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Mr Sir
Amarr Royal Amarr Institute
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Posted - 2008.08.25 22:36:00 -
[1]
looking for some setups to complete one of these, do we need to spider tank?
we had a 29k armor point 85% resist tank typhoon, a domi that could run 6 large remote reps cap stable a dps/half tanked raven (which was able to armor tank two spawns with multiple BS + cruiser / frig support) with the dominix on it and a dps sniper rokh!
we were doing fine, we cleared the first room, and the asteroid room with little problem, then we entered the first room that required a key, and had alot of problems, first with the dominix needing to warp out, then the other shortly after.
would a spider tank with 2x large remote armor reps on each ship, with 2x thermal and 2x em armor hardners be enough tank to complete the complex?
any ideas or tips/tricks would be appreciated for god sake isnt it annoying when you cant tell people sigs from the post |

Babel
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.08.25 23:59:00 -
[2]
I have no experience of 10/10s .. but ...
Consider a smaller ship as tank/sponge - smaller sig radius makes a significant difference compared to BS, so any remote repping can be less intense/more efective - or use the remote slots on the other ships for other stuff ...
I had good result on very high DPS situations using Auguror Navy Issue [2 x 1600 plates, trimarks, nice set of hardners].... needs about half the repping that a BS of the same HPs/res does .. :) -------
"Out of the good of evil born, Came Uriel's voice of cherub scorn" |

Gauss Belloid
Prison Break Inc.
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Posted - 2008.08.26 06:43:00 -
[3]
Use an afterburning wolf with rep drones on it - tanks it all - including the crazy torps at last stage. Good luck.
/GB
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Korell Nova
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Posted - 2008.08.26 11:49:00 -
[4]
ok ive not done the sansha version but i have done both serp and blood concord and exploration 10/10's and bs's do not work as the tanks you do need something smaller the max size u want is a command.Due to the bonuses u get with either the nighthawk or damnation as long as you have logistics or good rr bs's to keep them up they work best esp if u fit defenders in your launchers to take out the cit torps in the end room.also you need a completely passive tank due to the neuting batteries they can clear the cap of a carrier in around 2 cycles. We have found it best to have a damn fitted with a good passive tank (90 lowest) and a big buffer 35k+ and no reppers then have 1 logistics to rep it and a rr bs incase of emergencies( usually a domi) the rest is just dps. also a hint is the concord plexs do not spawn new waves but the unknown ones can so have the logistics fitted with a cloak and all ships should have some sort of tank incase agro jumps to someone else.
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