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Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 07:48:00 -
[1]
Introduction
In all the discussions here on the forum concerning ecm and especially falcons, two points are often made: one is being 'permajammed', i.e. being taken out of a fight completely by enemy ecm, the other is that eccm is a useless module.
I am pretty new to EVE, playing for around 5 month now and have very limited pvp experience. So i cannot contribute to this discussion in terms of experience. However, there is pretty solid mathematical basis for ecm: the chance of being jammed is simply:
jammer strength of jamming ship / sensorstrength of victim ship I thought that one should be able to derive some data about jamming propabilites out of this, providing some facts that might be useful in the discussion. When dealing with statistics and propabilites, intuition and personal experience are often very much misleading so a felt that some solid calculations might be helpful in this matter.
Addressing the effect of ECM
I adress the effectiveness of ECM by percent of time a ship is removed from a fight. In my opinion, this is a quantitiy that one can actually picture: if someone tells you, you will be jammed for 50% of the time of a fight, everybody knows what this means. The situation I look at is very much simplified: A single EWar ship is jamming a single victim over a certain amount of 20-second cycles. Parameters are the jamming strength of the EWar ship, the number of jammers used and the sensor strength of the victim.
My idea was not only to see if something like "permajamming" or so is possible, but to compute what the possibilities are to remove a ship from a fight for a certain amount of time.
For example i wanted to answer a question like: If a Falcon with jammer strength 13 is putting 2 jammers on my battleship with sensor strength 22 in a 200 second fight (=10 cycles), how likely is it i will be jammed for 50% (75%, 100% whatever) of the fight? How does this propability change if i fit an eccm? How does it change if the Falcon uses only 1 jammer or if it puts all 5 jammers on me?
To compute these propabilities, i wrote a short and simple program in Matlab that can simulate such a situation and counts the total time the victim ship is jammed succesfully. The programs runs through a set number of fight cycles and checks by a random number the result of the jamming attempt for this cycle. If succesfull, the "jammed time" is increased by 20 seconds.
The program also accounts for the time the target needs to re-lock: This re-lock time is set to a fixed number and if a ship is jammed for one cycle but the jam fails in the next, this re-lock time is also added to the total "jammed time" because the target, although no longer jammed, cant do anything while re-locking.
By letting the program simulate a large amount of fights (i used a value of 10^6 = 1 million), you get a pretty solid estimate of the propabilites of different total jamming times.
For those interested in it, the sourcecode of the program can be found below. Matlab is a pretty simple and generic language, so everybody with experience in programming will be able to understand the code.
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Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 07:49:00 -
[2]
Edited by: Multimorph on 11/09/2008 07:50:24 Scenarios
The fights simulated for the following figures lasted all 10 cycles or 200 seconds. The re-lock time was set to 10 seconds. The jamming strength of the Ewar ship is always 15, while the number of jammers varies. The base sensor strength of the victim is 22, modified by eccm in b) and d).
a) A battleship with sensor strenght 22 and no eccm is jammed by a Ewar ship with jamming strength 15, using a single jammer
So what can be seen here? The x-axis shows the percent of time the victim ship is removed from the fight by either being jammed or busy re-locking. So a value of 50 means the ship could only fire for 100 seconds while being incapacitated for the other 100 seconds. The y-axis is the propability that the victim is jammed this percent of time. Looking at the above figure, one can for example see that the propability of being jammed for 50% is around 0.02 or 2%.
The vertical red line is the expected value( this is the average result if you compute more and more fights. For example, the expected value of rolling a dice is 3.5: if you roll it very often, every number will occur around 1/6 of the rolls. So the average result is (1/6)*1 + (1/6)*2 + (1/6)*3 + (1/6)*4 + (1/6)*5 + (1/6)*6 = 3.5 ).
You can see that in almost all fights the ship will be jammed for more than half of the time, most likely somewhere between 70% and 90%. An actual permajam of 100% is possible but not very likely (around 2%).
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Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 07:52:00 -
[3]
b) Now the battleship fits one eccm-II, increasing its sensor strength by 96%. The Ewar ship still uses only one jammer.
(Note that as some values for jamming time can be obtained by more combinations of jamming and relocking than other, the graph shows "zig-zags". This is not important here and does not effect the discussion).
The sensor strength has increased to 43.12 = 1.96*22 by using eccm. One can see, that the figure has significantly changed. The expected value dropped from almost 80% to around 47%. Permajamming can still happen but is now very, very unlikely. The highest propabilities are between 30% and 60%.
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Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 07:53:00 -
[4]
Edited by: Multimorph on 11/09/2008 07:55:28 b) Now the battleship fits one eccm-II, increasing its sensor strength by 96%. The Ewar ship still uses only one jammer.
(Note that as some values for jamming time can be obtained by more combinations of jamming and relocking than other, the graph shows "zig-zags". This is not important here and does not effect the discussion).
The sensor strength has increased to 43.12 = 1.96*22 by using eccm. One can see, that the figure has significantly changed. The expected value dropped from almost 80% to around 47%. Permajamming can still happen but is now very, very unlikely. The highest propabilities are between 30% and 60%.
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Cpt Branko
Surge.
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Posted - 2008.09.11 07:53:00 -
[5]
Edited by: Cpt Branko on 11/09/2008 07:54:07 Link the pictures properly.
Very interesting results otherwise.
Reserved space for commentary.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 07:53:00 -
[6]
Edited by: Multimorph on 11/09/2008 07:54:58 b) Now the battleship fits one eccm-II, increasing its sensor strength by 96%. The Ewar ship still uses only one jammer.
(Note that as some values for jamming time can be obtained by more combinations of jamming and relocking than other, the graph shows "zig-zags". This is not important here and does not effect the discussion).
The sensor strength has increased to 43.12 = 1.96*22 by using eccm. One can see, that the figure has significantly changed. The expected value dropped from almost 80% to around 47%. Permajamming can still happen but is now very, very unlikely. The highest propabilities are between 30% and 60%.
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Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 07:54:00 -
[7]
reserved: I am still working at it here :)
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Ethan Hunte
TARDZ
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Posted - 2008.09.11 08:03:00 -
[8]
so what you're saying is, ecm is over powered...
SHOCKING.
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Chienka
Victory Not Vengeance SOLAR WING
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Posted - 2008.09.11 08:03:00 -
[9]
I think a histogram would be more appropriate for displaying data by frequency, since you're looking at ranges and probability.
Good work nonetheless.
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Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 08:06:00 -
[10]
Edited by: Multimorph on 11/09/2008 08:13:45 Edited by: Multimorph on 11/09/2008 08:07:56
Originally by: Ethan Hunte so what you're saying is, ecm is over powered...
SHOCKING.
This is not what I wanted to say, actually I have not decided what this means. I think others here are much more able to judge these numbers.
Originally by: Chienka I think a histogram would be more appropriate for displaying data by frequency, since you're looking at ranges and probability.
Good work nonetheless.
You are propably right, I just used the easiest way available for me to display the data. However, I hope it becomes pretty clear what the figures say.
After all, connecting the points by a line is also not correct as one can not jam a ship for something like 49,7458568% of a fight so the propability should be zero there. However, I felt this makes the figures easier to read.
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Loree
Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.09.11 11:13:00 -
[11]
eccm isnt ment to make 1 ship immune to ewar. Its ment to ensure that a falcon is forced to use ALOT more jammers on you, ensuring that less people in your gang are subjected to ewar.
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The Tzar
Malicious Intentions Un-Natural Selection
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Posted - 2008.09.11 11:43:00 -
[12]
Edited by: The Tzar on 11/09/2008 11:43:29 Excellent post, probably one of the best ECM posts. Nice one OP.
So, in reality a falcon pilot faced with a BS fleet will use only 1 jammer per ship, if it fails generally the next jammer will be used on a different ship as it's very rare to have a rack of only one race jammers.
What I read from the post is that when a falcon is using one jammer on one BS and the BS then fits ECCM, this is a very effective counter to ECM.
Please don't anyone run away with the part where the OP talks about 5 ECM put onto one BS. First of all this assumes 5 racials of the same flavour (does this ever happen, reallY?) and that the falcon's gang is attacking ONLY one BS (caught by yourself in a BS, with no support, you deserve to die).
This really is the only way to test a module that runs on probability. Either this is get in a falcon yourself and see how often it wins / fails.
The accuracy of probability testing goes up exponentially as you tend towards infinity. Therefore all you whiners out there who have been 'permajammed' in a fleet context in a BS, can only make your claims after say a thousand instances or more...
If you are by yourself I'm afraid you have nothing to complain at. You should have either scouted, been aligned, travel fitted or had support with you. The fact you got caught by larger numbers is not the falcons fault.
Again great post Multimorph. I wish more would follow your example and use maths to reason their arguments as this is ENTIRELY what actually happens in the game.
The fact that people get so emotional about it is just another show that CCP have done a great job in making this game.
edit : spelling __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |
Cpt Branko
Surge.
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Posted - 2008.09.11 11:44:00 -
[13]
Originally by: Loree eccm isnt ment to make 1 ship immune to ewar. Its ment to ensure that a falcon is forced to use ALOT more jammers on you, ensuring that less people in your gang are subjected to ewar.
Yes. However, we can clearly see that even Battleships with a preety solid sensor strenght get heavily neutralized by applying only one jammer, and in case the battleship in question is fitting a ECCM, it's still hit very hard by a single jammer.
This is particularly true in case of Minmatar/Amarr BS which get notably smaller sensor strenghts (for instance, 33.3 for a ECCM-ed Armageddon) and one jammer is therefore quite effective vs them even when they are fit with ECCM. A ECM ship should at least be forced to use two jammers, which it really isn't for a Minmatar/Amarr BS.
I'll plot some graphs for various battleships when I have a bit more time.
Finally, your post is very indicative when it says 'falcon is forced to'... covops cloak + same bonuses the Rook gets make it a questionably balanced ship. Although that is beyond the scope of the discussion given we were discussing ECM vs ECCM effectiveness.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.09.11 12:08:00 -
[14]
And is even worse if you use matari BS that have lower sensor strength. Try with 19 for example. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 12:08:00 -
[15]
Edited by: Multimorph on 11/09/2008 12:11:24
Originally by: Loree eccm isnt ment to make 1 ship immune to ewar. Its ment to ensure that a falcon is forced to use ALOT more jammers on you, ensuring that less people in your gang are subjected to ewar.
Well, no one here claimed that eccm should make you invulnerable. But you made an interesting point here! If the victim fitted one eccm-II and the Ewar ship uses 3 instead of only one jammer, the result again becomes comparable to jamming a ship without eccm with a single jammer:
Thats not entirely the same distribution as for the one jammer/no eccm case but it is quite similar.
So to overcome the effect of eccm, the ewar pilot has to use three instead of one jammers. As pointed out correctly above, I assume that the ewar ship fitted the right racial jammers!
I might try to extend to program a bit, so that i can account for multi and nonsuiting racial ecm, too. Shouldnt be very difficult.
@The Tzar : Thank you very much for the kind words :)
@The Tzar & Cpt Branko : This is really the kind of discussion I hoped to start with this post! Thank you both, keep on going!
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Nikunai
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Posted - 2008.09.11 12:25:00 -
[16]
Doesn't all this rely on the fact the falcon is left alone for the entire fight?
Wouldn't the data completely change if one person in the gang MWD's towards it or makes any attempt to force it to cloak or leave the field?
Oh wait, that would mean someone might lose out on a kill mail if they have to go after the falcon. It all makes sense now.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.09.11 12:27:00 -
[17]
hmm ... I see 2 problems in your little analysis.
1. you are using a random number generator that's relevant for the system you are making your experiment on. this can differ from the one used on actual TQ hosts, also seeding is an issue.
2. 200 seconds is a very long fight atualy. Even if you get only 3 cycles off and successfull, people will scream "permajammed !!!111"
So I would modify your experiment setup:
1. max 4 cycles 2. victim sensor strength 20 3. jammer strength 14.7, that's the max you get on a falcon without implants (are there any ecm strength implants???) and t2 rigs.
still you have the problem of the RNG difference ... --- SIG --- CSM: your support is needed ! |
Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 12:33:00 -
[18]
Edited by: Multimorph on 11/09/2008 12:35:14
Originally by: Nikunai Doesn't all this rely on the fact the falcon is left alone for the entire fight?
Wouldn't the data completely change if one person in the gang MWD's towards it or makes any attempt to force it to cloak or leave the field?
Oh wait, that would mean someone might lose out on a kill mail if they have to go after the falcon. It all makes sense now.
Of course you are completely correct that this is a simplfified model. But what I wanted to compute was pure propabilities. How these translate into effects in a real EVE fight will then be a matter of discussion.
Originally by: Hugh Ruka hmm ... I see 2 problems in your little analysis.
1. you are using a random number generator that's relevant for the system you are making your experiment on. this can differ from the one used on actual TQ hosts, also seeding is an issue.
2. 200 seconds is a very long fight atualy. Even if you get only 3 cycles off and successfull, people will scream "permajammed !!!111"
So I would modify your experiment setup:
1. max 4 cycles 2. victim sensor strength 20 3. jammer strength 14.7, that's the max you get on a falcon without implants (are there any ecm strength implants???) and t2 rigs.
still you have the problem of the RNG difference ...
I am very convinced that differences in random number generators will not have any significant effect for these simulations. There are issues, but I very much doubt that they will come into play in such a simple computation.
Basically, the RNG in Matlab and EVE has to compute random numbers between 0 and 1 that are sufficiently equally distributed. I doubt that in one of these two are errors that of the order of magnitude of 0.01 percent or so which is the error my simulations make by running only a finite number of examples.
I will try the changes in parameters you suggest and come up with some more figures. Now that I have to program, this can be easily done.
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Evanade
Rionnag Alba Triumvirate.
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Posted - 2008.09.11 12:42:00 -
[19]
Great work, as i said before already. While the extremes are nice, (assuming max skills, 3+ racial jammers and a fitting wholly geared towards jam strength) if i were you i'd build a case where you assumed lvl 4 skills, max. 2 racial jammers and a more reasonable fit (like, 3x SDA but without rigs, or 2 SDA and rigs, prob. will yield about the same netto), because no-one will have max skills *AND* T2 rigs *AND* 2+ racials.
--------------------------- sok alt - main got banzored |
Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 12:47:00 -
[20]
Edited by: Multimorph on 11/09/2008 12:48:17 @Hugh Ruka
Here are the results for a 80 seconds fight (=4 cycles) with 1 jammer and no eccm (a) and one eccm (b) respectively.
While the distributions change a bit, the expected values are comparable. Overall, the difference between a 4 cycle and a 10 cycle fight do not seem that big?!
(a)
(b)
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Cpt Branko
Surge.
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Posted - 2008.09.11 12:48:00 -
[21]
Edited by: Cpt Branko on 11/09/2008 12:49:47 Edited by: Cpt Branko on 11/09/2008 12:48:23
Originally by: Nikunai
Wouldn't the data completely change if one person in the gang MWD's towards it or makes any attempt to force it to cloak or leave the field?
Doesn't that stay the same if they've also got a Huggin/Rapier? Doesn't it change if it's a 200 man fleet v a 200 man fleet and they just one-volley whatever support? Doesn't it change if you've got twice the amount of people and just undock 10 ECCM-ed snipers? Etc...
We're not discussing anti-Falcon tactics or situations you might find yourself in. Every ship is totally useless when you bring dedicated ships to shut it off, and everything is vulnerable and going to die easy vs a 200 man blob.
Also, for your information (even though you are really derailing), it doesn't always change. Let's say a Falcon menages to jam 3 BS initially for one cycle, and then a MWD-ing ship forces him off (while putting himself out of the fight for quite a bit too) and Falcon pilot decides not to come back.
Hey, 3 BS jammed initially in a, say, 5 BS + falcon on 5 BS + nano something fight means that assuming everything stays the same, 5 BS + Falcon still have the advantage. Just because of the initial three jams. It really depends on who is fighting what. Falcons definitely murder even slightly outnumbered gangs.
Originally by: Hugh Ruka
1. max 4 cycles 2. victim sensor strength 20 3. jammer strength 14.7, that's the max you get on a falcon without implants (are there any ecm strength implants???) and t2 rigs.
It's a nice suggestion.
It's already done, interesting data. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Vim
Spook Division R0ADKILL
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Posted - 2008.09.11 12:54:00 -
[22]
I've got one ship that got 5 racials... Its a falcon, SBII, ECCM, 5xjammers 2xSDA 1xBackupECCM 2xOptimal rigs
...the racials are all caldari, worked wonders O_O
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Cpt Branko
Surge.
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Posted - 2008.09.11 13:03:00 -
[23]
Edited by: Cpt Branko on 11/09/2008 13:03:09 In light of the data, I really like a suggestion someone posted about ECM mechanics: keep locks active, but prevent use of guns/RR/EW while jammed (thereby removing relock time).
Relocking time appears to increase the effects of jamming at lower chances (so something like every second/third jam happening) too much (while having less of a effect with multiple jammers).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Cautet
Precision Engineering
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Posted - 2008.09.11 13:31:00 -
[24]
The assumptions of 10 seconds reapplying lock seem slightly harsh. Reapplying lock to a BS say would I think take less time that that.
The 15 ECM str one at the end is not much use. You will not face 15 ECM str.
Could be nice to see one that illustrates differing sensor strengths and for lock time to perhaps be tweaked.
I don't really know the math's behind this - but from a practicle point of view a chance of say 30% to jam for 20 seconds and 70% to miss for 20 seconds would mean that for every 20+x seconds jammed you will not be jammed for (20*2)-x [x = time to relock] so if x=10 (which is high in my view) for every 30 seconds jammed you are not jammed for 30 seconds [see how much a difference the relocking makes as much as the ECCM - that underlying assumption makes a huge difference]
if time to relock = 5 seconds then: jammed 25 seconds not jammed 35 seconds, so from 50% jammed down to 41% jammed.
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Cpt Branko
Surge.
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Posted - 2008.09.11 13:40:00 -
[25]
Originally by: Cautet
I don't really know the math's behind this - but from a practicle point of view a chance of say 30% to jam for 20 seconds and 70% to miss for 20 seconds would mean that for every 20+x seconds jammed you will not be jammed for (20*2)-x [x = time to relock] so if x=10 (which is high in my view) for every 30 seconds jammed you are not jammed for 30 seconds [see how much a difference the relocking makes as much as the ECCM - that underlying assumption makes a huge difference]
if time to relock = 5 seconds then: jammed 25 seconds not jammed 35 seconds, so from 50% jammed down to 41% jammed.
Yes, your calculations are correct. Relocking time boosts the effectiveness of jammers in a low success rate scenario more then in the high success rate scenario, which makes ECCM less effective as a counter-module.
10 seconds is not unrealistic (in actual TQ conditions, meaning a second of module activation lag and a part of a second at the end of the cycle before you can 'start' locking), but I'll have to check that. Generally, adding 1.5s to 'all L5' EFT lock time would yield a fairly realistic number for relocking time in combat.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Ampoliros
Shadow Company G00DFELLAS
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Posted - 2008.09.11 14:04:00 -
[26]
How much of the percentage out of the fight is relocking time, and how much is ECM'd time? ----------------------------- Signature for sale :o |
Multimorph
Gallente NailorTech Industries Ethereal Dawn
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Posted - 2008.09.11 14:13:00 -
[27]
Edited by: Multimorph on 11/09/2008 14:15:14
Originally by: Ampoliros How much of the percentage out of the fight is relocking time, and how much is ECM'd time?
While this could be computed during the simulation, I have no idea how to display this nicely in the figures. However, I tried a "lowchance" scenario as Cpt Brano suggested: One jammer with strength 10 against sensor strength 30. a) is with a locking time of 10 seconds, in b) the relocking is instant.
a) Relocktime 10 seconds
b) Instant relock
The effect is indeed quite noticable. Hm, propably i should "bin" the times in a different way to simplify the comparison of these figures. I might go with bins of 0-10%. 10-20% etc. Will see...
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Evanade
Rionnag Alba Triumvirate.
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Posted - 2008.09.11 14:22:00 -
[28]
Originally by: Cpt Branko
In light of the data, I really like a suggestion someone posted about ECM mechanics: keep locks active, but prevent use of guns/RR/EW while jammed (thereby removing relock time).
Relocking time appears to increase the effects of jamming at lower chances (so something like every second/third jam happening) too much (while having less of a effect with multiple jammers).
Agreed, it would balance out ECM nicely if it would only inactivate all mods affecting others and not brak the lock. That, or ECCM could give a boost to scan resolution as well. --------------------------- sok alt - main got banzored |
Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.09.11 14:40:00 -
[29]
Edited by: Hugh Ruka on 11/09/2008 14:45:08 Edited by: Hugh Ruka on 11/09/2008 14:43:40
Originally by: Cpt Branko Edited by: Cpt Branko on 11/09/2008 13:03:09 In light of the data, I really like a suggestion someone posted about ECM mechanics: keep locks active, but prevent use of guns/RR/EW while jammed (thereby removing relock time).
Relocking time appears to increase the effects of jamming at lower chances (so something like every second/third jam happening) too much (while having less of a effect with multiple jammers).
This was proposed before ECM nerf in RMR (don't remember, it was long ago). People screamed that it won't have any effect on the resulting situation ...
A skilled ECM pilot is actuay living on the relock times in case of failed jams. You have to space out your jammers so that you are always getting a jammers to end of cycle shortly after each other ... 3-4 seconds is ideal when dealing with cruisers, about 6-7 for battleships (assuming you are flying a falcon). This way you have time to relocate jammers in case even multiple cycles fail.
Actualy the best scenario is a recalibration time dependant on the ratio of jammer/sensor strength.
If I black out a frig that has lower sensor strength than my jammer, he gets hit by a sensor cluster recalibration and then relock time. His relock time is short, so most of the penalty comes from the jamming. A BS on the other hand, most of the penalty comes from relocking as the sensors are much more resistant, so I actualy only may break his locks but he can start relocking instantly ... but this was also propsed long ago ... This even forces falcons to work side by side with gallente recons for better effect ... --- SIG --- CSM: your support is needed ! |
Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.09.11 14:40:00 -
[30]
Originally by: Multimorph Edited by: Multimorph on 11/09/2008 08:32:19 Edited by: Multimorph on 11/09/2008 08:12:44 d) Again the battleship fits an eccm-II, the ewar ship still uses 5 jammers with strenght 15
With 5 jammers, the effect of a single eccm is a lot weaker here. The expected value is still clearly over 90% and being jammed for less than 60% is unlikely. The chance for being permajammed dropped to 30%, but still the most likely results are jamming times over 90%.
I fail to see the issue there. If I had fit my EW ship completely to deal with a single ship why should he not be perma-jammed? You can do basically the same thing with EW Recons when you fit 100% to disable 1 other ship. ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |
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