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Lydia Brightlance
Gallente V.O.C
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Posted - 2008.09.12 13:28:00 -
[1]
Here are some ideas on the market and economy:
Market Changes
Let me know what you think.
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desintox
Square Dimensions
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Posted - 2008.09.12 14:18:00 -
[2]
Edited by: desintox on 12/09/2008 14:23:13 Some of the ideas are pretty good actually.
I agree that T2 BPO's should be removed from the game, either give the original owner a high amount BPC or ISK value for it. The number of BPC runs should be determined by the type of module, a cap recharger would for example have 10.000 runs and a Marauder would have 500 runs...
I also agree with replacing all NPC sell orders and seed the BPO's for those items (f.e. Control Tower items).
Removing T1 items from loot drops wouldn't be a good option imo, mission runners now earn money by selling or refining their loot, and T1 loot gives a good bonus to their income. Without that it's probably more profitable to mine ore in a Hulk to get more income. I'm actually not so sure what someone can earn with Hulk ore mining, but it should somehow be a bit similar to running missions perhaps, but is difficult to decide how this should be.
(1) Another good point is the 0.01 price undercutting, it's really the most annoying thing about the market, wether you are a true trader or just a mission runner trying to sell some loot. Adding a tax for modifying sell/buy orders would be a good idea, there could even be a new skill that lowers the modifying fee, like Brokers fee. Perhaps the modify tax could start at 5% of the total sell/buy order, and with skills it could be lowered to about 2%. 5% tax on 1M would be 50k isk, with the current low profit margins it would already kill most of the profit for that item. There are ofcourse ways to get around this again, or people would not even care about the tax and undercut again.
(2) Perhaps another idea for this could be that you have to increase your price with at least 1% of the total value. If someone puts up a sell order for 1M isk and the second person wants to modify his order to get below 1M he would have to change it to at least 990k. If then the first person wants to undercut the other seller he has to lower it to 980,1k. Only the people that are constantly undercutting by low amounts of ISK will be affected by this. /EDIT: one bad thing, unless someone knows a way to fix it... if someone sells a item worth 1M for only 350k then EVE would probably tell you to go below 350k I guess...
(3) Another thing to do would be to increase the 'modify price' timer, it currently is set at 5 min, so every 5 min you can change your price. Perhaps this could be set to 1 hour minimum before you can change price again.
I would prefer the (2)nd option though.. or maybe a combination of (2) and (3).
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Lydia Brightlance
Gallente V.O.C
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Posted - 2008.09.12 18:58:00 -
[3]
Originally by: desintox
Removing T1 items from loot drops wouldn't be a good option imo, mission runners now earn money by selling or refining their loot, and T1 loot gives a good bonus to their income. Without that it's probably more profitable to mine ore in a Hulk to get more income. I'm actually not so sure what someone can earn with Hulk ore mining, but it should somehow be a bit similar to running missions perhaps, but is difficult to decide how this should be.
I truly think regular T1 loot should not be present in loot. The T1 loot drops really mess up the market. If one wants to prevent a loss in incone CCP could increase the amount of named loot that drops.
Originally by: desintox
(1) Another good point is the 0.01 price undercutting, it's really the most annoying thing about the market, wether you are a true trader or just a mission runner trying to sell some loot. Adding a tax for modifying sell/buy orders would be a good idea, there could even be a new skill that lowers the modifying fee, like Brokers fee. Perhaps the modify tax could start at 5% of the total sell/buy order, and with skills it could be lowered to about 2%. 5% tax on 1M would be 50k isk, with the current low profit margins it would already kill most of the profit for that item. There are ofcourse ways to get around this again, or people would not even care about the tax and undercut again.
(2) Perhaps another idea for this could be that you have to increase your price with at least 1% of the total value. If someone puts up a sell order for 1M isk and the second person wants to modify his order to get below 1M he would have to change it to at least 990k. If then the first person wants to undercut the other seller he has to lower it to 980,1k. Only the people that are constantly undercutting by low amounts of ISK will be affected by this. /EDIT: one bad thing, unless someone knows a way to fix it... if someone sells a item worth 1M for only 350k then EVE would probably tell you to go below 350k I guess...
(3) Another thing to do would be to increase the 'modify price' timer, it currently is set at 5 min, so every 5 min you can change your price. Perhaps this could be set to 1 hour minimum before you can change price again.
I would prefer the (2)nd option though.. or maybe a combination of (2) and (3).
I love option 2. Just make it so that when you want to lower the price you need to lower your OWN price by at least a certain percentage, not lower it to a number of the lowest offer out there. |
Lydia Brightlance
Gallente V.O.C
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Posted - 2008.09.13 06:12:00 -
[4]
Bump
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Raven Timoshenko
Fighting While Intoxicated Intrepid Crossing
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Posted - 2008.09.13 07:07:00 -
[5]
Removing t1 loot drops is a;ready under discussion ( dont know where) CCP is toying with the idea to integrate into a new production scheme.
In the new system , even basic items like say missile launchers will be made of components rather than minerals ( i.e minerals will henceforth make components, rather than the final item) and that rats will drop Components more than they drop a fully functioning item.
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.13 07:32:00 -
[6]
Read until you started talking about removing T2 BPOs.
T2 BPOs owners don't have as big of an advantage as you think they do. They can't never change products, they can not produce nearly the same volume that inventors can. They have many debates about this in the Science and Industry forum, and the only usual defense you get for removing the BPOs is (WAAAAAAAAAAH I don't have one, unfair!!!!)
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Lydia Brightlance
Gallente V.O.C
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Posted - 2008.09.13 07:59:00 -
[7]
Originally by: Raven Timoshenko Removing t1 loot drops is a;ready under discussion ( dont know where) CCP is toying with the idea to integrate into a new production scheme.
In the new system , even basic items like say missile launchers will be made of components rather than minerals ( i.e minerals will henceforth make components, rather than the final item) and that rats will drop Components more than they drop a fully functioning item.
As long as the creation of non-named T1 and T2 items is put exclusively into the player's hands I am fine with it. It needs to be done to create a healthy T1 market.
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Lydia Brightlance
Gallente V.O.C
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Posted - 2008.09.13 08:03:00 -
[8]
Originally by: Artemis Rose Read until you started talking about removing T2 BPOs.
T2 BPOs owners don't have as big of an advantage as you think they do. They can't never change products, they can not produce nearly the same volume that inventors can. They have many debates about this in the Science and Industry forum, and the only usual defense you get for removing the BPOs is (WAAAAAAAAAAH I don't have one, unfair!!!!)
Yes, volumes are a lot lower, BUT people with T2 BPOs are not excluded from invention. They can do both. The biggest problem with T2 BPOs is that they are the only way in existence to lower production costs. This means that people with T2 BPOs can drive the prices down to a point where people who invent barely have any margin left.
I do not see the people with T2 BPOs having an unfair advantage. It is just that T2 BPOs have an unwanted effect on T2 item prices and they skew the market. People who loose their T2 BPOs should be compensated adequately. It is just that if you want a healthy market everyone should have the same options to lower production costs. At the moment that equality does not exist and the inequality exists not due to skill or experience or investment, but because of a legacy of changing game design.
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