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Alec Freeman
The Dark Space Initiative Revival Of The Talocan Empire
2
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Posted - 2011.09.10 13:26:00 -
[1] - Quote
Hey guys. Not much to say other than; will there be a rough ETA of the return of the functional space station enviroment (ship spinning too) instead of this damn door? |

Avon
Versatech Co. Raiden.
50
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Posted - 2011.09.10 13:27:00 -
[2] - Quote
A dam door is required to hold back the flood of tears.
I think you mean "damn". |

Pak Narhoo
Knights of Kador
10
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Posted - 2011.09.10 13:30:00 -
[3] - Quote
'It's in the pipe. Five by five.'
Or, your guess is as good as ours. |

Alec Freeman
The Dark Space Initiative Revival Of The Talocan Empire
2
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Posted - 2011.09.10 13:36:00 -
[4] - Quote
Avon wrote:A dam door is required to hold back the flood of tears.
I think you mean "damn".
Edited for your enjoyment .
|

Name Family Name
Imperial Academy Amarr Empire
13
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Posted - 2011.09.10 13:40:00 -
[5] - Quote
Actually, I'm fine with the door - I can run multiple clients minimized, updating market orders every now and then and still play other games at the same time.
Once CCP rolls out with some sad excruse for the lack of a ship hangar and they disable the door, I will have 90% GPU load and slow docking times solely for a simple drag&drop functionality as well as doubleclick to open open cargo.
But I'm not overly worried atm :5 years: |

IHaveCandyGetInTheVan69
The Seal Cub Clubbing Club.
6
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Posted - 2011.09.10 13:44:00 -
[6] - Quote
Name Family Name wrote:Actually, I'm fine with the door - I can run multiple clients minimized, updating market orders every now and then and still play other games at the same time.
You do realise the door actually uses more system resources than the old ship spinning just because the incarna client is worse?
I will rejoice the day we get the old ship spinning, drag 'n' droppin', double clickin' client back, but I doubt its ever gunna happen.
|

Name Family Name
Imperial Academy Amarr Empire
13
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Posted - 2011.09.10 13:53:00 -
[7] - Quote
IHaveCandyGetInTheVan69 wrote:
You do realise the door actually uses more system resources than the old ship spinning just because the incarna client is worse?
I will rejoice the day we get the old ship spinning, drag 'n' droppin', double clickin' client back, but I doubt its ever gunna happen.
Yes - I do realize, but CCP already officially ruled out bringing the old hangar back - they said they would create 'something similar' with that terrible engine.
Judging from CCPs recent behaviour, they will bring us ship spinning using the carbon engine but without drag&drop or doubleclick-open cargo functionality. Well - at least we'll know what ship we're currently in without clicking around - totally worth turning my GPU into a fan heater and having to log in/out every time I want to check market orders if I want to do anything else on my PC.
As if ship spinning as such really mattered to anyone... |

Alec Freeman
The Dark Space Initiative Revival Of The Talocan Empire
2
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Posted - 2011.09.10 14:02:00 -
[8] - Quote
Well they acually said they would return something with "similer" functionality. |

Dark Calling
Royal Order of Security Specialists
32
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Posted - 2011.09.10 14:27:00 -
[9] - Quote
Pak Narhoo wrote:'It's in the pipe. Five by five.'
Hmm.. Aliens quote?
I actually watched that last night 
- DC Failure Is Not Falling Down.. Failure Is Refusing To Get Back Up |

divanoo
Hedion University Amarr Empire
1
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Posted - 2011.09.10 14:28:00 -
[10] - Quote
Alec Freeman wrote:Hey guys. Not much to say other than; will there be a rough ETA of the return of the functional space station enviroment (ship spinning too) instead of this damn door?
:18months: |

Sabrina Storm
State War Academy Caldari State
15
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Posted - 2011.09.10 14:35:00 -
[11] - Quote
IHaveCandyGetInTheVan69 wrote:Name Family Name wrote:Actually, I'm fine with the door - I can run multiple clients minimized, updating market orders every now and then and still play other games at the same time. You do realise the door actually uses more system resources than the old ship spinning just because the incarna client is worse? I will rejoice the day we get the old ship spinning, drag 'n' droppin', double clickin' client back, but I doubt its ever gunna happen.
Or you could get all high-techy and keymap cargo to 'c' and items to 'i'. I'm new and figured that one out. |

Pak Narhoo
Knights of Kador
10
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Posted - 2011.09.10 14:50:00 -
[12] - Quote
Dark Calling wrote:Pak Narhoo wrote:'It's in the pipe. Five by five.' Hmm.. Aliens quote? I actually watched that last night  - DC
Yeah,  Should actually be "-we are in the pipe-, five by five."
Watched it on a huge screen back then, my stomach sank in my feet when they undocked from the sulaco. Great times. :)
Somebody wake up Hicks
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Abrazzar
88
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Posted - 2011.09.10 15:11:00 -
[13] - Quote
Ideally it would be, as stated before by different people:
Space - (dock) - Hangar - (disembark) - Captain's Quarters - (ambulate) - Establishments
Hangar and CQ could use the same environment with culling LoD mechanics removing from one view what is only needed by the other to safe system resources. This way, with shared meshes and textures, the hangar will not bloat up the client.
They could even add a camera flight zooming in over the docked pod to the character in the CQ to imply the disembarking (and vice versa). Hell, they could even then add a camera flight from your space cam position into the station dock during docking while the hangar is loading in the background.
Just making things a bit more seamless, you know.  Please visit your user settings to re-enable images. |

Weaselior
BUTTECORP INC Goonswarm Federation
58
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Posted - 2011.09.10 16:12:00 -
[14] - Quote
bringing that back would reduce the number of involuntary WoD beta testers, sorry |

Jade Constantine
Jericho Fraction The Star Fraction
161
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Posted - 2011.09.10 16:20:00 -
[15] - Quote
Abrazzar wrote:Ideally it would be, as stated before by different people: Space - (dock) - Hangar - (disembark) - Captain's Quarters - (ambulate) - Establishments Hangar and CQ could use the same environment with culling LoD mechanics removing from one view what is only needed by the other to safe system resources. This way, with shared meshes and textures, the hangar will not bloat up the client. They could even add a camera flight zooming in over the docked pod to the character in the CQ to imply the disembarking (and vice versa). Hell, they could even then add a camera flight from your space cam position into the station dock during docking while the hangar is loading in the background. Just making things a bit more seamless, you know. 
Its shocking that our forum community has the creative zest we're lacking from ccp development at the moment :)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. |

T' Elk
Clearly Compensating Concordiat Alliance
0
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Posted - 2011.09.10 16:31:00 -
[16] - Quote
I'm gunna take a risk here and say SoonGäó. Bonjour senor forum user. I am here to troll, possibly post relevant posts, and lol at noobs. Nothing more, nothing less. Do not expect epic or genius-level posts from me. Now that we've gotten that formality out of the way, carry on good sir! |

Mehrdad Kor-Azor
Iure Divino
17
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Posted - 2011.09.10 16:34:00 -
[17] - Quote
Jade Constantine wrote:
Its shocking that our forum community has the creative zest we're lacking from ccp development at the moment :)
All the talent got shipped off to work on sparkly vampires and Console FPS m-3856D |
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