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Strom Kryos
Gallente
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Posted - 2008.08.31 12:48:00 -
[961]
Post your proof I will within 48 hrs.. I'd pay to see what you say.
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.31 12:58:00 -
[962]
Originally by: Strom Kryos Post your proof I will within 48 hrs.. I'd pay to see what you say.
What kind of proof do you require and what kind of proof are you going to provide?
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Strom Kryos
Gallente
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Posted - 2008.08.31 13:59:00 -
[963]
Thinking ss of wallet showing said isk per hour.
I dont have access to mine.. hmm maybe ill export wallet. Either way I only have info showing what I made awhile back while I was waiting to jc back to 0.0, think 1 of the missions was Worlds Collide.
Without proof this subject is never going to die.
Theres too many people that havnt done things long enough to know how to maximize their time and thus get actual isk-isk ratio. So they get good at missions and suck at 0.0 ratting or vice versa and dont have a good idea of comparasim. I've done both for over a year straight. Unfortunately most of my 0.0 ratting was done before rats were taken off scanner but I didnt have much difficulty when I was ratting without .. course my time I get on is the less populated time on the server. Which may skew what can be done vs whats available. :/ I've been too busy in cov ops and running cat and mouse in 0.0 to do any ratting, also preventing from running missions.
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Kash Ka
Amarr Point of No Return Vanguard.
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Posted - 2008.08.31 14:08:00 -
[964]
poasting in epic thread lol --------------==============================-------------- Forgiveness is between you and god, im just here to arrange the meeting. |

Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.31 14:08:00 -
[965]
Originally by: Strom Kryos Thinking ss of wallet showing said isk per hour.
I dont have access to mine.. hmm maybe ill export wallet. Either way I only have info showing what I made awhile back while I was waiting to jc back to 0.0, think 1 of the missions was Worlds Collide.
What, exactly, is that supposed to prove?
Originally by: Strom Kryos
Without proof this subject is never going to die.
That proof is only available to CCP. All we can do is speculate on personal experiences. My personal experiences as a two year veteran of 0.0 ratting and high sec missions (yes, that's one year more than you, if that matters) is that I make about the same isk/h, i.e. there is no noticeable difference in rewards. The difference is that in 0.0, I have to put a lot more effort into generating the isk. Over all, high sec has been more profitable for me.
Originally by: Strom Kryos
Theres too many people that havnt done things long enough to know how to maximize their time and thus get actual isk-isk ratio. So they get good at missions and suck at 0.0 ratting or vice versa and dont have a good idea of comparasim. I've done both for over a year straight. Unfortunately most of my 0.0 ratting was done before rats were taken off scanner but I didnt have much difficulty when I was ratting without .. course my time I get on is the less populated time on the server. Which may skew what can be done vs whats available. :/ I've been too busy in cov ops and running cat and mouse in 0.0 to do any ratting, also preventing from running missions.
What systems have you been ratting in? Are said systems populated at all? How many people would you say a single system could support, all of them having the same 30mil/h rewards?
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Strom Kryos
Gallente
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Posted - 2008.08.31 15:03:00 -
[966]
Rest assured I've been ratting and running missions longer than that, I've been playing since the record number of users logged in was under 7500.
But yeah ccp has the real numbers.. its why missions have stayed where they are and been non nerfed for quite some time.
If anything they are boosting missions.. lvl 5 mission, more missions in general, faction warfare ect.
Trust me missions used to be more lucrative. The main issue that I can see that throws off the values.. theres more people in eve.. it causes large blobs, fighting over whose belt is whose to rat, system is whose to mine. So yeah in that aspect running missions isnt affected the same. So to keep up the status quo.. can make more isk ratting..but due to too many other players at certain time frames is not possible. Maybe ccp needs to split the server.. or double the size of the eve galaxy. I have done plenty to know how things work listend to others that have done it longer and found the best way to .. have a pos or can in the system your looting.. didnt have pos when I started ratting.. makes things much easier. There are better and faster ways to make isk than running missions and ratting.
All I have to say is if someone is going to come here and say .. your a liar you can only make x ammount of isk and hour.. then show your damn proof. Cause thats what your doing.. I can assure you I've obtained the numbers I said I have .. it's been a good 8 months since Ive had the chance to rat in 0.0 thanks to rl and then I get back into eve and theres war in 0.0. So if things have changed for ratting in the past 8 months.. the actual numbers are possible upon a few things.. mostly popluation of the system you rat in. I'm usually on after most of Europe is in bed sleeping so don't have that issue. But that means the issue isnt that you can make more doing missions.. its that you cant make as much ratting due to popluation in the system you rat in. As far as going over the isk per hour running missions sure you may get a few good missions back to back.. but then its crap missions and it avgs out much lower than what some people say it is.
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.31 16:58:00 -
[967]
Originally by: Strom Kryos Edited by: Strom Kryos on 31/08/2008 15:07:00 Rest assured I've been ratting and running missions longer than that, I've been playing since the record number of users logged in was under 7500.
But yeah ccp has the real numbers.. its why missions have stayed where they are and been non nerfed for quite some time.
If anything they are boosting missions.. lvl 5 mission, more missions in general, faction warfare ect.
Trust me missions used to be more lucrative. The main issue that I can see that throws off the values.. theres more people in eve.. it causes large blobs, fighting over whose belt is whose to rat, system is whose to mine. So yeah in that aspect running missions isnt affected the same. So to keep up the status quo.. can make more isk ratting..but due to too many other players at certain time frames is not possible. Maybe ccp needs to split the server.. or double the size of the eve galaxy. I have done plenty to know how things work listend to others that have done it longer and found the best way to .. have a pos or can in the system your looting.. didnt have pos when I started ratting.. makes things much easier. There are better and faster ways to make isk than running missions and ratting.
All I have to say is if someone is going to come here and say .. your a liar you can only make x ammount of isk and hour.. then show your damn proof. Cause thats what your doing.. I can assure you I've obtained the numbers I said I have .. it's been a good 8 months since Ive had the chance to rat in 0.0 thanks to rl and then I get back into eve and theres war in 0.0. So if things have changed for ratting in the past 8 months.. the actual numbers are possible upon a few things.. mostly popluation of the system you rat in. I'm usually on after most of Europe is in bed sleeping so don't have that issue. But that means the issue isnt that you can make more doing missions.. its that you cant make as much ratting due to popluation in the system you rat in. As far as going over the isk per hour running missions sure you may get a few good missions back to back.. but then its crap missions and it avgs out much lower than what some people say it is.
Oh and dont forget the great indy spawns in 0.0 they by far tip the balance of anything you get running missions.. it like friggen xmas morning and they used to appear quite a few times a week.
You have actually nailed the reason why we feel missions need a nerf right there in your post. Ratting is subject to competition. Missions aren't. If Eve was a single player game, 0.0 ratting and high sec missions would be much better balanced (I still don't think perfectly balanced, but nevertheless...). However, Eve isn't a single player game. Other players mean competition over resources. All resources in Eve is finite in one way or another. All except missions.
That's why they need this nerf.
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Strom Kryos
Gallente
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Posted - 2008.08.31 17:21:00 -
[968]
Edited by: Strom Kryos on 31/08/2008 17:23:37 That is absolute truth, at which point something would need to be done to balance it if changes are made. Thats not really nerfing missions, its a total revamp of the whole idea of missions.
Agents would need to be created and spread across all of empire to balance it and each agent assigns x ammount of missions.. but then your run into .. what about the players who get online late at night.. so then you have to go as far as assign x ammount of missions per hour.. and if the next agent thats available is 20 jumps aways well that makes the game perfect for anyone that wants to play that aspect. Then theres the rper that has perfect standings with each agent and corp of the whole faction who logs in and cant get a mission to run.
As the idea that missions should somehow be in a competitve state.. which also means you would need to increase the value as your increaseing the work it would take to even get a mission. Then your faced if you want it changed you run into as big of an issue as trying to fix lag in blob warfare. I think a whole new thread should be created with a discussion headed in the right direction and get rid of all the posts that have no basis towards the actual issue.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.08.31 18:18:00 -
[969]
Originally by: Strom Kryos Edited by: Strom Kryos on 31/08/2008 17:23:37 That is absolute truth, at which point something would need to be done to balance it if changes are made. Thats not really nerfing missions, its a total revamp of the whole idea of missions.
Agents would need to be created and spread across all of empire to balance it and each agent assigns x ammount of missions.. but then your run into .. what about the players who get online late at night.. so then you have to go as far as assign x ammount of missions per hour.. and if the next agent thats available is 20 jumps aways well that makes the game perfect for anyone that wants to play that aspect. Then theres the rper that has perfect standings with each agent and corp of the whole faction who logs in and cant get a mission to run.
As the idea that missions should somehow be in a competitve state.. which also means you would need to increase the value as your increaseing the work it would take to even get a mission. Then your faced if you want it changed you run into as big of an issue as trying to fix lag in blob warfare. I think a whole new thread should be created with a discussion headed in the right direction and get rid of all the posts that have no basis towards the actual issue.
All that's needed is sliding scale agent quality. All agents start with a 0 quality. Agents that are used drop in quality, bottoming out at -20. Agents that aren't used increase in quality, eventually reaching +20. This would quite rapidly lead to all agents in high sec reaching quality -20, while unused low sec and 0.0 agents will be at quality +20.
The effect of this: Some people will accept running missions for a subpar agent. Some people will move on to other things. Some people will migrate to unsafe space and run much more profitable missions there. We are then much closer to a clear difference in profitability between low sec and high sec.
Filiolus of Bellum is recruiting
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Shagrath Neptune
Series of Tubes
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Posted - 2008.08.31 18:33:00 -
[970]
Edited by: Shagrath Neptune on 31/08/2008 18:33:42
Originally by: Ki An
Originally by: Strom Kryos Edited by: Strom Kryos on 31/08/2008 17:23:37 That is absolute truth, at which point something would need to be done to balance it if changes are made. Thats not really nerfing missions, its a total revamp of the whole idea of missions.
Agents would need to be created and spread across all of empire to balance it and each agent assigns x ammount of missions.. but then your run into .. what about the players who get online late at night.. so then you have to go as far as assign x ammount of missions per hour.. and if the next agent thats available is 20 jumps aways well that makes the game perfect for anyone that wants to play that aspect. Then theres the rper that has perfect standings with each agent and corp of the whole faction who logs in and cant get a mission to run.
As the idea that missions should somehow be in a competitve state.. which also means you would need to increase the value as your increaseing the work it would take to even get a mission. Then your faced if you want it changed you run into as big of an issue as trying to fix lag in blob warfare. I think a whole new thread should be created with a discussion headed in the right direction and get rid of all the posts that have no basis towards the actual issue.
All that's needed is sliding scale agent quality. All agents start with a 0 quality. Agents that are used drop in quality, bottoming out at -20. Agents that aren't used increase in quality, eventually reaching +20. This would quite rapidly lead to all agents in high sec reaching quality -20, while unused low sec and 0.0 agents will be at quality +20.
The effect of this: Some people will accept running missions for a subpar agent. Some people will move on to other things. Some people will migrate to unsafe space and run much more profitable missions there. We are then much closer to a clear difference in profitability between low sec and high sec.
You obviously don't or haven't done missions.
Agent quality is a pretty minor detail really. LPs aren't worth what they used to be and the mission pay is laughable when compared to bounties.
People already run for subpar agents. i used to run for a less than optimal agent because he happended to be in a station which included a repair shop, Refinery and Manufacturing all in the same spot.
Not having to move stuff around and having everything under one roof > a few extra LPs and a bit more isk per mission.
I would say lvl 4's already had their nerf when they put in LP stores and the value of a LP went down significantly.
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Pyatera
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Posted - 2008.08.31 19:52:00 -
[971]
Originally by: Kwedaras Risk vs Reward. I am sure everybody heard these words at least a few times while playing eve. Almost every ccps balancing patch (Read: nerf) is based on that. Stabs, nanos, suicide ganking and other nerfed or will be nerfed things render too much reward or too little risk. Now, i want to point out, that this post is not written by a bitter suicide ganker or nanofaag. I must admit that i have tried suicide ganking few months back, i got some kills but that profession was too boring for me. And for nanos - i have 500kish sp in navigation, so no nanos for me.
Lets see: Too little risk? Does having to own and fly a pimped BS with lvl5 resist skills and good engineering skills all round so it tanks like fury but sucks at firepower constitute little risk? NO. Having to share your mission reward with 2 or 3 other corpies or take forever to finish the mission yourself constitute high rewards? NO.
Quote: Now lets see what we have in empire : You can do lvl4q20 missions freely, even for several agents (there are i think 3 q20 agents in range of 1j in motsu). No need to pay attention all the time (you need in lowsec and 0.0 if you want to stay alive). Also you can try to pimp your ship to a certain level, as suicide ganking is being nerfed and you certainly wont be ganked if you fly a CNR with 500 mil in mods(CN fit). The only left risk is being wardecced, but again, you can leave to npc corp until wardec is dropped. Salvage thieves is not a threat, as they cant shoot you if you are not a moron (Read: you shoot back). Risk ratio : 0-0.01
Let's see what we really have in Highsec: Lvl20 agents are available but EVERYONE and their cat is working for them so there's huge amounts of lag in these systems. Lag=lost ships - as we all know and most mission runners know only too well . That increases the risk factor considerably. In fact, it's far better to do lvl3 missions and earn more isk and standings since the missions can be done by most lvl4 missioners in a matter of a few minutes. I can do the lvl3 Repair Station in less than 20 minutes and that mission pays quite well. The only reason for me doing lvl4 missions is for the salvage since I build rigs since I can make almost 50% more isk overall doing lvl3 missions.
Quote: Risk vs. Reward So what we get (higher the better) : 0.0 - 45-20/4-10 = from 11.25 to 2. risk vs reward ratio. lowsec - 30/4 = 7.5. And finally : 20/0-01 = from OH SHI-(infinity) to 200 Why lvl4s needs a nerf and not lowsec/0.0 ratting/lvl4s needs a boost : boosting lowsec/0.0 ratting/lvl4s will cause massive inflation, as amount of isk earned will be significantly higher.
What we have is more targets for lowsec pirates you mean The significant amount of extra risk from pirates and random gankers in lowsec would still be too much risk even if you doubled the lowsec rewards. Why do you think there so much ore left unmined in lowsec? The reward is not worth losing a hulk for and having someone guarding your operation means splitting the profits so it's still less lucrative than highsec.
Overall, things would be better if there was a significant boost in lowsec instead of a nerf in highsec. If you nerf highsec, people would not bother and soon get bored with the game because lowsec isn't worth the risk and highsec isn't viable to live in. Boost lowsec and people would respond by taking the risk because the significant gain would pay for the losses, which they don't pay for at present. The current system means you can earn as much in highsec as in lowsec, even with the extra value ore and rat bounties etc in lowsec. Taking losses means you earn less and splitting the rewards also means you earn less.
With current values of lvl4 missions, it would take at least 10 missions or so on average to recoup the loss of one BS. Considering player rats would stay around the best agent locations, no-one would ever manage 10 missions unmolested.
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Exlegion
New Light Hydra Alliance
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Posted - 2008.08.31 19:57:00 -
[972]
Edited by: Exlegion on 31/08/2008 20:05:25 Some fun facts about this thread :
1002 posts plus the OP!
Out of 223 posters: 37 Players agree with the OP. 153 Players disagree. 33 I couldn't determine whether they agreed or disagreed.
The bulk of posts came from:
Agree with OP (# of posts) Kwedaras (Also the OP) (11) Ruze (84) Malcanis (34) Maximillian Bayonette (89) Gamesguy (62) Tippia (11) Ki An (29) Le Skunk (12) Kahega Amielden (15) DigitalCommunist (36)
That's 10 players with 383 posts.
The other 27 "Yay!" players had 9 posts or less in this thread.
Disagree with OP (# of posts) Sheriff Jones (23) Somealtofmine (10) Galvatine (16) Exlegion (20) Traidor Disloyal (10) Duncan McPherson (11) Dave Davies (12) Oilio (14) Ogul (28) Drunk Driver (12) Astria Tiphareth (10) Solomon XI (11) Tuleingel (11) Dionisius (12)
That's 14 players with 200 posts.
The other 139 posters had 9 posts or less.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Kwedaras
Amarr Viziam
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Posted - 2008.08.31 20:31:00 -
[973]
Originally by: Exlegion Edited by: Exlegion on 31/08/2008 20:13:32 Some fun facts about this thread :
There are 34 pages to this thread. 1002 posts plus the OP!
Out of 223 posters: 37 Players agree with the OP. 153 Players disagree. 33 I couldn't determine whether they agreed or disagreed.
The bulk of posts came from:
Agree with OP (# of posts)
Maximillian Bayonette (89) Ruze (84) Gamesguy (62) DigitalCommunist (36) Malcanis (34) Ki An (29) Kahega Amielden (15) Le Skunk (12) Kwedaras (Also the OP) (11) Tippia (11)
That's 10 players with 383 posts.
The other 27 "Yay!" players had 9 posts or less in this thread.
Disagree with OP (# of posts)
Ogul (28) Sheriff Jones (23) Exlegion (20) Galvatine (16) Oilio (14) Dave Davies (12) Dionisius (12) Drunk Driver (12) Duncan McPherson (11) Solomon XI (11) Tuleingel (11) Astria Tiphareth (10) Somealtofmine (10) Traidor Disloyal (10)
That's 14 players with 200 posts.
The other 139 posters had 9 posts or less.
yet we had not heard any serious counter-argument against a nerf
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.31 20:35:00 -
[974]
Originally by: Kwedaras
yet we had not heard any serious counter-argument against a nerf
'Pirates revenge thread' is the only counter argument necessary.
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Kelli Flay
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Posted - 2008.08.31 20:39:00 -
[975]
Originally by: Kwedaras
Originally by: Exlegion Edited by: Exlegion on 31/08/2008 20:13:32 Some fun facts about this thread :
There are 34 pages to this thread. 1002 posts plus the OP!
Out of 223 posters: 37 Players agree with the OP. 153 Players disagree. 33 I couldn't determine whether they agreed or disagreed.
The bulk of posts came from:
Agree with OP (# of posts)
Maximillian Bayonette (89) Ruze (84) Gamesguy (62) DigitalCommunist (36) Malcanis (34) Ki An (29) Kahega Amielden (15) Le Skunk (12) Kwedaras (Also the OP) (11) Tippia (11)
That's 10 players with 383 posts.
The other 27 "Yay!" players had 9 posts or less in this thread.
Disagree with OP (# of posts)
Ogul (28) Sheriff Jones (23) Exlegion (20) Galvatine (16) Oilio (14) Dave Davies (12) Dionisius (12) Drunk Driver (12) Duncan McPherson (11) Solomon XI (11) Tuleingel (11) Astria Tiphareth (10) Somealtofmine (10) Traidor Disloyal (10)
That's 14 players with 200 posts.
The other 139 posters had 9 posts or less.
yet we had not heard any serious counter-argument against a nerf
Pretty hard to find the counter arguments when the 10 same people who are averaging 38.3 posts a piece in the thread are filling the thread with garbage.
Regardless, why do people have to make counter arguments? This isn't even a subject which is up for debate since no real problem has been identified. It is just a small grp of anti-carebear trolls whining because Suicide ganking was nerfed.
"The National Weather Bureau is forecasting a thunderstorm of failure." |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.31 20:54:00 -
[976]
Originally by: Kelli Flay
Pretty hard to find the counter arguments when the 10 same people who are averaging 38.3 posts a piece in the thread are filling the thread with garbage.
Regardless, why do people have to make counter arguments? This isn't even a subject which is up for debate since no real problem has been identified. It is just a small grp of anti-carebear trolls whining because Suicide ganking was nerfed.
That of course is YOUR opinion. Several other posters opinion is that there IS a problem. Nothing wrong with having different opinions, but it would be nice to submit a reasonable suggestion for a fix or change, instead of just complaining about a problem.
While I understand your propoganda and the lies you are trying to spread in support, I wish you wouldn't. I can't stop you, of course, but I can point out that you are wrong in your assumptions about the motives behind this thread, and that you are in fact doing nothing more than trying to derail the argument.
Maybe it's just because you don't agree with it, or maybe it's because you are someone who spends real cash to purchase isk from macro miners, or a macro miner yourself. Maybe you post such hateful lies because you can't come up with a proper argument in reverse, or maybe your just ignorant of the entire debate and you are taking a wild guess.
I say 'maybes', because I don't know, and I wouldn't want any casual reader to think I'm accusing you of any such things without really having dealt with you and knowing better.
I wish others would give the same courtesy, but you know the old saying about 'wishing' ...
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.31 20:57:00 -
[977]
Quote:
What we have is more targets for lowsec pirates you meanRolling Eyes The significant amount of extra risk from pirates and random gankers in lowsec would still be too much risk even if you doubled the lowsec rewards. Why do you think there so much ore left unmined in lowsec? The reward is not worth losing a hulk for and having someone guarding your operation means splitting the profits so it's still less lucrative than highsec.
Overall, things would be better if there was a significant boost in lowsec instead of a nerf in highsec. If you nerf highsec, people would not bother and soon get bored with the game because lowsec isn't worth the risk and highsec isn't viable to live in. Boost lowsec and people would respond by taking the risk because the significant gain would pay for the losses, which they don't pay for at present. The current system means you can earn as much in highsec as in lowsec, even with the extra value ore and rat bounties etc in lowsec. Taking losses means you earn less and splitting the rewards also means you earn less.
