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verde bandit
Amarr Infinitus Odium
|
Posted - 2008.08.19 23:29:00 -
[1]
Hi,
I'd like to talk with you of some idea that have been discussed a bit on IRC : Advanced Cybernetics.
This skill would need Cybernetics V as a prerequisite, and for each level in that skill (let's say Rank 7/8), would provide a +X% to the attribute boosting effect of each Attribute modifying implant ( read slots 1-5 ).
First scale that came in my twisted mind was : Level I - +20% Level II - +40% Level III - +60% Level IV - +80% Level V - +100%
But some of you might find this too much, so it could just be 10/20/30/40/50. Those numbers are just ideas but it would be a bit easier to get through months of training.
Your thoughts ? |

Kiki Arnolds
Caldari
|
Posted - 2008.08.19 23:31:00 -
[2]
The people who would most benefit are those who have already trained cyber 5 for +5s, ie vetran players, we need ways for newbs to catch up, not a way to help established players get even further ahead... |

Re'taka
Minmatar Republic University
|
Posted - 2008.08.20 01:16:00 -
[3]
Originally by: Kiki Arnolds The people who would most benefit are those who have already trained cyber 5 for +5s, ie vetran players, we need ways for newbs to catch up, not a way to help established players get even further ahead...
Why? |

Eventy One
Magellan Exploration and Survey Scalar Federation
|
Posted - 2008.08.20 01:26:00 -
[4]
Edited by: Eventy One on 20/08/2008 01:27:48
Originally by: Re'taka
Originally by: Kiki Arnolds The people who would most benefit are those who have already trained cyber 5 for +5s, ie vetran players, we need ways for newbs to catch up, not a way to help established players get even further ahead...
Why?
Why not!
This is after all, a forum for features, ideas and discussion. Your question lacks discussive value, and hasn't exactly made a point about why this isn't a good idea. |

Re'taka
Minmatar Republic University
|
Posted - 2008.08.20 03:15:00 -
[5]
Originally by: Eventy One Edited by: Eventy One on 20/08/2008 01:27:48
Originally by: Re'taka
Originally by: Kiki Arnolds The people who would most benefit are those who have already trained cyber 5 for +5s, ie vetran players, we need ways for newbs to catch up, not a way to help established players get even further ahead...
Why?
Why not!
This is after all, a forum for features, ideas and discussion. Your question lacks discussive value, and hasn't exactly made a point about why this isn't a good idea.
I just wanted to know why. Ill give you its a simple question, but a valid one none the less, why should new players be catered to? What makes them have to have the ability to "catch up" there is no good reason for it, older players should be more diverse, as it is that is all you can be in eve if your older. |

Eventy One
Magellan Exploration and Survey Scalar Federation
|
Posted - 2008.08.20 04:04:00 -
[6]
Originally by: Re'taka I just wanted to know why. Ill give you its a simple question, but a valid one none the less, why should new players be catered to? What makes them have to have the ability to "catch up" there is no good reason for it, older players should be more diverse, as it is that is all you can be in eve if your older.
I don't see how this is catering to new players. If you have Cybernetics V, presumably you have invested in learning skills, more likely than not you are a more experienced player ..
... shrugs. |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.08.20 09:58:00 -
[7]
Originally by: verde bandit
But some of you might find this too much, so it could just be 10/20/30/40/50. Those numbers are just ideas but it would be a bit easier to get through months of training.
Your thoughts ?
I think 10/20/30/40/50 may be more balanced and I fully support this idea.
As for new players catching up... a moderate player (a few months) could use this skill to get a decent bonus to their attributes (1.6 each easily). This would allow a moderate player to get into more ships faster. It would also allow those who like to really focus in learning to have more skills to train (someone who really likes to train those learning skills can max em out for that extra point of attribute).
|

Caldari 5
Amarr The Element Syndicate Soldiers of the Forgotten Abyss
|
Posted - 2008.08.20 12:32:00 -
[8]
Originally by: Typhado3
I think 10/20/30/40/50 may be more balanced and I fully support this idea.
As for new players catching up... a moderate player (a few months) could use this skill to get a decent bonus to their attributes (1.6 each easily). This would allow a moderate player to get into more ships faster. It would also allow those who like to really focus in learning to have more skills to train (someone who really likes to train those learning skills can max em out to get 2.5). The gap may grow a bit (though if u focused learning it would now be easier to close gap with those who don't) but it would make it faster for people to get ships, including noobs as training this to lvl 4 would only take a couple weeks at max and offer a 1.6 bonus easily to all attributes....
I too think 10/20/30/40/50 may be more balanced, however I would change the pre-reqs to Learning IV and Cybernetics IV, basically due that you need to know how to learn with your cybernetics, not just know how to use cybernetics. |

Faranti Centro
Caldari
|
Posted - 2008.08.20 12:41:00 -
[9]
Originally by: Caldari 5
Originally by: Typhado3
I think 10/20/30/40/50 may be more balanced and I fully support this idea.
As for new players catching up... a moderate player (a few months) could use this skill to get a decent bonus to their attributes (1.6 each easily). This would allow a moderate player to get into more ships faster. It would also allow those who like to really focus in learning to have more skills to train (someone who really likes to train those learning skills can max em out to get 2.5). The gap may grow a bit (though if u focused learning it would now be easier to close gap with those who don't) but it would make it faster for people to get ships, including noobs as training this to lvl 4 would only take a couple weeks at max and offer a 1.6 bonus easily to all attributes....
I too think 10/20/30/40/50 may be more balanced, however I would change the pre-reqs to Learning IV and Cybernetics IV, basically due that you need to know how to learn with your cybernetics, not just know how to use cybernetics.
I agree with the OP for his idea of Advanced Cybernetics and I think 10/20/30/40/50 would be a better rate. There are alot of other skill areas that have advanced levels to them.
|

big miker
Minmatar House of Tempers
|
Posted - 2008.08.20 12:50:00 -
[10]
/signed
And yeah, the 10/20/30/40/50 is best to use. |

Aragonis
DROW Org Brotherhood of the Spider
|
Posted - 2008.08.20 13:39:00 -
[11]
/signed
The 10/20/30/40/50 values are much more balanced.
However, if this were to happen it would probably be a good idea to add the option of a starting class with higher drone skills. |

Silva Riley
|
Posted - 2008.08.20 18:53:00 -
[12]
Attribute bonuses are important for learning. Cybernetics 5 takes a very long time to reach. Level 5 implants cost a fortune squared.
Anyone who could profit from such a skill is way on top of things already. Since it would speed up old character's learning even more, it would be bad for balance. It is already mathematically impossible to catch up with anyone. EVE should not become even more of a Gerontocracy than it already is.
However, there is something that would imo work better. Instead of making it a direct follow-up of Cybernetics, it could be an offset parallel skill, that could be trained with a requirement of Cybernetics 3-4, instead of 5. More of the cybernetics system would have to be changed, though. It would have to be useful both for new players and for veterans. |

Grarr Dexx
Amarr Avenging United
|
Posted - 2008.08.20 19:16:00 -
[13]
This is just a wannabe stealth boost to bring hg snakes back to their 50% speedbonus. No need, and as in the traditional sense of Eve: diversify, not specialise. |

Caldari 5
Amarr The Element Syndicate Soldiers of the Forgotten Abyss
|
Posted - 2008.08.20 19:45:00 -
[14]
Originally by: Silva Riley Attribute bonuses are important for learning. Cybernetics 5 takes a very long time to reach. Level 5 implants cost a fortune squared.
Anyone who could profit from such a skill is way on top of things already. Since it would speed up old character's learning even more, it would be bad for balance. It is already mathematically impossible to catch up with anyone. EVE should not become even more of a Gerontocracy than it already is.
However, there is something that would imo work better. Instead of making it a direct follow-up of Cybernetics, it could be an offset parallel skill, that could be trained with a requirement of Cybernetics 3-4, instead of 5. More of the cybernetics system would have to be changed, though. It would have to be useful both for new players and for veterans.
This is basically why I suggested Learning IV and Cybernetics IV as the pre-reqs |

The Djego
Minmatar merovinger inc
|
Posted - 2008.08.20 20:04:00 -
[15]
Since it would be defacto a must have I also would say L4 cybernecits and L4 Learnings.
Also 10% per Level looks a bit high in my Opinion, turning a +5 in a +7.5 Implant. 5% per Skill level would be better in my Opinion since many people donŠt use Implants in 0.0 or only cheap ones. This would allready turn a +4 into a +5. |

verde bandit
Amarr Infinitus Odium
|
Posted - 2008.08.21 01:56:00 -
[16]
Prereq and boni changed following the overall feeling about it. |

verde bandit
Amarr Infinitus Odium
|
Posted - 2008.08.21 02:01:00 -
[17]
Just come up with something in mind :
There's a simple reason to understand why it's impossible for a new player to catch up with older players : have you ever heard of a 5y child growing up faster than a 30y man ? |

Re'taka
Minmatar Republic University
|
Posted - 2008.08.25 02:17:00 -
[18]
Originally by: Eventy One
Originally by: Re'taka I just wanted to know why. Ill give you its a simple question, but a valid one none the less, why should new players be catered to? What makes them have to have the ability to "catch up" there is no good reason for it, older players should be more diverse, as it is that is all you can be in eve if your older.
I don't see how this is catering to new players. If you have Cybernetics V, presumably you have invested in learning skills, more likely than not you are a more experienced player ..
... shrugs.
The why was in reguards to why do we need to find ways for noobs to catch up, it wasnt about the OP directly, please read the whole think, including the quote made, and not just what you want to see.
|

Karanth
Gallente Eve's Brothers of Destiny FOUNDATI0N
|
Posted - 2008.08.25 04:03:00 -
[19]
Originally by: Grarr Dexx This is just a wannabe stealth boost to bring hg snakes back to their 50% speedbonus. No need, and as in the traditional sense of Eve: diversify, not specialise.
Originally by: verde bandit Edited by: verde bandit on 21/08/2008 01:57:00
Hi,
I'd like to talk with you of some idea that have been discussed a bit on IRC : Advanced Cybernetics.
This skill would need Cybernetics IV and Learning IV as prerequisites, and for each level in that skill (let's say Rank 7/8), would provide a +X% to the attribute boosting effect of each Attribute modifying implant ( read slots 1-5 ).
...
FAIL.
Anyway, considering the Devs seem opposed to anything resembling more learning skills, I don't know about this one.
If it did the same thing at 5% increments for slots 6-10, now, THAT might be very interesting.
Make me pretty!
...Please? |

KingOzar
Caldari State Protectorate Academy
|
Posted - 2008.08.27 07:36:00 -
[20]
Cybernetics is a rank 3 skill and it took me 14 days to train it. It's not that long of a train and if you're complaining about it, well you won't be flying much then. I like the idea but prerequisite should Learning V and Cybernetics V at least.
|

Torothanax
|
Posted - 2008.08.27 10:57:00 -
[21]
Originally by: Kiki Arnolds The people who would most benefit are those who have already trained cyber 5 for +5s, ie vetran players, we need ways for newbs to catch up, not a way to help established players get even further ahead...
New players will never "catch up" in total skill points. They can however become equal to vet players in whatever area the new player decides to focus on.
That said, why do we need skills to improve the effectiveness of learning implants? To many people are already afraid to enter combat because of the cost to replace +4s and +5s. Why not just lower the cost?
Why do pirate implants need any boost what so ever?
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