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Ashley SchmidtVonGoldberg
1-800-FUBAR
44
|
Posted - 2012.03.23 13:26:00 -
[1] - Quote
The bottom line for CCP is always going to be the same. If they run out of money then the game folds and suddenly there is a rash of suicides around the globe that no one can fathom.
So thank CCP that they are doing this to keep a percentage of their player base alive.
So here is the main reason for the changes.
A friend of mine loves solo pvp but cannot find it anywhere so he decided to set up shop in Deeperi a noob start up system. When he was there so noticed a constant stream of older players coming into the system and dropping cans named "free stuff" and things like that. When he picked one up he was ignored.
So he came back in noob ships that had been fitted for combat such as a buffer tanked neut sigil and things like that and took the bait. He was attacked straight away. He found he could fight all day long with a procession of people looking to kill noobs. When they dried up he went to another noob system and found the same thing.
When he went to the noob stations there were older players just hanging about outside the station who were checking new players and the corps they were in.
This is a huge problem in EVE that hardly anyone knows about. There are a sizable population of players who wardec and grief brand new players and the falloff from them is massive
My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance. When i checked their other wars. It was all corps just like ours.
This problem is rampent in highsec and all you ever here is "grow a pair and go out and fight them" or "go back to WOW". But if they do go out and fight them and just get destroyed until they have nothing left or there enjoyment of the game is gone forever then they leave the game forever.
You want the player base to grow you cannot have them grief out of the game in the first few months of playing.
Lastly. Just because you dont do this does not mean that other people dont.
Your thoughts please.
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Terminal Insanity
Convex Enterprises
336
|
Posted - 2012.03.23 13:28:00 -
[2] - Quote
Ashley SchmidtVonGoldberg wrote:My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance
So in your example case, the 'griefing' and wardecing actually encouraged you to join an alliance and expose yourself to more organised activity.
Sounds terrible |

Ashley SchmidtVonGoldberg
1-800-FUBAR
44
|
Posted - 2012.03.23 13:30:00 -
[3] - Quote
Terminal Insanity wrote:Ashley SchmidtVonGoldberg wrote:My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance
So in your example case, the 'griefing' and wardecing actually encouraged you to join an alliance and expose yourself to more organised activity. Sounds terrible
Jesus wept you completely missed the point. |

TuonelanOrja
Center for Advanced Studies Gallente Federation
186
|
Posted - 2012.03.23 13:33:00 -
[4] - Quote
Ashley SchmidtVonGoldberg wrote:The bottom line for CCP is always going to be the same. If they run out of money then the game folds and suddenly there is a rash of suicides around the globe that no one can fathom.
So thank CCP that they are doing this to keep a percentage of their player base alive.
So here is the main reason for the changes.
A friend of mine loves solo pvp but cannot find it anywhere so he decided to set up shop in Deeperi a noob start up system. When he was there so noticed a constant stream of older players coming into the system and dropping cans named "free stuff" and things like that. When he picked one up he was ignored.
So he came back in noob ships that had been fitted for combat such as a buffer tanked neut sigil and things like that and took the bait. He was attacked straight away. He found he could fight all day long with a procession of people looking to kill noobs. When they dried up he went to another noob system and found the same thing.
When he went to the noob stations there were older players just hanging about outside the station who were checking new players and the corps they were in.
This is a huge problem in EVE that hardly anyone knows about. There are a sizable population of players who wardec and grief brand new players and the falloff from them is massive
My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance. When i checked their other wars. It was all corps just like ours.
This problem is rampent in highsec and all you ever here is "grow a pair and go out and fight them" or "go back to WOW". But if they do go out and fight them and just get destroyed until they have nothing left or there enjoyment of the game is gone forever then they leave the game forever.
You want the player base to grow you cannot have them grief out of the game in the first few months of playing.
Lastly. Just because you dont do this does not mean that other people dont.
Your thoughts please.
Need a hug or something? Grow some balls and fight back,.With 40 man blob you can do miracles. No, just keep whining and wait CCP to wipe you arse.
Not a veteran, just bitter.. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
227
|
Posted - 2012.03.23 13:37:00 -
[5] - Quote
My thoughts are that I have been here since the game came out, and I can almost perfectly negatively correlate the amount of changes CCP made that resulted in a safer and less harsh gaming experience, and the rate of change in subscription growth.
In case you're bad at math, I will simplify: over the years CCP has made changes (such as the Privateer nerf, CONCORD buffs, etc.) that diminished the nonconsensual player interaction aspects of the game. At the same time, the ratio of new subscriptions to players unsubscribing has steadily decreased, and is now essentially a plateau. |

Hired Assasin
Black Aces Against ALL Authorities
35
|
Posted - 2012.03.23 13:38:00 -
[6] - Quote
i remember the first war dec against me when i was a noob back in 2008, my very first Command ship kill :D Teamspeak 3 with API and Web Interface Hosting with Member Rewards!!-á: http://alturl.com/asde8
Catch me on EVE Gate, im allmost always on it!
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Kaivar Lancer
General Exports
101
|
Posted - 2012.03.23 13:39:00 -
[7] - Quote
OP has a point.. Normal people don't tolerate this **** and will leave. In the end we'll have to rename this game Aspie Online. |

Terminal Insanity
Convex Enterprises
336
|
Posted - 2012.03.23 13:41:00 -
[8] - Quote
Ashley SchmidtVonGoldberg wrote:
Jesus wept you completely missed the point.
I think you missed mine.
The violent scary wardecs forced you to join a larger alliance, which exposed you to more gameplay options, pvp support, etc etc etc.
How is the big bad wardecs bad in this story? All you've demonstrated is a case where wardecs in fact helped your corp, not hurt it. |

adam smash
University of Caille Gallente Federation
0
|
Posted - 2012.03.23 13:43:00 -
[9] - Quote
Maybe you should have got some old players in your corp. Joined an alliance. Disbanded. Paid someone for protection. etc etc etc.
Need to cry much?
I just got done with a 10 to1 odds war lol... let me come on the forums and cry about how it was 10 to 1 and I could never win and tear tear... |

Pedro Snachez
The Rolling Clones
3
|
Posted - 2012.03.23 13:43:00 -
[10] - Quote
They're called mercenaries. They will kill your enemies in exchange for ISK or services, and you can often fly with them to get some experience in PvP so you're not a sitting duck for next time. Give it a try.
There are many solutions to this problem other than whining on a forum. |
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Luh Windan
S T R A T C O M
61
|
Posted - 2012.03.23 13:44:00 -
[11] - Quote
it seems to me that one of the big problems is that the only "value" PvE players have to PvP players is as killmail fodder.
Perhaps if in order to maintain SOV or a pos or even just to run a corp you *needed* care bear input (and new pilots too somehow) then instead of moaning and groaning you would have PvP pilots queuing up to protect care bears (might make fighting more interesting too if you could target others supply chains).
Obviously its a long way to that situation from where we are now and would require some very big changes - but the direction we are currently going in does seem to be to split the PvE players completely from the PvP players by putting them in different zones |

Vauss Dutan
Rock and Stone
0
|
Posted - 2012.03.23 13:46:00 -
[12] - Quote
These veterans in the noob systems are the gatekeepers for the game.
EVE is not for the weak or fainthearted. The noobs that make it past them are the ones I want to fly with. |

Tippia
Sunshine and Lollipops
5750
|
Posted - 2012.03.23 13:49:00 -
[13] - Quote
NowGǪ you do understand that the aggression mechanics has as a goal to remain as close to the same as possible, right, and that we at this point no absolutely nothing about how wardecs will change (except maybe that they want to make them work and remove things like decshedding and decshielding)?
So what highsec PvP changes are you talking about? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Diva Ex Machina
Son's of The Hammer The Methodical Alliance
2
|
Posted - 2012.03.23 13:50:00 -
[14] - Quote
Ashley SchmidtVonGoldberg wrote:Terminal Insanity wrote:Ashley SchmidtVonGoldberg wrote:My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance
So in your example case, the 'griefing' and wardecing actually encouraged you to join an alliance and expose yourself to more organised activity. Sounds terrible Jesus wept you completely missed the point.
I don't think he did.
My first introduction to PvP in Eve was when a griefer corp wardecced us looking for easy kills. I think the score was 5-1 to us before they figured out to stay docked. That experience was good for me personally because I learned a lot about aggression timers, scouting, and strategy in Eve. And it happened in the relatively safe environment of high sec. Take high sec griefing/war decs out of the game and you are just going to make the split between high and null-low even greater for new players because they are going to have to stray outside of the safe zone in order to learn how to PVP. And that is going to make it even harder and more expensive for them. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
228
|
Posted - 2012.03.23 13:52:00 -
[15] - Quote
Pedro Snachez wrote:They're called mercenaries. They will kill your enemies in exchange for ISK or services, and you can often fly with them to get some experience in PvP so you're not a sitting duck for next time. Give it a try.
There are many solutions to this problem other than whining on a forum. You know, I've run a mercenary corporation for a while, and some of the worst clients, or should I say, potential clients, were carebears. They come to you, describe the situation, and when you lay out your terms, they are extremely surprised that there's a fee attached. "What do you mean, 'pay?'," they ask. "Doesn't it just cost you just 2 million to wardec them? Aren't you pvpers and want to pvp?" More often than not I know for a fact that it's not an issue of money for these people; a bit of research quickly reveals the terribly-fit faction battleships they routinely lose.
The problem with carebears is that they always want to get something for nothing. It shows in threads like these. |

J3ssica Alba
Federal Navy Academy Gallente Federation
176
|
Posted - 2012.03.23 13:52:00 -
[16] - Quote
Terminal Insanity wrote:Ashley SchmidtVonGoldberg wrote:Jesus wept you completely missed the point. I think you missed mine. The violent scary wardecs forced you to join a larger alliance, which exposed you to more gameplay options, pvp support, etc etc etc. How is the big bad wardecs bad in this story? All you've demonstrated is a case where wardecs in fact helped your corp, not hurt it.
I think his point was more about the players griefing newbies in the starter systems which tends to stop people actually playing past the trial period  To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
|

Masikari
State War Academy Caldari State
3
|
Posted - 2012.03.23 13:58:00 -
[17] - Quote
Edit: removed due to dodgey Internet connection garbling my message |

Terminal Insanity
Convex Enterprises
337
|
Posted - 2012.03.23 13:58:00 -
[18] - Quote
J3ssica Alba wrote:I think his point was more about the players griefing newbies in the starter systems which tends to stop people actually playing past the trial period  If im not mistaken, i'm pretty sure can baiting rookie systems is indeed against the rules and you can get warned/banned for it. |

Aiden Andraste
State War Academy Caldari State
26
|
Posted - 2012.03.23 13:59:00 -
[19] - Quote
HURF BLURF HTFU GROW A PAIR BACK TO WOW CASUAL PUBBIE FGGT TRAMMIE NEWB CANT DEAL WITH IT OHGOD IM LITERALLY ********.
That's what all you newbie haters sound like. There is a huge difference between shitting on newbs for the luls and actively griefing the living **** out of them until they want to commit ritual sepaku for even knowing that eve online exists. The new player experience needs to be a bit more graduated from point a or "carebear invulnerable haven" to point z or "ahaha I made you biomass your toon cause you lost all hope of survival due to nonstop griefing and abusing ******, badly documented game mechanics."
Anything that keeps us in the middle of above mentioned a to z track is good for the overall game and provides more targets for everybody.
You do know that over-feeding is a thing right? |

Masikari
State War Academy Caldari State
3
|
Posted - 2012.03.23 13:59:00 -
[20] - Quote
Terminal Insanity wrote:Ashley SchmidtVonGoldberg wrote:Jesus wept you completely missed the point. I think you missed mine. The violent scary wardecs forced you to join a larger alliance, which exposed you to more gameplay options, pvp support, etc etc etc. How is the big bad wardecs bad in this story? All you've demonstrated is a case where wardecs in fact helped your corp, not hurt it.
Out of curiosity, why do you think it's up to other players to force noobs into other areas of the game? Why can't the noobs play the game and discover things for themselves?
I never understand folks who tell others how a SANDBOX game should be played. |
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
228
|
Posted - 2012.03.23 14:05:00 -
[21] - Quote
Aiden Andraste wrote:HURF BLURF HTFU GROW A PAIR BACK TO WOW CASUAL PUBBIE FGGT TRAMMIE NEWB CANT DEAL WITH IT OHGOD IM LITERALLY ********.
That's what all you newbie haters sound like. There is a huge difference between shitting on newbs for the luls and actively griefing the living **** out of them until they want to commit ritual sepaku for even knowing that eve online exists. The new player experience needs to be a bit more graduated from point a or "carebear invulnerable haven" to point z or "ahaha I made you biomass your toon cause you lost all hope of survival due to nonstop griefing and abusing ******, badly documented game mechanics."
Anything that keeps us in the middle of above mentioned a to z track is good for the overall game and provides more targets for everybody.
You do know that over-feeding is a thing right? Don't confuse high-sec pvp with griefing noobs. Very few people grief actually-new players, and those who do aren't loved by the rest of the community. The bigger portion of high-sec pvp is done with profit in mind, and the 3-day-olds in the 1.0 system don't really make for good loot. However, when you're old and wealthy enough to do level 3 missions in your shield/hull-tanked Navy Megathron (with lasers!) and have three Hulk alts mining 0.9 Veldspar 18 hours a day, you're fair game. |

FloppieTheBanjoClown
The Skunkworks
1167
|
Posted - 2012.03.23 14:07:00 -
[22] - Quote
A can labelled "free stuff" today will still get you a popup that says taking from the can could get you shot. Even if you *do* take from the can, you lose one ship and learn your lesson. Most players who "get" Eve and will stick around for an length of time won't be too upset at losing one ship, they'll just remember "take from yellow can, get shot" and use one of the other ships they got from the tutorials.
When I started Eve, I came along with four friends. They've all quit. Two left because they got tired of our corp being at war with noob-bashing corps as described in the post above. One left because of real life, and one got bored.
Here's the problem: all the proposed changes I've seen won't stop a 4-year-old station game pro from wardeccing a small corp full of noobs. THAT is where a lot of the rage quits are coming from. More than that, though, I think Eve loses a lot of new players because of its notorious learning curve, and the lack of good documentation from CCP. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Ashley SchmidtVonGoldberg
1-800-FUBAR
46
|
Posted - 2012.03.23 14:09:00 -
[23] - Quote
So many of you Aspies completely missed the point again. Also brand new players cannot afford Merc and it shows how out of touch you are.
Im talking about new player retention. Stop thinking about this from your own point of view
Aspie. "Man up and fight them" CCP. "New people have a massive fall off rate" Aspie. "Good let them go back and play EVE" CCP. "The newer players are not outnumbering the older players that are leaving so the player base is not growing" Aspie. "Eve is a hardcore game and the WOW crowd are not welcome" CCP "Company is going bust as not enough new players were retained so EVE will go offline tonight.
Aspie 1 "This is CCP fault" Aspie 2 " This game is my entire life. Im going to kill myself" Aspie 3 "What games are there on the market that are like EVE"
Its not about you its about New player retention |

Aiden Andraste
State War Academy Caldari State
27
|
Posted - 2012.03.23 14:13:00 -
[24] - Quote
Destiny Corrupted wrote:Don't confuse high-sec pvp with griefing noobs. Very few people grief actually-new players, and those who do aren't loved by the rest of the community. The bigger portion of high-sec pvp is done with profit in mind, and the 3-day-olds in the 1.0 system don't really make for good loot. However, when you're old and wealthy enough to do level 3 missions in your shield/hull-tanked Navy Megathron (with lasers!) and have three Hulk alts mining 0.9 Veldspar 18 hours a day, you're fair game. Your posts and those of your mindset are in defense of keeping broken **** in game that makes it easier for your 'highsec pvp' which is a lulz-worthy and bad a justification for griefing noobs.
Quote:Here's the problem: all the proposed changes I've seen won't stop a 4-year-old station game pro from wardeccing a small corp full of noobs. THAT is where a lot of the rage quits are coming from. More than that, though, I think Eve loses a lot of new players because of its notorious learning curve, and the lack of good documentation from CCP. Agreed, these are the biggest problems. So your saying that CCP is terrible for taking the first step by fixing can flipping? Wut? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
228
|
Posted - 2012.03.23 14:17:00 -
[25] - Quote
Stop deluding yourself. New-player griefing makes up a tiny percentage of the total amount of empire pvp (and is, byt the way, illegal in starter systems). These noobies have nothing to offer through their losses: their ships and items are near-worthless, and the T1 frigate killmails don't yield a whole lot of points on killboards. The majority of "griefing" is directed against older (but stupid) players who fly shiny ships and use shiny modules.
You're trying to blow a non-issue out of proportion. |

Aiden Andraste
State War Academy Caldari State
27
|
Posted - 2012.03.23 14:22:00 -
[26] - Quote
Destiny Corrupted wrote:Stop deluding yourself. New-player griefing makes up a tiny percentage of the total amount of empire pvp (and is, byt the way, illegal in starter systems). These noobies have nothing to offer through their losses: their ships and items are near-worthless, and the T1 frigate killmails don't yield a whole lot of points on killboards. The majority of "griefing" is directed against older (but stupid) players who fly shiny ships and use shiny modules.
You're trying to blow a non-issue out of proportion. And you're trying to keep disguise your zest for newbie slaughter as if you were some humble crusader just introducing everyone to the realities of eve-online.
Just as being in high-sec should carry risks like the possibility of being ganked or wardecced, performing these actions should have risk as well. Willy-nilly wardec jizzing all over every carebear you see with tons of free loot and kills for you is easymode and maybe you should GB2WOW. |

Ashley SchmidtVonGoldberg
1-800-FUBAR
46
|
Posted - 2012.03.23 14:23:00 -
[27] - Quote
Destiny Corrupted wrote:Stop deluding yourself. New-player griefing makes up a tiny percentage of the total amount of empire pvp (and is, byt the way, illegal in starter systems). These noobies have nothing to offer through their losses: their ships and items are near-worthless, and the T1 frigate killmails don't yield a whole lot of points on killboards. The majority of "griefing" is directed against older (but stupid) players who fly shiny ships and use shiny modules.
You're trying to blow a non-issue out of proportion.
This is so funny. Perhaps i should link the killboard. It was non stop in Deeperi of players looking for easy kills and noob corps.
And so its illegal. Since when did that ever stop anyone in this game |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
229
|
Posted - 2012.03.23 14:27:00 -
[28] - Quote
Ashley SchmidtVonGoldberg wrote:Destiny Corrupted wrote:Stop deluding yourself. New-player griefing makes up a tiny percentage of the total amount of empire pvp (and is, byt the way, illegal in starter systems). These noobies have nothing to offer through their losses: their ships and items are near-worthless, and the T1 frigate killmails don't yield a whole lot of points on killboards. The majority of "griefing" is directed against older (but stupid) players who fly shiny ships and use shiny modules.
You're trying to blow a non-issue out of proportion. This is so funny. Perhaps i should link the killboard. It was non stop in Deeperi of players looking for easy kills and noob corps. And so its illegal. Since when did that ever stop anyone in this game You should stop equating the actions of a select few to the characteristics of a great many. It makes you look like a bigot. |

Terminal Insanity
Convex Enterprises
339
|
Posted - 2012.03.23 14:28:00 -
[29] - Quote
Masikari wrote:Terminal Insanity wrote:Ashley SchmidtVonGoldberg wrote:Jesus wept you completely missed the point. I think you missed mine. The violent scary wardecs forced you to join a larger alliance, which exposed you to more gameplay options, pvp support, etc etc etc. How is the big bad wardecs bad in this story? All you've demonstrated is a case where wardecs in fact helped your corp, not hurt it. Out of curiosity, why do you think it's up to other players to force noobs into other areas of the game? Why can't the noobs play the game and discover things for themselves? I never understand folks who tell others how a SANDBOX game should be played. Out of curiosity, why do you think you can waltz into our pvp game and demand rules be changed to suit you? Why cant the noobs learn to play the game the way it was made to be played?
We all learned this game the same way. The hard way. My first introduction to PVP was a lossmail courtesy of The Dead Parrot Shoppe. That lossmail kinda ticked me off at first but it inspired me to learn pvp.
You say you dont like people telling YOU how to play the game? Well we were here first, and we dont like YOU telling us how to play our game. This game was designed to be brutal, ruthless, unforgiving PVP environment. Your bitching and whining is slowly destroying that. "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |

Killer Gandry
V I R I I Ineluctable.
86
|
Posted - 2012.03.23 14:33:00 -
[30] - Quote
Can baiting newbies in starter systems is a bannable offence.
If you are new to the game and get canbaited in a starter system you petition it and the baiters will leave the game faster than those they wish to grief.
When I was in Red Horizon Inc we got wardecced by a 130+ man socalled merc alliance. We were mainly a mission running and industrial corporation at that time and we had about 4 or 5 people in corp with previous PvP experience. The 24 hour window till combat could start gave us the time to have a lot of ships ready at various places for members who wanted to fight. We ended up with 12 of us against this merc alliance.
It was the most fun week I ever had in EVE.
We had someone lose a ship he would be back in a new ship fitted and all within minutes. They lost someone and there was scrounging going on to get back into the fight.
The alliance dropped their wardec after a week because the carebears were having more fun than their members.
Carebear corp still exsists and the merc alliance disbanded.
We still are in contact with several former merc members and at times we fly together or assist if we feel like it.
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