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Taz Fern
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Posted - 2004.06.06 19:24:00 -
[1]
Just oversaw an interesting discussion in Help.
Tank CEO ws asking about whether it is possible to deploy mobile warp disruptors in 0.4.
The answer is yes, so I thought so what, the sentry guns would still provide cover.
However what Ididnt know is that a mobile warp disruptor can be placed between two gates in the middle of space and will knock ships out of warp that are already travelling.
Bearing in mind there is no protection (that I know of) this means that any pirate group can now gank in mid space and every single ship that warps between the two gates falls into their laps.
This sounds awful to me , it would be ok if they could be countered with warp core stabs, but I understand these dont work ?
Good news for pirates, bad news for everyone else :)
It will certainly make 0.4 and below more exciting.
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Triniton
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Posted - 2004.06.06 19:26:00 -
[2]
sounds..
FUN :]
ZOMBIE PRUNES! |

Isiana
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Posted - 2004.06.06 19:28:00 -
[3]
Weeee :) 
Carebear|Me Alts |

Mikesnail
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Posted - 2004.06.06 19:28:00 -
[4]
i think this will make things more interesting. And it will be by all means easy to get around, firstly, check ur map, if its a death spot, u should stay away anyway. If you check and its clear, u jump into a system, and u see a lot of pirates in local, and you are a bit unsure of whether its safe to do a straight warp, then just warp from teh gate to a planet, then from the planet to the detination gate, and voila. Any method used to capture people normally have a way around it, u just have to be aware of your surroundings, and if you are not aware of who and what is around u, then u simply shouldnt be in low sec space 
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Arcturius II
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Posted - 2004.06.06 19:31:00 -
[5]
Don't warp between 2 gates then, duh, just warp to another object (a station perhaps?) then to the next gate.
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Taz Fern
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Posted - 2004.06.06 19:32:00 -
[6]
Doh! I just told Zombie :)
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Viceroy
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Posted - 2004.06.06 19:35:00 -
[7]
Edited by: Viceroy on 06/06/2004 19:38:35 Hellmar stated in a devchat or csm somewhere that mobiles dont effect midwarp, only the grid that warp ends.
I blame noobish polaris!  -
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Carmen Priano
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Posted - 2004.06.06 19:37:00 -
[8]
Still, deploy the disruptor about 200km from the gate y'want to stop people at and you're safe from sentries. ;)
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Bohr
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Posted - 2004.06.06 19:41:00 -
[9]
Last thing i heard is they can't drop you out of warp midway between 2 gates. Is quite an accomplishment if you, travelling a 3-6 au/sec, register the blockade i dunno how far ahead of you, only to shut off the engines instead of bursting through at warp speed. Doubt it will be possible near gates either, as sentry guns will blow them up, and afaik CCP continuosly tries to move the 0.1-0.4 combat/camping to the belts.
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corporal hicks
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Posted - 2004.06.06 19:42:00 -
[10]
they have to be deployed in the same grid as the gate.
" Stay Frosty "
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Jowen Datloran
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Posted - 2004.06.06 19:42:00 -
[11]
I've heard the same as Viceroy, that warp distrupters can't pull you out of warp, only prevent you entering it. Have they changed it? ---------------- What's a rumor on page one is a fact on page two |

Isiana
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Posted - 2004.06.06 19:56:00 -
[12]
Originally by: corporal hicks they have to be deployed in the same grid as the gate.
Then something like this would work?
Theory
Carebear|Me Alts |

Frank Horrigan
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Posted - 2004.06.06 20:08:00 -
[13]
Edited by: Frank Horrigan on 06/06/2004 20:12:34 heres how they work to my experence
about a few days ago i lost my bb in pen3-e
everlasting vendetta was blockading the place with 2 mobile warp disruptors....
(note: i saw them killing innocent people when watching 400km from gate they are pirates)
so i warp to my bookmark in my pod after losing blackbird and i warp RIGHT INTO THE MIDDLE of the mobile warp disruptor about 17km from the gate... so yes they do pull you out of warp.. atleast near gates
edit/ I think why they can pull you out of warp almost instantly is because the computer already knows where you are headed and makes a calculation on where you will stop acording to the mobile warp disruptor... (BTW we need a short name for those but mwd is alrady taken... sooo...)
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Amin
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Posted - 2004.06.06 20:12:00 -
[14]
They will only pull you out of warp if you are comming out of warp in the grid, the mobile warp disruptor is placed in. - Thats what i was told by a bughunter awhile back.
So placing in between 2 gates wouldn't work.
Drink StarsiÖ Relation Co-ordinator Caldari State Citizen ------------------------------------------------------------------------
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Joshua Calvert
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Posted - 2004.06.06 20:14:00 -
[15]
They only work in the same grid as a stargate and, yeah, you can place them so you drop out of warp far enough away from sentries.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Deadflip2
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Posted - 2004.06.06 20:15:00 -
[16]
my experience is they exit warp a random amount from the mobile wdis (or the edge of the grid), if even 1 mobile is present at the gate --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Frank Horrigan
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Posted - 2004.06.06 20:21:00 -
[17]
ok i have a source who just tryed to place a mobile warp disruptor at space at a planet, 500km from the gate and he says he gets this error "this item cannot be deployed in empire space"
so no... 0.4 is safe
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

mafish
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Posted - 2004.06.06 21:23:00 -
[18]
we got one the other day and tryed deploying it at the gate and it said not in empieras well so i take that as a huge no unless eve just hates me :/
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Taz Fern
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Posted - 2004.06.06 21:49:00 -
[19]
No, apparently they do NOT have to be next to a gate, or in the grid you are coming out of warp.
TAnk CEO said they have tested in the middle of nowhere, and the GM's confirmed they can be used anywhere in a system. All he was asking about was could they be used in 0.4 systems.
They can be deployed therefore on the warp path between two gates and knock you out of warp even if you had a long distance left.
Unless CCP confirm this to be wrong be careful :)
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Taz Fern
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Posted - 2004.06.06 21:51:00 -
[20]
Originally by: Frank Horrigan ok i have a source who just tryed to place a mobile warp disruptor at space at a planet, 500km from the gate and he says he gets this error "this item cannot be deployed in empire space"
so no... 0.4 is safe
Ah, thats contrary to what they told Tank CEO in help. Doesnt surprise me.
ANyone else confirm this ?
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Isiana
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Posted - 2004.06.06 21:57:00 -
[21]
perhaps its not in any patch yet ....
Carebear|Me Alts |

Shia Dai
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Posted - 2004.06.06 22:00:00 -
[22]
Help channel is full of noobs and people with questions.
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Danton Marcellus
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Posted - 2004.06.06 22:02:00 -
[23]
The Help Channel is for the utterly clueless, you're trying to squeeze prime numbers and quantum physics out of your kindergarten teacher...
Convert Stations
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WarMonger Vilest
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Posted - 2004.06.06 22:11:00 -
[24]
Insurance up =)
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StinkFinger
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Posted - 2004.06.06 23:22:00 -
[25]
Who is tank ceo? --
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digitalwanderer
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Posted - 2004.06.07 00:02:00 -
[26]
Originally by: StinkFinger Who is tank ceo?
Me thinks you'll find out sooner or later...
Seriously tho,he's a really nice chap,just has this obsessive fettish about blowing up as many ships as humany possible...
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Sally
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Posted - 2004.06.07 00:22:00 -
[27]
Edited by: Sally on 07/06/2004 00:26:54
Originally by: Taz Fern No, apparently they do NOT have to be next to a gate, or in the grid you are coming out of warp.
TAnk CEO said they have tested in the middle of nowhere, and the GM's confirmed they can be used anywhere in a system. All he was asking about was could they be used in 0.4 systems.
They can be deployed therefore on the warp path between two gates and knock you out of warp even if you had a long distance left.
Unless CCP confirm this to be wrong be careful :)
The GMs are not the right people to ask about the game mechanics. From my experience I can tell you that they are clueless. E.g. some GM told a corp buddy of mine that the gate stops you up to 20 minutes from jumping after an hostile act (which is nonsense).
Since he has been told such nonsense several times already, he quit the game (3 accounts). -- Stories: #1 --
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Pandora Panda
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Posted - 2004.06.07 03:35:00 -
[28]
Mobile Warp Disruptors:
*Cannot be deployed in empire *Do NOT affect ships entering warp *Only affect ships leaving warp in the same grid as the disruptor *Have a small effective radius, making them easy to go around unless theres a horde of them. *Cost between 8m and 12m isk
-------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Frank Horrigan
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Posted - 2004.06.07 04:39:00 -
[29]
Edited by: Frank Horrigan on 07/06/2004 04:40:48
Originally by: Pandora Panda Mobile Warp Disruptors:
*Have a small effective radius, making them easy to go around unless theres a horde of them.
thats why people put them at spots where people warp in to the next gate
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

illuminati
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Posted - 2004.06.07 07:39:00 -
[30]
A better name would be Deployable Warp Disruptor, DWD, since the moveable ones are what I have been carrying all along. 
Dont make me (get) catch(ed by) you using a DWD now you hear?
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