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Kai Shinkachi
Gallente Conflict of Interest
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Posted - 2008.09.15 00:33:00 -
[1]
I in a few hours will be sitting pretty in one of three Amarrian Battleships, I intend to use them for LIV mission running, I need a recommendation on the best mission boat out of them all. I was thinking the Abaddon because of the armor resistance bonus it would make for better tanking etc...
I cannot yet field T2 Lasers obviously but I am well funded, (Not well enough for Faction) so best named is an option.
So yeah, what ship would you all recommend and what kind of fit would be recommended. (And I know because of the EM/Thermal damage type I will be restricted heavily in what types of missions I can do outside of Amarr space) Sig? What sig? |

Verton
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Posted - 2008.09.15 01:24:00 -
[2]
I've been using an Amarr Command Ship for about a year now, but I also have an Abaddon I use once in a while. I love the tank on the Abaddon, but from what I have been reading in the forums, the Apoc sounds like it would be a better choice for level 4 missions.
I look forward to seeing some good Apoc PvE fittings as it is not a ship I have any experience fitting.
/V/
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haulitall
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Posted - 2008.09.15 01:41:00 -
[3]
The best ship you can use, is the ship you can afford to lose.
Start on a geddon, 7 megapulses/beams and 5 heavy drones are no joke.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.15 02:17:00 -
[4]
apoc
8 best named megapulse/megabeam 3 cap rechargers, 1 web 2 lar II, 4 hardeners, 1 heatsink 3 ccc rigs
and then once you get comfortable doing the missions, and your skills get better
8 best named megapulse/megabeam (or even better tech 2) 2 cap rechargers, 1 web, 1 afterburner 1 lar II, 3 hardeners, 3 heatsink 3 ccc rigs
abaddon 8 megabeams 4 cap rechargers 1 rep, 3 hardeners, 3 heatsinks 3 cccs
all with a bunch of hammerheads 
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Hotice
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Posted - 2008.09.15 02:26:00 -
[5]
Not sure how well are your engineering skills. If you have them at lvl 4 or better, then go for Abaddon. Use dual heavy beams on it at first to see how well your cap can hold. If you have no cap issue, then change to as many mega beams as you could fit on it. In any case, 3 ccc rigs is a must for that ship.
Or:
Get apoc fit it with mega pulse, opt range tracking computer and 3 heatsinks. It is safer ship than abaddon since cap shouldn't be an issue.
Geddon is nice but it doesn't have the ability to handle lvl 4 too well. So, it is best not to use it.
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Kai Shinkachi
Gallente Conflict of Interest
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Posted - 2008.09.15 04:30:00 -
[6]
Okay I toyed with some setups on the Apocalypse... using one Heat sink and bulking on the tanking...
Highs: 8 Best Named Megapulse, Standard L Meds: 4 Cap recharger IIs Lows: 4 Rat specific Hardeners, T2 LAR x2, T2 Heat Sink
I can perma run both LARs and my guns, but I'm looking at my DPS and feeling sad... 256 DPS 1300 Per Salvo
I've got decent skills with gunnery
Controlled Bursts IV Surgical Strike IV Trajectory Analysis IV Motion Prediction IV Rapid Firing IV Sharpshooter IV Large Energy Turret IV Amarr Battleship IV (Will be at IV but for now I just put it in EFT to get my eventual DPS)
Am I just doing it wrong? I was expecting more DPS I suppose, and I cannot fit 8 Beams (3000pg O.o) Sig? What sig? |

Terianna Eri
Amarr Scrutari
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Posted - 2008.09.15 04:42:00 -
[7]
For a while I ran an Apocalypse with the following setup:
HIGH: 8x Mega Modulated Energy Beam [Various Crystals]
MID: 100mn AB II 3x Cap Recharger Ii
LOW: Large Armor Repairer II 3x Hardener II 3x Heat Sink II
RIG: 2x Capacitor Control Circuit I Ancillary Current Router I
Drones to taste.
Worked reasonably well; range bonus was nice cause it meant I could use MF for basically anything. I currently use the exact same setup on the same ship, but have swapped the ACR for a locus rig, and swapped the beams for t2 megapulse (and one of the CRs for a Sensor Booster II). __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Zana Kito
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Posted - 2008.09.15 08:42:00 -
[8]
If you can't use t2, dont use megapulse. You need Scorch for missions, as it gives good range with good dps. Without it, t1 crystals in pulses are plain bad. Use beams or tachyons instead. |

EspionageX
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Posted - 2008.09.15 09:00:00 -
[9]
Highs: 8xMegapulse(best named) [Crystals: AN-MF/UV/Mico] Mids: 1xT2AB 3xT2Cap Recharger Lows: 1xBest named armor rep 4xRat Specific Hards 2xT2heatsinks
Rigs: 1xCCC 1xRange rig [Empty]
Drones: 5xT2Hammerheads 5xT2Hobs
This is what I used on my regular poc (Got a navy one atm with +1 more heatsink )If you have Engy V with Energy Weapon Rig IV you can slap on another laser rig and won't go over PG limit w/o AWU. Anyhow, works like a charm and simply melts any Blood/Sansha/Drones like it should . I do plan on upgrading that armor rep to an AN one sometime... soon Have yet to get EWR IV but TBH you don't need anymore than 1 CCC rig since you tend to kill stuff fast enough to not have to worry about repping or capping out. Can always toss on another range or RoF/Damage rig. /shrugs
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Nai Weil
Caldari Tupperware Party
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Posted - 2008.09.15 09:09:00 -
[10]
Originally by: haulitall The best ship you can use, is the ship you can afford to lose.
Start on a geddon, 7 megapulses/beams and 5 heavy drones are no joke.
If I used 7 Large lasers and 5 heavy drones, how do I take out the smaller frigates and cruisers? or do heavy/sentry drones do okay against those?
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Strill
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Posted - 2008.09.15 09:34:00 -
[11]
Originally by: Nai Weil
Originally by: haulitall The best ship you can use, is the ship you can afford to lose.
Start on a geddon, 7 megapulses/beams and 5 heavy drones are no joke.
If I used 7 Large lasers and 5 heavy drones, how do I take out the smaller frigates and cruisers? or do heavy/sentry drones do okay against those?
They do fine against most frigates, but take a while to kill the elite frigates.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.09.15 12:34:00 -
[12]
Originally by: Strill
Originally by: Nai Weil
Originally by: haulitall The best ship you can use, is the ship you can afford to lose.
Start on a geddon, 7 megapulses/beams and 5 heavy drones are no joke.
If I used 7 Large lasers and 5 heavy drones, how do I take out the smaller frigates and cruisers? or do heavy/sentry drones do okay against those?
They do fine against most frigates, but take a while to kill the elite frigates.
When I ran missions in a Geddon I took 4 heavies and 5 lights in the drone bay. It makes sense to me, not just so that you can kill the tacklers faster if you need to warp out (very relevant if the OP is just starting level 4s) - but it probably does more DPS overall, since your flight of light drones can kill the tacklers quickly and let your 4 heavies + 1 light start to work on the bigger targets sooner. With 5 heavies, you might be able to take out the tacklers eventually (and with mediocre drone skills I'm sure there were some I couldn't hit), but every second your heavies are chasing after tacklers is a second they're not applying proper DPS to the larger targets.
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Jelosavich
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Posted - 2008.09.15 17:52:00 -
[13]
You can't fit 8 beams? Or was that Tachyons? I never could do missions in an armageddon, and never had a chance with abbadons, but here's my apoc setup, which i loved
8x Tachyons
3x cap recharger 2 1x other depending on mission
1x LAR2 3x hardener 2x T2 heatsink 1x RCU2
Now, you need AWU 5 to make this fit, but until then you can change one tachyon out for a smaller gun. What level is your AWU at?
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Raskaloth
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Posted - 2008.09.15 19:46:00 -
[14]
My two cents,
Before I could use t2 large pulses I flew beam abby myself. Fit that worked for me, and every mission was a breeze was
8x mega modulated beams TC, 3x Cap rechargers LAR, 2-3x hardeners, CPR and 2-3 HS
Apply T2 for most modules in my case anyhow.
Usually used two hardeners vs Sansha/BR and three against others
No real problems with any l4 mission, even more so if you bother swapping to mega pulses vs mercs and such.
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Trio
Amarr
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Posted - 2008.09.15 19:56:00 -
[15]
Originally by: Kai Shinkachi Okay I toyed with some setups on the Apocalypse... using one Heat sink and bulking on the tanking...
Highs: 8 Best Named Megapulse, Standard L Meds: 4 Cap recharger IIs Lows: 4 Rat specific Hardeners, T2 LAR x2, T2 Heat Sink
I can perma run both LARs and my guns, but I'm looking at my DPS and feeling sad... 256 DPS 1300 Per Salvo
I've got decent skills with gunnery
Controlled Bursts IV Surgical Strike IV Trajectory Analysis IV Motion Prediction IV Rapid Firing IV Sharpshooter IV Large Energy Turret IV Amarr Battleship IV (Will be at IV but for now I just put it in EFT to get my eventual DPS)
Am I just doing it wrong? I was expecting more DPS I suppose, and I cannot fit 8 Beams (3000pg O.o)
I use an armageddon for lvl 4s with no problems and a cheap fit
7 Dual Heavy Modulated Pulse Energy Beams I with navy MultiFrequency 1 Small Tractor Beam
2 Cap Recharger IIs 1 Lif Fueled I Rocket Booster
1 LAR II 4 Mission dependent Hardeners II 1 DCU II 2 Heat Sink II
3 CCC I
And 5 Medium Scout Drones I again mission dependent
I get 508 dps according to eft without the drones, u just need to get up close and personal. The increased rate of fire with the arma and 8 low slots makes the arma a nice dps ship
Its not the most cap stable ship i've flown but rarely do u need to run the repper constantly. Swapping out a heat sink for a Cap Power relay helps a lot if u want a perma tank
Using Navy crystals helps a lot
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Kai Shinkachi
Gallente Conflict of Interest
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Posted - 2008.09.15 21:25:00 -
[16]
New setup! This time it's an Abaddon
Highs: 8 Best Named MegaPulse, MultiFrequency Ammo Meds: 3 Cap recharger IIs, Tracking Computer II Lows: 1 Amarr Navy Armor Rep, 3 Armor Hardeners, 3 Heat Sinks Rigs: 3 CCCs
I get a solid 619 DPS that should be enough to handle about any BS I encounter on Missions, my only concern is range though Microwave ammo is enough DPS and Range I think...
Sig? What sig? |

Foulque
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Posted - 2008.09.15 23:16:00 -
[17]
Originally by: Kai Shinkachi New setup! This time it's an Abaddon
Highs: 8 Best Named MegaPulse, MultiFrequency Ammo Meds: 3 Cap recharger IIs, Tracking Computer II Lows: 1 Amarr Navy Armor Rep, 3 Armor Hardeners, 3 Heat Sinks Rigs: 3 CCCs
I get a solid 619 DPS that should be enough to handle about any BS I encounter on Missions, my only concern is range though Microwave ammo is enough DPS and Range I think...
I don't really see how T1 pulses can be a good idea on any mission ship, and not even TII unless you have an Apoc with it's range bonus. I use 2 ships atm, the Geddon was my first Amarr mission BS and the Apoc my current. I keep the Geddon for doing Blockade, makes easy work of all the e-war with 5 heavies.
Geddon 7 Dual Modulated Beams 1 Drone Link Augmentor
3 Cap Recharger II
1 LARII 4 Missions Hardeners 2 HSII 1 CPR
CCC/CCC/ANP
Apoc 8 Mega Modulated Beams
4 Cap Recharger II
1 LARII 4 Missions Hardeners 2 HSII
CCC/ANP/ACR
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.16 01:16:00 -
[18]
Originally by: Kai Shinkachi Okay I toyed with some setups on the Apocalypse... using one Heat sink and bulking on the tanking...
Highs: 8 Best Named Megapulse, Standard L Meds: 4 Cap recharger IIs Lows: 4 Rat specific Hardeners, T2 LAR x2, T2 Heat Sink
I can perma run both LARs and my guns, but I'm looking at my DPS and feeling sad... 256 DPS 1300 Per Salvo
I've got decent skills with gunnery
Controlled Bursts IV Surgical Strike IV Trajectory Analysis IV Motion Prediction IV Rapid Firing IV Sharpshooter IV Large Energy Turret IV Amarr Battleship IV (Will be at IV but for now I just put it in EFT to get my eventual DPS)
Am I just doing it wrong? I was expecting more DPS I suppose, and I cannot fit 8 Beams (3000pg O.o)
no drones? and the megapulse damage does get somewhat without scorch at range. but with drones and microwave it can pop all rats
luckily with multifreqency at like 20km stuff wtfbbqs to death.
also try 2 heatsinks 3 hardeners 2 reps, should still be well tanked but adds a bit of damage.
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Kazuma Saruwatari
Caldari
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Posted - 2008.09.16 07:00:00 -
[19]
Originally by: haulitall The best ship you can use, is the ship you can afford to lose.
Start on a geddon, 7 megapulses/beams and 5 heavy drones are no joke.
I've seen a T1 weaponed/droned apoc take down a T2 equivalent BS. Its all in skill, fitting, and the ship itself. -
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PampalinyCZ
Amarr Falling Stars Squadron Aphelion.
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Posted - 2008.09.16 11:53:00 -
[20]
try this setup. http://www.pawouk.net/pampaliny/Apoc_PVE.jpg It is not the best setup, but it will do the job. This is the t1/t2 modification of my full t2 setup. Defense is set for Sansha.. sometimes I change one heatsink for another hardener (2+1) if tank is problem. Ammo is multifreq., gamma and sometimes standard (never need longer range). The problem could be on some missions where you need different dmg type (kinetic/explosive), but IŠve completed Angel Extravaganza lvl4 seven times whith no problems.. In Sansha missions try only 2 EM hardeners, tank will be OK.. they mostly use EM light/heavy/cruise missiles or torpedoes.. |

Gartel Reiman
Civis Romanus Sum
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Posted - 2008.09.16 12:32:00 -
[21]
Originally by: Foulque I don't really see how T1 pulses can be a good idea on any mission ship, and not even TII unless you have an Apoc with it's range bonus.
With T2 megapulses and Scorch, you get 45km range which is enough for the orbit range of just about any NPC. (You also do more damage with these than megabeams with MF, which would have a range of 30km, have worse tracking and take more grid/CPU). And of course if anything comes within 15km then you can switch to MF for even more damage. Plus a TE/TC/locus rig will give a nice boost to both these ranges
Within the right context, even T1 pulses make sense for some missions where the ships start close and like to orbit closer (e.g. Damsel In Distress). Admittedly outside of that context, beams are probably the way to go as with T1 crystals they will do more DPS at a given range than pulse lasers.
The other situation worth considering is if spawns start 80km away; beams can damage them instantly while pulse cannot. However, in these situations aggroing the group will get them to move towards you; often you can deal with another closer group in the meantime so you don't need to waste time being out of range.
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Mia Fatalis
Caldari Radioactive Squirrel Squad
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Posted - 2008.09.16 18:47:00 -
[22]
I use an Apoc for missions against bloods/sansha when I'm bored of flying the Golem. It's a fantastic ship, and i wouldnt go with either of the two other options myself.
i use:
4 megapulse 2's, 4 dual heavy pulse 2's (lack of CPU, implant might fix that for all megapulses)
1 tracking comp 2, 3 cap recharger 2's
2 large repper 2's, 2 hardeners t2, 1 amarr navy EANM, 2 heatsink 2's
3 CCC rigs.
with scorch and optimal range script you get to almost 80km range, and multi is about 24km optimal. main bonus to pulses is the amazing tracking, im able to hit cruisers orbiting me under 10km easily enough. all guns and both reppers run perminently btw. fun ship, ill be upgrading to a navy apoc when i get the spare cash saved up.
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James Adams
Minmatar Brutor tribe
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Posted - 2008.09.16 22:19:00 -
[23]
Edited by: James Adams on 16/09/2008 22:22:32 edit: stupid copy/paste. Forgot to add the changes to the modulated fit.
To the best of my EFT whoring skills I give you the Apocalypse:
High: 8x Mega Modulated Pulse Energy Beam I (AN MF + Xray + Infrared)
Med: 1x Tracking Computer II 1x Fleeting Propulsion Inhibitor I 2x Cap Recharger II
Low: 1x Large Armor Repairer II 4x Armor **** Hardener II 2x Heat Sink II
Rigs: 2x Capacitor Control Circuit I 1x Auxiliary Nano Pump I
Drones: 5x Medium Scout Drone II 25m3 of whatever you want. EC-300 to make a getaway in case of pirates?
Or if you wanna go with Tech II mega pulses. More damage, slightly less tank.
High: 8x Mega Pulse Laser II (Amarr Navy MF + Xray and Scorch)
Med: 1x Tracking Computer II 1x Fleeting Propulsion Inhibitor I 1x Cap Recharger II 1x Eutectic I Capacitor Charge Array
Low: 1x Large Armor Repairer II 4x Armor **** Hardener II 2x Amarr Navy/True Sansha Heat Sink
Rigs: 3x Capacitor Control Circuit I
Drones: 5x Medium Scout Drone II 25m3 of whatever you want. EC-300 to make a getaway in case of pirates?
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Coriander Rinne
Federal Navy Academy
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Posted - 2008.09.17 00:28:00 -
[24]
Beloved Apocalypse <3
8x named T1 Mega Pulse*
1x Tracking Comp 3x Cap Rchrg II
1x LAR 3-4x Rat Specific Hards** 2-3x Heat Sink II**
1-2x CCC*** 1-2x Locus***
* Beams if you prefer. Don't use the locus coordinator if you wanna use beams.
T1 pulses are viable by switching MF, Gamma (probably your best bet for most of your needs), and Standard as needed, but you will be losing a lot of dps at ranges greater than 50. Honestly not sure if T2 megapulses will fit with the locus rigs, but you shouldn't need them anyway.
** You can get away with three hardeners versus sansha and blood raiders. If you're highly skilled, you can get away with three on more stuff than not, except for angels and rainbow-happy mercs.
*** Run it through EFT. If you're uncomfortably unstable on cap then use 2x CCCs. Just keep in mind that pauses between targets and skipping a cycle or two on your repper can stabilize your cap as long as your cap regen is in the general vicinity of your use. Otherwise, really pump that optimal for everything you can get out of it.
For an abaddon, use beams. Again, 1 rep and 3 hardeners should be okay for most missions (especially considering the tanking bonus), and 3x CCCs should keep your beams firing without too much difficulty.
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Verton
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Posted - 2008.09.17 00:35:00 -
[25]
Looks like its time to blow the space dust off my old Apoc, add some rigs (they did't exist when I first bought it), and see what it can do. I've flown the Absolution for so long, I hope I remember how to fly the big beast. heha! I'm really looking forward to the DPS that the Apoc appears to be able to dish out now.
Ahh... big shiny goldness of red, purple, green, yellow, white, and purple pew-pew!
/V/
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InsanlyEvlPerson
Gallente Night-Stalkers
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Posted - 2008.09.17 03:59:00 -
[26]
Originally by: Verton
Looks like its time to blow the space dust off my old Apoc, add some rigs (they did't exist when I first bought it), and see what it can do. I've flown the Absolution for so long, I hope I remember how to fly the big beast. heha! I'm really looking forward to the DPS that the Apoc appears to be able to dish out now.
Ahh... big shiny goldness of red, purple, green, yellow, white, and purple pew-pew!
/V/
I mostly use white and yellow with the occasional red on mine. best named pulses, AB, 3x cap recharger, 2-3x HS, 3-4x hardners/other tanking mods, LAR. angels and sansha were hard, not much experience with bloods or guristas, but it whups up on mercs, serps, caldari navy, amarr navy, and EoM. oh yeah, i rigged it with 1 CCC, 1 laser RoF, and one aux nano pump.
also must say that i'm training for an absolution and T2 lasers, so i cant wait to get that up and running, as i reli dont like lumbering BS's, BC's are bad enuff, but my trusty zealot just cant hack lvl 4 missions unfortunately...
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Orderman
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Posted - 2008.09.17 08:11:00 -
[27]
The Abaddon of my main char has this setup:
7 Tachyon Modulated Energy Beams 1 Drone Link Augmentor
4 Cap Recharger II
1 Amarr Navy Large Armor Repairer 2 Amarr Navy Heat Sink 3 Amarr (specific mission) hardener 1 Amarr Navy Energized Adaptive Nano Membrane
2 CCC II 1 CCC I
5 Hammerhead II
If you run lvl4 mis for an Amarr agent, you can spend some isk and LP for those Amarr modules. 
I tried to fit an Apoc Navy Issue, but the output damage was lower that Abaddon output damage, even with 8 Tachyons and 3 Heat Sinks. The bonus ship of Abaddon is great. 
Anyway, is not recomended to run missions vs angel or serpentis, because of the restricted EM/thermal damage output.
Cheers
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