With current values of lvl4 missions, it would take at least 10 missions or so on average to recoup the loss of one BS. Considering player rats would stay around the best agent locations, no-one would ever manage 10 missions unmolested.
Your mining analogy is horrible. Veldspar is more valuable than most of the lowsec ores. There is no ore worth mining in lowsec, and THAT'S why it's unmined.
if you boost lowsec/0.0 significantly then you have huge ISK entering the system and everyone who lives in lowsec/0.0 is now flying a carrier.
It only takes 10 missions to replace a battleship if it's uninsured and/or you pimp it out a lot. Oh ,and if you pay attention to local/use directional scanner/fight back against pirates in your area, (Either of the 3 works), you will not lose a ship that often. In fact, very rarely if you do it right...and there are enough lowsec agents that pirates don't even come close to capping them all.
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Kelli Flay
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Posted - 2008.08.31 21:03:00 -
[978]
Originally by: Ruze
That of course is YOUR opinion. Several other posters opinion is that there IS a problem...
"Several others" as in the same 10 posters?
"The National Weather Bureau is forecasting a thunderstorm of failure." |

Soporo
Caldari
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Posted - 2008.08.31 21:07:00 -
[979]
Originally by: Kash Ka poasting in epic thread lol
Posting in a prat revenge whine thread you mean.
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Daelin Blackleaf
Aliastra
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Posted - 2008.08.31 21:07:00 -
[980]
Ruze stop feeding the troll. It's not like this ones even bothering with a disguise. 
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.31 21:10:00 -
[981]
Originally by: Kelli Flay
Originally by: Ruze
That of course is YOUR opinion. Several other posters opinion is that there IS a problem...
"Several others" as in the same 10 posters?
If you count this topic, and the many other topics generated over ... I don't know, the last year?
Do you feel that majority opinion should dictate what should be and should not be changed? Should everything in video game design be balanced on a democratic vote? And how do you compensate when one race is more popular than the other?
You can't balance a game off of popular opinion. Nor can you even start to accurately 'weigh' popular opinion on the forums, especially with alts and such. In fact, one of the posters in 'support' is actually posting using two accounts. He's admitted it (maybe even in this thread) and makes no pretense to be a separate 'vote.'
So if you think that the weight of this, whether it's important or not, should be judged on which side can get the most people to post with as many alts as they can manage ... well, I should probably get my other two accounts going and posting then, shouldn't I? I mean, hell, I pay for them, I should have three votes at least, and you should count all six of my alts if your using forum facts, no?
Wait, weren't you the same poster saying that these threads don't count and have no value? Are you now arguing that they do have value, and whichever side has more votes should win?
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.31 21:11:00 -
[982]
It's already been demonstrated how ISKfarming in hisec hurts the game; there's nothing in lowsec/0.0 worth acquiring since you can do the same shit in hisec.
I have some straight up questions for you all that I have NOT seen answered yet despite me posting them over and over and over.
-Should be bring Crokite/Bistot and 10/10 DED plexes to hisec? Why or why not?
-If the "Casual players" who just log on to do some missions every once in awhile are the people you've concerned about; how does a nerf hurt them? How does less ISK lessen the game experience for someone who just logs on to casually do missions?
I am going to copy/paste the above until I get a ****ing response, because I'm tired of these questions being ignored.
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Kelli Flay
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Posted - 2008.08.31 21:11:00 -
[983]
Originally by: Daelin Blackleaf Ruze stop feeding the troll. It's not like this ones even bothering with a disguise. 
Another witty statement coming from one of the clowns on the top ten posters in this thread list posted on this page.
You guys would be more convincing if you used multiple alts and made it look like there are more of you. As it is, you are just proving a point with every post you make.
"The National Weather Bureau is forecasting a thunderstorm of failure." |

Kelli Flay
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Posted - 2008.08.31 21:17:00 -
[984]
Originally by: Ruze
Wait, weren't you the same poster saying that these threads don't count and have no value? Are you now arguing that they do have value, and whichever side has more votes should win?
No. What i am saying is a no lifer who does nothing but post on this forum, could make the thread appear "importaint" on the exterior by extending that thread out to 30+ pages by just posting the same tired nonsense.
Someone above posted which ten posters have done exactly that.
You failed.
"The National Weather Bureau is forecasting a thunderstorm of failure." |

Strom Kryos
Gallente
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Posted - 2008.08.31 21:17:00 -
[985]
Originally by: Ruze
but I can point out that you are wrong in your assumptions about the motives behind this thread, and that you are in fact doing nothing more than trying to derail the argument.
So, being you feel so strongly what are your motives that make your opinion valid. Give me and anyone else thats been around that know how this actually affects the game a reason to take your request seriously.
So far I've only seen 1 argument.. because its not competative profession like the rest of eve. I can agree with that.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.31 21:20:00 -
[986]
Originally by: Kelli Flay
Originally by: Ruze
Wait, weren't you the same poster saying that these threads don't count and have no value? Are you now arguing that they do have value, and whichever side has more votes should win?
No. What i am saying is a no lifer who does nothing but post on this forum, could make the thread appear "importaint" on the exterior by extending that thread out to 30+ pages by just posting the same tired nonsense.
Someone above posted which ten posters have done exactly that.
You failed.
Hahahah ... sounds like someone here is trying to 'win' an internet argument.
Who's the bigger 'no-lifer', the person complaining about the game, or the person complaining about the persons complaining about the game?
Hahahah ...
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Armoured C
Gallente The Aztecs Intrepid Crossing
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Posted - 2008.08.31 21:21:00 -
[987]
Edited by: Armoured C on 31/08/2008 21:21:35 wooohooo CCP have caved into you your whiney will again
level 4 missions now getting nerfed
congratualtions
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.31 21:22:00 -
[988]
Quote: So far I've only seen 1 argument.. because its not competative profession like the rest of eve. I can agree with that.
How about the fact that it nullifies the point of even being in lowsec/0.0? The official EVE website says that the richest people in any given profession inhabit the lower sec statuses, low sec status is CLEARLY supposed to be a place where people compete over limited resources that vastly outstrip hisec.
That's why DED complexes in lowsec/0.0 are better, that's why the ores in 0.0 are better.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.31 21:30:00 -
[989]
Originally by: Strom Kryos
Originally by: Ruze
but I can point out that you are wrong in your assumptions about the motives behind this thread, and that you are in fact doing nothing more than trying to derail the argument.
So, being you feel so strongly what are your motives that make your opinion valid. Give me and anyone else thats been around that know how this actually affects the game a reason to take your request seriously.
So far I've only seen 1 argument.. because its not competitive profession like the rest of eve. I can agree with that.
Personally, I've spent the last several months in hisec, doing nothing but missions. Before that, I had taken an involuntary leave from the game for over a year. So when I came back, I obviously noticed some differences. New ships, new skills, new things to learn.
But one of the huge differences I noticed was in my first adventure back into losec. 'Way back when', I used to live with my previous corporation in losec. It was probably the best time I had in EvE (we later moved into nulsec, and I didn't like it so much ... no missions ).
And yet, losec was empty. I figure, 'things change', but I wondered why they changed, and started reading up on the forums, asking around, yadda, yadda.
I'd also noticed that the profit gained from me doing hisec missions was much higher. And that there were a BUNCH of players in hisec. And being the type of person I am, I asked around. Local chat, private convos, that sort of thing.
Now, is there a problem? For me, it's personal (i.e. can be fixed on my side). I don't like nulsec, and I find hisec boring and overcrowded. Players post about lag. Players complain about market. Players complain about all kinds of stuff, some legit, and some bullsh*t, by my opinion.
I listed a lot of the complaints up above, including the old feeling of 'natural progression' from hisec to nulsec. And the lag that grows exponentially with each new player in a system. And the market imbalance from grinding missions and selling LP items and loot. And the mineral imbalance of losec over veldspar, or reprocessed 'junk' loot. And the lack of significant setbacks with each ship loss, further causing the stagnant nature of nulsec and boosting losec piracy.
No one suggestion wins them all, and many cause more problems. Like moving all 'insert level here' missions to losec, etc, etc. And many support specific ones for personal agendas, like wanting LP to be rewarded only in losec, inflating the cost of faction items again.
But at least suggestions and reasonings have been proposed. It's just cutting through all the forum PvP here, like a particular poster above participates in.
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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THEGREAT LOBO
Beyond Divinity Inc
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Posted - 2008.08.31 21:32:00 -
[990]
Edited by: THEGREAT LOBO on 31/08/2008 21:32:10

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