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Lodoss
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Posted - 2008.08.28 11:43:00 -
[1]
I have been in a 0.0 alliance now for about two months and i have to conclude i totally suck in pvp :) When joining the gangs i seem to keep selecting the wrong ship type, i end up dead, my range is not enough or i target to slow.
I'm a 12.3 milj Gallente pilot with the following skills:
I can fly: - Frigate - Cruiser - Battle Cruiser - Assault Frigate - Battle Ship - Interceptor
Basic Skills: - Heavy drones II (No ECM or Sentry yet) - Interfacing V - Gunnery (just got Medium rails and blasters up to Tech II) - Overall gunnery skills not well trained - Armor tanking skills up to tech II (No shield skills) - Electronics not well trained
I would like some advice on possible ships for 0.0 gangs i could fly and be of any assistance. Important is i actually get in the kill mails and don't die over average :) Some global direction on the setup would be welcome to.
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Sovereign533
Caldari PPN United Against ALL Authorities
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Posted - 2008.08.28 11:56:00 -
[2]
Edited by: Sovereign533 on 28/08/2008 11:57:57 so you're gallente and can fly interceptors?
ok, get your butt in a Taranis, slap a microwarp drive on it. a tech 2 warp disruptor. maybe a few blasters or railguns, a sensor booster (with targetting script). low slots inertia stabilizers and injector overdrive systems. forget about armor repper or plates. and if you've a lot of money, get speed rigs.
don't approach something over distance straight on, but go abit sideways (when you're far away. press orbit at 20km it won't go straight at the target then for example) and scramble him/her. if you take to much damage, get the **** out. and expect to lose a lot of ships.
this is a great way to learn. and the taranis is ****ing awesome =)
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.08.28 12:01:00 -
[3]
Originally by: Sovereign533 ok, get your butt in a Taranis, slap a microwarp drive on it. a tech 2 warp disruptor. maybe a few blasters or railguns, a sensor booster (with targetting script). low slots inertia stabilizers and injector overdrive systems. forget about armor repper or plates. and if you've a lot of money, get speed rigs.
And a damage control. Taranii without damage controls are foregoing a lot of EHP, and since you don't actually tank, but rather try to last long enough to gank whatever you're engaging, the DC is like two unstacked magstabs in terms of your DPS/EHP ratio.
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Sovereign533
Caldari PPN United Against ALL Authorities
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Posted - 2008.08.28 12:02:00 -
[4]
Originally by: Gartel Reiman
Originally by: Sovereign533 ok, get your butt in a Taranis, slap a microwarp drive on it. a tech 2 warp disruptor. maybe a few blasters or railguns, a sensor booster (with targetting script). low slots inertia stabilizers and injector overdrive systems. forget about armor repper or plates. and if you've a lot of money, get speed rigs.
And a damage control. Taranii without damage controls are foregoing a lot of EHP, and since you don't actually tank, but rather try to last long enough to gank whatever you're engaging, the DC is like two unstacked magstabs in terms of your DPS/EHP ratio.
*blushes* how the frack could i forget that one, lol
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Cygnus Zhada
Amarr Reckless Corsairs
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Posted - 2008.08.28 12:10:00 -
[5]
Edited by: Cygnus Zhada on 28/08/2008 12:10:09 Success in PVP is largely decided by the amount of preparation that went in. So instead of coming up with shiptypes/setups and tactics on the fly, you should have several ships ready and fitted for several scenarios.
The type of scenario is wholy dependant on the FC, type of corp/alliance you're and your targets, so it's very difficult to comment on specific ships or setups. Therefore you shouldn't ask your questions here but rather ask your CEO, main PVP guy, or the FC you normally fly with.
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Letouk Mernel
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Posted - 2008.08.28 13:16:00 -
[6]
Your FC / your PVP group's organization sucks too.
Typically, whenever an op is announced, it's customary to indicate what types of ships people should bring. Sometimes even fittings are indicated ("fit for remote repair", "fit for damage at 85+ km", "nanoships", "ewar" etc.).
But, yes, you need to set up several types of ships in advance. DPS, DPS-at-range, tackling, ewar, scouting... And, for each type, esp. the DPS, you need to maximize / optimize your fits, so hit the forums, read up on how to's, and use EFT a lot.
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Lodoss
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Posted - 2008.08.28 21:21:00 -
[7]
Okay guys thx for the reply.
I just got myself a taranis with the exact setup as posted here. I made a test flight with it against a drake. Got my orbit distance at 20km as i read on the forums that you have to stay out of target range.
Only problem was that the guy almost blown me out of the sky as every missile just hitted me. I have my MWD on so i don't understand what is going wrong here?
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.08.28 21:27:00 -
[8]
Originally by: Lodoss Only problem was that the guy almost blown me out of the sky as every missile just hitted me. I have my MWD on so i don't understand what is going wrong here?
If you are moving less than 3 km/s those missiles will almost certainly rip you a part, especially with a MWD on. How fast were you going?
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Lodoss
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Posted - 2008.08.28 21:52:00 -
[9]
When i go straight ahead i just go over 4k so actually don't know when i'm circling :(
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2008.08.28 21:52:00 -
[10]
Why not just go with a Thorax fit for maximum damage output? Let the FC worry about tactics and how to deploy the ships. Gallente blasterboats put out a huge amount of DPS for their size, and you've told us that you can use the T2 blasters. You won't have to think very hard about tactical concerns like range and targeting time, just go to the primary target and blast away. A thorax is fully insurable, too, and cheaper than an interceptor.
Originally by: VicturusTeSaluto All piracy is built upon honoring one's word.
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Sovereign533
Caldari PPN United Against ALL Authorities
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Posted - 2008.08.29 00:10:00 -
[11]
Edited by: Sovereign533 on 29/08/2008 00:10:41
Originally by: Lodoss When i go straight ahead i just go over 4k so actually don't know when i'm circling :(
missiles are usually a bit more troubling, because they can follow you easier. they don't have trouble with tracking and stuff. also because you use your microwarp drive, you'll be 5 times as easy to hit. so missiles do more damage then. also stay away from Huginns and Rapiers, they can web you at insane ranges. there is no i-win button ship, but a taranis is really good. it will keep almost all gun based ships tackled. and battleships like ravens will also be annoyed, because the missiles are to slow.
edit : what's your interceptor skill level? because that skill loweres your signature radius.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.08.29 01:53:00 -
[12]
Originally by: Lodoss I just got myself a taranis with the exact setup as posted here. I made a test flight with it against a drake.
You're never going to win a fight against a Drake in a Taranis - you won't be able to break its passive tank with rails. And as others have noted, missiles are hard to mitigate damage from when fighting close up. This plays into what we were saying earlier about having to understand the abilities and limitations of your ship and other ships, and picking the fights you can win.
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