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Gabriel Karade
Nulli-Secundus
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Posted - 2008.08.21 16:53:00 -
[1]
I always cringe when I see people using kinetic energy to describe 'collisions'. It's momentum thatĘs conserved dammit!  |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.08.21 17:55:00 -
[2]
Originally by: SurrenderMonkey
Originally by: Gabriel Karade I always cringe when I see people using kinetic energy to describe 'collisions'. It's momentum thatĘs conserved dammit! 
Which is nice and all, but momentum doesn't tell us a whole lot about the havoc that would be wreaked. Kinetic energy does. :D
If we're just talking about the final velocity of two masses colliding with each other, then I guess we could stick with momentum, but a lot of this conversation has been about the fact that an interceptor colliding with a battleship would likely annihilate them both.
Er, yes it does: Impulse (J) = Mv - Mu (v = object velocity after, u = object velocity before, J = int{Fdt} )
Once you have the forces involved you can look at the yield strength of the materials involved and.... (sure you get the point) |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.08.21 19:09:00 -
[3]
Originally by: SurrenderMonkey
Originally by: Gabriel Karade
Originally by: SurrenderMonkey
Originally by: Gabriel Karade I always cringe when I see people using kinetic energy to describe 'collisions'. It's momentum thatĘs conserved dammit! 
Which is nice and all, but momentum doesn't tell us a whole lot about the havoc that would be wreaked. Kinetic energy does. :D
If we're just talking about the final velocity of two masses colliding with each other, then I guess we could stick with momentum, but a lot of this conversation has been about the fact that an interceptor colliding with a battleship would likely annihilate them both.
Er, yes it does: Impulse (J) = Mv - Mu (v = object velocity after, u = object velocity before, J = int{Fdt} )
Once you have the forces involved you can look at the yield strength of the materials involved and.... (sure you get the point)
That's almost as backwards as using KE for collisions, tbh.
KE isn't conserved in collisions, which is where most people go wrong.  --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.08.21 19:27:00 -
[4]
Originally by: SurrenderMonkey Edited by: SurrenderMonkey on 21/08/2008 19:15:51
Originally by: Gabriel Karade KE isn't conserved in collisions, which is where most people go wrong. 
KE actually is preserved in a perfectly elastic collision. Doesn't exist IRL, of course, but Eve obviously doesn't use RL physics.
But of course, in a perfectly elastic collision no-one really cares if you have the KE equivalent to a small Nuke...
Anyhow, proper collisions would be cool, but with so many pitfalls re. balance, probably never going to happen...
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Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.08.21 19:45:00 -
[5]
Originally by: SurrenderMonkey
Originally by: Gabriel Karade
Originally by: SurrenderMonkey Edited by: SurrenderMonkey on 21/08/2008 19:15:51
Originally by: Gabriel Karade KE isn't conserved in collisions, which is where most people go wrong. 
KE actually is preserved in a perfectly elastic collision. Doesn't exist IRL, of course, but Eve obviously doesn't use RL physics.
But of course, in a perfectly elastic collision no-one really cares if you have the KE equivalent to a small Nuke...
Anyhow, proper collisions would be cool, but with so many pitfalls re. balance, probably never going to happen...
An alt in a tech1 frigate with a microwarpdrive would probably be the most frequently used weapon in the game if we had proper collision.
For balance reasons you'd probably use some kind of simple logarithmic function of ships mass, so that you see greatly diminishing returns, i.e. you want to cause *big* damage you need to use something similarly sized. --------------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.08.21 20:22:00 -
[6]
You could also argue that, a ship using MWD 'trickery' doesn't have the same 'real' kinetic energy and momentum; the huge speed increase over that attainable with afterburners implies something exotic.
Or in a 'fluff' way: "collision causes the field to collapse, causing the ship to revert to its real mass/velocity state" i.e - your 6 km/sec 'manned missile' reverts to a 500 m/sec 'manned missile' and does, to use the phrase, get squashed on the windshield like a bug...
But even overcomming that, you'd still have to consider the CONCORD thinking on the matter.... "hmm are we supposed to shoot pilot A, or do we shoot pilot B?" --------------
Video - 'War-Machine' |
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