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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2008.09.14 08:03:00 -
[1]
Edited by: JordanParey on 14/09/2008 08:06:08 I had this idea about a week ago, not sure if it was new or not..but still would be helpful. I would like to see a notice when wrecks and cargo canisters are going to expire. That way, I know how long I have to loot or salvage wrecks before they poof into nonexistence.
Basically, you roll over the item in space or on the overview with your mouse, and it tells you "Expires in X amount of time" or "Expires at XX XX"(eve time).
Idea posted here: http://oldforums.eveonline.com/?a=topic&threadID=869489
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Lia Gaeren
Caldari Pole Dancing Vixens
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Posted - 2008.09.14 08:09:00 -
[2]
Personally, not too keen on this. I can see how it would be convenient in some circumstances, but it just seems a bit easy mode for me. I would prefer cans to have a random duration before they pop (or "destabilise due to the ravages of space" or whatever it is).
As for the intel-gathering aspect... from a role playing point of view, you see a can floating in space, how to heck are you meant to know when it pops? Do they have a digital timer on the side counting down?
Not supported, even though it would make my life easier 
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.09.15 15:37:00 -
[3]
Supported!

We're Recruiting! |

Drake Draconis
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Posted - 2008.09.15 17:44:00 -
[4]
Cargo cannisters? Yes.
Wrecks.... nah.
Maybe a generally well known fact as to how long they [wrecks]last? Ok.
But your going to add a major load to an already taxed system.
: O /
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.09.15 22:56:00 -
[5]
Supported, this would be helpful. This is no more an easy button than it is for the market window to display historical sales data - it's useful context which is already available to the player but at the moment you have to go out of your way to calculate. It makes life equally easier for everyone - the people creating wrecks/cans and anyone trying to steal from them .
I don't think it would tax the servers at all. Clearly, the timestamp already exists, since the can/wreck vanishes at some point and the servers already know when. No additional server-side calculations are necessary, even: the timestamp (time created) can be sent to the client computers, and the client computers can calculate how much time left until any visible can/wreck expires.
--------------------------------- Thomas Hardy is going to eat your brains. |

Drake Draconis
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Posted - 2008.09.16 17:23:00 -
[6]
Originally by: Tesseract d'Urberville Supported, this would be helpful. This is no more an easy button than it is for the market window to display historical sales data - it's useful context which is already available to the player but at the moment you have to go out of your way to calculate. It makes life equally easier for everyone - the people creating wrecks/cans and anyone trying to steal from them .
I don't think it would tax the servers at all. Clearly, the timestamp already exists, since the can/wreck vanishes at some point and the servers already know when. No additional server-side calculations are necessary, even: the timestamp (time created) can be sent to the client computers, and the client computers can calculate how much time left until any visible can/wreck expires.
You may think that... but if you've not looked into the science and logistics of such a task... you'd see my point.
Each time you tack a clock on to an object...you'd have send that information to a number of places...that same information is also going to be broadcasted to your corp mates for example.
So what you have is an exponential rise in information... compounded with the unknown and yet astronomical number of wrecks created in the world of EVE both NCP And Player...and the number of cargo can's.
If a Dev would be kind enough to post the statistical data of any one given number of can's and wrecks... you'd find out that's a very large daunting task.
Oh sure... the data's there... its one thing to store it..its an another to broadcast it and put it on display.
Methods are always easy..... but implementation.... is a whole different ballgame. Now if they already have the structure for said function... more power to im.
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.09.16 21:00:00 -
[7]
Originally by: Drake Draconis You may think that... but if you've not looked into the science and logistics of such a task... you'd see my point.
(etc.)
Fair enough. Perhaps any particular player can turn the clocks on the display off, so that that information isn't sent to them. It would be useful information in a mission setting, but probably less so in a fleet battle where lag is a serious problem. By default, it could be left off.
If it's really unworkable, then CCP will say so; right now it seems like there's still enough room for compromise that we can have a discussion the merits of the idea and let CCP work out how best to implement it if it makes it that far.
(still supporting)
--------------------------------- Thomas Hardy is going to eat your brains. |

Dr4gonFly
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Posted - 2008.09.16 21:04:00 -
[8]
This is what I do, drop a container at the start of your mission and give it a name corresponding to the time you dropped it ( and maybe bookmark it for when you're in another room, you can always see how much time left). No need for timers if you can solve it yourself easily I'd say.
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Drake Draconis
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Posted - 2008.09.16 21:20:00 -
[9]
Edited by: Drake Draconis on 16/09/2008 21:20:49 I've noticed that.... granted it means more work... but you got an answer there for your needs of tracking time.
Wrecks however... should be dropped entirely from the proposal.
There are likely to be millions of wrecks at any one time... that's going to be obscenely hard to track.
If everyone knew the time limit for any one wreck... it would at least give you a rough idea of how much time you have before they expire.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2008.09.18 05:26:00 -
[10]
Just a friendly bump. I didn't expect to get a small dialogue going on here about this idea.
If CCP can make aggro timers work for players, then there should be a timer for cargo cans and wrecks-right next to the name. It seriously shouldn't be that hard to do.
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Bagehi
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Posted - 2008.09.18 19:17:00 -
[11]
From Jita Park:
All the cans already have a timer running on the server, so if the retrieval of that information took more than a simple roll-over, it wouldn't be a lagfest. Perhaps the timer would be on the info screen?
Your computer already is making a call for the information attached to that can, might as well pull the de-spawn time with it. It wouldn't take much to then turn that into a countdown timer based on the difference between the current time and the de-spawn time. So, the lag would not be very different than the slight lag already associated with pulling up the info on the can.
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Drake Draconis
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Posted - 2008.09.18 19:50:00 -
[12]
So noted.... but tracking wrecks is still not something that would be too helpful in that situation.
But if such a thing is already implemented but just hidden... then so be it.
More power to yah guys.
You got my vote.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2008.09.20 08:44:00 -
[13]
thanks...any more support for this idea? Any criticisms or changes?
bumpitybump.
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