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Terianna Eri
Amarr Scrutari
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Posted - 2008.09.18 01:34:00 -
[1]
Right, so I like the Abaddon. It's pretty pimp and more or less straightforward to set up.
Highs: T2 megapulse
Lows: some plates, some heatsinks, whatever.
now the question is - what to put in the mids? This is for going to be for FW fleets, so tackle isn't absolutely mandatory (although i had a point fit just today and nabbed a ferox with it.)
Two things that are mandatory of course: MWD (burning back to gate), heavy cap booster (gotta get that cap from somewhere).
The other two are more or less up in the air though, so I was wondering what you folks thought.
Good choices: a) Second capacitor booster b) point c) 1 or 2 ECCM d) 1 or 2 SB e) web
My current feeling is that MWD/Injector/ECCM/point is looking pretty good, but as I said before, looking for more opinions.
For what it's worth, I'm in the gallente militia, so take that into consideration. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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AstroPhobic
Minmatar
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Posted - 2008.09.18 01:37:00 -
[2]
Edited by: AstroPhobic on 18/09/2008 01:38:13 Edited by: AstroPhobic on 18/09/2008 01:37:26 I'd definitely hit up the ECCM. After that, it's kind of up in the air between a web or a point. Your tracking isn't too bad, but things might be an issue with FW scenarios. A point might be good for smaller numbers. I'd mix it up depending on the battle - a web for small fights, a point for bigger fights.
Edit: If you feel like neither will be helpful, perhaps try a tracking computer.
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Coriander Rinne
Federal Navy Academy
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Posted - 2008.09.18 01:50:00 -
[3]
Either 2x ECCM or 2x SB, no point halfassing I guess.
SB and ECCM? Meh, just doesn't seem significant enough on either front.
SB and a point could be useful, but the point shouldn't be necessary. Same for the web.
Honestly, I'd probably go 2x SB. ECCM is just so hard to justify for me since it just counters one specific thing rather than helping you in a variety of situations.
...yeah yeah ECM's common enough, but still.
As for the tracking comp, my gut is that anything that you wouldn't be hitting without the comp isn't going to be hit with it. It already has excellent tracking relative to other weapon systems.
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AstroPhobic
Minmatar
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Posted - 2008.09.18 01:55:00 -
[4]
Originally by: Coriander Rinne
As for the tracking comp, my gut is that anything that you wouldn't be hitting without the comp isn't going to be hit with it. It already has excellent tracking relative to other weapon systems.
Your gut would be wrong, then. Megapulse tracking is only about 75% of a neutron blaster/800mm AC. It has good tracking compared to the long range systems, but that's pretty obvious.
I'd say the TC will help hitting cruisers tremendously around 20-30km. Not that a web wouldn't be better in some situations, but it's all kind of dependent on the battle.
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MalVortex
Reaper Industries Eternal Rapture
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Posted - 2008.09.18 04:04:00 -
[5]
If your fitting a tracking computer solely for additional tracking, your better off with a target painter. Lower fitting, less cap, higher % return even without the advanced skill (signal focusing?).
In before "lol, target painters".
MWD/Injector/ECCM/Point is pretty solid. If your flying in a corp gang, you can easily coordinate the loss of the point for moar ECCM or moar Injecting. Web is also good choice if your flying around without anti-support, though you'll have to ask kindly for that inty to come close.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.18 04:07:00 -
[6]
ECCM
- Infectious - |

Kazuma Saruwatari
Caldari
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Posted - 2008.09.18 05:15:00 -
[7]
Scratch the idea of throwing any tackling gear on your BS. At the ranges you'll be probably engaging at with megapulses (20-30km), they wont be used at all, unless you're going solo, which, btw, is your funeral.
a TC with both scripts in the hold should be enough as your first choice. More tracking and/or more range when you need it increases the flexibility Amarr ships truly lack.
The last choice I'd say is an SB with lock time script. BS lock times when facing smaller targets is a bit on the meh side, and a second faster lock time can mean the difference between going away empty handed and going away with a killmail.
If intel points to likely ECM presence, the ECCM takes over the SB's spot.
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Naridos
Caldari Dawn of Fire
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Posted - 2008.09.18 06:50:00 -
[8]
ECCM and a point.
Quote: You Know you play too much Eve when you get into a car crash and you run away as fast as you can so that you don't get podded.
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