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MinTol
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Posted - 2004.06.13 21:14:00 -
[1]
Many friends of mine that i have tried to get to play eve say that it's like Championship manager, you dont do anything in a battle except right click a target and press a button and watch(i dont say that my friends do)
So i got an idea.. why doesnt CCP change the pvp system in eve, like we have to use arrow buttons to move around and make the pointer follow the target and shoot with a button and stuff :).. it might mess up things but it could be a lot of fun to.. just an idea :)
Edited out profanity.
-Jehova
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Astaroth
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Posted - 2004.06.13 21:23:00 -
[2]
go play freespace or whatever
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Gariuys
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Posted - 2004.06.13 21:33:00 -
[3]
Nope EVE combat skills are not 90% in to the ability to hit 20million buttons under extremely laggy conditions. Lets completely scrap that and while we're at it switch to a FPS engine as well, since we're having such a blast changing things for the "better" lets scrap the whole spaceship thing as well, I just wanna shoot at things while slamming 20million buttons, and the current games market really lacks that sort of games.   ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Sekhen
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Posted - 2004.06.13 21:38:00 -
[4]
Edited by: Sekhen on 13/06/2004 21:39:57
------------------------------------------------ If there is doubt, there is no doubt.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world dominatio |

Vex Seraphim
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Posted - 2004.06.13 21:53:00 -
[5]
hey hey! dare NOT flame Freespace.  ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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TGIF
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Posted - 2004.06.13 21:57:00 -
[6]
Worst idea ever.
Tactics are there every day in EvE, and its more than clicking some buttons. Those who think it is, find themselves waking up in a cloning facility every time they engaged into a fight. - - -
Absinthe Fueled |

XpoHoc
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Posted - 2004.06.13 22:23:00 -
[7]
If you really think that it's all you have to do in a fight, then I wonder how many fights you've won.
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Synex
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Posted - 2004.06.13 22:27:00 -
[8]
I'm not massively experienced in PVP, but my few battles that I have been in, and extensive balance testing I've done on Chaos has tought me that things like transversal velocity do make a big difference...
Therefore doing things like heading directly towards a ship that is heading towards you will score you higher damage hits (less turret tracking involved), but will also give you more damage to your shield, where as moving perpendicular to your target, especially at close range will result in more misses for them... slap some tracking enhancers on and you can do a lot of damage...
Just my two ISK anywho
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The Enslaver
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Posted - 2004.06.13 22:37:00 -
[9]
EVE combat is very much based upon personal skills - moreso than ingame skills.
Both have an effect, a highly competant raven pilot that only has skills to use light missiles and civilian shield boosters will run into as much trouble as another BS pilot with 15m SP that can't setup his ship properly, and thinks that its a good idea to use expanders in low to carry ammo.
If you get my drift ;)
The combat system in EVE as it is now, is good, however the way it is now is, in my opinion, one of the key POSITIVE things about it. The lock and activate modules thing is, anyway  --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Prodigious
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Posted - 2004.06.13 22:50:00 -
[10]
this is an awesome idea. look at independence war 2. if that game had good multiplayer, i wouldnt b playing eve.
basically, theyve retained the simulator elements while keeping the game an rpg. using a joystick is hella fun (do NOT twist my words).
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Origim
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Posted - 2004.06.13 23:20:00 -
[11]
Edited by: Origim on 13/06/2004 23:21:53 Play PlanetSide if you want a MMORPG that depends on mouse/keyboard skills.
ALOT, both here and in E&B, of people brought up topics that talked about changing a MMORPG genre into what it is mostly NOT: Shooting sims. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Zandra Sunhillow
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Posted - 2004.06.13 23:24:00 -
[12]
I believe that would be *extremely* annoying, if not impossible, when it lags.
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Mr nStuff
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Posted - 2004.06.13 23:30:00 -
[13]
No.. MMORPG games are too laggy for that type of realtime action. You have to consider the delay which goes with a global network. For now..
One thing they COULD do to improve combat. Make combat more like a Star Trek "Starfleet Command" stile game.. Where you have to constantly micro-manage your shields which would be split up into sections. So you can do things like increase the power to forward shield if they are currently exposed to enemy fire.
Extensive energy management would also be required. As well as each individual module. And offensively you can pick and choose what parts of the enemies shield and ship you wish to target. So you could carebearily just take out the pirates shields and disable his weapons and engines without having to blow him up.
Stuff like that. Even crazy stuff like where if you had your enemy in your grips tight enough. You could transport some of there exposed modules off of their ship and into your cargohold. Crazy stuff like that nStuff..
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Nariko Tenrai
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Posted - 2004.06.14 01:51:00 -
[14]
For the reason cited above (lag), twitch combat isn't really practicable in a massive online universe. Two MMGs have tried it - Allegiance and JumpGate. Neither were stunning sales successes. JumpGate was developed by NetDevil (now making Auto Assault for NCSoft) and is still running. Allegiance had the backing of Microsoft and an extremely clever design that allowed command and control and capable of weathering many lag spikes. Unfortunately, MS's marketing was minimal, and the game never took off. It was cancelled, but the source code was released to fans who still run the game today.
Having said that, we know through the example of FPS and FreeSpace's Squad War system that player skill based combat is possible when the numbers of participants are tightly controlled, and each melee has a server dedicated to it. I've often wondered if it might be possible to build an MMG in which movement and most gameplay is done on a shared public server cluster similar to EVE's, but when hostile forces meet, they are "broken out" to a separate and dedicated combat servers for twitch-based combat. Imagine if when two warring corps started shooting at each other in EVE, the cluster invisibly moved the participants (up to about 50, say) to a separate server for some BF42 paced action.
Not being an engineer, I have no idea if such a concept is feasible. It might be quite expensive in terms of hardware. - - - -
I have measured and described the stars, their great and countless multitude. What man has seen their revolutions and entrances? Not even the angels see their number, yet I have recorded all their names.
- The Book of the Secrets of Enoch, Jewish Pseudepigrapha
We won't talk about how many cruisers I lost this weekend, nor how many nice railguns, or T2 enhancers. We're going to skip right over that. We're going to talk about my new Raven. It is like flying a small city, and the city's only export is missiles.
- Azeraphel |
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