| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dr Cunter
|
Posted - 2008.09.04 02:35:00 -
[1]
When will we be able to scan out wrecks? Would be nice. Especially when people just burn through missions and leave wrecks.
|

Dr Cunter
|
Posted - 2008.09.04 02:35:00 -
[2]
When will we be able to scan out wrecks? Would be nice. Especially when people just burn through missions and leave wrecks.
|

Xindi Kraid
Cerulean Sky Fire Industries
|
Posted - 2008.09.04 02:38:00 -
[3]
Yes I would like to be able to scan for wrecks -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Xindi Kraid
Cerulean Sky Fire Industries
|
Posted - 2008.09.04 02:38:00 -
[4]
Yes I would like to be able to scan for wrecks -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Zirconium Blade
The Blade of Xiphos
|
Posted - 2008.09.04 03:20:00 -
[5]
As would I
|

Asno Malo
|
Posted - 2008.09.04 04:13:00 -
[6]
Greetings,
Originally by: Xindi Kraid Yes I would like to be able to scan for wrecks
I think I speak for a large number of pirates when I say 'Yes Please'. Will make finding victims... Errr wrecks even easier. ;)
|

Commander Kaj
|
Posted - 2008.09.06 05:26:00 -
[7]
just wanted this at the top of the list again because I agree that wrecks should be able to be scanned as well. Maybe then the so-called "salvagers" will stay the h*ll out of other peoples missions.
|

Joe Starbreaker
Starbreaker Frigateers
|
Posted - 2008.09.06 08:10:00 -
[8]
NO, I don't like the idea. First of all, it would make it virtually impossible to run missions in lowsec. A mission space might have fifty or more wrecks in it... even if each wreck has a tiny probability of being discovered, each mission will have a very high probability of being scanned out. (It's a binomial probability distribution, duh.) I don't think you really realize how many wrecks are out there, either. This would undoubtedly lag the server, not to mention fill up the prober's screen with junk, because there are so many wrecks.
The situation as it is works fine. We are able to find plenty of wrecks to salvage with the current technology. If we wanted them cold, we could arrange for that by making deals with the runners. Think about it this way: under the current system, the mission-runner still has some semblance of ownership over his wrecks, in that he can warp away and then nobody can find them. Make wrecks scannable, and no one will be safe.
|

Commander Kaj
|
Posted - 2008.09.06 14:45:00 -
[9]
the situation as it is does not work fine. You "salvagers" are stealing from mission runners. Allow for wrecks that are not currently in an open mission to be scanned out. Problem solved. You "salvagers" ehhm... thieves, get your salvage and the mission runners that salvage their own kills are satisfied as well. Win, Win.
|

Joe Starbreaker
Starbreaker Frigateers
|
Posted - 2008.09.06 17:11:00 -
[10]
Did you read what I wrote? If scanners turn up wrecks the ninjas will find you every single time, in lowsec or highsec.
|

Commander Kaj
|
Posted - 2008.09.08 05:40:00 -
[11]
did you not read what i wrote? Scanners should be able to locate wrecks that are not currently in an open missions
|

Joe Starbreaker
Suddenly Ninjas
|
Posted - 2008.09.08 05:46:00 -
[12]
They will still find the ones in missions. Deadspace masks 1/100 but if you have fifty wrecks in there, I'll find you no matter what.
|

Commander Kaj
|
Posted - 2008.09.08 05:52:00 -
[13]
you must be really dense. the wrecks in an open mission would not be scannable in my plan. Got that? No matter what, they would not show up on your scanner if the mission is still open. Once a mission is turned in, they become scannable. Is it really that hard to get?
|

Fullmetal Jackass
|
Posted - 2008.09.08 11:28:00 -
[14]
I can support this as long as it's not wrecks in dead space.
|

Commander Kaj
|
Posted - 2008.09.08 15:37:00 -
[15]
what would be wrong with locating wrecks in dead space? Make it a dedicated scan probe for finding wrecks. Kind of like the moon scanners. They are useless for other stuff. That way you other scans would not be cluttered by wrecks. This would also keep the "salvagers" from scanning out missions. That way if they do show up in a mission you would know that they are griefers plain and simple. Mission runners should also have the option to fire upon them as well.
|

Xindi Kraid
Cerulean Sky Fire Industries
|
Posted - 2008.09.08 19:01:00 -
[16]
I would prefer to be able to use standard probes for finding wrecks.
Should be fine as long as it's hard to find deadspace wrecks. As for the people complaining about people finding you through wrecks, It isn't all that difficult to find someone running a level 4 or 5 since all the large drones you drop in space increase our chances of finding you already. In addition to that wrecks wouldn't have too much of a signature so you wouldn't even find all of the wrecks in a system and you would be lucky to find a single wreck floating in deadspae.
Face it if someone is looking for you they are going to find you no matter what, but for people just out for loot and salvage and don't want to grief you then they will go for the first field they can find instead ot wasting time runnning 20 scans to find somone in a mission -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Fullmetal Jackass
|
Posted - 2008.09.09 00:30:00 -
[17]
Originally by: Commander Kaj what would be wrong with locating wrecks in dead space? Make it a dedicated scan probe for finding wrecks. Kind of like the moon scanners. They are useless for other stuff. That way you other scans would not be cluttered by wrecks. This would also keep the "salvagers" from scanning out missions. That way if they do show up in a mission you would know that they are griefers plain and simple. Mission runners should also have the option to fire upon them as well.
Most missions take place in DEAD SPACE. Why do you think you need a jump gate to get into them? Learn your game mechanics. If it's a static plex anyone can find them by goin in. The point of making them NOT scanable in dead space is so that they can't be used to find mission runners.
|

Jin Labarre
|
Posted - 2008.09.09 06:01:00 -
[18]
I'm all in favor of making it possible to scan out wrecks.
It would have to be done in a plausible way, though. Of course wrecks don't have much of a power source. They emit a bit of radiation and heat, but likely not that much, and they have some mass and density. Eventually, a scan would have to come up with about 10.000.000.000+ signatures per system that are more or less similar to wrecks. Wrecks, parts of wrecks, parts of parts of wrecks, lost drones, flushed starship toilet content, fuel leak trails, comets, garbage dumps... Probably fun for archaeologists, but of little use to a thief. So if CCP could come up with something like that, while at the same time not crippling the server, I am all in favor of flooding those interested and curious enough with all the junk and garbage sites in the universe.  |

Jaketh Ivanes
Amarr Imperial Servants
|
Posted - 2008.09.09 07:06:00 -
[19]
Has been suggested before, don't know why it hasn't been implemented yet. Since salvaging is a profession, it needs its tools to work. Also, if non-deadspace wrecks are easy to find and deadspace hard, anyone scanning for wrecks will most likely find abandoned wrecks and not wrecks in open missions.
Take a hub with 50 runners. Every mission they do generates 300 wrecks. 1/4 of the runners abandon the wrecks, leaving aproximately 3600 (50/4*300) easy to find wrecks. Those 3600 wrecks will show up on the scanners every time while of the remaining 9000, only 90 will show up. That means you are pretty safe from salvagers in hubs.
And just to state my opinion, there are no salvage thiefs. A mission runner don't own the salvage, only the loot. Just like no one owns any asteroids.
|

ArmyOfMe
Personal Vendetta Vendetta Alliance.
|
Posted - 2008.09.09 08:34:00 -
[20]
no, bad idea. salvaging is already a great income to some ppl, but at least now they have to work a bit harder at it.
if this got implemented it would make salvaging quick, easy and generate a way to big income for those doing it. last thing we need is a profession thats 100% risk free and will generate more isk then ratting, missions and mining.
|

Venkul Mul
Gallente
|
Posted - 2008.09.09 08:40:00 -
[21]
Originally by: Xindi Kraid I would prefer to be able to use standard probes for finding wrecks.
Should be fine as long as it's hard to find deadspace wrecks. As for the people complaining about people finding you through wrecks, It isn't all that difficult to find someone running a level 4 or 5 since all the large drones you drop in space increase our chances of finding you already. In addition to that wrecks wouldn't have too much of a signature so you wouldn't even find all of the wrecks in a system and you would be lucky to find a single wreck floating in deadspae.
Face it if someone is looking for you they are going to find you no matter what, but for people just out for loot and salvage and don't want to grief you then they will go for the first field they can find instead ot wasting time runnning 20 scans to find somone in a mission
What is your definition of "hard" in this context?
1/1.000 of chance for each wreck give a 73% chance of success each scan if there are 50 wrecks.
1/10.000 still give a 9,51% chance of success for each scan with 50 wrecks.
If we speak of level 4 or 5 missions you can have 50 wrecks halfway during the mission.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |