| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Blastil
|
Posted - 2008.09.02 17:30:00 -
[1]
I have been thinking (a dangerous thing I know!) on the idea of a nomad fleet. Ever since I learned titans can jump sub capital fleets along for the ride, I've fallen in love with the idea of a nomad fleet, who lives in Eve by jumping from system to system Securing it, establishing a POS or two, and mining the shit out of the system for ores to manufacture, fuel and operate their captital fleet. The regular routine would be like this- jump into ice system, preferably in a dead end system. establish your own poses, and destroy the existing ones. Dig in a permanent gate camp manned as many hours as you can. Rorquals strip mine astroid belts and hulks and industrials scurry around desparately replacing the fuel loss it took to get to the system. Once that's done, dig in for a 1 month stay while you produce ships, fittings, and other equipment to improve the fleet, then zip off to the next system.
It would be a massive logistical mess, involving combat, covert ops (to find new systems) and industrialists, and it would need to be an alliance of hundreds if not a thousand members.
Since I lack capital ship, Alliance, Logistics, and industrial experience, I wanted to see if this idea is possible/plausable or if its so ****ing insane that I should go get my medications checked. If I missed anything, please discuss.
|

clonkrieger
Imperium Forces Interstellar Alcohol Conglomerate
|
Posted - 2008.09.02 17:32:00 -
[2]
I can see your excited with this idea :) ___________________________ Returned after being absent. Updating... |

Malcanis
RuffRyders Axiom Empire
|
Posted - 2008.09.02 17:32:00 -
[3]
Motherships are what you need for something like that. It's a noble and romantic idea, but the reality of 0.0 at the moment is that you'd better have a lot of good PvPers to protect your core cap fleet. And by "a lot" I mean able to field at least a dozen capitals and 80-100 battleships, plus support ships.
And a force that size could just as easily take space - so why wouldn't they?
CONCORD provide consequences, not safety; only you can do that. |

Evanade
Rionnag Alba Triumvirate.
|
Posted - 2008.09.02 17:35:00 -
[4]
The idea is pretty cool but people rather nap every other person within a 30 jump radius and dig in, than travel around and fight. --------------------------- sok alt - main got banzored |

Blastil
|
Posted - 2008.09.02 17:35:00 -
[5]
Originally by: Malcanis Motherships are what you need for something like that. It's a noble and romantic idea, but the reality of 0.0 at the moment is that you'd better have a lot of good PvPers to protect your core cap fleet. And by "a lot" I mean able to field at least a dozen capitals and 80-100 battleships, plus support ships.
And a force that size could just as easily take space - so why wouldn't they?
Change of pace? Could do it like a RP thing, with minmatar pilots instead of blood drinking Amarr nutjobs .
|

Benco97
Gallente The Star League
|
Posted - 2008.09.02 17:35:00 -
[6]
It's a great idea but I don't think space is big enough for it, everyone would move you on too quickly.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

|

Amastat
Caldari Lords Of Kaos Vanguard.
|
Posted - 2008.09.02 17:37:00 -
[7]
Edited by: Amastat on 02/09/2008 17:44:05 Don't think a whole ton of players willing to live such a incredibly taxing life style would get into that, would be a pain in the ass constantly moving, packing, and unpacking. EVE unfortunalty is not like the Great Plains where you can just throw all your spartan stuff onto a truck, you have to un-anchor and re-anchor POS towers, move large amounts of ships, fuel, and supplies - which takes hours, or even days at a time.
The only real benefit of being in a Nomad fleet would be a defensive advantage. It would be very hard for anyone to wage war against you and try to eradicate or defeat your group, since you have no static assets, and are constantly on the move.
The closest thing to a Nomad fleet already in existence... there are a few alliances/groups out there who do have a bad turn of luck and are forced to relocate, some frequently, some not so frequently. Some do not claim any home as it is, and just roam as they please - and have multiple bases allover the galaxy - like The Church used to do.
All and all - like civilization in the real world has done, people leave nomadic life behind. You can gain more wealth and power if you have a centralized system with permanent settlements. This allows for massive military machines to be assembled, and forms centers of knowledge and wealth - this is what cities like Rome, Syreacuse were - and they were apart of a powerful empire. This is no different in EVE.
A few alliances will choose to not have permanent settlements though because they is not what they want. They may be more interested in PvP - PvP is their form of currency and worth, not material worth like most major alliances use as a measure of power. In a way, alliances do revert to nomadic methods when they lose their space, as a defensive tool, at least until they get their space back. This is when you see nanoblobs come out raiding the shit out of everything in attempt to demoralize/ware out the invaders, and base out of npc space. ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |

Faife
Minmatar Kinda'Shujaa
|
Posted - 2008.09.02 17:38:00 -
[8]
do you mean sorta like ev0ke or tri?
assuming they haven't changed their lifestyles again - -
|

Seeing EyeDog
|
Posted - 2008.09.02 17:38:00 -
[9]
Originally by: Blastil I have been thinking (a dangerous thing I know!) on the idea of a nomad fleet. Ever since I learned titans can jump sub capital fleets along for the ride, I've fallen in love with the idea of a nomad fleet, who lives in Eve by jumping from system to system Securing it, establishing a POS or two, and mining the shit out of the system for ores to manufacture, fuel and operate their captital fleet. The regular routine would be like this- jump into ice system, preferably in a dead end system. establish your own poses, and destroy the existing ones. Dig in a permanent gate camp manned as many hours as you can. Rorquals strip mine astroid belts and hulks and industrials scurry around desparately replacing the fuel loss it took to get to the system. Once that's done, dig in for a 1 month stay while you produce ships, fittings, and other equipment to improve the fleet, then zip off to the next system.
It would be a massive logistical mess, involving combat, covert ops (to find new systems) and industrialists, and it would need to be an alliance of hundreds if not a thousand members.
Since I lack capital ship, Alliance, Logistics, and industrial experience, I wanted to see if this idea is possible/plausable or if its so ****ing insane that I should go get my medications checked. If I missed anything, please discuss.
main flaw in your plan...this is eve...people fight back. _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2008.09.02 17:39:00 -
[10]
Its a nice idea, but there are two big issues with it:
1) Space never runs out of resources, even temporarily. Why migrate all over when you can get the same results from just putting down roots? :effort:
2) Your assets would be very vulnerable. The nature of a nomad fleet means that it either imports all its needs, or it keeps BPOs on board. All it would take is one good strike and your group is suddenly devastated.
Oh, third issue: cynojammers. |

Shintai
Gallente Balad Naran Orbital Shipyards
|
Posted - 2008.09.02 17:39:00 -
[11]
I would like to see that. But we need some kind of super capital industrial ship with manufactoring lines etc.
--------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |

clonkrieger
Imperium Forces Interstellar Alcohol Conglomerate
|
Posted - 2008.09.02 17:42:00 -
[12]
Originally by: Shintai ...But we need some kind of super capital industrial ship with manufactoring lines etc.
now that is something that may happen :) ___________________________ Returned after being absent. Updating... |

Blastil
|
Posted - 2008.09.02 17:45:00 -
[13]
Edited by: Blastil on 02/09/2008 17:46:25
Originally by: Vladimir Tinakin Its a nice idea, but there are two big issues with it:
1) Space never runs out of resources, even temporarily. Why migrate all over when you can get the same results from just putting down roots? :effort:
2) Your assets would be very vulnerable. The nature of a nomad fleet means that it either imports all its needs, or it keeps BPOs on board. All it would take is one good strike and your group is suddenly devastated.
Oh, third issue: cynojammers.
oh and about captial industrial ships http://oldforums.eveonline.com/?a=topic&threadID=861432 *Shameless self endorsement*
You uproot for the same reasons many people do in EVE, WAR! Its true they'd be vulnerable, and a magnet for a lot of fights. thats what would make it exiting! Cynojammers only hold down one system. There are thousands of systems with Ice in them in EVE. no one can hold them all down.
|

Pennwisedom
|
Posted - 2008.09.02 17:45:00 -
[14]
As others have said, it is in fact entirely possible. However, it most likely has a max size that you could actually do before it got to become too much of a hassle.
I, however, welcome anything that begins to change the 0.0 landscape.
|

Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
|
Posted - 2008.09.02 17:45:00 -
[15]
When ISS lost all of Stations the first time, they experimented with the concept, but stopped very soon when BoB offered them a place as their pets.
That being said the most valuable ressources are some rare Moons at the Moment and to mine them you need a Tower with a Moon Harvesting Array. To get hostile Cap Fleets out of your Hair, you need Sovereignity Level 3 and a Cyno-Jammer in place. To build ships you need a stations/outposts or POS with Production Modules. People also need a Base of operations where they can get another ship when there ship pops and so on..
|

An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2008.09.02 17:47:00 -
[16]
^Damn.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|

Borar
Caldari
|
Posted - 2008.09.02 17:51:00 -
[17]
Good idea ,but eve is to small for it .
Small means before you know it you have 6 titans dancing on your head.But when 0.0 was 10 times bigger ,yup i go for it.
|

RedClaws
Amarr Dragon's Rage Intrepid Crossing
|
Posted - 2008.09.02 17:54:00 -
[18]
The main problem is that people aren't online 100% of the time. you'll have members lagging behind all the time
|

Locke DieDrake
Human Information Virus
|
Posted - 2008.09.02 17:58:00 -
[19]
Doing nomad fleets isn't really hard with the current CAPs and jump capabilities. Trying to "make a home" even temporarily is foolish though. As soon as you settle down, you'll have a large fleet knocking on your door, unless you can offer the owner of that space something, in which case you have no reason to leave later on.
In order to really disconnect from the empire markets, you'd need a large fleet, and some sov territory to fall back to, produce from, and use as an industrial base. Thereby destroying the whole concept of nomadic.
I routinely run deep ops into enemy territory (pretty much everywhere these days). But we don't try and set up camp anywhere, because we aren't strong enough to hold against a full on fleet action. However, a handful of well fitted ships can wreck HAVOC on supposedly secure 0.0 space. Then fade into the mists before a proper response can be mounted. Luckily, most Alliances don't really care about their NAPs or "friends". They respond slowly if at all. (it depends, of course)
______________________________________________ Goon FC(08/12/06):"its a trap" "that thing is fully operational" |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |