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Orb Lati
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Posted - 2004.06.13 23:46:00 -
[1]
I wonder how possible it would be to enable wrekage from player/NPC ships.
Currently upon destruction of a players ship, you get a bright light and the ship vapourises.
I would propose instead of vapourising the ship it is replaces with a model if the same ship class wreaked. (or prob better and more practicle, replace the texture to the same model showing the ship wreaked) These wreaks would stick around for approx 12-24 hours and require other ships to avoid them.
Also these wreaks could be salvaged. Alls ships require minerals to create them, a wreak would contain part of those minerals (say random between 10-50%). In order to get these minerals you would need to mine them from the ship using a new mining laser (call it "slavage Miner 1/2). I would also propose that a new skill "slavage" be introduced (allowing better extraction per level) and a new indie class dedicated to slavage (or maybe salvage and support (repair)).
I would also add ambiant (sp) soiunds to wreaks (when "looked at") ie hulls bukling etc. and high grahic setting art (atmosphere venting thru rupters and debris possiblities)
Now the reasons why: 1. It would look cool (really a complete reason in itselve) 2. Winners in battles would profit a bit from the ships they destroy, in addition to the loot. 3. Gankers and pirates would either have to work together more to kill battleship and other harder tragets then indies (for higher mineral content) and they would also have to have a slavage character with them (or come back later as a slavager to collect any minerals left). and larger operations like this bring risk that they could be attacked themselves. 4. Standard pirates only intrested in loot are not effected. (only that in the end they can "screen capture" all the wreakage for bragging rights.)
"We Worship Strength, because it is through strength that all other values are made possible" |

Paw Sandberg
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Posted - 2004.06.14 01:33:00 -
[2]
this has been asked for atleast 100 times Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Del Narveux
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Posted - 2004.06.14 06:33:00 -
[3]
That would be cool for sure, but IMO only cruisers and BS's should do it since frigs are small to start with. Extending the ship destruction to 15-20 seconds with explosions and drifting and stuff would be cool too...I mean, when a ship the size of a city dies it probably doesnt go away in one big explosion... _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Orb Lati
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Posted - 2004.06.14 20:51:00 -
[4]
well make this request number 101.
(i scanned through the forumns before writing this topic and those other 100 must be long dead as i didnt find them)
The only way to make sure CCP knows that this is something we would like is to keep asking. Its a bit harsh to flame a post because you saw something similar to it a couple of months back.
"We Worship Strength, because it is through strength that all other values are made possible" |

Mariarchi Desperado
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Posted - 2004.06.14 22:58:00 -
[5]
Good Idea. I'm not too keen on the idea of salvage lasers/skills though. Why not just have wreckage that can be dragged into a cargo hold and reprocessed. Obviously if you were in a frigate, you would only have a small cargo hold and would only be able to pick up a few peices of wreckage.
There would have to be balancing beween the amount of wreckage and loot in the cans, but it could be solved I am sure.
Mariarchi Desperado
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Orb Lati
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Posted - 2004.06.15 00:56:00 -
[6]
Just thought i would respond in defence of salvaging lasers.
I dont think it would be terribly good, game wise, to have alot of small sections of a wreaked ship floating around mainly for graphic and lag reasons, a texture change i think would be fine to show a destroyed derilict ship. I only elaborated that at client side only and on higher graphics settings you might have "debirs" of a hull floating around the ship model, gas venting and sound, but as that sound and graphic "candy" isnt part of the Client <-> Server communication it would have no effect on gameplay.
Salvaging lasers are my idea of a game function which would require a bit more coordination if looters which to access any minerals from a wreak. It shouldnt be an easy system of having destroyed ship minerals in a container which you can drag into your own cargo hold. And as for draging a ship whole (or part) into your cargo hold for reprocessing. How big is a battleship nowdays and where would you find a ship with a large enough hold to contain even a part of a battleship to be reprocced?
As for additional skills for the ablity and quality of salavge. IMHO the more skills you have avaible to learn the better. It forces players to make decisions regarding what areas they wish to focus in, so we all dont end up as carbon copys of the "ultimate" player config.
Finally i dont see any reson why loot containers should change for balance issues. keep them the same, the mineral content is just an extra for a player of he/she has invested time in skills and equipment to make use of it.
Anyway thanks for responding, if small request are kept active by dialouge then its more likley they will gain the attention of the developers.
"We Worship Strength, because it is through strength that all other values are made possible" |

Berilac
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Posted - 2004.06.15 04:31:00 -
[7]
how about you can lock it, shoot a missle/laser/charge/bullet at it and it breaks into smaller parts that can be scooped into bays? that would be cool looking, at the sight of a big battle, a salvage team shooting at a big peice with a missle while a frig picks apart a smaller peice, with indys all around scooping smaller peices. you could even have salvage corps you could hire if you lost your ship in empire. --- 'Sweeden Steel Bite hard'
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Jennyfyr
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Posted - 2004.06.16 17:39:00 -
[8]
wreckage gets my vote i think it could add a very usefull componet to the game and a ner career path for some people
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Kaito'Li
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Posted - 2004.06.17 04:57:00 -
[9]
Even in its basic form this idea is great, and something i have asked for implimentation before.
Even if its just for eye candy purposes and serves no salvaging purpose (ie. people can switch it on/off) it would be cool! Confucius he say, "Bugger this, I'm off for a beer" |

Paw Sandberg
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Posted - 2004.06.20 14:49:00 -
[10]
Originally by: Orb Lati well make this request number 101.
(i scanned through the forumns before writing this topic and those other 100 must be long dead as i didnt find them)
The only way to make sure CCP knows that this is something we would like is to keep asking. Its a bit harsh to flame a post because you saw something similar to it a couple of months back.
lol
i was not flaming just pointing out that it has been asked for before in other words i dont see it likely to happen i like the idear (as i did the other many many times it was brought up) however i just dont see it hapening there are so many new idear everyday that many good idear are moved back
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Dao 2
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Posted - 2004.06.20 17:38:00 -
[11]
i like the idea of shooting at them and salvaging them, they could both work, even toghter, i love the idea of wreckage >< i would liek them to stay there forever (what happens to them...) and somehow u could drag them away with u >< (i mean i want a big pile of wrecked ships if i ever get a pos ;p)
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Istvaan Shogaatsu
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Posted - 2004.06.20 18:02:00 -
[12]
This is an excellent and ambitious idea. The thing I loved about taking down a capital ship in say, Wing Commander IV, was flying through the charred wreckage with my fighter. I hope similar things are brought into Eve, the sight of a battlefield littered with blazing black space hulks after a huge engagement would be jawdropping.
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Thaos
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Posted - 2004.06.20 20:17:00 -
[13]
I've got a better idea! instead of salvage lasers or picking up wreckage to be hauled back to station, why not just create a new ship class called tugs?! or even better allow us to capture NPC BS and other ships, that would be so much fun! so much chaos!  Huh what?! I don't even play this game anymore I just sit around and chat and train skillz. yeah whatever :P |

Ser Nomis
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Posted - 2004.06.21 01:29:00 -
[14]
Realy good idea , You could have a new class of Drone as well, Salvage Drone, that scavenges thought reckages.
Ser Nomis Kiwi Corp
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Photon Lightwielder
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Posted - 2004.06.21 03:59:00 -
[15]
yea would be cool :) could see a new player profession in the game to, the scavenger, that just sneaks around and scavenges stuff from fleet battles etc hehe. "when the battle is over, and the sound of lasers and artillery are silent, that's when the scavengers appear" :)
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Jennyfyr
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Posted - 2004.06.21 09:13:00 -
[16]
i think that as scavengers are a part of liena and nature that in everysituation there will be scavengers and therefor should be a place for them in the game
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Celeste Fireo
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Posted - 2004.06.21 14:50:00 -
[17]
i Really like this idea. But i would half to say salvage can't be more profitable then mining. Ie- you shouldn't be able to mine more mins as fast from salvaging then if you were to mine firectly.
Another thing i'v wanted similar to this idea, is that when i bs explodes it doesn't just go boom. For example when they structure of the ships gets to 0 chunks fly off exploding independantly. The engine sections of the ships start venting stuff. Lots of pretty eye candy. Some chunks don't explode = leading into the wreakage idea.
A variation: if you have a caldari ship and the engine sections blows off. You could salvage (using drones) the mag thrusters from it, (t2 stuff) just some thoughts. I really hope something like this happens. But i think that salvaging npc ships is kinda far fetched. As how would u get the skills?
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Max Hardcase
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Posted - 2004.06.21 17:12:00 -
[18]
Just make a new commodity called scrapmetal. Spawn 3 Debris pieces that now function as a can and put a random amount of scrapmetal in ( based on ship size killed ). Then with the Scrapmetal refining skill you can refine this scrapmetal.
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