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Valen Drax
Amarr Ex Coelis The Bantam Menace
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Posted - 2008.09.17 17:44:00 -
[31]
Then lets see. Here are my thoughts.
Breaking into a secure can has three parts.
1) Time: Secure cans have a 5 minute hack time. For every rank past the first in hacking reduce that time by one minute.
2) Hacking a can makes the hacker blink red to the owner of the can (player, Corp, or alliance).
3) The players being hacked get kill rights for a term of eight hours. Not to heavy handed, and the thief can escape. Please note that I believe that being offline should stop or slow that clock so that they can not just escape. "Any body who is interesting is mad, In some way or another anyway." Dr. Who |

Drake Draconis
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Posted - 2008.09.17 17:51:00 -
[32]
Sounds fair enough.
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procurement specialist
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Posted - 2008.09.17 18:40:00 -
[33]
Originally by: Valen Drax Then lets see. Here are my thoughts.
Breaking into a secure can has three parts.
1) Time: Secure cans have a 5 minute hack time. For every rank past the first in hacking reduce that time by one minute.
2) Hacking a can makes the hacker blink red to the owner of the can (player, Corp, or alliance).
3) The players being hacked get kill rights for a term of eight hours. Not to heavy handed, and the thief can escape. Please note that I believe that being offline should stop or slow that clock so that they can not just escape.
i can support that. if they train to hack my secure can they can even put it in their cargo.
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Valen Drax
Amarr Ex Coelis The Bantam Menace
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Posted - 2008.09.17 20:25:00 -
[34]
Edited by: Valen Drax on 17/09/2008 20:25:17 I might not go that far. But gaining access to the ore would be good. The other benefit that I found was that if a LowSec or 0.0 mining op is taken out. Then the aggressors can get an extra prize.
Instead of having to blast away at the can for hours on end. They can hack the can and grab the goods. This means there may be more incentive for disrupting operations. Or, for people to set traps for the potential attackers. ;-) "Any body who is interesting is mad, In some way or another anyway." Dr. Who |

Seeing EyeDog
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Posted - 2008.09.19 12:45:00 -
[35]
Originally by: Drake Draconis Nice idea....
But i still say instead of flashing red.. Kill rights should be given. (with the flashing red part)
1 hour isn't enough to round up a posse.
Theft shouldn't be given a free ride in High Sec space. That's an invitation to trouble there.
so high sec mission runners can be given a free ride, but heaven forbid your salvage thief is right? gtfo and stfu _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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