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Thread Statistics | Show CCP posts - 3 post(s) |
Reptzo
Channel 4 News Team
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Posted - 2008.09.17 17:38:00 -
[31]
Originally by: Tiger Kior
Originally by: Reptzo I said stuff.
You said stuff.
I am not saying CCP isn't doing anything about it. I am very aware and grateful for the bug fixes of late. I am simply saying that no info comes out until the patch does. What I am saying is that it seems like we don't find out whats happening until it happens. Almost like they could have all the fixes we could ever want, but we wouldn't know till the patch notes came out. While they are working on lots of things, the lack of information flow gives the "impression" that nothing is being done. And perception is reality, if players as a whole feel CCP is doing nothing, it doesn't matter if they are doing everything possible.
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Tiger Kior
Minmatar Pator Tech School
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Posted - 2008.09.17 17:41:00 -
[32]
Originally by: Reptzo
Originally by: Tiger Kior
Originally by: Reptzo I said stuff.
You said stuff.
I am not saying CCP isn't doing anything about it. I am very aware and grateful for the bug fixes of late. I am simply saying that no info comes out until the patch does. What I am saying is that it seems like we don't find out whats happening until it happens. Almost like they could have all the fixes we could ever want, but we wouldn't know till the patch notes came out. While they are working on lots of things, the lack of information flow gives the "impression" that nothing is being done. And perception is reality, if players as a whole feel CCP is doing nothing, it doesn't matter if they are doing everything possible.
Well said, CCP should put emphasis on reviving the dev blogs to become as active as they once used to be and be more forthcoming on what is in the pipe line of the development team(s).
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Calypso's Wrath
Caldari Einherjar Rising Cry Havoc.
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Posted - 2008.09.17 17:43:00 -
[33]
When I jump into a 100 on 100 fleet fight, I EXPECT a desync to happen. The culture of this game has "trained" me to expect this. I know that sending client updates for 3000 ships, drones, corpse, wrecks puts the node under load and wait for that slight frame jump that I find happens (to me, but don't trust that, i play the game with no pants and drunk)
The Desyncs that ABSOLUTELY need to be fixed are those ones that happen when its a 20 on 20 (or below) There is no reason that we AS players should have to deal with this, the nodes should be able to handle these without issue or lag for that matter.
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Tiger Kior
Minmatar Pator Tech School
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Posted - 2008.09.17 17:47:00 -
[34]
Originally by: Calypso's Wrath When I jump into a 100 on 100 fleet fight, I EXPECT a desync to happen. The culture of this game has "trained" me to expect this. I know that sending client updates for 3000 ships, drones, corpse, wrecks puts the node under load and wait for that slight frame jump that I find happens (to me, but don't trust that, i play the game with no pants and drunk)
The Desyncs that ABSOLUTELY need to be fixed are those ones that happen when its a 20 on 20 (or below) There is no reason that we AS players should have to deal with this, the nodes should be able to handle these without issue or lag for that matter.
That is a very valid point, an example of a very desync sensitive small gang warfare situation is rr bs gangs. If one or two of your bs in a 15-20 man gang with rr setup ends up desync, they are dead when traditionally had they been capable, client and server permitting, to maintain the range for remote reps, they would not have died.
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kalbrak
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Posted - 2008.09.17 17:56:00 -
[35]
/signed
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Bupil
3B Legio IX
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Posted - 2008.09.17 18:05:00 -
[36]
/signed
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bokewalka
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Posted - 2008.09.17 18:17:00 -
[37]
/signed
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Reptzo
Channel 4 News Team
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Posted - 2008.09.17 18:19:00 -
[38]
Originally by: Calypso's Wrath When I jump into a 100 on 100 fleet fight, I EXPECT a desync to happen. The culture of this game has "trained" me to expect this. I know that sending client updates for 3000 ships, drones, corpse, wrecks puts the node under load and wait for that slight frame jump that I find happens (to me, but don't trust that, i play the game with no pants and drunk)
The Desyncs that ABSOLUTELY need to be fixed are those ones that happen when its a 20 on 20 (or below) There is no reason that we AS players should have to deal with this, the nodes should be able to handle these without issue or lag for that matter.
I totally agree with this, desyncs cause there is multiple hundreds of people in a fight is understandable. But when you are running a mission, solo, and you get desynced, how does that happen? Why is it considered acceptable?
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TroNaaR
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.09.17 18:28:00 -
[39]
/signed a million times over.
Great post and SPOT ON
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Calypso's Wrath
Caldari Einherjar Rising Cry Havoc.
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Posted - 2008.09.17 18:29:00 -
[40]
Originally by: Reptzo
Originally by: Calypso's Wrath I said stuff
I totally agree with this, desyncs cause there is multiple hundreds of people in a fight is understandable. But when you are running a mission, solo, and you get desynced, how does that happen? Why is it considered acceptable?
Its acceptable because the logs, they don't show anything
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Reptzo
Channel 4 News Team
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Posted - 2008.09.17 18:32:00 -
[41]
Originally by: Calypso's Wrath
Its acceptable because the logs, they don't show anything
Personally, I don't think they have any logs, cause they never show anything. No matter what the situation, the logs never help you.
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Scrapple
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.09.17 18:35:00 -
[42]
/signed.
The worst part of this whole issue is that it does not always seem to effect everyone equally. So one side in a fight may have half of their pilots load the grid actually SEE enemies to shoot at whereas the other side may only have a few percent load the grid and subsequently die a horrible death.
Please, either dedicate more resources and solve the problem, or change the nature of fleet combat and admit defeat.
But please, admit there is a problem.
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n00b alt3
THE INTERNET.
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Posted - 2008.09.17 18:41:00 -
[43]
i've lost quite a number of ships to desyncs, often with only one or two other people in system, even having been able to reset my chient to actually be able to fight would have been outstanding. /signed
Originally by: Calypso's Wrath
Originally by: Reptzo
Originally by: Calypso's Wrath I said stuff
I totally agree with this, desyncs cause there is multiple hundreds of people in a fight is understandable. But when you are running a mission, solo, and you get desynced, how does that happen? Why is it considered acceptable?
Its acceptable because the logs, they don't show anything
I got one ship back once, so i think there are some logged somwhere, eithr that or the gm's just role dice for your petition outcome.
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Frau Formaggio
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.09.17 19:14:00 -
[44]
/signed
I won't even go emo... Just fix it.
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Nostradamous
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Posted - 2008.09.17 22:48:00 -
[45]
/signed
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Teck7
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Posted - 2008.09.18 11:00:00 -
[46]
/signed
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Jennehed
Task Force Zener Atlas Alliance
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Posted - 2008.09.18 15:54:00 -
[47]
/signed
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Vaal Erit
Science and Trade Institute
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Posted - 2008.09.19 03:17:00 -
[48]
The strange part is that we all know what causes desyncs: bumping. 500 people or 5 people in a system, it doesn't really matter. I've been desynced bumping a raven off a gate a few times and in blobbing cap fleets. It is not 100% reproduceable, but I am sure that if you go on Sisi and bump something 50 times, you will get desynced. I'm no coder, but if you know the cause of the problem, shouldn't it be fairly easy to fix? --
http://desusig.crumplecorn.com/sigs.html
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Fennicus
Amarr Heracles.
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Posted - 2008.09.19 15:48:00 -
[49]
Seems to happen in other online games too (*cough*WoW*cough*). Also /signed from me, it's highly annoying.
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Reptzo
Channel 4 News Team
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Posted - 2008.09.19 15:52:00 -
[50]
Originally by: Fennicus Seems to happen in other online games too (*cough*WoW*cough*). Also /signed from me, it's highly annoying.
Yes, WoW also has desync. But the difference is that WoW forces a client update, which is why your character is running, and then is suddenly back 10 feet or something. Looks like your character is jumping around. The problem with EvE is that it doesn't seem to force any kind of client update.
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Bobby Atlas
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.09.20 15:52:00 -
[51]
Originally by: Reptzo
Originally by: Fennicus Seems to happen in other online games too (*cough*WoW*cough*). Also /signed from me, it's highly annoying.
Yes, WoW also has desync. But the difference is that WoW forces a client update, which is why your character is running, and then is suddenly back 10 feet or something. Looks like your character is jumping around. The problem with EvE is that it doesn't seem to force any kind of client update.
A forced client update feature every X minutes would go a long way to fix desyncs but it would not be addressing the main issue itself; what is causing the desyncs and actually fixing the issue. However, any progress - any change, that advances the state of the game for the better is sufficient but inaction on this topic is just not acceptable anymore.
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Mag's
MASS
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Posted - 2008.09.20 16:46:00 -
[52]
I've not long been back to playing the game again, and tbh I didn't know this was still an issue. So yes, a wall of acceptance and silence does seem to prevail.
Information on this subject, from CCP, would be a start.
Good thread, so far.
P.S. lo Bobby \o
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you. |
Tappits
Priory Of The Lemon Atlas Alliance
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Posted - 2008.09.20 16:59:00 -
[53]
/signed ---------------------------------------------- Pro BOB????? I fail At forums |
Estoika Chonda
3B Legio IX Atlas Alliance
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Posted - 2008.09.20 17:11:00 -
[54]
/signed
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Frobond
Gallente ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.09.20 17:46:00 -
[55]
/Signed- please fix this ccp we don't care about walking around stations.
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Jones 1st
Gallente ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.09.21 15:15:00 -
[56]
/yup
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Man Hatter
Caldari Atlas Alliance
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Posted - 2008.09.21 15:16:00 -
[57]
/yes
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Sirus McCabe
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Posted - 2008.09.21 15:27:00 -
[58]
/signed - current problems should be at least adressed before aditions are made, avoiding a topic can only last soo long
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Mataki Onimareu
Gallente Central Research Nexus
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Posted - 2008.09.21 15:52:00 -
[59]
/signed - They should fix what they have instead of making new features.
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Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.09.21 22:06:00 -
[60]
Quote: During the downtime today, Sunday 21st September, we deployed a new feature to Tranquility. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category. This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
Seems it is on there minds, but now we beg the question. how many players in one solar system will fill the cap?|
/signed
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