busting a gate camp isn't such an easy task, and HACs are / were the masters at that. If you want to roam 0.0 you needed either a very strong RR BS gang or nanos. With the BS gang, you run risk of the opponents committing capitals. So most likely, you opted for the nanoed HACs.
Sometimes I wonder who the DEVs are and just how much experience they have in Eve, and how they have the grand picture of all things involving Eve or at least the changes they are about to implement or working on.
The crap they pushed to Sissi was unreal.
Edit: Spelling |

Shevar
Minmatar A.W.M Libertas Fidelitas
|
Posted - 2008.08.19 09:13:00 -
[21]
Originally by: murder one Be they for or against, nano threads have all but disappeared. Indeed, even in the Game Design forum the threads are largely about all the other issues the upcoming patch will introduce (blasters, missiles, recon imbalances), and not about speed.
Already most of the forum banter has moved off the focus of speed (thankfully) and on to other issues. I just find it amusing how quickly the player base changes focus and moves on to other things.
by the way, when was the last time we had a really important dev blog? Something with some real meat to it? And where are the live devblogs? The last recorded dev post by Nozh was in Bellum's blaster thread and that was weeks ago.
People know that nano will be nerfed soon(tm) so no point in whining about it. |
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