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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.09.05 23:32:00 -
[1]
I am a salvage and make my living of the carcass of other ships, but it seems to me despite salvaging supposedly being a deliberate profession put in by CCP there isn't much to support the profession.
Currently most salvage in the game comes from missions. To get this salvage you have to either run missions or you have to find a mission someone else has run. This causes problems because the only way to find these missions is to probe out the mission runners and their drones.
This causes two problems. The first is when you enter a mission being run by a person there are issues with the runner claiming he owns the wreck and complaining starts despite the wreck not belonging to anyone (not the point of this thread) The second problem is if the mission runner turns in the mission and leaves the salvage floating in space. With no one around to probe out these wrecks cannot be found and are lost to the depths of space where they will pop after a couple of hours worthlessly.
Since CCP has made it abundantly clear the wrecks belong to no one I won't focus on that, instead I am concerned about the wrecks that I can't find due to the fact they have been abandoned. Miners can find their rocks, archaeologists and hackers can find their sites, how come salvagers can't find salvage?
Please let us probe for wrecks. -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Xindi Kraid
Cerulean Sky Fire Industries
|
Posted - 2008.09.05 23:32:00 -
[2]
I am a salvage and make my living of the carcass of other ships, but it seems to me despite salvaging supposedly being a deliberate profession put in by CCP there isn't much to support the profession.
Currently most salvage in the game comes from missions. To get this salvage you have to either run missions or you have to find a mission someone else has run. This causes problems because the only way to find these missions is to probe out the mission runners and their drones.
This causes two problems. The first is when you enter a mission being run by a person there are issues with the runner claiming he owns the wreck and complaining starts despite the wreck not belonging to anyone (not the point of this thread) The second problem is if the mission runner turns in the mission and leaves the salvage floating in space. With no one around to probe out these wrecks cannot be found and are lost to the depths of space where they will pop after a couple of hours worthlessly.
Since CCP has made it abundantly clear the wrecks belong to no one I won't focus on that, instead I am concerned about the wrecks that I can't find due to the fact they have been abandoned. Miners can find their rocks, archaeologists and hackers can find their sites, how come salvagers can't find salvage?
Please let us probe for wrecks. -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.09.06 06:05:00 -
[3]
Would need some balancing. The problem is that it would make it much easier to probe down missioners in lowsec, or for highsec wars.
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.09.06 06:28:00 -
[4]
Edited by: Xindi Kraid on 06/09/2008 06:29:50 Actually the way I saw it was that if you had access to more wrecks your chances of hitting a person running a mission.
Besides missions are in deadspace so you would be less likely to find wrecks there than wrecks left abandoned after a mission has been turned in.
Missioners are already easy to probe down by searching for drones since you don't deploy drones unless you are fighting somone. -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Rob Loz
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Posted - 2008.11.20 12:14:00 -
[5]
Whilst I'm still small I've found killing rats and salvaging quite lucrative (better than mining). The problem I have is the one you've hinted at and that is who owns the wrecks. One time I was salvaging wrecks that somebody else killed and they were OK with that and actually apologised that they had killed the rats as they had only done it out of boredom. Another time I was killing rats near some miners in highsec and they moaned about new rats spawning even though they were fully tanked for 0.0. And yet another time miners were killing rats as they came in using drones, so I had no chance to kill them, and then moaned when I salvaged them even though it was obvious they were only interested in mining. It should be noted at no time do I take the cargo. What is the deal with salvaging, I know Concord has no problem but there seems to be no consistency within the EVE community?javascript:insertsmilie(' ','WebPost','text'); |

Arithron
Gallente Gallente Trade Alliance
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Posted - 2008.11.20 17:43:00 -
[6]
It would make sense to be able to probe out wrecks in addition to ships. The chances of probing wrecks inside deadspace should be reduced as currently happens with missioners in deadspace. Those that moan about salvagers (and Ninja salvagers) are missing the point about wrecks...they are available, floating about in the vast tracts of space, for salvaging. They don't belong to anyone. The loot inside them has ownership currently to the person that killed the rat/character. Stealing this ensures some flagging and a little bit of extra fun for the salvager and mission runner...
Arithron Vote Arithron for CSM! Check out my thread: http://oldforums.eveonline.com/?a=topic&threadID=899358 |

Garion Avarr
Amarr Zero Zero Traders YTMND.
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Posted - 2008.11.20 17:57:00 -
[7]
I do believe that wrecks should be able to be probed, yes.
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.11.20 18:18:00 -
[8]
Originally by: Xindi Kraid Besides missions are in deadspace so you would be less likely to find wrecks there than wrecks left abandoned after a mission has been turned in.
This is really a key that Mission Runners have been missing. Considering the number of Missions that are 'turned in' that still exist in Deadspace when a Mission Runner leaves, adding the ability to scan for wrecks would, inevitably, allow us to clean them up and reduce lag on the system.
There's a greater chance for the Ninja Salvager to target a field of wrecks that have been abandoned, especially if they're searching out for a specific type, and ignore the Mission Runners found on scan completely.
Consider this. With the current mechanic, you scan out an area, and find 5 ships on scan. You warp to each one, and out of that, 3 are still active, while the other 2 hits were 'ghost' hits, possibly a ship warping to/from a location. You now have 3 viable locations to Ninja Salvage.
In the proposed change, using the same 5 hits and 3 viable locations as above, you also find an additional 5 wreck fields. Upon warping to each wreck field, you find that some have Mission Runners return, but some do not.
The key to the above change is that you now have more targets than before, and for those who are only in it for the salvage, they are more likely to go to the empty wreck fields first, and for those running Missions, you are decreasing the chance that they're coming back to your Mission!
Frankly, thinking this way, it's a win-win.
We're Recruiting! |
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