Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Casandra Palumb
|
Posted - 2008.09.13 23:37:00 -
[1]
Edited by: Casandra Palumb on 13/09/2008 23:41:15 Edited by: Casandra Palumb on 13/09/2008 23:38:25 I havn't built it yet in game, i need another 5 days to finish up the t2 items to use it (though I could build a similar, lesser version now)
EDIT : Should run everything stable but the afterburner (turn it off when in range and target is webbed/scrammed)
Myrmidon gallente BC --10% drone hp/damage and 7.5% armor rep bonus per level
Drones : t2 medium for now, heavy once i can use t2
High Slots 4x Medium Neutralizer II 2x Heavy Neutron Blaster I (cant use small t2 guns yet, so i didnt' bother checking t2 medium, but it would probably fit.)
Medium Slots Warp Disruptor II Stasis Webifier II 10mn Afterburner II 2x Cap Recharger II
Low Slots 3x Capacitor Power Relay II Power Diagnostic System II (for grid) Medium Armor Repairer II Damage Control II
Rigs 3x Capacitor Control Circuit I (t2 if your a rich bastard)
----------
I was just looking at this ship and thinking about what kind of fittings i could do that would be fun to play, maybe a fun gankship.
Most of the damage should be via drones, so this would require a good investment in drone skills
|
Fifi LeFume
No Trademark
|
Posted - 2008.09.13 23:48:00 -
[2]
thats an awful setup.
[Myrmidon, cookie] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Balmer Series Targeting Inhibitor I
Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Medium Diminishing Power System Drain I
Auxiliary Nano Pump I Auxiliary Nano Pump I Nanobot Accelerator I
Hobgoblin II x1 Hammerhead II x2 Ogre II x2
Thats what i use.
If i had the skills for 220mm AC's id use that instead of blasters
|
Sodium Phosphate
Gallente Killer Koalas Kingdom of Butan
|
Posted - 2008.09.14 00:17:00 -
[3]
Honestly, if you've got the skills, use a t1 neut domi instead. Use the energy neutralizer rigs that lower the cap use of neuts and a cap booster. Large neuts > medium neuts because of range.
|
Casandra Palumb
|
Posted - 2008.09.14 00:53:00 -
[4]
Originally by: Fifi LeFume thats an awful setup.
[Myrmidon, cookie] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Balmer Series Targeting Inhibitor I
Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Medium Diminishing Power System Drain I
Auxiliary Nano Pump I Auxiliary Nano Pump I Nanobot Accelerator I
Hobgoblin II x1 Hammerhead II x2 Ogre II x2
Thats what i use.
If i had the skills for 220mm AC's id use that instead of blasters
That looks like a good build, but i think you're missing the point. I'm working on making something interesting for me. Lots of people have done neut domi's.
I thought it would be neat to do a myrm with neuts.. before you say its 'awful', you should look at the setup and what its trying to do. Judge it for what its trying to accomplish, which is not coming in with tons o' guns a'blazin.
On the other hand I do like the setup you posted, I'm not hating on it at all.
|
Storm Strike
|
Posted - 2008.09.14 01:16:00 -
[5]
There is absolutely no point in a cap stable nuet ship if your going to be dead before you can kill somethings cap. You need a tank or your going to die faster than your nuets would last even without cap mods of any sort.
|
Lux Exterior
The Scope
|
Posted - 2008.09.14 01:35:00 -
[6]
Dude, seriously, you have EIGHT cap mods on there and an empty cargo bay. You just need an injector and a full cargo bay and you free up seven slots for useful stuff. You came here for criticism so learn from it.
"That which does not kill us makes us stronger"
Friedrich Nietzsche |
Casandra Palumb
|
Posted - 2008.09.14 01:43:00 -
[7]
Originally by: Lux Exterior Dude, seriously, you have EIGHT cap mods on there and an empty cargo bay. You just need an injector and a full cargo bay and you free up seven slots for useful stuff. You came here for criticism so learn from it.
Hey criticism is cool, I just think its pointless to say something is awful and then give a completely different type of buildout.
|
Lux Exterior
The Scope
|
Posted - 2008.09.14 01:54:00 -
[8]
Originally by: Casandra Palumb
Originally by: Lux Exterior Dude, seriously, you have EIGHT cap mods on there and an empty cargo bay. You just need an injector and a full cargo bay and you free up seven slots for useful stuff. You came here for criticism so learn from it.
Hey criticism is cool, I just think its pointless to say something is awful and then give a completely different type of buildout.
I didn't say that ^^
"That which does not kill us makes us stronger"
Friedrich Nietzsche |
Foulque
|
Posted - 2008.09.14 01:58:00 -
[9]
Originally by: Casandra Palumb I thought it would be neat to do a myrm with neuts.. before you say its 'awful', you should look at the setup and what its trying to do. Judge it for what its trying to accomplish, which is not coming in with tons o' guns a'blazin.
On the other hand I do like the setup you posted, I'm not hating on it at all.
It's not the neuts in your setup that are bad, its the rechargers and realys pretty much. Your lows should all be devoted to damage or tank.
Take Fifi's setup and adjust the highs to match more what you would like to do but personally I'd just go with that one, it's quite nice.
|
Sodium Phosphate
Gallente Killer Koalas Kingdom of Butan
|
Posted - 2008.09.14 01:59:00 -
[10]
What are you using this ship for? medium neuts only have a 12km range, disruptor is 20 but web is 10km.
How are you going to fight in medium ranged battles and up if you can't drain the cap of your opponent to keep him from moving and thus getting into your web range or keeping him from scrambling out of disruptor range?
How are you going to close in on an enemy with just an afterburner on a BC? They already handle like a brick.
How are you going to tank when your put into a situation with your enemy using capless weapons or tank?
How are you going to break an enemies tank when they are using cap boosters and you aren't and with only meds and 2 blasters?
It might be a good frigate/cruiser killer, and maybe anti-close range. But anything larger in medium range and up you will struggle tackling or killing, as most B.C and B.S setups use cap boosters and/or capless guns and passive tank.
I'm not being a killjoy, just playing devil's advocate.
|
|
Mankirks Wife
|
Posted - 2008.09.14 02:41:00 -
[11]
Here's the blob-friendly setup I used for FW...
MAR DC Thermic/Kinetic/Explosive Hardeners 1600mm Plate
Warp Disruptor Webber (90%, of course) Sensor Booster Medium Cap Booster 10MN Microwarpdrive
4x Heavy Electron Blaster Small Neut
7x Hammers 7x Hobbies
Not a bad little ship - has the tank and resists to withstand being primaried by the crap you normally run into in FW (since BS's are actually kinda rare) while the rest of the fleet blows them up. MWD helps to get out in a hurry, or get into blaster range, sensor booster for catching frigs and pods before they can run away (doesn't always work but every little bit helps), drones do all the real heavy hitting. ---
|
Izo Alabaster
Repo Industries R.E.P.O.
|
Posted - 2008.09.14 07:44:00 -
[12]
You'd do well to either thank Fifi, and take Fifi's setup, or thank Fifi and take Fifi's setup and modify it. Either way though, you should thank Fifi for showing you what a good build looks like before you took that neut-fitted level 2 mission ship into a fight and lost an expensive ship.
|
Gabriel Virtus
|
Posted - 2008.09.14 11:11:00 -
[13]
Honestly, skip it and wait a cpl days to fly a dominix. The domi is just blatantly better in nearly all circumstances in every possible category.
Flame On -GV
|
Furb Killer
Gallente The first genesis Veritas Immortalis
|
Posted - 2008.09.14 11:21:00 -
[14]
Got something which looks pretty much like fifi's setup. I use ACs, and got tracking disruptor replaced by ECCM.
|
Casandra Palumb
|
Posted - 2008.09.14 16:40:00 -
[15]
messed around with the one fifi put up too
[Myrmidon, ] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II
10MN MicroWarpdrive II / 10MN Afterburner II Warp Disruptor II Stasis Webifier II Medium Electrochemical Capacitor Booster I, Cap Booster 800 EW or Omnidirectional drone link (dps)
Heavy Ion Blaster II, Faction Antimatter Charge M Heavy Ion Blaster II, Faction Antimatter Charge M Heavy Ion Blaster II, Faction Antimatter Charge M Heavy Ion Blaster II, Faction Antimatter Charge M Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Auxiliary Nano Pump I Auxiliary Nano Pump I Nanobot Accelerator I
Hobgoblin II x1 Hammerhead II x2 Ogre II x2
----
This will support double neuts.. Goes down to 4 turrets but upgrades them from electron to ion with the extra grid to increase dps / range. Powergrid works out perfect, and with CPU to spare. Unstable neuts have the same stats as t2 but use 25 less powergrid each (which was important to make it all fit)
MWD is important for that initial burst of speed to get in range but at the same time the -25% capacitor max will hurt the regen quite a bit so if using that I was considering a cap recharger or possibly a backup cap boost to keep the neuts going.
Discuss.
|
Cpt Cosmic
|
Posted - 2008.09.14 16:57:00 -
[16]
not enough gank involved: Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Beta Reactor Control: Diagnostic System I Beta Reactor Control: Diagnostic System I
Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Berserker II x2 Hammerhead II x2 Hobgoblin II x1
|
Captain Batou
Deathwatch Ltd Utterly Harmless
|
Posted - 2008.09.15 15:22:00 -
[17]
This thread demonstrates just how versatile the myrmidon is. What a great ship. But yeah bro, I agree. A nuet myrm is a little counter productive. On the other hand, I can see what you're trying to accomplish. Give it a shot. Let us know how it works out. But if you really have a hard on for nueting, train amaar cruiser to 5 and recons; fly a curse. Man, I hate those things... Hey CCP, try nerfing an industrial ship next time. |
Lubomir Penev
interimo
|
Posted - 2008.09.15 16:58:00 -
[18]
Edited by: Lubomir Penev on 15/09/2008 17:04:57 Keeping your idea of 4 medium neuts I came with something way more survivable than you (as in tanks way more and got enough resists to be worth remote repairing). And than can actually get in range...
Edit : the setup would actually be IMHO better replacing one neut with a nosferatu, it becomes cap stable as long as you got boosters (if you can leech one someone with more cap than you do), but I wanted to keep with your 4 neuts idea.
[Myrmidon, Neut myrm] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Reactive Membrane II Damage Control II
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Small Electrochemical Capacitor Booster I, Cap Booster 150 Stasis Webifier II Warp Disruptor II
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Unstable Power Fluctuator I Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Auxiliary Nano Pump I Egress Port Maximizer I Egress Port Maximizer I
-- I'm done whining about AFs, it looks like they are making them right \o/ |
Beltantis Torrence
|
Posted - 2008.09.15 17:13:00 -
[19]
Edited by: Beltantis Torrence on 15/09/2008 17:15:52
Originally by: Casandra Palumb Edited by: Casandra Palumb on 13/09/2008 23:41:15 Edited by: Casandra Palumb on 13/09/2008 23:38:25 I havn't built it yet in game, i need another 5 days to finish up the t2 items to use it (though I could build a similar, lesser version now)
EDIT : Should run everything stable but the afterburner (turn it off when in range and target is webbed/scrammed)
Myrmidon gallente BC --10% drone hp/damage and 7.5% armor rep bonus per level
Drones : t2 medium for now, heavy once i can use t2
High Slots 4x Medium Neutralizer II 2x Heavy Neutron Blaster I (cant use small t2 guns yet, so i didnt' bother checking t2 medium, but it would probably fit.)
Medium Slots Warp Disruptor II Stasis Webifier II 10mn Afterburner II 2x Cap Recharger II
Low Slots 3x Capacitor Power Relay II Power Diagnostic System II (for grid) Medium Armor Repairer II Damage Control II
Rigs 3x Capacitor Control Circuit I (t2 if your a rich bastard)
----------
I was just looking at this ship and thinking about what kind of fittings i could do that would be fun to play, maybe a fun gankship.
Most of the damage should be via drones, so this would require a good investment in drone skills
Issue with medium neuts is - will you be able to cap out the enemy before they kill you? Will you be able to cap them out if they're NOS'ing you or packing booster 800's? Will cap'ing them out matter? If they are buffer tanked, neut's may be useless and the range on medium neuts won't hit most ceptors so its not quite as useful as neuts on a Domi. Just some things to consider. Neut Myrm is not a 1:1 thing as a Neut Domi.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |