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Kaito Rei
Gallente TAWD Research and Building Corporation TALIONIS ALLIANCE
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Posted - 2008.09.02 16:06:00 -
[1]
Got an idea and suggestion that could be very effective against macro-things and china-farmers thelike. How about implementing a standart 20% Tax(or something more than 5%) that every noob-corp member has to pay, applied on mission rewards(even on LP) and/or on refining ore/ice(or better, instantly on the yield) - to encourage joining player corps, and cut the profit of farmers.
With two time counters:
1.)The first two or three moths of playtime are without tax.(so that new players dont get hit by it.)
2.)Tax only beeing applied after the char has not been in an non-noob-corp for at least one month of every two months of the last six months of past game time. (so characters that are kicked out of a corp have at least one month to find a new corp, or more if they were longer in player corps the last six months.)
A character transfer(to also exclude newbies that have bought a char) should reset those timers to 3 months (tax free) in a noob corp, and after that the 50% time rule of presence in player corps should apply again.
or if they dont want to pay tax to anybody at least found their own corp, or join one with no tax. When they make their own corp theres not much difference in beeing in a noob-corp, so to be safe from wardecs they only have to found a new corp once they get declared.
I know that this would cause longer lists on employment history of a significantly large group of players, but i think there has to be a benefit-cost-calculation to be made. This could also discourage the selling of whole accounts due to the need of char-transfer to reset the timer for a char.
post your thoughts. ^^ _________________________________________________________
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Kaito Rei
Gallente TAWD Research and Building Corporation TALIONIS ALLIANCE
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Posted - 2008.09.02 16:13:00 -
[2]
will have a look here again once i'm back from lunch. _________________________________________________________
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Anaalys Fluuterby
Caldari
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Posted - 2008.09.02 16:28:00 -
[3]
Been suggested MANY times in the past, though most recommendations are like a 50% tax starting in month 2, working up to a 90% tax 
Won't help much. Simply the macros and farmers are already using Corps to work in because it is easier for them. Deccing them just makes them move corps or drop to NPC corps for a while, then rejoin when the dec is over. Unlike PCs, Macros/Farmers are heavily diversified and can quickly alter their play style to keep the ISKies coming in. There is only ONE way to kill these problems; don't buy ISK. Course there is always someone willing to do it to get ahead, so next best thing is we keep petitioning suspected buyers and sellers so that CCP can burn both when they have enough evidence.
That said, I am not completely against a small and reasonable tax on players in NPC corps along the lines of what most PC Corps pay (which if I remember right CCP said was 5% average). This would provide an ISK sink and make it so that player corp taxes weren't such a turn off.
It would have to be small and reasonable though.... -------------------------------------------------
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
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Hesperius
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Posted - 2008.09.02 17:02:00 -
[4]
My idea was to kick everyone from all NPC corps after 1 week, into a NPC corp that is open to everyone shooting at.
This would make mineral prices increase dramatically, so I also say there should be a larger class mining ship that chomps through belts quickly so people don't have to spend time mining and can just log in to play the game. This isn't supposed to be a second job... which is why macro's are currently necessary.
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BlondieBC
Minmatar 7th Tribal Legion
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Posted - 2008.09.02 17:31:00 -
[5]
According to the BBC, 80% of professional game farmers are in china, many more are in vietnam.
http://news.bbc.co.uk/2/hi/technology/7575902.stm
The real solution would be to force all countries below a certain per capita income on the Chinese language server. While this would not entirely eliminate isk farming, it would force isk buyer to buy labor at developed income rates. As a guess, $$ per isk would increase by about 10 times.
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