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Necro Merc
The Maverick Navy Against ALL Authorities
1
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Posted - 2012.03.28 13:23:00 -
[91] - Quote
Disagree with this post.
I agree they're powerful, I mean as you say yourself crystal set is about 2.5b, and a link fit tengu is about 600m...
Oh wait, it's another ship... That requires another pilot, that requires another plex a month. It's not really a cheap or easy to get hold of tool for most players. I can't remember the last time I fought a small gang that used links.
If you nerf leadership you create a lot of problems and a lot of tears that aren't needed, who really thinks they break the game? On paper you say they give you a 106km point... No they don't. That's part of the equation, the other part is the Lachesis pilot who has put his **** on the plate with a heated RF point.
I so strongly disagree with the "make Eve a level playing field" mentality and purchasing the gucci mods (for example a point that costs more than the hull, which you could lose like that if the wrong fleet comes along) should give you a notable advantage since they're available to anyone. Just like links. |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
27
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Posted - 2012.06.26 12:11:00 -
[92] - Quote
ON GRID COMMAND SHIP BOOSTERS? AWW I REALLY ENJOYED PROBING DOWN PEOPLE'S LINK ALTS 
SEEMS LIKE A VALID COUNTER, SURE YOU NEED TO FRONT UP MONEY FOR THE IMPLANTS, JUST LIKE EVERYONE WITH A LINK ALT FRONTED UP FOR THEIR HARDWARE.... EVERYTIME SOMEBODY USES LINKS, THEY ARE RISKING A COMPLETELY UNTANKED T3 SITTING IN SPACE ON AN ACCOUNT THAT THEY AREN'T WATCHING WHILE PVP'ING, AS I HAVE PERSONALLY LEARNT THE HARD WAY MORE THAN ONCE.... WORST CASE SCENARIO YOU FORCE THEM CLOAK UP, HENCE COUNTERING THE LINKS FOR A FLEET PROBABLY BUILT AROUND THEM, BEST CASE, YOU GET A NICE 600M T3 MAIL AND HOPEFULLY ENTERTAINING LOCAL CHAT TO BOOT. HELL YOU DON'T EVEN NEED VIRTUES TO FORCE A LINK ALT TO CLOAK UP, JUST DROP PROBES ON SCAN FROM THEIR GANG AND THEY'LL DO IT ANYWAY
ALL THAT ONGRID BOOSTING REALLY DOES IS STOP THE SOLO PILOTS FROM USING LINKS TO EVEN THE ODDS A LITTLE, AS THE GANGS CAN STILL DO IT REGARDLESS. BUT MEH WHATEVER CHANGES ARE PUT INTO PLACE I CAN WORK WITH, I MEAN EVERYONE'S ON THE SAME PLAYING FIELD AND WE CAN ALL ADAPT. |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
27
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Posted - 2012.06.26 12:18:00 -
[93] - Quote
IS THERE ANY UPDATES ON PROGRESS TO CHANGES SINCE THIS THREAD WAS STARTED THO ? NICE NECRO AND I'M INTERESTED TO SEE WHERE WE GO WITH IT |

Skogen Gump
Jericho Fraction The Star Fraction
42
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Posted - 2012.06.26 12:34:00 -
[94] - Quote
I think there should be a bit more variety in command links and that a specific variety might help with this 'problem'.
Command ships come in two flavours of course, Fleet Command and Field Command ships.
What I'd like to see is a variety of command mods that can only be used on grid by Field command ships, but supply a better bonus or a wider range of effects. Also an alternative set of system wide mods that can only be used by fleet ships but provide a more tactical role.
For example, imagine a field mod that could 'identify' a weak spot on a given enemy ship and provides a method to allow all your comrades to concentrate fire.
A fleet mod might do make it easier to probe out things in space or even provide a mobile force field that would act like a low powered POS shield; giving members of your fleet a safe spot to warp to. Of course, said shield would be vulnerable to capital ships or even large groups of Battleships, and would behave like a siege module.
I think there's a lot of scope for interesting gameplay choices if we had a system like this!
(oh and command destroyers for small ship wolfpacks please!) |

Mons Pubis Giganticus
Center for Advanced Studies Gallente Federation
7
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Posted - 2012.06.26 19:55:00 -
[95] - Quote
Tobiaz wrote:When something goes from being an option to a 'must-have' you know it's broken. Ganglinks are just that.
Let CCP just take off-grid boosting from the table first and see how it pans out.
Commitment to the fight means that you can't put six ganglinks on a ship and expect it to be useful for longer then a few seconds. So more tank and thus less ganglinks will automatically balance out the overpowering effect of them even further. to hold sov space you must have supers and titans. i agree that its broken. to kill something you must have weapons or drones. they must be broken. that WAS the conclusion you were proposing right? |

Petrus Blackshell
Rifterlings Damu'Khonde
1325
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Posted - 2012.06.26 20:06:00 -
[96] - Quote
Dear god, dat necro.
I have since started using boosters (with me doing boosting for my gangs) and they regularly net us good kills without me having to put my ship in any amount of danger. Not that I don't put it in danger anyway but that's just because my Claymore is not afraid of anything.
I still stand by that limiting boosts to on-grid only would fix most of their problems. Neutral boosting remains an issue, and it should be rectified by aggro transfer just as it is for logis (plus the possible jump timer that logi should also get). I don't see why these ships not firing guns should exempt them from committing to a fight that they singlehandedly turn the tide of. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Lloyd Roses
Imperial Guardians The Aurora Shadow
1
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Posted - 2012.06.28 12:17:00 -
[97] - Quote
+1 for Garmon's post - way more authentic if especially a person who uses them a lot complains about links being a bit to performant, there could be something about it.
As far as I see it, there a mindlinks that increase the link's efficiency by quite a bit, since I only get stomped by boosted 4km/s cynas and daredevils with the flying properties of a pod on steroids, I have to admit they do a big difference to the point where I want them to be looked at aswell.
But I disagree: Just have the boost being limited to 'on-grid' doesn't sound like a sufficient solution. |
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