| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Qui Shon
|
Posted - 2008.09.09 22:43:00 -
[31]
Originally by: Arakidias
Well it might be, but it doesn't need the tank. After you achieve a certain level of tank in lvl4's you only need dps after that.
Not true. Like I said, you always want more utility, be it in the form of sensboost, ab, or some other thing. Raw dps isn't everything, there's always something that helps apply that dps more effectively.
|

Deva Blackfire
D00M.
|
Posted - 2008.09.09 23:17:00 -
[32]
Originally by: StinkFinger Edited by: StinkFinger on 09/09/2008 21:16:16
4 amarr navy tachys on a nightmare ---> 1326 dps
pwns all marauders
w/ 4 navy heatsinks 1 t2 pds
1 lg faction sb, 3 hards, 1 amp, 2 cap rechargers
for the other highs u can fit tractor beams/dronelinks/smartbombs or offline mods and play around with overheating
Just so you know: amarr navy guns are worse than T2 (except for cap stability). At spec lvl3 (or 4) t2 guns outdamage faction ones.
Exception are missile launchers which are WAY better than lvl5 spec t2 launch's.
|

Qui Shon
|
Posted - 2008.09.09 23:28:00 -
[33]
Edited by: Qui Shon on 09/09/2008 23:29:58
Originally by: StinkFinger
4 amarr navy tachys on a nightmare ---> 1326 dps
w/ 4 navy heatsinks
How do you figure? Even All lvl 5 with both Paschans doesn't get 1326 with navy guns, navy am.
Besides, I prefer a TE in place of that fourth HS.
EDIT: Lol, you meant overloaded, didn't you?
|

Kalissandra
|
Posted - 2008.09.10 00:32:00 -
[34]
Edited by: Kalissandra on 10/09/2008 00:32:35 You only lose slight dps due to rof on the cnr, golem will still alpha things with less ammo so think of the cost saved there over time. The golem can fit AB and painter without compromising tank, the cnr cannot.
I use an xl large booster II, and an sba II with marauder at lvl 4 with 3 x DG invul and 1 DCU II, i have a range and speed rig, and i can tank the angel bonus room, and i don't use any cap rechargers or boosters, but it is right on the borderline and you need your wits about you to kill the right things quickly. I think with marauder 5 i should be a little moe comfortable in that room.
|

JenDen
Caldari The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2008.09.10 02:48:00 -
[35]
Arakidias did great job comparing those 2 marauders. All I can add is if Op so much closer to fly Paladin than Golem - he defenitely shouldnt even bother with Golem, at least for now. I fly Golem currently and I'm retraining for Paladin, because insta-damage is great, and not being have to activate painter on every ship is a great relief (you won't know it until you fly both ships). Yes, Paladin also has severe conses, but overall you loose nothing if you train for it. I will probably keep both ships, Golem for guristas/angels and Paladin for sansha/blood/drones. - Sig: StackNerfing * GangLinks |

StinkFinger
Caldari State War Academy
|
Posted - 2008.09.10 05:17:00 -
[36]
Originally by: Qui Shon Edited by: Qui Shon on 09/09/2008 23:29:58
Originally by: StinkFinger
4 amarr navy tachys on a nightmare ---> 1326 dps
w/ 4 navy heatsinks
How do you figure? Even All lvl 5 with both Paschans doesn't get 1326 with navy guns, navy am.
Besides, I prefer a TE in place of that fourth HS.
EDIT: Lol, you meant overloaded, didn't you?
no, with 2 +5% dmg implants (slot 9, slot 10)
Originally by: Karanth That's like sitting on your hand till it goes numb, so it's like a stranger. It's not as satisfying, and I'LL know the difference.
|

Zo5o
Gallente Longcat is Long
|
Posted - 2008.09.10 05:39:00 -
[37]
Edited by: Zo5o on 10/09/2008 05:40:11
Quote: Just so you know: amarr navy guns are worse than T2 (except for cap stability). At spec lvl3 (or 4) t2 guns outdamage faction ones.
BUT Amarr Navy tachs with 4 heatsinks outdps T2 tachs with 3 heatsinks, and still use considerably less cap, and are easier to fit.
Something to keep in mind with certain fits, especially on a nightmare.
|

Qui Shon
|
Posted - 2008.09.10 06:06:00 -
[38]
Originally by: StinkFinger
no, with 2 +5% dmg implants (slot 9, slot 10)
?? The Paschans I mentioned are 7% imps in the same slots. And it doesn't work out to 1300+.
|

Imiarr Timshae
Caldari Funny Men In Funny Hats
|
Posted - 2008.09.10 13:02:00 -
[39]
Torps = both useless and shit.
|

Arakidias
Murky Inc. Power Of 3
|
Posted - 2008.09.10 17:13:00 -
[40]
Originally by: Imiarr Timshae Torps = both useless and shit.
Imarr Timshae = both clueless and troll.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |