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Adaten Severasse
Pwnagraphic Institute of Cyber Thugs Royal Flush.
2
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Posted - 2012.03.26 19:00:00 -
[1] - Quote
Hello miners
So currently there is a mining ship that fills almost every niche in the game for null sec corporations and high sec/low alike:
Mercoxit
Ice
Ships with ore bays
Ships with Ship Maint. Bays
Massive Cargo holds
Clone vat bay
Corporation hangars
Mining boosts
But currently no ship in the game has an option for In-Space refining. So i set my eyes on my orca. It has pretty much everything a station can offer:
Lots of storage
Fitting
Corporation hangars
Currently orca's are a must have for any industry corporation, And they can be used in high sec as an 'Alternative station' for pure mining corps.
So what if you own sov in null sec, but the system has no station? You have your one or two floating space stations but no way to refine that precious ore you've mined. aha! An orca With a refining array on it. The orca can take ore from the Ore bay, refine it onboard and dump it in the cargo bay, Shiny minerals for all
This can be great for a corporation because:
You can set a tax, like a Player Owned Customs Office
Longer mining Ops
Another reason to buy the already versitile orca
Less trips too and from a station (High/low sec)
Can set the tax/wasteage factor with corporation/alliance standing
So that's my suggestion, id love if a dev can see this, i think it would be a great addition to the game currently.
Glad to hear what you all think about this, Please post suggestions/Comments FlySafe Ma na Ma Na |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1310
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Posted - 2012.03.26 19:05:00 -
[2] - Quote
Adaten Severasse wrote:Hello miners So currently there is a mining ship that fills almost every niche in the game for null sec corporations and high sec/low alike:  Mercoxit  Ice  Ships with ore bays  Ships with Ship Maint. Bays  Massive Cargo holds  Clone vat bay  Corporation hangars  Mining boosts But currently no ship in the game has an option for In-Space refining. So i set my eyes on my orca. It has pretty much everything a station can offer:  Lots of storage  Fitting  Corporation hangars Currently orca's are a must have for any industry corporation, And they can be used in high sec as an 'Alternative station' for pure mining corps.  So what if you own sov in null sec, but the system has no station? You have your one or two floating space stations but no way to refine that precious ore you've mined. aha! An orca With a refining array on it. The orca can take ore from the Ore bay, refine it onboard and dump it in the cargo bay, Shiny minerals for all This can be great for a corporation because:  You can set a tax, like a Player Owned Customs Office  Longer mining Ops  Another reason to buy the already versitile orca  Less trips too and from a station (High/low sec)  Can set the tax/wasteage factor with corporation/alliance standing So that's my suggestion, id love if a dev can see this, i think it would be a great addition to the game currently. Glad to hear what you all think about this, Please post suggestions/Comments FlySafe
I really like the idea of a mobile in space refining system of some sort. This might be a good way to accomplish it!
Issler
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Lady Ayeipsia
Morskoj Industries
57
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Posted - 2012.03.26 19:21:00 -
[3] - Quote
Not a good idea. What you do not realize is that nul alliances get a portion of what you refine as tax. that part "we keep" goes to the alliance coffers.
Also, there is a pos module, a refining array. Most nul sec alliances will kill your pos, kick your corp, and get very upset if you online one of those mods at a pos.
Lastly, if in nul, why would this not be a rorqual option more than an orca? Rocquals have compression already and thus would defeat the purpose of compressing ore in many cases. For an orca it would be far to powerful. |

Styth spiting
Forged of Fire
11
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Posted - 2012.03.26 19:46:00 -
[4] - Quote
Not trolling here, but why would you want to refine in space / belts (meaning not at a POS or station)? If its a transport / logistics issue you're looking to resolve the Rorqual handles it far better then refining ever would (through compression).
Also this ship ability would remove any need of the refining POS arrays (as Lady Ayeipsia mentioned) which all ready works good enough and offers the ability to refine at remote locations at a pretty small cost (25%).
The only way I can see this being of much use outside of existing game mechanics would be wormhole space, which you can still setup a refinery array or Rorqual in, or for corp members trying to bypass paying alliance fees in a station (refining taxes).
So yeah, similar mechanics exist, it would screw over alliances (allowing corps to bypass fees used to pay for station related stuff) and no one needs to be able to mine /refine arkonor prior to transporting. Its a pain in the ass moving it (m3 wise) because of its value. Being able to refine it before dealing with transporting would make nullsec / WH / grav sites mining far too easy and way to profitable.
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Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
17
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Posted - 2012.03.26 19:48:00 -
[5] - Quote
There is only one utility mining ship that should be used in null/low sec, the rorqual, an orca dies out of high sec. The refining is high sec is great with some skills and getting standings up i currently refine with no loss at all. The rorqual compresses the ore jumps to a system outside of high sec, compressed ore to other ships and send them to high sec refining station, if anything ask for a T2 industrial core, though the T1 fits the bill right now. |

Adaten Severasse
Pwnagraphic Institute of Cyber Thugs Royal Flush.
2
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Posted - 2012.03.26 23:34:00 -
[6] - Quote
Styth spiting wrote:
Not trolling here, but why would you want to refine in space / belts (meaning not at a POS or station)? If its a transport / logistics issue you're looking to resolve the Rorqual handles it far better then refining ever would (through compression).
Also this ship ability would remove any need of the refining POS arrays (as Lady Ayeipsia mentioned) which all ready works good enough and offers the ability to refine at remote locations at a pretty small cost (25%).
The only way I can see this being of much use outside of existing game mechanics would be wormhole space, which you can still setup a refinery array or Rorqual in, or for corp members trying to bypass paying alliance fees in a station (refining taxes).
So yeah, similar mechanics exist, it would screw over alliances (allowing corps to bypass fees used to pay for station related stuff) and no one needs to be able to mine /refine arkonor prior to transporting. Its a pain in the ass moving it (m3 wise) because of its value. Being able to refine it before dealing with transporting would make nullsec / WH / grav sites mining far too easy and way to profitable.
-Its so corporations can have some sort of a mobile 'Station' if you will, Ma na Ma Na |

Adaten Severasse
Pwnagraphic Institute of Cyber Thugs Royal Flush.
2
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Posted - 2012.03.26 23:37:00 -
[7] - Quote
Lady Ayeipsia wrote:Not a good idea. What you do not realize is that nul alliances get a portion of what you refine as tax. that part "we keep" goes to the alliance coffers.
Also, there is a pos module, a refining array. Most nul sec alliances will kill your pos, kick your corp, and get very upset if you online one of those mods at a pos.
Lastly, if in nul, why would this not be a rorqual option more than an orca? Rocquals have compression already and thus would defeat the purpose of compressing ore in many cases. For an orca it would be far to powerful.
- this is so that the orca can be used in null sec aswell, it brings a new thing to do with an orca. - As for the alliances getting mad at you, its a personal ship, not a refine array Ma na Ma Na |

Tau Cabalander
Retirement Retreat Working Stiffs
564
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Posted - 2012.03.27 00:01:00 -
[8] - Quote
Old timers may remember the plans to make Industrial be able to fit modules for industry, including a refinery, hence all Industrials have a lot more CPU than they should.
There was even the skill "Mobile Refinery Operation", which is now a collectable.
Don't know CCP's thoughts, though they are bringing back Salvage Drones.
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Adaten Severasse
Pwnagraphic Institute of Cyber Thugs Royal Flush.
2
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Posted - 2012.03.27 01:36:00 -
[9] - Quote
Thats interesting, never knew about the Sk Bo Ma na Ma Na |

Janet Patton
Brony Express
1
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Posted - 2012.03.27 03:37:00 -
[10] - Quote
Tau Cabalander wrote:Old timers may remember the plans to make Industrial be able to fit modules for industry, including a refinery, hence all Industrials have a lot more CPU than they should.
There was even the skill "Mobile Refinery Operation", which is now a collectable.
Don't know CCP's thoughts, though they are bringing back Salvage Drones.
This is truth, if they wanted mobile refineries they would have done so with Industrials a long time ago. |
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Adaten Severasse
Pwnagraphic Institute of Cyber Thugs Royal Flush.
2
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Posted - 2012.03.27 14:03:00 -
[11] - Quote
Can we get some dev clarification on this? the whole skillbook thing, and where are industrials now? Ma na Ma Na |

Nekopyat
Nee-Co
25
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Posted - 2012.03.27 15:48:00 -
[12] - Quote
Adaten Severasse wrote:Can we get some dev clarification on this? the whole skillbook thing, and where are industrials now?
There is not much to clarify. Early on they had an idea for industrials that did not pan out, so they got regulated to being mini-freighters with an inappropriate name. Just like other skills that were introduced then removed, the skillbooks and training for them still exist, but they do not apply to anything. |

Plaude Pollard
Aliastra Gallente Federation
14
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Posted - 2012.03.27 16:11:00 -
[13] - Quote
I like the basic idea of having the Orca being able to refine ore on-site. Yet somehow, I can't help but notice the downside to this. As someone else pointed out, Null-sec alliances who own stations with refinery-facilities will be pretty pissed off at you for denying them the refinery taxes. But that's an issue the individual pilot will have to deal with. It also liberates many industry-corps from tirelessly grinding boring missions every time they move to a new system. |

Aurel Svenson
Cyclone Solutions
4
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Posted - 2012.03.27 17:41:00 -
[14] - Quote
"Awesome" and "good" aren't exactly the same thing.
It'd be awesome to be able to kill everything in a frigate. But that'd completely break the game... This change you suggest would only break a large aspect of the game. |

Revolution Rising
Gentlemen of Better Ilk
162
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Posted - 2012.03.27 21:52:00 -
[15] - Quote
Yeah if/when we ever get an industry expansion, I'd love the current POS refinery arrays to be looked at. Something like this could be an awesome addition instead.
What about my Rorqual?  My EVE YouTube Channel |

Adaten Severasse
Pwnagraphic Institute of Cyber Thugs Royal Flush.
2
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Posted - 2012.03.27 22:12:00 -
[16] - Quote
Revolution Rising wrote:Yeah if/when we ever get an industry expansion, I'd love the current POS refinery arrays to be looked at. Something like this could be an awesome addition instead. What about my Rorqual? 
Rorqual /is/ a floating space station,,,, BUT with no refining! Ma na Ma Na |

Adaten Severasse
Pwnagraphic Institute of Cyber Thugs Royal Flush.
2
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Posted - 2012.03.28 20:41:00 -
[17] - Quote
shameless self bump Ma na Ma Na |

Skorpynekomimi
Omega Vector
161
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Posted - 2012.03.28 20:52:00 -
[18] - Quote
The rorqual exists to compress and store ore, before jumping it to a station in lowsec or an outpost, where you can refine it.
However, a specific ship for industry in spaaace might be good. That, or something akin to a mobile corp hangar. Sort of like an orca you can anchor like a GSC, and leave it there without risking someone else just hopping in and taking it. |

Adaten Severasse
Pwnagraphic Institute of Cyber Thugs Royal Flush.
2
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Posted - 2012.03.28 23:02:00 -
[19] - Quote
Lady Ayeipsia wrote:Not a good idea. What you do not realize is that nul alliances get a portion of what you refine as tax. that part "we keep" goes to the alliance coffers.
Also, there is a pos module, a refining array. Most nul sec alliances will kill your pos, kick your corp, and get very upset if you online one of those mods at a pos.
Lastly, if in nul, why would this not be a rorqual option more than an orca? Rocquals have compression already and thus would defeat the purpose of compressing ore in many cases. For an orca it would be far to powerful.
http://e621.net/data/f6/b1/f6b1e5e60209f61e2b8db7114c00537e.swf Ma na Ma Na |

LifeHatesMe
SKULLDOGS RED.OverLord
2
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Posted - 2012.03.29 05:48:00 -
[20] - Quote
Quite confusing.. rorqual has a 250,000 m3 ore bay, 40,000 m3 stock cargo bay, and a 30,000 m3 corporate hangar bay.
320,000 m3 total
Compression is 40x for commons, and 20x for rares. Granted you do need to siege to compress ores. (Means you need a stack of Heavy Water.)
Buy a Rorqual? I still don't see why they need to be limited to 0.4 and above.
On that note. I think it's about time they unnerf the Freighters pulling/accessing cans in space. I'm sorry, but a ~30-35m isk fit for a Iteron 5 with 37,000 m3 ain't enough! :/
Alternatives are what? Another rorqual? That's 2.1b. Another Orca? That's 500m. Better haulers please! |
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Jenghiz
Singularity Legion
0
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Posted - 2012.03.29 09:33:00 -
[21] - Quote
I can definitely see your idea and where your coming from with it. But the previous posts do cover the cons to the idea pretty well. Some things that may work similiar to what you are thinking are:
Let Rorqual's go into high sec.
Make a T3 Exhumer/Industrial ship. (please make it similiar in size to orca)
This could provide a second ship that could do compression with the correct sub systems. It would make a versatile mining vessel that could be fitted for mining ops or solo mining as needed. it would have the space to move more ore than a hulk could or an Orca due to possibly equipping it with compression technology. It would also increase demand for some modules that have only one ship they can be fit on. Just an idea.
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FloppieTheBanjoClown
The Skunkworks
1205
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Posted - 2012.03.29 14:42:00 -
[22] - Quote
Refining in the belts is a bit TOO powerful and would completely negate compression. Refineries are by design stationary objects that require you to have a supply line between the belts and the refinery. Moving the refinery into a ship takes away logistics, Rorquals, the usefulness of an industrial POS, and the ability of alliances to generate income from those who benefit from their protection. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Henry Haphorn
Aliastra Gallente Federation
276
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Posted - 2012.03.30 13:49:00 -
[23] - Quote
I have seen somewhat similar idea tossed around before in the Assembly Hall of the forums. Only the OP suggested mobile manufacturing ships with various classes and limitations explained in detail. A lot of people supported the idea mainly because of how it was presented, but it seems to have disappeared in the vast sea of mindless threads. Welcome to Eve Online. Don't expect people to be nice to you. |

Invictra Atreides
Toward the Terra
54
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Posted - 2012.03.30 17:21:00 -
[24] - Quote
FloppieTheBanjoClown wrote:Refining in the belts is a bit TOO powerful and would completely negate compression. Refineries are by design stationary objects that require you to have a supply line between the belts and the refinery. Moving the refinery into a ship takes away logistics, Rorquals, the usefulness of an industrial POS, and the ability of alliances to generate income from those who benefit from their protection.
What you're asking for is an "easy mode" where you can park on Orca with your Hulks, refine as you go, and strip belt after belt in safe space without having to worry about logistics. Then when you're done you can just dock it all up or log off in a safe spot and not have to worry about defending anything. That's a lot of reward for not much risk. This!
Stop trying to make EVE easier. You know I play EVE because it's hard and not like other MMOs that have Item Mail. Just imagine having that in EVE. Send an Titan by Item Mail to Jita :D
But lets say we don't want to break the game mechanics and just add the possibility of mobile refining. So then it should be possible but not easier than compressing with a Rorqual and jumping it to a station. The Ships module should have: - a volume/hour reprocessing limit - it can't do that while being cloaked or in Warp - no 100% refining (maybe 95%)
If you know another way to make it work without removing station preprocessing then pls tell me. Because in the next year or two all station modules will be given to player control. So If I pay 2 bill ISK to make/own a station Refining module then I expect to get 5% of the ORE, but if the users standing is high then I get 0%. I can deal with that, but If some one comes with a ship that magically refines stuff at 100% with no limitations to volume then I will feel cheated.
I might have gone to far into speculations. The question is not if they will give station services into players hands, the question is when! Blog |-áTutorials | Youtube "I donGÇÖt know everything, I just know what I know." |
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