| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Roymundo
|
Posted - 2008.08.29 07:40:00 -
[1]
allo gents.
what are good skills to get for a caldari drake? and what levels do i need to train them up to to be effective with this ship? i'd be using it for missions. i use the eve fitting tool and i can fit shields and weapons strong enough, but i¦m fuzzy on what support skills i need and how high they should be.
thanks for any help guys.
|

Gartel Reiman
Civis Romanus Sum
|
Posted - 2008.08.29 08:04:00 -
[2]
The Drake (especially for missions) is just a shield=tanking brick that throws missiles at things, so those are the only support skills you really need. Shield Management and Shield Operation will directly affect your tank, Shield Upgrades IV lets you use T2 LSEs, TSM IV lets you use T2 hardeners, and Energy Grid Upgrades lets you use T2 SPRs/PDS'. And most all of the missile skills will affect the performance of your heavies - get the range skills up to a level you find acceptable to hit the spawns, get Guided Missile Precision to have better damage against frigates, and go for Rapid Launch, Heavy Missiles, and Warhead Upgrades to increase your damage. Weapons Upgrades IV will let you fit T2 BCS, and also reduces the CPU usage of your launchers which is very handy.
Depending on your wallet, you might want to consider fitting Purger rigs, in which case you'll need to train Shield Rigging to level 1 (not much point taking it higher for missions as the drawback is nearly irrelevant there).
|

Roymundo
|
Posted - 2008.08.29 08:31:00 -
[3]
thanks for that. i¦ve got them planned into evemon now. cheers.
|

Dracus Blackstar
Caldari DPB Holdings
|
Posted - 2008.08.29 15:40:00 -
[4]
If you've got the cash for rigs, buying a drake on contracts that already has them fitted saves you needing to train the rigging skills, since you only need the skills to apply the rigs, not to fly the ship, and you don't care about the drawbacks since you have a gigantic sig radius anyway. This is often cheaper as well.
|

Panzerkom
Caldari
|
Posted - 2008.08.29 16:14:00 -
[5]
the previous 2 gents already provided some very good advice. the only other skill i think you might want to consider is drone skills to deal with frigates. because it's a waste of resources to use heavies on frigates IMO.
|

Pan Dora
Caldari Bears Inc Violent-Tendencies
|
Posted - 2008.08.29 16:39:00 -
[6]
Originally by: Panzerkom the previous 2 gents already provided some very good advice. the only other skill i think you might want to consider is drone skills to deal with frigates. because it's a waste of resources to use heavies on frigates IMO.
IMO its not always a waste of resources, for alite frigate usually drones will work better but for the regular ones you will kill much faster with heavies then with drones, destroyer then even better. Of course that is assuming you already killed you big targets and still have this peskys around.
A good ideia its to take a look (probbably in the ship & modules forun) for how to fit a drake, then get it to EFT and looks wich skills improve it. Remenber to look at less visible statistic like missile explosion radius.
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |

Kneebone
|
Posted - 2008.08.29 17:20:00 -
[7]
Heavies still have sig radius issues against things under Destroyer level. Light Drones are you best bet. You will want to be able to use 5 lights. If you don't have Drones 5 then use 2 mediums and 1 light.
As far as support skills go you will want to look into the secondary missle skills so you can toss your missiles close to your maximum lock range. 50km+ for L3 missions and 60km+ if you are looking at the Drake for low level L4's.
Another thing to consider is that if you find yourself running into more Frig NPC, you can fit a few assult launchers. When I first started L3 missions I was using a 5/2 split of heavies v. HAM's. Factor in the 5 light drones and it shredded things up nicely.
|

Pan Dora
Caldari Bears Inc Violent-Tendencies
|
Posted - 2008.08.29 17:51:00 -
[8]
Originally by: Kneebone Heavies still have sig radius issues against things under Destroyer level. Light Drones are you best bet. You will want to be able to use 5 lights. If you don't have Drones 5 then use 2 mediums and 1 light.
As far as support skills go you will want to look into the secondary missle skills so you can toss your missiles close to your maximum lock range. 50km+ for L3 missions and 60km+ if you are looking at the Drake for low level L4's.
Another thing to consider is that if you find yourself running into more Frig NPC, you can fit a few assult launchers. When I first started L3 missions I was using a 5/2 split of heavies v. HAM's. Factor in the 5 light drones and it shredded things up nicely.
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |

Kneebone
|
Posted - 2008.08.29 18:24:00 -
[9]
Pan:
The thing about mixing missiles is that they do the same damage despite their range to target. With proper support skills AM(I typed HAM by mistake) launchers can hit 30km+ with standard missiles. That range is close to the max that most L3 ships fly at so you can still use them. Missles have no minimum range so there is less of a penalty when you mix them up compared to guns. If you know you will need all 7 Heavy launchers then go for it, but you always have that option if its needed. Once I got to Tech 2 lights for Hornets and Hobo's I went to a full 7 Heavies all the time.
As far as Medium drones v. frigs goes, the only problem you will have is against the very fast frigs at very close range, namely the interceptor types. Standard frigs, which are the majority, die to mediums without much fuss.
|

Mara Rinn
Minmatar
|
Posted - 2008.08.30 11:04:00 -
[10]
For level 3 missions, you can fit "best named" T1 shield tank, and focus on building your missile and drone skills.
Once you get to level 4 missions, having a T2 hardened tank will help you incredibly. Keep working on drone skills, and upgrade to T2 passive shield tank (all those damage-specific compensation skills to 5) to make your Drake tank like a brick :)
So order of training - skills required to fit T1 Shield Power Relay, Shield Recharger, Shield Hardener, Shield Extender. Then skills to fly T2 drones, and max out your missile skills. Then train up for T2 passive shield tank.
|

Pan Dora
Caldari Bears Inc Violent-Tendencies
|
Posted - 2008.08.30 17:34:00 -
[11]
Originally by: Kneebone As far as Medium drones v. frigs goes, the only problem you will have is against the very fast frigs at very close range, namely the interceptor types. Standard frigs, which are the majority, die to mediums without much fuss.
The standard frigs will die to heavy missiles without a fuss also. Medium drones/missiles/guns will only have trouble with the elite frigates since they have high speed, high resists and small signature radius.
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |

Monkey Saturday
Knights of Chaos Chaos Incarnate.
|
Posted - 2008.08.31 04:46:00 -
[12]
Have to agree with the comment about drones. Train up for t2 light drones, train drone interfacing up a few levels, and frigates will not bother you. Plus you won't waste ammo on them that can better be used to kill bigger ships.
Thanks for the Maulus BPO nerf! :D |

Gojyu
Ever Flow HUZZAH FEDERATION
|
Posted - 2008.08.31 05:10:00 -
[13]
Edited by: Gojyu on 31/08/2008 05:10:34
Originally by: Monkey Saturday Have to agree with the comment about drones. Train up for t2 light drones, train drone interfacing up a few levels, and frigates will not bother you. Plus you won't waste ammo on them that can better be used to kill bigger ships.
Quite right. I personally don't use tech II mediums, due to the high price and the fact that lights will take down frigates, elite frigates and cruisers with ease. Hell, if you get your skills up, light drones are perfectly capable of dropping battleships in a pinch. Basically, drones 5, scout drone 5, drone interfacing 3/4 is the difference between laughing off scrambling interceptors in level 4 missions or potentially losing your ship if you can't hit them/break their tank. I heartily recommend that skillset at least to anyone who flys anything bigger than a cruiser
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |