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Arkadrel
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Posted - 2008.09.04 12:28:00 -
[1]
incresse drone bandwidth incresse amount of drones deployable incresse the amount of ammo weaponry can hold reduce reload times
a skill the decressed the range autopilot pops out of warp from to the next gate
silly: makes your ship glow! (skills in differnt colours) (should only be allowed after X amount of SP in certain catagories) Ei. dont mess with that red glowing ship he has 25mil sp in gunnery skills.
anyone else have suggestions? willing to hear them ;)
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Zombie Kenny
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Posted - 2008.09.04 12:46:00 -
[2]
As much as I would love more bandwidth and deployable drones, being a dominix pilot, that would be horribly imballanced
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Kasutra
Gallente
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Posted - 2008.09.04 12:48:00 -
[3]
A skill that increases drone bandwidth would be ridiculously unbalanced. Compare this to a skill that increased turret/missile hardpoints.
Increasing the number of drones deployed on subcaps would be even worse. Jesus. 0_o
I am a drone user myself. Not that I would not enjoy having my Myrmidon sending out massive numbers of heavy drones, but I still think these drone changes would be terrible for game balance. Sorry. =/
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Arkadrel
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Posted - 2008.09.04 14:45:00 -
[4]
I dont play gallente or fly their ships... and hadnt considered this might be a too much with their drone ship bonuses.
how about the other skills? Reload times would be nice, personally I hate small ammo sizes too and long reload times.
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Aurelio Baran
Caldari Radically Awesome People Eaters
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Posted - 2008.09.04 15:27:00 -
[5]
I like the idea of reload time reduction and that's it.
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Benco97
Gallente The Star League
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Posted - 2008.09.04 16:24:00 -
[6]
I just wish they would release that bloody "cargo-hold size" skill they've got floating around in the database.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

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Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.09.04 16:45:00 -
[7]
No, no, no, no, no, no and no.
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Heartcarver
Goat Gangbangers
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Posted - 2008.09.04 16:55:00 -
[8]
Originally by: Arkadrel incresse drone bandwidth incresse amount of drones deployable incresse the amount of ammo weaponry can hold reduce reload times
a skill the decressed the range autopilot pops out of warp from to the next gate
silly: makes your ship glow! (skills in differnt colours) (should only be allowed after X amount of SP in certain catagories) Ei. dont mess with that red glowing ship he has 25mil sp in gunnery skills.
anyone else have suggestions? willing to hear them ;)
You want the glow, play Lineage II
"The point of war isn't to die for your country, it's to make the other bastard die for his" |

Praesus Lecti
Gallente Blueprint Haus Intrepid Crossing
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Posted - 2008.09.04 18:16:00 -
[9]
You could just introduce rigs that accomplish these thus making you sacrifice other aspects of your ship to increase these aspects.
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Krissam
Nomads Veritas Immortalis
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Posted - 2008.09.04 19:22:00 -
[10]
Reloadtime and Higher ammount of ammo would be awesome -------- LOL I have no sig! |

Luke Rygel
Amarr Rygel Industries
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Posted - 2008.09.04 19:27:00 -
[11]
increasing drone BAY size woul dbe nice for versatility, but bandwidth is a bad idea. They actually implemented that to reduce the number of drones able to be launched.
I would also like to see something that increased the amount of ammo you can load in your guns at one time. And the ability for gun ammo to change damage types, like missles and drones do now. ----------------------------------------------
Taking something from one person is called stealing, taking everything from everybody is called government. |

Washell Olivaw
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Posted - 2008.09.05 10:38:00 -
[12]
Amount of drones deployable was reduced from 10 (15 for some droneboats) to 5 for lag reasons years ago. Skills and shipbonusses were changed from +1 drone per level to +x% dmg per level to maintain the same amount of firepower. Since lag is still around, it's unlikely they'll put it back the way it was.
Bandwidth was introduced to decouple drone firepower from drone bay size. If they gave a frigate a 50m3 bay to carry a set of spares, people would just launch 5 mediums because it would give you better firepower. Now they can give it an even bigger bay but limit you to 5 lights via the bandwidth. If they wanted a skill to govern bandwidth, they would have done it at the time they implemented it and reduced the default bandwidth accross the board. So then we would have to train to get the same amount we now get for free.
If we get more bandwidth on top of what we have now, some ships would become overpowered, and ships which already have 125Mb would become weaker in comparison. Not a good idea.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.09.05 11:28:00 -
[13]
Originally by: Grarr Dexx No, no, no, no, no, no and no.
This.
Diary of a pod pilot |

ZephyrLexx
Caldari Earth Federation Space Forces
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Posted - 2008.09.05 11:49:00 -
[14]
I would love to be able to field more drones, and increase my bandwith.
how is it imbalanced when everyone will have access to those skills? seems like people with bad drone skills are just moaning cause they wont get as much benefit as others who would use it.
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Washell Olivaw
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Posted - 2008.09.05 13:19:00 -
[15]
Originally by: ZephyrLexx how is it imbalanced when everyone will have access to those skills?
Frigates with cruiser firepower and cruisers with battleship firepower. That's why it's imbalanced.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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ZephyrLexx
Caldari Earth Federation Space Forces
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Posted - 2008.09.05 13:35:00 -
[16]
Originally by: Washell Olivaw
Originally by: ZephyrLexx how is it imbalanced when everyone will have access to those skills?
Frigates with cruiser firepower and cruisers with battleship firepower. That's why it's imbalanced.
everyone will have access to those skills
again, what exactly is "imbalanced"? you understand the concept of balance right? imagine some scales, when they are balanced, they are level, if you put too much pew pew in one side, the scale tips, causing it to be imbalanced.
however, we are not doing that ,we are putting the same amount of pew pew in both pots, therefor the balance is retained.
is it sinking in yet?
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Ana Konda
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Posted - 2008.09.05 14:05:00 -
[17]
Increase of ammount of drones deployable - dont you have enough lag in fleet ops ? incresse the amount of ammo weaponry can hold - they just made the ammars playable with the optimal increase ... now you want to take their only advantage away ??? (i know it doesent sound right but they cand pew pew pew without reloading that was their only real "thing" until the optimal buff) reduce reload times - see the above same result inbalancing the lasers once more a skill the decressed the range autopilot pops out of warp from to the next gate - i'd like one to increase the range (80km ???)... or better to choose the range ... but than again you would nerf the bubbles too badly dont mess with that red glowing ship he has 25mil sp in gunnery skills- why? didnt you see an AC fitted Mega ??? :))))) makes your ship glow! - but it already does you just have to use a verry old monitor and some illegal substances :))))))))
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irion felpamy
Minmatar HellJumpers Corp United For 0rder
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Posted - 2008.09.05 14:38:00 -
[18]
Originally by: ZephyrLexx
Originally by: Washell Olivaw
Originally by: ZephyrLexx how is it imbalanced when everyone will have access to those skills?
Frigates with cruiser firepower and cruisers with battleship firepower. That's why it's imbalanced.
everyone will have access to those skills
again, what exactly is "imbalanced"? you understand the concept of balance right? imagine some scales, when they are balanced, they are level, if you put too much pew pew in one side, the scale tips, causing it to be imbalanced.
however, we are not doing that ,we are putting the same amount of pew pew in both pots, therefor the balance is retained.
is it sinking in yet?
Everyone has access to all skills ingame. this does not mean there are no balance issues with skills. Look at it this way if I add a skill that adds 1000% tracking per rank inty pilots get ****ed, the dread pilots will be loading long range guns filling up with stront and laughing as their alts collect the loot.
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People Eater
No Limit Productions Capital Storm
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Posted - 2008.09.05 14:51:00 -
[19]
Originally by: Arkadrel
silly: makes your ship glow!
My name is People J. Eater and I endorse that idea.
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steave435
Caldari Eve University Ivy League
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Posted - 2008.09.07 23:37:00 -
[20]
Originally by: ZephyrLexx
Originally by: Washell Olivaw
Originally by: ZephyrLexx how is it imbalanced when everyone will have access to those skills?
Frigates with cruiser firepower and cruisers with battleship firepower. That's why it's imbalanced.
everyone will have access to those skills
again, what exactly is "imbalanced"? you understand the concept of balance right? imagine some scales, when they are balanced, they are level, if you put too much pew pew in one side, the scale tips, causing it to be imbalanced.
however, we are not doing that ,we are putting the same amount of pew pew in both pots, therefor the balance is retained.
is it sinking in yet?
Everyone get the skills, but they are more useful for some ships then for others. For example, boosting drones help a vexor more then a caracal.
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Elhina Novae
Destruction Reborn CORPVS DELICTI
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Posted - 2008.09.08 04:37:00 -
[21]
A skill that increases ammo ammount by 5% would be awesome. A skill that decreases reload time by 5% would be awesome.
Rest I wish, but won't happen for obvious reasons :P ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Red zeon
Caldari Circle of Shadows Bionic Dawn
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Posted - 2008.09.08 07:07:00 -
[22]
skill that increase missile dmg with 20% per level, its not imbalanced, everyone can train it.
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DarkOldMaker
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Posted - 2008.09.08 10:44:00 -
[23]
Originally by: Red zeon skill that increase missile dmg with 20% per level, its not imbalanced, everyone can train it.
Everyone can train it ... but the caldari is specializes in missles ... For a good ballance they will have to increase turets damage as well
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Strill
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Posted - 2008.09.08 11:11:00 -
[24]
Edited by: Strill on 08/09/2008 11:12:39
Originally by: DarkOldMaker
Originally by: Red zeon skill that increase missile dmg with 20% per level, its not imbalanced, everyone can train it.
Everyone can train it ... but the caldari is specializes in missles ... For a good ballance they will have to increase turets damage as well
But then drones are too weak.
And if you buff drones then bigger ships are too weak because frigates can speed-tank all the damage buffs while doing 600 DPS.
And if you buff big ships then rats are too weak.
And fi you buff rats then you just end up exactly where you started except everyone has 2x the hp and does 2x the damage.
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Asno Malo
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Posted - 2008.09.25 15:20:00 -
[25]
Edited by: Asno Malo on 25/09/2008 15:21:43 Greetings,
Originally by: ZephyrLexx everyone will have access to those skills
again, what exactly is "imbalanced"? you understand the concept of balance right?
This would be horribly imbalanced for one simple reason "drone bonuses". Just because everyone would have access to the skills does not mean that everyone will get the full advantage provided by those skills. For example, I do L4 missions, 0.0 ratting, low sec yarring, and 0.0 PvP in an Ishtar, all relying on my drone bonuses. With my current drone skills, HAC and Cruiser drone bonuses, I put out roughly the same DPS as a similarly skilled drake pilot with drones and missiles, with just my drones. Now, because of the Ishtar's drone bay, with this skill, I would either be able to launch one extra heavy drone (Assuming 5Mb per level) for a DPS increase of 20% or five extra heavy drones (Assuming 1 drone per level) which would give me an increase of 100% or near torp raven DPS.
In the example, I used an Ishtar, but any of the 125Mb and 300m3+ boats would gain a similar DPS increase. But let's look at what would happen to that Drake. The Drake would get nothing out of it, because it's drone bay is restricted to 25m3. The comparison would get even worse if we compared a Dominix vs a Raven.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.09.25 18:44:00 -
[26]
not every ship has a drone bay or missile hard points, hence the 'imbalance' grounding.
If training these skills gave you the hard points / drone bays as well, now that would out and out be gank city! Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |

Sienna Bara
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Posted - 2008.09.25 22:52:00 -
[27]
I'm sure it would be unbalanced to be able to field more drones, but if you look at it this way, Drones are the only main weapon system you effectively can kill.
For many drone boats that's the main dps and without them they are mostly useless.
Sure there are defender missiles but they don't work well and guns cant be defended against.
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.09.26 00:00:00 -
[28]
Edited by: Tarron Sarek on 26/09/2008 00:02:01
Originally by: ZephyrLexx
Originally by: Washell Olivaw
Originally by: ZephyrLexx how is it imbalanced when everyone will have access to those skills?
Frigates with cruiser firepower and cruisers with battleship firepower. That's why it's imbalanced.
everyone will have access to those skills
again, what exactly is "imbalanced"? you understand the concept of balance right?
You seem to be somewhat mistaken about the concept of game balance. Game balance must exist in a certain way between two players, right. That's what you mean. If everybody can do it, it's fair, right?
Well.. not quite. There is also universal game-specific game balance. A game itself, it's structures and options, should be balanced. That's where some suggestions fall through. Such a drone skill would unbalance certain ship classes with regard to other ship classes. Or ships in relation to other ships. As you see, there's no player involved in those thoughts, so the 'everybody can do it' argument doesn't fit.
As for the topic, a skill which decreases reload times by 5% per level, for a maximum of 25%, probably wouldn't hurt. I wouldn't go as far as suggesting a 50% reduction. That could reduce the laser lense changing advantage a bit too much.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
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