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DaReaper
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Posted - 2004.06.07 07:02:00 -
[1]
I know this has prolly been posted before, but can someone give me some sigjestions as to a good Thorax setup so i won;t get my butt kicked too quickly in a PVP situation?
Also would ike to know a good setup for defending a thorax while mining in .4 or .3 space from rats. thanks for the help.
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Carmen Priano
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Posted - 2004.06.07 07:24:00 -
[2]
For PvP thorax, your best bet is probably a blasterthrax -- I personally use a full load of heavy ions, along with the usual load of scrambling/webbing gear. I've had some success with this personally.
As for mining in low sec, well -- as always with mining thoraxes, it's all in the drones. Y'can pack in eight heavy drones; best use 'em, eh?
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Ronyo Dae'Loki
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Posted - 2004.06.07 07:25:00 -
[3]
I don't feel like going into specifics, but here's a few points to remember:
Blasters MWD Warp Scrambler 400mm Armor Plates and/or medium armor repairer Damage mods
If anyone comes in here telling you to put 250mm Rails on ignore them because they are idiots.
As for defending in 0.4 or 0.3 space from rats, use the same setup, it works great. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Pandora Panda
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Posted - 2004.06.07 07:32:00 -
[4]
Originally by: Pandora Panda 5x Heavy Ion Blaser + Antimatter (140tf + 750mw)
1x 10mn MWD (50tf + 150mw) 1x Webber (25tf + 5mw) 1x 7.5k Warp Scrambler (30tf + 5mw)
3x Reactor control (60tf) 1x 800mm Nanofiber (21tf + 200mw) 1x Mag Stab II (30tf + 5mw)
With Engineering 4, Electronics 4, and Weapon Upgrades 4: 356/360tf 1115/1118mw
With Hull Upgrades 4, it'll have 2.3k armor or so.
-------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

The Pegasus
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Posted - 2004.06.07 08:10:00 -
[5]
Edited by: The Pegasus on 07/06/2004 08:12:57
Originally by: Ronyo Dae'Loki I don't feel like going into specifics, but here's a few points to remember:
Blasters MWD Warp Scrambler 400mm Armor Plates and/or medium armor repairer Damage mods
If anyone comes in here telling you to put 250mm Rails on ignore them because they are idiots.
As for defending in 0.4 or 0.3 space from rats, use the same setup, it works great.
No, ignore those MWD idiots, they simply can't think around the next corner. Only idiots use MWD....
I use the following setup and i will also tell u why it's superior to a blaster/mwd setup:
Hi: 4x 250mm Scout I with Iridium
Med: 1x ABII 1x Orion Tracking CPU 1x Photon Scattering Field
Lows: 3x Overdrive Injector Systems 2x PDU
The AB II combined with the Overdrives gives u a max speed of ~460m/sec....a speed most players barely reach with their MWD/BlasterT-rax setup. U reach this speed without the 25% penalty for shield strength and cap capacity a MWD would give u and u can keep the ABII activated for forever, because the cap recharge is much faster than the cap drain from AB+activated weapons+Photon Scattering field. Furthermore, you can stay clearly outside of the MWD/BlasterT-rax weapons and scrampler/webifier range.... _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Andarvi
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Posted - 2004.06.07 08:36:00 -
[6]
Strange.. I do remember going 800+ m/s with my MWD thorax easily. The above setup is good for NPC hunting, but it sucks for PVP.
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Shevar
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Posted - 2004.06.07 08:51:00 -
[7]
It sucks for npc hunting as well because it doesnt have any way to boost its shields/armor...
Anyways pvp cover ina thorax? I would just setup for npc config and use it to kill off the npc rats, player rats will be more problematic though but as long as they are in frigates/cruisers it shouldnt be to much of a problem if all players in belt got heavy drones as well. -------- -The only real drug problem is scoring real good drugs
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The Pegasus
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Posted - 2004.06.07 09:12:00 -
[8]
Originally by: Shevar It sucks for npc hunting as well because it doesnt have any way to boost its shields/armor...
Anyways pvp cover ina thorax? I would just setup for npc config and use it to kill off the npc rats, player rats will be more problematic though but as long as they are in frigates/cruisers it shouldnt be to much of a problem if all players in belt got heavy drones as well.
