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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.08.21 03:51:00 -
[1]
I am currently running the Caldari COSMOS missions and I have noticed that there is very little point in building the items whose blueprints you receive as rewards. Some of the items are worse than basic tech 1 equivalents. Considering the cost involved in building these items compared to tech 2, you might as well go with tech 2 for all the hassle caused.
I understand that they aren't meant to be as good as tech 2 but surely they should be better than the best tech 1 variant of that module. If only to make them worth building for yourself.
Here is an obvious example that I have found (Small 'Settler' Shield Booster). The last column is the metalevel: Small Shield Booster I, 23 HP, 20 energy, 2 sec, 0 Small Converse I Deflection Catalyzer, 24 HP, 20 energy, 2 sec, 1 Small C5-L Emergency Overload I, 27 HP, 20 energy, 2 sec, 4 Small Shield Booster II, 30 HP, 20 energy, 2 sec, 5 Small 'Settler' Shield Booster, 24 HP, 20 energy, 2 sec, 6
Increasing the Settler to have a boost of 28 HP would make it a more usable item. Given more time I can provide more examples.
Isn't it also time that ORE got their own hauler? Surely their pilots don't use barges to take the materials to market.
One last thing, there should be a forum option that allows for the easy creation of tables or at the very least allow you to do fixed width characters. Sorry if this last one already exists and I'm just being dense.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.08.21 03:51:00 -
[2]
I am currently running the Caldari COSMOS missions and I have noticed that there is very little point in building the items whose blueprints you receive as rewards. Some of the items are worse than basic tech 1 equivalents. Considering the cost involved in building these items compared to tech 2, you might as well go with tech 2 for all the hassle caused.
I understand that they aren't meant to be as good as tech 2 but surely they should be better than the best tech 1 variant of that module. If only to make them worth building for yourself.
Here is an obvious example that I have found (Small 'Settler' Shield Booster). The last column is the metalevel: Small Shield Booster I, 23 HP, 20 energy, 2 sec, 0 Small Converse I Deflection Catalyzer, 24 HP, 20 energy, 2 sec, 1 Small C5-L Emergency Overload I, 27 HP, 20 energy, 2 sec, 4 Small Shield Booster II, 30 HP, 20 energy, 2 sec, 5 Small 'Settler' Shield Booster, 24 HP, 20 energy, 2 sec, 6
Increasing the Settler to have a boost of 28 HP would make it a more usable item. Given more time I can provide more examples.
Isn't it also time that ORE got their own hauler? Surely their pilots don't use barges to take the materials to market.
One last thing, there should be a forum option that allows for the easy creation of tables or at the very least allow you to do fixed width characters. Sorry if this last one already exists and I'm just being dense.
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.08.21 09:48:00 -
[3]
Originally by: Azia Burgi One last thing, there should be a forum option that allows for the easy creation of tables or at the very least allow you to do fixed width characters. Sorry if this last one already exists and I'm just being dense.
There indeed is. | (How do you do this? This should give | With [ code] [ /code] you an example | tags. Without the space, you can use also | of course.) elsewhere. |
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big miker
Minmatar House of Tempers
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Posted - 2008.08.21 11:00:00 -
[4]
Have u ever checked the fitting req for those kinds of modules? They need alot less cpu / grid then the t1 / t2 variants and making them ectualy usefull on ships that don't have loads of grid and cpu to use. |

Theron Gyrow
Gradient Electus Matari
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Posted - 2008.08.21 11:17:00 -
[5]
Originally by: big miker Have u ever checked the fitting req for those kinds of modules? They need alot less cpu / grid then the t1 / t2 variants and making them ectualy usefull on ships that don't have loads of grid and cpu to use.
Small 'Settler' Shield Booster: 21 CPU, 2 grid. Small C5-L Emergency Shield Overload I: 21 CPU, 2 grid.
In some cases, your point is very valid. In other cases... |

Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.08.21 11:38:00 -
[6]
Originally by: Theron Gyrow
There indeed is. | (How do you do this? This should give | With [ code] [ /code] you an example | tags. Without the space, you can use also | of course.) elsewhere. |
Edit: And I agree - many Cosmos modules need a review. Some are excellent, some are ok, some are utter crap.
Thanks! |

Abrazzar
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Posted - 2008.08.21 11:42:00 -
[7]
Maybe give them Meta 4 stats as a base and then drop one fitting by 10-20% and up one stat to C-Type level. Alternatively they could get completely differing stats, like T1 level with 50-75% reduced fitting or some other weird stuff that makes them different, yet useful. But at the moment they are just oddities not really worth the ISK. |

Slobodanka
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Posted - 2008.08.21 11:55:00 -
[8]
IMO cosmos items should be better than meta 4. They should even be better than meta 5, or at least on-par with meta 5 with lower fitting requirements. In this case we might see people actually use them.
Of course CCP would have to carefully examine each moduel and check for silly imbalances like named mining upgrades were when they first came out :p |

Forge Lag
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Posted - 2008.08.21 12:14:00 -
[9]
Meta 4 stats with the reduced fitting would make them interesting.
Some - like the small shield booster - would still be useless due to B-type being abundant and not having enough room for meaningfully lower fittings.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.08.21 13:41:00 -
[10]
I was thinking of something marginally better than meta 4 but not quite as good as meta 5 (which is tech 2).
I used the example of the small shield booster as I had one to hand and it was glaringly obvious that the item was utterly pointless.
In general the COSMOS blueprints are not worth the effort of building them. The only exception I can think of are the nosf. but I don't have one to hand to check. You get these blueprints and they are pretty much worthless as a reward.
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Anig Browl
Caldari
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Posted - 2008.08.21 17:29:00 -
[11]
Edited by: Anig Browl on 21/08/2008 17:34:04 I did my first Cosmos missions recently and got 9 blueprints, all of which would require 2 weeks of skill training to build. I got standing too so I am not that unhappy, but I can't even sell the BPCs for cheap - nobody has made any offers, even bad ones. So I feel like I won the lottery...but I have to send money to someone in Nigeria to claim my prize.
Rigs are time-consuming and/or expensive to build (depending on how you get the parts) but the barriers to entry are low. I can't say I feel any incentive to go back and do more Cosmos missions after my first experience even though I really enjoyed the roleplay aspects and all of the space-based agents. I liked the idea that a beacon in Cosmos space might lead to an agent...or a hostile plex.
But after running 10 missions I was left with a feeling of 'oh, is that all'. I would have preferred to get 2 t1 BPOs or short-run t2 BPCs than 9 BPCs for components so obscure they don't have an obvious market value.
Edit to add that the item stats are so bad in many cases. But 'not so bad' doesn't justify training the skills and obtaining the obscure components, unless you commit to spending a whole month in Cosmos. As it was, I got a letter of introduction to an agent who told me my faction standing was too low, so I just went back to my home base because I didn't care. |

Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.08.21 21:41:00 -
[12]
I seem to remember that COSMOS was introduced before tech 2 and faction items were widely available. It's now time for them to be seriously revamped.
I do like the way the stories interweave, especially the Amarr ones. The few Gallente ones I die were poorly written; bad english and even worse spelling. Unfortunately because you can only ran COSMOS missions once I can't remember which ones needed QC going over them.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Mioelnir
Minmatar Meltd0wn Atrum Tempestas Foedus
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Posted - 2008.08.22 02:35:00 -
[13]
The main problem are the ones requiring decryptors for production. Since invention their prices have, of course, left any range CCP could initially have had in mind when Cosmos was introduced. It's just dumb to put 150m worth of decryptors into a small gun with basically named meta 3 stats.
After that, make the guns t2 ammo capable. Yippy-Ka-Yeh.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.09.12 02:05:00 -
[14]
Would it help CCP if i produced a spreadsheet of all the COSMOS items that desperately need a boost?
I think the general consensus is that COSMOS modules should be somewhere between Meta 4 and 5.
I have some ideas for the ORE Hauler but it probably needs its own dedicated thread.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |
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