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Urfin
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Posted - 2003.06.15 19:58:00 -
[1]
I've found my first battleship-sized module today a large shield booster. 300 m3 ?!
For example, a cruiser weapon with almost twice lower damage and same range weighs 10 times more than a frigate one? (quad light beam and medium beam lasers). Why would i even fit the cruiser one, let alone loot it?
An frigate carry at least 10 of frigate-sized weapons. An cruiser can carry 1-3 of cruiser-sized weapons. A battleship can carry only one, at most two, bs-sized modules?!
Am i the only one that finds this, umm, rather strange? And this makes looting cruiser-sized and up modules so difficult it's ridiculous, too.
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Big Al
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Posted - 2003.06.15 20:23:00 -
[2]
I agree. I also think that the cruiser and battleship modules are too big.
'It is only when your life flashes before your eyes that you realise how much you have missed.'
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Hume Cestus
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Posted - 2003.06.15 20:36:00 -
[3]
While I personally don't mind the large size of things like Large Shield Boosters, it is alittle frustrating that with NOTHING ELSE in my cargo hold I still can't pick on up to loot it. I need to fly to station, slap on a expander, and come out to get it. If they were... 250, I think most cruisers could pack it in if they weren't running any mods with cargo penalties.
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Setec
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Posted - 2003.06.16 03:39:00 -
[4]
What's really annoying is that the dual 425 mm 'scout' artillery gun, a CRUISER gun, takes 300 cargo units. I have to get 2 cargo expanders to CARRY just one of the guns I use on my ship! ___________________________________________
Space Invaders website: http://www.si-corp.net |

DarkRift
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Posted - 2003.06.16 05:20:00 -
[5]
This was likely done to encourage indy support for any reasonably lucrative hunting missions. It's also just one more thing that makes it tough to be a freelancer in this game.
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Griskin Thor
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Posted - 2003.06.16 11:38:00 -
[6]
Has anyone here actually flown up close and done a size comparison between battleships, cruisers and frigates?
Ex: the Megathron battleship is just under a kilometer long (according to the ship database.. scale seems about right), while the Navitas frigate is just under 70 meters long. The main guns on the Mega are nearly as large as the Navitas itself. You could almost fly a frigate into their engine ports. I don't have any problem believing that a cargo frigate would have a hard time fitting more than one module designed for such a beast into it's hold. And cruisers, being designed as warships first and workhorses second, have extremely tiny cargo holds compared to their size.
Perhaps some of the cruiser weapons could have their sizes downgraded, but given that even those are often a significant portion of a frigate's size, I can see them taking up a fair amount of room.
Griskin Thor Chief Operations Officer >Lightwave Enterprises<
- "Oh yeah? Well, back in my day we had to mine omber with our teeth! And walk back to the station to sell it. Up the gravity well. Both ways!" |

Steini OFSI
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Posted - 2003.06.16 13:06:00 -
[7]
Griskin is right, have you seen these modules fitted, they are colossal, but still I'd like to see their volume reduced.
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MoonDragn
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Posted - 2003.06.16 15:10:00 -
[8]
Whats weird is that if you click on the description on the large shield booster it does not say 300 m3 it says something like 50 m3. Is there a bug maybe?
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Urfin
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Posted - 2003.06.16 15:35:00 -
[9]
Griskin, this is all logical all right, but it has nothing to do with gamedesign, just as realism has nothing to do with EVE.
The problem with the modules is that we have to tag along a friend in an indy to pick up _anything_ of value. This is ridiculous, and this is inhibiting the already disadvantaged freelancers so much as to make it impossible to hunt alone effectively.
The apotheosis of inventiveness - a brave pirate hunter and his trusty band of hauler slaves. Bah.
PS. Oh, and the example with dual 425 mm is just marvelous. I didn't know a cruiser couldn't carry even one weapon for itself. 300 m3! LMAO.
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Griskin Thor
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Posted - 2003.06.17 02:28:00 -
[10]
If some of the cruiser modules are way out of line with others (the 425mm, for example.. sorry I haven't spent a lot of time examining the cargo requirements for cruiser guns), then they need to be evaluated. Perhaps someone with more knowledge of cruiser gun cargo reqs could comment?
As for having to haul an indy along to hunt and loot battleships.. that's fine by me. This isn't a fantasy MMORGP where you can slaughter monsters and then haul a dozen suits of armor and two dozen weapons home in your backpack. "Realism" may not have any place in EVE in some people's eyes, but it does have a high degree of internal consistency which is linked to real world values where possible. Part of that is cargo values.
In the end: if you're hunting ships nearly a kilometer long, don't expect to shove all the salvage in your backpack and carry on hunting. Either set yourself up a drop point and haul the cargo to that (just remember to refresh the container every 90 minutes or so) or have a friend in an industrial nearby to carry it.
Griskin Thor Chief Operations Officer >Lightwave Enterprises<
- "Oh yeah? Well, back in my day we had to mine omber with our teeth! And walk back to the station to sell it. Up the gravity well. Both ways!" |

Urfin
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Posted - 2003.06.17 07:23:00 -
[11]
Griskin, i'm hunting cruisers, and i've yet to see a pirate bship. I not suggesting that i should be able to carry alot of bship modules in a cruiser. But a cruiser gun that can't be picked up by a cruiser is just stupid.
I think 30-50 m3 should really be the cap for any cruiser sized module, and max 100m3 for a bship-sized one. That way, if someone accidentially, or intentionally, stumbles upon some great module in space, at least he will be able to pick it up.
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Nanosoft
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Posted - 2003.06.17 13:32:00 -
[12]
The Concept "Corp" is everything in EVE, it is Team work and MULTIplayer game. If you want to play alone then go play "Freelancer" it is meant to be lige that.
i like the idea that you need a Indy to carry your loot, in my Corp we hunt 2-3 Cruisers and have one Indy standby to pick up loot.
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