There is no need to boost shield/armor...doing rat hunting in 0.0 space and around 100 LvL3 Kill Missions the shields never dropped below 25%.... _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Gail
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Posted - 2004.06.07 10:09:00 -
[9]
Edited by: Gail on 07/06/2004 10:21:42 Edited by: Gail on 07/06/2004 10:15:45 The AB II combined with the Overdrives gives u a max speed of ~460m/sec....a speed most players barely reach with their MWD/BlasterT-rax setup. U reach this speed without the 25% penalty for shield strength and cap capacity a MWD would give u and u can keep the ABII activated for forever, -----------------------------------------------------------------------------------------------
Well, my PvE setup on Thorax does include MWD, and I reach speeds well over 1 km/s, if I need to. I don't need to keep it on forever, just enough to keep the distance from those NPC that use MWD. My base speed otherwise is enough, about 209 m/s. Why don't you try to do 3 x Guardian Trooper with your setup, and without actually having to warp out from the scene at least once.
Secondly, Shield Recharge is next to useless in this game at the moment when comparing to Shield Boosters.
Thirdly, your capasitor recharge with just 2 x PDU I is pretty crappy.
Now, a decent PvP setup for a thorax:
8 x Wasps 4 x Ion blasters, 1 x Medium Nosferatu
1 x Medium Shield Booster II 1 X MWD 1 X Warp Disruptor
2 x 400mm Armor 2 X Capasitor Power Relay I 1 X RCU I
Extra armor allows you to get to the effective range of Nosferatu and Ion Blasters.
Use Nosferatu to keep your MWD/Shield Booster running forever. And it also keeps your opponent from running systems in a long run.
If you get jammed, Wasps will keep your opponent busy until you get a lock again. Your opponent, without energy drain, will run out of cap before you do. -------------------------------------
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F4ze
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Posted - 2004.06.07 11:23:00 -
[10]
5 prototype 250mm railguns 1 F-90 sensor booster 1 X5 prototype webifier 1 20km scrambler 2 reactor controls 2 power diagnostics 1 magnetic field stabilizer II 8 wasps
Most other cruisers and frigates don't have warp core stabs, so the 20km scrambler is enough. The locking time with this setup is enough to pod. I rely on being in the right spot at the right time so I don't have to approach my target too much. Optimal range is between 20-60km with different kinds of ammo. Those prototypes can be pretty nasty.
What happens most of the time is that the other pilot underestimates what this ship can do and they attack first. Until you pop out the drones and fire some rounds with the railguns....they'll be trying to get out fast, and hopefully you'll have them scrambled by then. Getting the pod is short work after the kill.
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The Pegasus
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Posted - 2004.06.07 11:27:00 -
[11]
Edited by: The Pegasus on 07/06/2004 11:29:18
Originally by: Gail Why don't you try to do 3 x Guardian Trooper with your setup, and without actually having to warp out from the scene at least once.
Secondly, Shield Recharge is next to useless in this game at the moment when comparing to Shield Boosters.
Thirdly, your capasitor recharge with just 2 x PDU I is pretty crappy.
First, afaik 3x Guardian Trooper are those 75k ISK T-Rax NPCs..killed them quite a few times without drones and warpout...and with their MWD they never got closer then 21-22 kilometers before being railed to ashes.
Secondly, you only need to boost a shield if it takes damage...most players use a Shield Booster because they have to, due to the fact that at close range they got hit all the time...but its always better to avoid being hit than having the NEED to use a shield booster/armor rep. That's also the reason why they are FORCED to have extra armor....they are slow sitting close fight ducks ;)
Thirdly, maybe me cap recharge would be crappy with your ship fitting, but actually after the fight above the cap was at 60-65% capacity... _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Gail
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Posted - 2004.06.07 12:26:00 -
[12]
Edited by: Gail on 07/06/2004 12:28:21 Well, I must be playing a different game than. Because even with 4 x 250mm Compressed with Iridium, you won't be able to shoot down 3 x Guardian Troopers before they close down on you. Since they chain MWD.
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The Pegasus
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Posted - 2004.06.07 12:52:00 -
[13]
Originally by: Gail Edited by: Gail on 07/06/2004 12:28:21 Well, I must be playing a different game than. Because even with 4 x 250mm Compressed with Iridium, you won't be able to shoot down 3 x Guardian Troopers before they close down on you. Since they chain MWD.
More likely the same game with worse style ;) _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

F4ze
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Posted - 2004.06.07 12:54:00 -
[14]
Originally by: Gail Edited by: Gail on 07/06/2004 12:28:21 Well, I must be playing a different game than. Because even with 4 x 250mm Compressed with Iridium, you won't be able to shoot down 3 x Guardian Troopers before they close down on you. Since they chain MWD.
I can do it with my setup I posted above.
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Matrix Aran
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Posted - 2004.06.07 12:55:00 -
[15]
Aye only doing 400m/s wont cut it unless you warped in at 60km away from the rats and even then you wont kill them before they close in, believe me I take on smaller rats in a vexor with 4x 250mm's and they still get to 14km before you can kill em. Plus if you we're to take on a pack of guristas infernos I'd say you'd be toast without MWD. Doing rats this size and PVP in a thorax is risky considering the only weapons it can use efectivly are blasters. Don't chose a thorax unless you prefer risk. If you wanna do PvP safe get a blackbird. As for people being forced to shield boost... well that is the point of having shieldboosters, and personaly i would never leave home without one. Ok I am rambling now. Stopping now.
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Gail
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Posted - 2004.06.07 14:10:00 -
[16]
Quote: I can do it with my setup I posted above.
Yes, but you have damage mod and 5 x Rail. -------------------------------------
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The Pegasus
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Posted - 2004.06.07 14:28:00 -
[17]
Never forget skills... ;) _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Alowishus
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Posted - 2004.06.07 14:44:00 -
[18]
5x Anode Light Nuetron Blasters
1x 100MN AB 1x 10MN MWD 1x Scrambler
2x Damage Mod 3x PDU
I've gotten wrecking shots of 175hp with that setup which is similar to Heavy Ion blasters. Plus it goes fast. I've also had good luck with 150mm 'Prototypes'. I'm a big fan of using smaller named guns in exchange for speed.
Raven 4TW! Rank(1) SP: 243745/256000 |

Gail
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Posted - 2004.06.07 15:06:00 -
[19]
Never forget skills... ;) ------------------------
Not unless you got most gunnery skills at level 5, which I doubt. -------------------------------------
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The Pegasus
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Posted - 2004.06.07 16:20:00 -
[20]
Edited by: The Pegasus on 07/06/2004 16:21:51
Originally by: Gail Never forget skills... ;) ------------------------
Not unless you got most gunnery skills at level 5, which I doubt.
Gunnery + rapid firing + surgical strike at 5, the rest (sharpshooter, motion prediction, trajectory analysis, controlled burst, weapon upgrades and the low/med/hi weapon skills) at 4. Thanks to perception 20 and willpower 15 it took not sooo much time ;)
I do missions in TRax because its more exciting then sitting all the time in my Megathron. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Gail
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Posted - 2004.06.07 16:34:00 -
[21]
Ok :)
I think a person asking a setup in this thread might not have that many gunnery skills trained up...nor other skills. Hence it might not be that good idea to employ your setup. Losing a ship to 2-3 75-85k rats is pretty easy without MWD. -------------------------------------
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Kaylona Tso
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Posted - 2004.06.07 16:57:00 -
[22]
Edited by: Kaylona Tso on 07/06/2004 17:02:00 Edited by: Kaylona Tso on 07/06/2004 17:00:25
Originally by: The Pegasus Edited by: The Pegasus on 07/06/2004 08:12:57
Originally by: Ronyo Dae'Loki I don't feel like going into specifics, but here's a few points to remember:
Blasters MWD Warp Scrambler 400mm Armor Plates and/or medium armor repairer Damage mods
If anyone comes in here telling you to put 250mm Rails on ignore them because they are idiots.
As for defending in 0.4 or 0.3 space from rats, use the same setup, it works great.
No, ignore those MWD idiots, they simply can't think around the next corner. Only idiots use MWD....
I use the following setup and i will also tell u why it's superior to a blaster/mwd setup:
Hi: 4x 250mm Scout I with Iridium
Med: 1x ABII 1x Orion Tracking CPU 1x Photon Scattering Field
Lows: 3x Overdrive Injector Systems 2x PDU
The AB II combined with the Overdrives gives u a max speed of ~460m/sec....a speed most players barely reach with their MWD/BlasterT-rax setup. U reach this speed without the 25% penalty for shield strength and cap capacity a MWD would give u and u can keep the ABII activated for forever, because the cap recharge is much faster than the cap drain from AB+activated weapons+Photon Scattering field. Furthermore, you can stay clearly outside of the MWD/BlasterT-rax weapons and scrampler/webifier range....
I have PvPed with thorax for a long time. I think that above quote by far the worst setup for pvp on the Thorax. First off... ppppoooooor use of the slots on the ship. Shields are not its strong point. Thus to gain speed out of a shield setup you need to use Overdrives or Nanofibers. Why on earth would you do that on a Thorax? You have just killed the majority of your cargo bay as well...
Armor Regen is far greater on this ship. This means you can use an MWD because your not worried about shields. You also don't need a shield booster or shield hardner. You can put an MWD and 2 tech 2 cap chargers on or 1 tech 2 and 1 named Sensor booster. Drones need a powerful gun to back them up at rang... 250mm just don't cut it. They also eat pgrid.
4 Anode ION Particle Cannon I ( using ammo to cut cap costs ) , 2 ( insert fav transfer array here )
YS-8 MWD, 2 Tech 2 Cap chargers
1 cap relay, 2 400mm Reinforced Rolled Tungsten, 1 Medium 'Accommodation' Vestment Reconstructer I and 1 Energized Adaptive Nano Membrane I
5 preator and 3 ogres
You should get your skills up to accomodate that setup and you will have a VERY powerfull NPC and PVP ship. For NPC i would trade the 2 highturret draners for a small named smartbomb. If you can fit the 4th gun... by all means do so.. but drones and 3 named ions are sufficient. You might need a diagnostic instead of a cap relay if your skills can't cope.
edit : This setup even works on a maller with anode pulse particles and its 6 lows you can tank armor even more!!! -----
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DaReaper
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Posted - 2004.06.07 17:07:00 -
[23]
thanks for the info folks, keep it coming, i'll make a list when i get off work, and try out these setups and find one that i like.
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Pandora Panda
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Posted - 2004.06.07 21:40:00 -
[24]
Originally by: Kaylona Tso 4 Anode ION Particle Cannon I ( using ammo to cut cap costs ) , 2 ( insert fav transfer array here )
YS-8 MWD, 2 Tech 2 Cap chargers
1 cap relay, 2 400mm Reinforced Rolled Tungsten, 1 Medium 'Accommodation' Vestment Reconstructer I and 1 Energized Adaptive Nano Membrane I
5 preator and 3 ogres
Decent setup, I personally wouldnt waste the 2 highslots (as you have 5, not 6) on drainers. Also, without a scrambler, the best you can reasonably hope for is that your opponant warps out.
Also, I personally dont use named gear on cruisers to PVP. Theyre too expendable, and die far to easily. Other than those two points, I like the setup. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Lentia
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Posted - 2004.06.07 21:55:00 -
[25]
thorax npc setup: I used this for a long time for 5-50k npc serpentis with no problems. I know there are alot of setups and this is just one of them...
HI: 5 named nuetron/ion blasters (all modal) MID: small shield boost, therm/kin hardner Low: 5 cap relays
would farm for hours with this setup, best part was not chasing the cargo drops as i was typically within 2km, a real time saver actually.
NOTE: Fun PvP support role for thorax. "The Drainer". This ship will probably not live to long but can help take down a tanked raven.
Hi: 5 med nosferatu mid: 1 mwd, 2 abs low: armor repair, energized armor thingies, overdrives.
Lentia Military Officer http://www.staf.online-guild.com/ |

Isonkon Serikain
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Posted - 2004.06.07 23:32:00 -
[26]
I second the good comments on prototype gauss guns... they are an outstanding mod, if you look at the damage difference over the next best thing, the Scouts, its is very significant...
Add to this the nice range of these guns and the rate of fire... They make a very surprising combinations, as you can expect to be dealing damage from the time you lock until one of you goes down...
Now, good standoff setup, really... The bad thing is that the guns cost more than the ship itself, therefore its unwise to pvp with them, unless you can afford it... Good setups are the ones that are effective and replaceable fairly easily, if you are in the experimenting stages...
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