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Antihrist Pripravnik
Gallente The 13th Gallentean Armed Response
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Posted - 2008.09.02 23:06:00 -
[1]
Edited by: Antihrist Pripravnik on 02/09/2008 23:07:51 A simple proposition: When a shield booster module (or armor/hull repairer) is activated it should turn itself off when there's nothing left to boost/repair and if your shield is full you won't be able to use Shield Booster module. This could be implemented as an option available when right-clicking the module in space. |

Gorki Andropov
FKL Combine
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Posted - 2008.09.02 23:49:00 -
[2]
Edited by: Gorki Andropov on 02/09/2008 23:49:04 What a good idea, although keep it optional (don't want to give us permatankers the heebiejeebies now do we)  |

Teyrala
Center for Advanced Studies
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Posted - 2008.09.03 00:21:00 -
[3]
Bad idea simply due to the fact that is there is a mechanism for this, you can bet CCP will add a bug (oops, 'feature') to enable it at bad times.
You can always set autorepeat off and hit it when you need it for 1 cycle.
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Antihrist Pripravnik
The 13th Gallentean Armed Response
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Posted - 2008.09.03 03:45:00 -
[4]
Edited by: Antihrist Pripravnik on 03/09/2008 03:49:27 Edited by: Antihrist Pripravnik on 03/09/2008 03:49:04
Originally by: Teyrala Bad idea simply due to the fact that is there is a mechanism for this, you can bet CCP will add a bug (oops, 'feature') to enable it at bad times.
You can always set autorepeat off and hit it when you need it for 1 cycle.
Yet, if it's optional then this problem is solved. I'm not suggesting that this would be even the default option, so if you play the game without changing this setting, you won't have any problems since everything would be just like it is now.
Setting autorepeat off is not very usefull when doing missions. Having to deal with multiple targets I usualy forget to deactivate the shield booster and my cap runs dry (since I'm an active shield tanker). This is just one of the reasons why I suggested this change. |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.03 10:26:00 -
[5]
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 02/09/2008 23:07:51 A simple proposition: When a shield booster module (or armor/hull repairer) is activated it should turn itself off when there's nothing left to boost/repair and if your shield is full you won't be able to use Shield Booster module. This could be implemented as an option available when right-clicking the module in space.
not supported as sometimes its a good idea to turn the booster on early if one wants to tank alpha sure boosters arent for alpha tank, but meh, least theres an option there if hp tanks get nerfed, leave as is tks Proudly annoying FC's since 2007
Originally by: Sherrif Jones
*ding ding!*
Wrangler: Hello and w-
*ding ding!*
Wrangler: Damn nanowhiners...*goes back to reading*
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Strill
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Posted - 2008.09.03 10:55:00 -
[6]
Not supported. I like being able to keep my reppers on all the time without having to worry about them turning off.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.09.03 16:28:00 -
[7]
I wouldn't use this option for PvE, although I might for PvP, but it should be there. Although if you wanted to make the option really useful, make it leave autorepeat on and just skip cycles. That might make it a little too easy, though. ------------------ Fix the forums! |

Fuujin
GoonFleet
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Posted - 2008.09.03 17:23:00 -
[8]
Torn on this. True, autorepeat handles most of this feature, but there is one area that it might be of benefit: high lag engagements, where normally running an active tank is just another way of draining your cap to zero.
If the feature can work reliably in high-lag situations (like drones) then supported. Otherwise, this is superfluous. |

venus divine
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Posted - 2008.09.03 17:58:00 -
[9]
no.
it makes pve and pvp in eve even more boring..let us be aware of whole situation while taking punishment..
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procurement specialist
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Posted - 2008.09.03 18:42:00 -
[10]
support for lag fests. coming back to no cap is annoying when i haven't been able to turn anything on/off for 2 minutes.
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Padanemi
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Posted - 2008.09.04 11:51:00 -
[11]
Edited by: Padanemi on 04/09/2008 11:51:00 Supported for lag situations.
Alternative: fix lag 
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